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CHANGELOG
GENERAL
- headshot gameplay added
- new game mode: Anti Air
- tips shown while maps are loading
- fixed a bug where player spawns on a bot
- fixed a bug with the code for all AI-bullets
MODS
- Pirates mod added
VEHICLES
- new vehicle: ZSU 23-4 Schilka (in map: Hai Van Pass)
- improved Alpha boat
HANDWEAPONS
- L1A1 SLR: mag set to 20 bullets, improved aiming
AI
- improved AI weapon alignment
- added footsteps to infantry bots
- added voices to infantry bots
- bots won't push vehicles/wrecks anymore
- bots won't block your way anymore if you're driving
- re-added die-animations
MAPS
- all maps revised, changes to improve gameplay
- new map: Brown Water Navy Classic
- new map: Hai Van Pass
- Surrounded: night mode added
- added short description to game mode selection
- performance improvements and revised all maps!
- removed map: My Lai
CHANGELOG
GENERAL
- new game type: SOCCER (map Cao Lanh)
- added loadscreens for each map
- improved weapon flashlights
- new NVA soldier model
- new VC monk soldier model
- new aircraft LI-2
- new jungle hut 3D models
SINGLEPLAYER
- added map filters
- new healthbar shows the health status
- new doorgunner game with C-119 gunship (in map The Ricepaddies)
AI
- completely new AI code for infantry bots
- added new animations
MAPS
- new map: Cao Lanh (SOCCER, SP only)
- new map: Green Hell
- new map: My Lai
- new map: Saigon Suburbia
- new map: Welcome to the jungle
I am happy to announce a new update.
With the next patch - which should be released in summer 2018 (northern hemisphere) - massive improvements of the AI and a lot of new features will come into the game.
With 7 new maps, controller support, noticeable improvements of the bots and much more, the new version is a huge update.
The bots were mostly expelled, that they repeatedly shoot through walls. But also the selection of the opponent has been improved - so infantry will no more shoot at tanks with AK-47 or M-16 ;)
All maps were performance-checked and the result is a significant increase in FPS.
The maps are remakes of many well-known maps.
GENERAL
- added controller support
- improvements on bots
- performance improvements in all maps
MENU
- fixed content showroom performance bug
- added controller settings in options
- added benchmark and map-show in options
MULTIPLAYER
- added 2 new server regions:
Russia West (Moscow) and
Russia East (Khabarovsk)
MAPS
- new map: Bad Moon Rising
- new map: Hill 937
- new map: Lam Son
- new map: Pleiku Mansion
- new map: Sa Pa
- new map: Surrounded
- new map: Vinh Loc
With 7 new maps, controller support, noticeable improvements of the bots and much more, the new version is a huge update.
The bots were mostly expelled, that they repeatedly shoot through walls. But also the selection of the opponent has been improved - so infantry will no more shoot at tanks with AK-47 or M-16 ;)
All maps were performance-checked and the result is a significant increase in FPS.
The maps are remakes of many well-known maps.
GENERAL
- added controller support
- improvements on bots
- performance improvements in all maps
MENU
- fixed content showroom performance bug
- added controller settings in options
- added benchmark and map-show in options
MULTIPLAYER
- added 2 new server regions:
Russia West (Moscow) and
Russia East (Khabarovsk)
MAPS
- new map: Bad Moon Rising
- new map: Hill 937
- new map: Lam Son
- new map: Pleiku Mansion
- new map: Sa Pa
- new map: Surrounded
- new map: Vinh Loc
A new map, a new soldier team, improvements on the AI and some more realistic sound enviroment are the main things coming with the new update.
And finally! The new version will stop tanks from bouncing like balls if they collide with other things and won't fly around like a balloon anymore.
A script bug fought against the physics wich caused this damn bug that made me go grey :)
And there are some more changes. Learn more in the changelog below.
GENERAL
- added South Korea (ROK) soldier team (A Shau Valley)
- fixed tanks bouncing and air-riding bug when colliding
with other objects
- improved AI
- improved pathfinding
- bots now primary try to capture neutral flags
- improved mini map system
- added distant shots sound ambiance
- added different ladder sounds (metal/wood/rope/ivy)
- new fire sound: M-1911
- new fire sound: TT-33
- fixed ammobox HUD reload-display
- new players are prompted to change their name from Player 1
- highscores from Player 1 will no more be saved online
MAPS
- new map: Kill Colonel Shortz
- A Shau Valley: added second gamemode with ROK soldiers
- NVA Junglebase: added second gamemode with rain, thunder and
flooded tunnels
SINGLEPLAYER
- fixed the hymn playing double if 2 or more players take a flag
MULTIPLAYER
- region selection added
- room names now get selected randomly without players name
(room name still can be changed manually)
- added a function in admin-menu to kick bots separated by team
you now can play humans only vs bots only
Some days ago v4.0.964 was announced, but a damaged file and some bugs with the new korean team caused some trouble.
