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2018.01.19 - Contextual Right Click in combat, More Mobs in Dungeons, Boss Loot Buffs, New Warrior Abilities, Many QoL improvements to UI
[ 2018-01-20 06:10:50 CET ] [ Original post ]
Medallion Shop
- Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
- Add Combat Bar item added to Medallion shop.
- Mouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
- Added Phase 1 of Contextual Right Click in encounters:
- Right click within movement range to move to that location.
- Right click a mob that's adjacent to you to attack that mob with your equipped weapon.
- Right click a resource node that's adjacent to you to attempt to harvest it.
- Right click a corpse that's adjacent to you to bury it.
- Fixed a bug where encounters weren't removing beings from combat, data-wise.
- This fixes the toast messages during bonfires events.
- Added a failsafe for ability animations being able to lock up combat.
- The Act bar is now disabled during Resource Node encounters and post combat.
- Fixed a bug where clicking outside of the encounter grid would attempt to move you to the last hovered grid position.
- You can no longer use abilities in the post-combat phase when all monsters are dead.
- Warrior:
- Taunt, Intimidate, and Roar now debuff mobs with Weakened, reducing their damage
- New Ability: Bolster (level 15) - 5 round buff to armor and resists
- Inspecting another player now updates their cached Character Data so the inspector will always be up to date.
- Fixed some text issues with a couple party chat messages.
- Leaderboard Values are now right justified, and large numbers (1,000+) are now comma delimited.
- Numerous improvements made to party management feedback messages.
- Surnames can now be bought by < level 10 players who have a crafting skill > 9.
- All Resistance enchantments got massively buffed by 5-10x magnitude.
- Bosses received pass #1 of a fix to their armor and resists. This is a noticeable buff to their defense. The full pass will happen later and will be a more significant increase to their defense. We are holding off on pass #2 until we can get some new class abilities in the game for debuffing armor/resists at that point.
- Bosses will now have a near guaranteed chance to drop coin and some essence in addition to other loot.
- CC Immunity now begins as soon as the CC lands, not when it expires.
- D'orcs now drink two and a half pots of coffee every morning and punch faster.
- RPDs (Random Private Dungeons) mob density increased by at least 75%. More mobs to fight per dungeon (RPDs only - World Dungeons already have infinite mob respawning).
- A wall segment will now go transparent if you mouse over it (note: we are planning to increase the transparency of this in the future and also hopefully make the affected number of wall segments larger).
- The option to Favorite a stall now appears when you visit a stall from the Merchant Stalls of Askagard interface.
- Fixed an alignment issue in the newspaper.
- You can no longer use abilities in resource nodes.
- Changed the default chat channel colors for party and politics.
- Typing into a chat channel now tunes that channel in on the current tab.
- Fixed a bug where extending the same action bar that you've previously extended after closing the Action Bar Loader would use the wrong icons.
- Adjusted the red X button size in a number of windows.
- Fixed a bug where pressing the red x to close the Client Settings window, would lock out chat from being usable.
- Fixed a bug where having the final character key down when pressing enter in an input field could cause a popup window used by that character key's keybinding to open.
- Player names can now be changed by an administrator.
- Clan names can now be changed by an administrator.
[ 2018-01-20 06:10:50 CET ] [ Original post ]
2018.01.19 - Contextual Right Click in combat, More Mobs in Dungeons, Boss Loot Buffs, New Warrior Abilities, Many QoL improvements to UI
[ 2018-01-20 06:10:50 CET ] [ Original post ]
Medallion Shop
- Fixed a bug where bag tooltips in the Medallion shop showed zero (0) for the bag size.
- Add Combat Bar item added to Medallion shop.
- Mouse over tooltips for items in the Medallion Shop now provide more information like: bag size, market value, bind type, etc.
- Added Phase 1 of Contextual Right Click in encounters:
- Right click within movement range to move to that location.
- Right click a mob that's adjacent to you to attack that mob with your equipped weapon.
- Right click a resource node that's adjacent to you to attempt to harvest it.
- Right click a corpse that's adjacent to you to bury it.
- Fixed a bug where encounters weren't removing beings from combat, data-wise.
- This fixes the toast messages during bonfires events.
- Added a failsafe for ability animations being able to lock up combat.
- The Act bar is now disabled during Resource Node encounters and post combat.
- Fixed a bug where clicking outside of the encounter grid would attempt to move you to the last hovered grid position.
- You can no longer use abilities in the post-combat phase when all monsters are dead.
- Warrior:
- Taunt, Intimidate, and Roar now debuff mobs with Weakened, reducing their damage
- New Ability: Bolster (level 15) - 5 round buff to armor and resists
- Inspecting another player now updates their cached Character Data so the inspector will always be up to date.
- Fixed some text issues with a couple party chat messages.
- Leaderboard Values are now right justified, and large numbers (1,000+) are now comma delimited.
- Numerous improvements made to party management feedback messages.
- Surnames can now be bought by < level 10 players who have a crafting skill > 9.
- All Resistance enchantments got massively buffed by 5-10x magnitude.
- Bosses received pass #1 of a fix to their armor and resists. This is a noticeable buff to their defense. The full pass will happen later and will be a more significant increase to their defense. We are holding off on pass #2 until we can get some new class abilities in the game for debuffing armor/resists at that point.
- Bosses will now have a near guaranteed chance to drop coin and some essence in addition to other loot.
- CC Immunity now begins as soon as the CC lands, not when it expires.
- D'orcs now drink two and a half pots of coffee every morning and punch faster.
- RPDs (Random Private Dungeons) mob density increased by at least 75%. More mobs to fight per dungeon (RPDs only - World Dungeons already have infinite mob respawning).
- A wall segment will now go transparent if you mouse over it (note: we are planning to increase the transparency of this in the future and also hopefully make the affected number of wall segments larger).
- The option to Favorite a stall now appears when you visit a stall from the Merchant Stalls of Askagard interface.
- Fixed an alignment issue in the newspaper.
- You can no longer use abilities in resource nodes.
- Changed the default chat channel colors for party and politics.
- Typing into a chat channel now tunes that channel in on the current tab.
- Fixed a bug where extending the same action bar that you've previously extended after closing the Action Bar Loader would use the wrong icons.
- Adjusted the red X button size in a number of windows.
- Fixed a bug where pressing the red x to close the Client Settings window, would lock out chat from being usable.
- Fixed a bug where having the final character key down when pressing enter in an input field could cause a popup window used by that character key's keybinding to open.
- Player names can now be changed by an administrator.
- Clan names can now be changed by an administrator.
[ 2018-01-20 06:10:50 CET ] [ Original post ]
Stash: No Loot Left Behind
Frogdice
Developer
Frogdice
Publisher
2017-09-07
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
Mixed
(666 reviews)
The Game includes VR Support
Public Linux Depots:
- Stash: No Loot Left Behind Linux [2.86 G]
Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.
Stash's core features include:
Stash's core features include:
- Turn based combat on a tactical grid.
- Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
- Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
- Dungeons: Hand crafted as well as randomly generated dungeons.
- Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Crafting: Use, sell, trade, or enter items into competitions.
- Exploration: A huge world for you to discover with hundreds of unique locations.
- Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
- Clans: Join with friends and compete for dominance.
- Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
- PvP: Optional group and solo PvP.
MINIMAL SETUP
- OS: Any
- Processor: Intel Core Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
- OS: Any
- Processor: Intel i3 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
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