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A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
MENU
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
MULTIPLAYER
- decreased run stamina to 60 sec.
MAPS
- new map: Da Nang
- new map: Face to face
- Que Son Valley - fixed culling bug
WEAPONS
- new flamethrower added
GAMEPLAY
- overworked/improved sight of the handweapons
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running up a hill
- fixed a bug where player got kicked into the air while colliding with bots
- fixed a bug when player presses ESC while reloading or switching weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
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