Stash: No Loot Left Behind
Frogdice Developer
Frogdice Publisher
2017-09-07 Release
🎹🖱️Keyboard + Mouse
Mixed
(666 reviews)
The Game includes VR Support
Public Linux Depots:- Stash: No Loot Left Behind Linux [2.86 G]
Tier 4 Expansion! New Armor Cosmetic System. Tons of Ability, UI, and Misc Improvements.Tier 4 Has Launched - Level and Skill Cap is now 40
- All class abilities now go up to level 40.
- All crafts can be advanced to level 40.
- Mounts can be found on the medallion shop that allow passage into new regions.
- New private and world dungeons added (with new bosses!).
- Have fun!
New Armor Cosmetic System
- Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.
- Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.
- All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.
- All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.
- Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).
Other Patch Notes:
BOO, Stash, and Market Stalls
- Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
- Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
- Added tooltips for farmhands to producers.
- Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
- Added client chat messages for successful help actions, for both boo owner and farmhand.
- Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
- Max stash size increased by +10.
Characters, Classes, and Abilities
- Resurrection is now fully supported and returns you to the combat.
- Rez now adds characters back into combat.
- Fixed an issue with animations freezing after playing.
- Added a sound effect for when you block in combat.
- Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
- Warrior:
- Cut II - DoT tick duration increased by 1 round
- Cut III - DoT tick duration increased by 2 rounds
- Hunter:
- Slash now does +10% damage on foes with a combo point.
- Flaming Arrow II - DoT tick increased by 1 round
- Healer:
- Spread Heal healing increased by 10%.
- Healing Pulse now ticks significantly longer.
- Ability tooltips now include the Element of the ability.
- Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.
Chat and UI
- Fixed a bug where you could drag the stat progress bars in the character stats window.
- Added a chat log entry for weapon proc damage.
- You can once again chat during the loot event.
Combat
- Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
- Converted the Death Popup to new UI code and made necessary adjustments.
- Weapon procs print to combat log.
- Some small obstacles may now be walked over/through.
- Healing Pulse now blocks its grid square.
Crafting
- Recipe tooltips now tell you if you already know the recipe.
- Added a toast message for when you receive any trade skill xp.
Dungeons
- Fixed an issue causing bosses to display busy when dying to them and exiting the encounter.
Gear and Items
- Character armor appearance now controlled completely by costume slots, not gear armor slots.
- Platemail is now in the game. Warriors can wear it starting at level 30.
- Ringmail is now in the game. Hunters can wear it starting at level 30.
- Healers can now wear chainmail starting at level 30.
- If there is a cooldown returned for an unsuccessful item use, the time remaining is now displayed in the error popup. (currently does not *tick* down)
- Added level to costume tooltips.
- Fixed an issue with body parts not getting disabled under costumes.
Graphical
- Fixed lighting issues in the Rolling Stone Inn.
- Fixed an issue with character's hands still gripping their weapons even when the weapons are hidden.
- Fixed an issue with missing hands for all chainmail and trulloc/human male elementalists.
- Fixed an issue having to do with invisible hands for HM hunters.
Medallion Shop
- Fixed an issue where weapons/offhands didn't show up when previewing from the medallion shop in the new armor system.
Mobs and NPCs
- Cubes, due to their gelatinous bodies, are now properly more resistant to physical attacks.
Social (Clans, Parties, Religions, etc.)
- Added shift+click support for multi-purchases from the clan shop.
Misc
- Updated Mob Spread / Add Algorithm
- Add new round info sent to client when a new combat round starts
- Turn check made for resource harvesting in combat
- When learning a higher level ability, the lesser level ability is no longer "relearned"
- When learning replacement skills, the 'old skill' is now removed from all bars it was applied to.
- Camping upon immediately entering a zone no longer spits players out of the zone upone camp exit.
- Status FX are now properly removed upon exit of combat (including by death).
- Updated help window texts in Combat Victory and Character Sheet - Inventory.
- Added a new help window called Armor, Gear, & Cosmetics. This window automatically pops up the first time you equip a piece of gear.
[ 2018-02-21 22:01:15 CET ] [ Original post ] Tier 4 Expansion! New Armor Cosmetic System. Tons of Ability, UI, and Misc Improvements.Tier 4 Has Launched - Level and Skill Cap is now 40
- All class abilities now go up to level 40.
- All crafts can be advanced to level 40.
- Mounts can be found on the medallion shop that allow passage into new regions.
- New private and world dungeons added (with new bosses!).
- Have fun!
New Armor Cosmetic System
- Your character's armor cosmetic appearance is now completely controlled by the costume tab and not by your functional/gear armor. We have separated these two things completely to make it easier for you to customize your appearance and to support future plans for a wide variety of cosmetic options that would have created confusing conflicts otherwise.
- Weapons and offhands perform the same as before as far as visual appearance. Visually you appear with your actual wielded weapons/offhands/shields unless you override that with a costume option.
- All costume items you had equipped on any costume pages have been removed and sent to your reward inventory.
- All cosmetic shoulders, arms/gloves, and boot items no longer exist. All of these cosmetic slots are controlled through the body/suit piece and then toggling/selecting which additional slots to display.
- Cosmetic armor is now controlled through two pieces: helmet and body (which controls all the other body locations).
Other Patch Notes:
BOO, Stash, and Market Stalls
- Bug Fix: Players can now rename their stall and place ads from anywhere in their BOO
- Item tooltips in the npc vendor, stall, and newspaper UIs now show comparisons to what you have currently equipped.