Today v4.0.967 is released wich will fix these problems and brings some other nice things.
GENERAL
- rifles, sniper & shotgun bullets realism improved
MULTIPLAYER
- improved AI
- fixed a bug with the new region selection
- fixed a bug with the flags and the new korean team
- fixed a bug with the bots shooting for remote players
MAPS
- Run through the jungle: fixed a bug in multiplayer
GENERAL
- added South Korea (ROK) soldier team (A Shau Valley)
- fixed tanks bouncing and air-riding bug when colliding
with other objects
- improved AI
- improved pathfinding
- bots now primary try to capture neutral flags
- improved mini map system
- added distant shots sound ambiance
- added different ladder sounds (metal/wood/rope/ivy)
- new fire sound: M-1911
- new fire sound: TT-33
- fixed ammobox HUD reload-display
- new players are prompted to change their name from Player 1
- highscores from Player 1 will no more be saved online
MAPS
- new map: Kill Colonel Shortz
- A Shau Valley: added second gamemode with ROK soldiers
- NVA Junglebase: added second gamemode with rain, thunder and
flooded tunnels
SINGLEPLAYER
- fixed the hymn playing double if 2 or more players take a flag
MULTIPLAYER
- region selection added
- room names now get selected randomly without players name
(room name still can be changed manually)
- added a function in admin-menu to kick bots separated by team
you now can play humans only vs bots only
The most comprehensive update for EoD is finished and ready for download!
If you have purchased the game you'll automaticaly get the update via Steam.
Here are the most important changes. To see more detailed information read the changelog below.
By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map.
MENU
- Leaderboard - scores for these gamemodes in singleplayer can
be saved online: Doorgunner, Sniper, Jocoseness best lap,
Arcade
You can select in menu if you wish to save scores online or
not. Just player nickname and scores get saved to compare
with other players
- option settings for VSync and Anti Aliasing added (graphics
settings)
VSync will limit the FPS rate to 60 max.!
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
- removed name-display for enemy bots (except air vehicles)
MULTIPLAYER
- added synced bots to multiplayer
- decreased run stamina to 60 sec.
- removed name-display for enemy players (except air vehicles)
MAPS
- new map: Da Nang
- new map: Face to face
- new map: NVA Junglebase
- Que Son Valley - fixed culling bug
- multiplayer added: A Shau Valley
- multiplayer added: Battle of Long Tan
- multiplayer added: Closefire
- multiplayer added: Dien Bien Phu
- multiplayer added: Marble Mountain
- multiplayer added: Run through the jungle
- Tropical Heat: fixed bug where you could climb on the rockwalls
and go out of map
- Operation Arc Light: removed weapons from pilot cause of
floating point precision issues (jittering)
WEAPONS
- new flamethrower added
GAMEPLAY
- limitations for reloading weapons
- added weapon class selection for single- & multiplayer
- overworked/improved sight of the handweapons
- increased weapon rotation while aiming
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving
and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- several performance improvements
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running & jumping &
hill climb at the same time
- fixed a bug where player got kicked into the air while colliding
with bots
- fixed a bug when player presses ESC while reloading or switching
weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
The most comprehensive update for EoD is finished and ready for download!
If you have purchased the game you'll automaticaly get the update via Steam.
Here are the most important changes. To see more detailed information read the changelog below.
By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map.
MENU
- Leaderboard - scores for these gamemodes in singleplayer can
be saved online: Doorgunner, Sniper, Jocoseness best lap,
Arcade
You can select in menu if you wish to save scores online or
not. Just player nickname and scores get saved to compare
with other players
- option settings for VSync and Anti Aliasing added (graphics
settings)
VSync will limit the FPS rate to 60 max.!
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
- removed name-display for enemy bots (except air vehicles)
MULTIPLAYER
- added synced bots to multiplayer
- decreased run stamina to 60 sec.
- removed name-display for enemy players (except air vehicles)
MAPS
- new map: Da Nang
- new map: Face to face
- new map: NVA Junglebase
- Que Son Valley - fixed culling bug
- multiplayer added: A Shau Valley
- multiplayer added: Battle of Long Tan
- multiplayer added: Closefire
- multiplayer added: Dien Bien Phu
- multiplayer added: Marble Mountain
- multiplayer added: Run through the jungle
- Tropical Heat: fixed bug where you could climb on the rockwalls
and go out of map
- Operation Arc Light: removed weapons from pilot cause of
floating point precision issues (jittering)
WEAPONS
- new flamethrower added
GAMEPLAY
- limitations for reloading weapons
- added weapon class selection for single- & multiplayer
- overworked/improved sight of the handweapons
- increased weapon rotation while aiming
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving
and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- several performance improvements
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running & jumping &
hill climb at the same time
- fixed a bug where player got kicked into the air while colliding
with bots
- fixed a bug when player presses ESC while reloading or switching
weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
The announced big update will have a short delay cause I decided to add bots to multiplayer. In the previous version it wasn't possible cause the bots haven't been sychronized for multiplayer and because they had to leave the server as soon as a second player connected. The improved bots are network-synced and can stay in game until the admin decides to kick them. This will make waiting for other players more exciting and even rooms with a few players will have more action.
