The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
[ 2017-03-20 14:02:22 CET ] [ Original post ]
The latest update includes: A fix for out of memory issues in Ruins on some Macs Fixed camera control key bindings all showing Left Arrow Fixed Jekyll's transform repeatedly operating if he transforms shortly after using Cane Cyclone
[ 2017-03-20 13:58:25 CET ] [ Original post ]
We’ve made a few tweaks and fixes since the last update based on the community’s feedback:
- New ability sounds for Snow White, Robin Hood and Dr. Jekyll: we’ve been through and improved pretty much every ability sound in the game
- Reduced memory usage in the marsh to avoid a crash happening on some Macs
- Fixed a bug with the Madness perpertual motion rune
[ 2017-01-31 09:02:52 CET ] [ Original post ]
Weve made a few tweaks and fixes since the last update based on the communitys feedback:
- New ability sounds for Snow White, Robin Hood and Dr. Jekyll: weve been through and improved pretty much every ability sound in the game
- Reduced memory usage in the marsh to avoid a crash happening on some Macs
- Fixed a bug with the Madness perpertual motion rune
[ 2017-01-31 09:02:52 CET ] [ Original post ]
We've made a quick update to fix the bug in the tutorial where text was obscuring the game.
- Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial.
- Fixed problem with German character swap tutorial box not disappearing
- Volume curve for effects and music is now more "natural" (half on the slider sounds more like half the volume)
- Narration is now changed by the sound effect volume and not the music volume
[ 2017-01-18 17:03:11 CET ] [ Original post ]
We've made a quick update to fix the bug in the tutorial where text was obscuring the game.
- Bug fix: the game now leaves the game paused in certain tutorial boxes even if you pause and unpause manually, so that you can progress the tutorial - this should fix the issue reported with the switching characters tutorial.
- Fixed problem with German character swap tutorial box not disappearing
- Volume curve for effects and music is now more "natural" (half on the slider sounds more like half the volume)
- Narration is now changed by the sound effect volume and not the music volume
[ 2017-01-18 13:23:58 CET ] [ Original post ]
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are:
- Lots of visual improvements rolled out to the rest of the forest
- Jekyll now appears in the level by the camp during the tutorial
- Changed how shadows look on various settings to (hopefully) better balance performance and visual quality
- Engraved another set of names onto gravestones in the forest
[ 2017-01-06 12:06:15 CET ] [ Original post ]
Hello and Happy new year to everyone! The latest Torn Tales Beta update is going live on Steam about now. Aside from some fixes to minor bugs, the main changes are:
- Lots of visual improvements rolled out to the rest of the forest
- Jekyll now appears in the level by the camp during the tutorial
- Changed how shadows look on various settings to (hopefully) better balance performance and visual quality
- Engraved another set of names onto gravestones in the forest
[ 2017-01-06 12:06:15 CET ] [ Original post ]
A modest update this time with our latest fixes:
- Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight
- Fix for Bookbinder texturing (he was appearing all white)
- Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor
- Minor typo fixes
- More headstones engraved in the forest
[ 2016-11-11 11:58:17 CET ] [ Original post ]
A modest update this time with our latest fixes:
- Fix for push back (e.g. from Robin's auto attack) sometimes forcing things off walkable areas of map - e.g. the Romeo skeleton in the Marsh Bookbinder fight
- Fix for Bookbinder texturing (he was appearing all white)
- Some small visual improvements to the forest, mostly at the start of the tutorial and improvements to the lighting on the floor
- Minor typo fixes
- More headstones engraved in the forest
[ 2016-11-11 11:58:17 CET ] [ Original post ]
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really dont want to rush those or release the game in the notoriously difficult Holiday period. Well continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. A special thanks to our YouTube and Twitch streamers. Theyve been great supporters of the game and have also been instrumental in improving it.
[ 2016-11-09 16:46:47 CET ] [ Original post ]
Hello everyone, Following some fantastic feedback from the community, we have decided to put back release of Torn Tales on Steam to January 2017. There are still improvements to make and features to test. We really don’t want to rush those or release the game in the notoriously difficult Holiday period. We’ll continue to release updates to the game through that period for our Beta testers and we want to take this opportunity to thank you for the invaluable feedback so far. Keep it coming as we read everything. We are also continuing to make keys available to YouTube and Twitch streamers. They’ve been great supporters of the game and have also been instrumental in improving it. If you aren't a Keymailer user, please contact us direct at support@chilledmouse.com
[ 2016-11-09 16:46:47 CET ] [ Original post ]
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing
- Added small power buff to the Swamp creature.
- Buffed spiders power slightly.
- Buffed Chemical drip range.
- Nerfed Huntsman health a bit. Added some sound effects.
- Nerfed Juggernaut rune effects by 60%.
- Nerfed the intimidate loot effect.
- Changed xp orb sfx volume proportional to xp size.
- Reduced footsteps volume.