- Added tooltips for farmhands to producers.
- Updated/Added tooltips for when farmhand helping is on cooldown and for when the producer (total possible help) is on cooldown.
- Added client chat messages for successful help actions, for both boo owner and farmhand.
- Fixed a bug where dragging items from your Stash into your inventory with a bag selected, didn't add them to THAT bag.
- Max stash size increased by +10.
Characters, Classes, and Abilities
- Resurrection is now fully supported and returns you to the combat.
- Rez now adds characters back into combat.
- Fixed an issue with animations freezing after playing.
- Added a sound effect for when you block in combat.
- Ability buffs are downranked to the lower rank version when used on characters whose level is lower than the casted ability level (to a minimum of Rank I).
- Warrior:
- Cut II - DoT tick duration increased by 1 round
- Cut III - DoT tick duration increased by 2 rounds
- Hunter:
- Slash now does +10% damage on foes with a combo point.
- Flaming Arrow II - DoT tick increased by 1 round
- Healer:
- Spread Heal healing increased by 10%.
- Healing Pulse now ticks significantly longer.
- Ability tooltips now include the Element of the ability.
- Added multi-target support to the Effects Manager. AoE abilities like Mass Mez, Root, etc. should now play effects on all affected targets.
Chat and UI
- Fixed a bug where you could drag the stat progress bars in the character stats window.
- Added a chat log entry for weapon proc damage.
- You can once again chat during the loot event.
Combat
- Bug Fix: Players should no longer spawn into objects when encounter formations are utilized
- Converted the Death Popup to new UI code and made necessary adjustments.
- Weapon procs print to combat log.
- Some small obstacles may now be walked over/through.
- Healing Pulse now blocks its grid square.
Crafting
- Recipe tooltips now tell you if you already know the recipe.
- Added a toast message for when you receive any trade skill xp.
Dungeons
- Fixed an issue causing bosses to display busy when dying to them and exiting the encounter.
Gear and Items
- Character armor appearance now controlled completely by costume slots, not gear armor slots.
- Platemail is now in the game. Warriors can wear it starting at level 30.
- Ringmail is now in the game. Hunters can wear it starting at level 30.
- Healers can now wear chainmail starting at level 30.
- If there is a cooldown returned for an unsuccessful item use, the time remaining is now displayed in the error popup. (currently does not *tick* down)
- Added level to costume tooltips.
- Fixed an issue with body parts not getting disabled under costumes.
Graphical
- Fixed lighting issues in the Rolling Stone Inn.
- Fixed an issue with character's hands still gripping their weapons even when the weapons are hidden.
- Fixed an issue with missing hands for all chainmail and trulloc/human male elementalists.
- Fixed an issue having to do with invisible hands for HM hunters.
Medallion Shop
- Fixed an issue where weapons/offhands didn't show up when previewing from the medallion shop in the new armor system.
Mobs and NPCs
- Cubes, due to their gelatinous bodies, are now properly more resistant to physical attacks.
Social (Clans, Parties, Religions, etc.)
- Added shift+click support for multi-purchases from the clan shop.
Misc
- Updated Mob Spread / Add Algorithm
- Add new round info sent to client when a new combat round starts
- Turn check made for resource harvesting in combat
- When learning a higher level ability, the lesser level ability is no longer "relearned"
- When learning replacement skills, the 'old skill' is now removed from all bars it was applied to.
- Camping upon immediately entering a zone no longer spits players out of the zone upone camp exit.
- Status FX are now properly removed upon exit of combat (including by death).
- Updated help window texts in Combat Victory and Character Sheet - Inventory.
- Added a new help window called Armor, Gear, & Cosmetics. This window automatically pops up the first time you equip a piece of gear.
[ 2018-02-21 22:01:15 CET ] [ Original post ] Stash is bringing the magic back to MMOs. With turn based combat, customizable housing as a core feature, a unique tabletop art style, and more loot than you can fit in a portable hole, Stash delivers a fun, engaging experience unlike any other MMO. Stash is set in the fantasy world of Primordiax - a game world featured in 6 previous games by Frogdice released over the last 20 years. The intriguing world story has evolved through decades of staff plot lines and the actions of hundreds of thousands of players.
Stash's core features include:
- Turn based combat on a tactical grid.
- Great Community: The most incredible thing about Frogdice and all of our games is the community. Our players are a major reason our games are so special and their passion and love for our game world is part of a sacred trust we cherish.
- Housing as a core feature. Your Base of Operations (BOO) starts as a humble bedroll and can be built and customized into a mighty fortress where you stash your loot.
- Dungeons: Hand crafted as well as randomly generated dungeons.
- Character customization via class, race, build, gear, cosmetics, costumes, pets, mounts, and more.
- Crafting: Use, sell, trade, or enter items into competitions.
- Exploration: A huge world for you to discover with hundreds of unique locations.
- Awesome world story with a unique twist. Players affect this story and the entire world profoundly. Our staff runs world events and plot lines.
- Clans: Join with friends and compete for dominance.
- Loot: Tons and tons of loot, and with rare exceptions we don’t do bind on pickup/equip.
- PvP: Optional group and solo PvP.
MINIMAL SETUP- OS: Any
- Processor: Intel Core Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: onboard graphics
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
RECOMMENDED SETUP- OS: Any
- Processor: Intel i3 or equivalentMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: discrete video card
- Storage: 2 GB available spaceAdditional Notes: Linux only. Not SteamOS. Limited Linux support.
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