





2018.01.26 - Bigger, Badder, Boss Battles, New Alchemy potions, More XP for harder mobs
[ 2018-01-27 05:57:43 CET ] [ Original post ]
Official Forum Thread: http://forums.frogdice.com/showthread.php/9283-2018.01.26-Bigger-Badder-Boss-Battles-New-Alchemy-potions-More-XP-for-harder-mobs BOO, Stash, and Market Stalls
- Bug Fix: Items can now be listed on your Stash Stall from anywhere in your boo
- Fixed a bug causing the stall upgrade window to always show you as having zero triads.
- Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
- Healer resistance buffs' magnitude reduced to comply with resist cap rules. Previously, these buffs were so overtuned that by themselves they capped people's resists. This made all resist enchants or other resist related abilities, items, or potions moot.
- Healer: Healing pulse duration increased from 2 rounds to 8 rounds. Area of Effect changed to 2 square radius.
- Warrior Taunt & Intimidate: -dmg/-str debuff increased
- Bolster: duration increased from 5 to 7 rounds.
- Hunter: elemental arrows (flaming, frozen, charged, concussive) now do 10% more damage against mobs with at least 1 combo point.
- Fixed a bug that allowed characters to float away off their pegs visually.
- Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
- Fixed a bug where holding the mouse down during the "Your Turn" animation, would keep the text on screen until you released the mouse button.
- Alchemy: Health potions heal amount increased by ~66% (two-thirds).
- Alchemy: resist fire, water, air, and earth potions added.
- Fixed a bug where the crafting machine didn't update the last crafted recipe without having to close and reopen the machine.
- Some dungeons had their mob spawn types adjusted.
- Bug Fix: Right Click->Equip on gathering tools in Costume Tab no longer improperly equips tool
- Fixed an error in the calculation for damage in bow tooltips.
- Fixed lighting issues in the Rolling Stone Inn.
- Added Shift+Click support for bulk purchasing from the Medallion shop. (Note: Clan shop will get the same functionality in the near future.)
- Bosses now commonly have adds and multiple phases to their fights. Boss Battles just got a whole lot more interesting (and dangerous, and rewarding).
- Harder Mobs are now more rewarding!
- Healer type mobs are worth more XP (base 150).
- High DPS/AoE mobs are also worth more XP (base 125)
- Previously all mobs had a base XP value of 100, modified by con and rank.
- Added missing timeouts to boss abilities.
- New Mob Type: Noxious Void. Be on the lookout for this new type of Void creature.
- You can now click on Askagard to path to the entrance.
[ 2018-01-27 05:57:43 CET ] [ Original post ]
2018.01.26 - Bigger, Badder, Boss Battles, New Alchemy potions, More XP for harder mobs
[ 2018-01-27 05:57:43 CET ] [ Original post ]
Official Forum Thread: http://forums.frogdice.com/showthread.php/9283-2018.01.26-Bigger-Badder-Boss-Battles-New-Alchemy-potions-More-XP-for-harder-mobs BOO, Stash, and Market Stalls
- Bug Fix: Items can now be listed on your Stash Stall from anywhere in your boo
- Fixed a bug causing the stall upgrade window to always show you as having zero triads.
- Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
- Healer resistance buffs' magnitude reduced to comply with resist cap rules. Previously, these buffs were so overtuned that by themselves they capped people's resists. This made all resist enchants or other resist related abilities, items, or potions moot.
- Healer: Healing pulse duration increased from 2 rounds to 8 rounds. Area of Effect changed to 2 square radius.
- Warrior Taunt & Intimidate: -dmg/-str debuff increased
- Bolster: duration increased from 5 to 7 rounds.
- Hunter: elemental arrows (flaming, frozen, charged, concussive) now do 10% more damage against mobs with at least 1 combo point.
- Fixed a bug that allowed characters to float away off their pegs visually.
- Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
- Fixed a bug where holding the mouse down during the "Your Turn" animation, would keep the text on screen until you released the mouse button.
- Alchemy: Health potions heal amount increased by ~66% (two-thirds).
- Alchemy: resist fire, water, air, and earth potions added.
- Fixed a bug where the crafting machine didn't update the last crafted recipe without having to close and reopen the machine.
- Some dungeons had their mob spawn types adjusted.
- Bug Fix: Right Click->Equip on gathering tools in Costume Tab no longer improperly equips tool
- Fixed an error in the calculation for damage in bow tooltips.
- Fixed lighting issues in the Rolling Stone Inn.
- Added Shift+Click support for bulk purchasing from the Medallion shop. (Note: Clan shop will get the same functionality in the near future.)
- Bosses now commonly have adds and multiple phases to their fights. Boss Battles just got a whole lot more interesting (and dangerous, and rewarding).
- Harder Mobs are now more rewarding!
- Healer type mobs are worth more XP (base 150).
- High DPS/AoE mobs are also worth more XP (base 125)
- Previously all mobs had a base XP value of 100, modified by con and rank.
- Added missing timeouts to boss abilities.
- New Mob Type: Noxious Void. Be on the lookout for this new type of Void creature.
- You can now click on Askagard to path to the entrance.
[ 2018-01-27 05:57:43 CET ] [ Original post ]
Stash: No Loot Left Behind
Frogdice
Developer
Frogdice
Publisher
2017-09-07
Release
Game News Posts:
65
🎹🖱️Keyboard + Mouse
Mixed
(666 reviews)
The Game includes VR Support
Public Linux Depots:
- Stash: No Loot Left Behind Linux [2.86 G]
Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.
Stash's core features include:
Stash's core features include:
- Turn based combat on a tactical grid.
- Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
- Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
- Dungeons: Hand crafted as well as randomly generated dungeons.
- Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Crafting: Use, sell, trade, or enter items into competitions.
- Exploration: A huge world for you to discover with hundreds of unique locations.
- Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
- Clans: Join with friends and compete for dominance.
- Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
- PvP: Optional group and solo PvP.
MINIMAL SETUP
- OS: Any
- Processor: Intel Core Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
- OS: Any
- Processor: Intel i3 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
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