- Added missing cooldown values to loot window descriptions.
- Changed mighty blow achievement to not include status effect damage.
- Put cutscene dialogue on the music channel.
- Implemented Esc key to go back in the main menu pages.
- Added option to change characters using portraits or hotkeys while they are dead and the book is open.
- Increased the probability of rare loot. Because its more fun.
- Added camera rotation to the middle mouse button.
- Made the description text about skill unlocking and runes bolder and clearer and made distinction between locked and unlocked runes greater.
- Added a return to last save point button in the options menu.
- Made some minor spelling/punctuation changes.
- Fix for getting stuck in forest fences.
- Fixed the Ult flash in book draw order bug.
- Disabled S, B, I keys in the main menu.
- Fix for book disappearing at level 1 when skipping the tutorials.
- Fixed persistent resistance tooltip bug.
- Fixed book opening behind loot window.
- Fix for tooltip popup on skills bar not always triggering.
- Fix for the shader that draws loot gems, being occluded by close camera stuff like tall trees.
- Minor fixes for some objects missing colliders in the marsh and ice caves.
- Added a fix for the marsh bookbinder boss sequence not triggering correctly.
- Added a fix for spite achievement not unlocking.
- Fix for audible stuff happening in the background while cutscenes playing.
- Removed looping effect bug from white fire.
- Fix for when the Jeweller achievement is awarded.
- Fix for Monster achievement while Hyde is dead.
- Tidied up some hovering assets in some levels.
- Ice cave Golem trigger now stops characters from running off into the void.
- Added a maybe fix for the character switching tutorial bug in a german build.
- Fix for bone piles summoning outside of the arena, and fixed bone pile skeleton warriors and saplings not being properly spawned in the arena. (invisible dead chilled skeleton thing bug).
- Fix for branch end chests achievement not triggering.
- Fixed some wall colliders in the arena.
- Fix for achievement data not being saved properly.
- Fix for rainbow achievement unlocking prematurely.
[ 2016-10-28 15:49:28 CET ] [ Original post ]
Hello, We have a new update for you with a bunch of added stuff so have a look below. Balancing
- Added small power buff to the Swamp creature.
- Buffed spiders power slightly.
- Buffed Chemical drip range.
- Nerfed Huntsman health a bit. Added some sound effects.
- Nerfed Juggernaut rune effects by 60%.
- Nerfed the intimidate loot effect.
- Changed xp orb sfx volume proportional to xp size.
- Reduced footsteps volume.
- Added missing cooldown values to loot window descriptions.
- Changed mighty blow achievement to not include status effect damage.
- Put cutscene dialogue on the music channel.
- Implemented Esc key to go back in the main menu pages.
- Added option to change characters using portraits or hotkeys while they are dead and the book is open.
- Increased the probability of rare loot. Because its more fun.
- Added camera rotation to the middle mouse button.
- Made the description text about skill unlocking and runes bolder and clearer and made distinction between locked and unlocked runes greater.
- Added a return to last save point button in the options menu.
- Made some minor spelling/punctuation changes.
- Fix for getting stuck in forest fences.
- Fixed the Ult flash in book draw order bug.
- Disabled S, B, I keys in the main menu.
- Fix for book disappearing at level 1 when skipping the tutorials.
- Fixed persistent resistance tooltip bug.
- Fixed book opening behind loot window.
- Fix for tooltip popup on skills bar not always triggering.
- Fix for the shader that draws loot gems, being occluded by close camera stuff like tall trees.
- Minor fixes for some objects missing colliders in the marsh and ice caves.
- Added a fix for the marsh bookbinder boss sequence not triggering correctly.
- Added a fix for spite achievement not unlocking.
- Fix for audible stuff happening in the background while cutscenes playing.
- Removed looping effect bug from white fire.
- Fix for when the Jeweller achievement is awarded.
- Fix for Monster achievement while Hyde is dead.
- Tidied up some hovering assets in some levels.
- Ice cave Golem trigger now stops characters from running off into the void.
- Added a maybe fix for the character switching tutorial bug in a german build.
- Fix for bone piles summoning outside of the arena, and fixed bone pile skeleton warriors and saplings not being properly spawned in the arena. (invisible dead chilled skeleton thing bug).
- Fix for branch end chests achievement not triggering.
- Fixed some wall colliders in the arena.
- Fix for achievement data not being saved properly.
- Fix for rainbow achievement unlocking prematurely.
[ 2016-10-28 15:49:28 CET ] [ Original post ]
Hello everyone (with a key) and co, Here's a list of the latest fixes in the game. Please keep the feedback coming. Balancing
- GENERAL enemy unit balancing and difficulty curve tweaking
- Reduced the trees sapling spawn rate
- More balancing for hardcore mode
- Reduced Robins crit from 10x to 5x and increased his flow generation rate
- Characters now respawn after killing guardians now in arena mode
- Reduced the elites count in arena mode packs
- Improvements to wolf and tree sounds + Robins auto + general impact sounds
- Added Elite prefix to elite enemy names
- Toned down xp orb sounds
- Moved the exit button on the options page, made more clear, added are you sure dialogue
- Added UI flash to skills and items when equipped into slots
- Added camera rotation controls
- Changed characters brightness balance and enemies visual shiny-ness
- Added character floor movement target indicators
- Added a "skip to the swamp" save slot option
- Added Elite prefix to elite pack names
- Linux version working
- All dead ends now have chests, and most have enemies too
- Reduced sound frequency for frogs, and ravens
- Fix for hardcore mode selection
- Fixed marsh crash bug. (Black screen)
- Added missing guardian chest to troll
- Fixed loot not always rare at side quest ends
- Fixes for the tutorials to force them to keep up with players
- Fixed resurrect loot effect typo
- Added missing German and French translations for a few remaining strings
- Added missing animation to Snows blizzard - twister rune
- Bug fix for player control when auto reselecting targets
- Fixed cutscene skip page turn and audio bug
- Added a fix for save file map coverage not resetting on a new map correctly
- Fix for the queens summon jekyll doppelganger bug
- Fixed wrong key names (alpha1 etc...) in tutorials
- Fixed the pushback happening on bosses off cliffs
- Fix for chests visual fade out and appearance
[ 2016-10-18 11:20:36 CET ] [ Original post ]
Hello everyone (with a key) and co, Here's a list of the latest fixes in the game. Please keep the feedback coming. Balancing
- GENERAL enemy unit balancing and difficulty curve tweaking
- Reduced the trees sapling spawn rate
- More balancing for hardcore mode
- Reduced Robins crit from 10x to 5x and increased his flow generation rate
- Characters now respawn after killing guardians now in arena mode
- Reduced the elites count in arena mode packs
- Improvements to wolf and tree sounds + Robins auto + general impact sounds
- Added Elite prefix to elite enemy names
- Toned down xp orb sounds
- Moved the exit button on the options page, made more clear, added are you sure dialogue
- Added UI flash to skills and items when equipped into slots
- Added camera rotation controls
- Changed characters brightness balance and enemies visual shiny-ness
- Added character floor movement target indicators
- Added a "skip to the swamp" save slot option
- Added Elite prefix to elite pack names
- Linux version working
- All dead ends now have chests, and most have enemies too
- Reduced sound frequency for frogs, and ravens
- Fix for hardcore mode selection
- Fixed marsh crash bug. (Black screen)
- Added missing guardian chest to troll
- Fixed loot not always rare at side quest ends
- Fixes for the tutorials to force them to keep up with players
- Fixed resurrect loot effect typo
- Added missing German and French translations for a few remaining strings
- Added missing animation to Snows blizzard - twister rune
- Bug fix for player control when auto reselecting targets
- Fixed cutscene skip page turn and audio bug
- Added a fix for save file map coverage not resetting on a new map correctly
- Fix for the queens summon jekyll doppelganger bug
- Fixed wrong key names (alpha1 etc...) in tutorials
- Fixed the pushback happening on bosses off cliffs
- Fix for chests visual fade out and appearance
[ 2016-10-18 11:19:31 CET ] [ Original post ]
- Torn Tales Linux [1.89 G]
You will wield the powers of Robin Hood, Snow White and Dr Jekyll & Mr Hyde as they fight together in the dark landscape assembled by the evil Bookbinder. He has bound enemies from across the fabled lands to stop you, so be ready for the unexpected.
Master a rich tree of abilities to upgrade your characters. Choose load-outs that maximise your team’s total fighting potential. Swap lead character in combat to battle harder. Explore the lands of lore & fable, collecting loot with a vast array of variations from Geppetto’s Gold Ring of Shielding to Ahab’s Amulet of Fury.
Hone your skills and try out new ability combos in the endless Arena mode. See how you compare to the best players in the world through the global leaderboards.
Real time squad based RPG - lead a party of three heroes with distinct yet complementary skills.
Set in the torn landscape of classic folk tales - where evil has infected the worlds of fantasy as we know them.
Deep skill tree - unlock and upgrade the unique abilities of each character such as Hyde’s madness or Snow White’s poison apple.
Loot - thousands of possible artefacts to collect that boost your skills/abilities with unique combinations.
Character swap mechanic - change your tactics mid-battle for different strategies and abilities.
5 Unique realms - visit the realms stolen from the tales and battle a variety of monsters unique to the world. Reach the end and defeat the bosses that you know so well.
Arena mode - endless non-stop battles with a vast array of monsters and enemies.
Global leaderboards - compete with players around the world in the arena mode to see who can endure the longest.
- OS: Ubuntu 12.04LTS+ or SteamOS
- Processor: Intel Core i5 4th generation or aboveMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Geforce GT 720 / Intel Iris 5100 or better
- Storage: 2 GB available space
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