The announced big update will have a short delay cause I decided to add bots to multiplayer. In the previous version it wasn't possible cause the bots haven't been sychronized for multiplayer and because they had to leave the server as soon as a second player connected. The improved bots are network-synced and can stay in game until the admin decides to kick them. This will make waiting for other players more exciting and even rooms with a few players will have more action.
A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
MENU
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
MULTIPLAYER
- decreased run stamina to 60 sec.
MAPS
- new map: Da Nang
- new map: Face to face
- Que Son Valley - fixed culling bug
WEAPONS
- new flamethrower added
GAMEPLAY
- overworked/improved sight of the handweapons
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running up a hill
- fixed a bug where player got kicked into the air while colliding with bots
- fixed a bug when player presses ESC while reloading or switching weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
MENU
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
MULTIPLAYER
- decreased run stamina to 60 sec.
MAPS
- new map: Da Nang
- new map: Face to face
- Que Son Valley - fixed culling bug
WEAPONS
- new flamethrower added
GAMEPLAY
- overworked/improved sight of the handweapons
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running up a hill
- fixed a bug where player got kicked into the air while colliding with bots
- fixed a bug when player presses ESC while reloading or switching weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first...
A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first... ********************* Update Feb. 22 *********************
As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.
EoD v.4.0.901
GAME
- Viet Minh soldiers added
- decreased player jump height
- improved tree billboarding for helicopters
(so trees won't popup unrealistic anymore)
- bots are shown on minimap now (in selected maps)
- added music titles from EoD classic
- added a music player for each scene (SP only)
- tanks & APC added code to stop bouncing
- on Dec 31 & Jan 1 a new years firework is shown in menu
(also on Jan 31 & Feb 1 symbolic for vietnamese and chinese new year)
SINGLEPLAYER
- Maps sorted by game modes
- Spectator-mode added
- fixed highscore storage
- fixed a bug where player didn't die when his vehicle explodes
MULTIPLAYER
- In lobby a voice announces new created rooms
- In lobby regional events are announced for each saturday evening
HANDWEAPONS
- improved accuracy
VEHICLES
- changed planes MG fire sounds
MAPS
- Dien Bien Phu - new map (SP only)
- Bridge Ruin - improved AI navigation
- Hanoi Hilton - improved AI navigation
- Hue Imperial Palace - improved AI navigation
- EoD Performance (Training) - new map to test performance and change settings
As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.
EoD v.4.0.901
GAME
- Viet Minh soldiers added
- decreased player jump height
- improved tree billboarding for helicopters
(so trees won't popup unrealistic anymore)
- bots are shown on minimap now (in selected maps)
- added music titles from EoD classic
- added a music player for each scene (SP only)
- tanks & APC added code to stop bouncing
- on Dec 31 & Jan 1 a new years firework is shown in menu
(also on Jan 31 & Feb 1 symbolic for vietnamese and chinese new year)
SINGLEPLAYER
- Maps sorted by game modes
- Spectator-mode added
- fixed highscore storage
- fixed a bug where player didn't die when his vehicle explodes
MULTIPLAYER
- In lobby a voice announces new created rooms
- In lobby regional events are announced for each saturday evening
HANDWEAPONS
- improved accuracy
VEHICLES
- changed planes MG fire sounds
MAPS
- Dien Bien Phu - new map (SP only)
- Bridge Ruin - improved AI navigation
- Hanoi Hilton - improved AI navigation
- Hue Imperial Palace - improved AI navigation
- EoD Performance (Training) - new map to test performance and change settings
Right now I'm working on a second game called 'Paintball 707' wich already has got green light and wich will be released in some days!
It's a by-product of EoD and it's really funny.
But the master-plan was to continue Eve of Destruction and make it better - step by step.
The old Battlefield 1942 modification was created and improved in more than 10 years and unfortunately the new EoD-Redux didn't have the same success from the beginning and the community is growing just slowly.
But that's no reason to surrender cause the game still is a lot of fun!
Right now I'm working on a second game called 'Paintball 707' wich already has got green light and wich will be released in some days!
It's a by-product of EoD and it's really funny.
But the master-plan was to continue Eve of Destruction and make it better - step by step.
The old Battlefield 1942 modification was created and improved in more than 10 years and unfortunately the new EoD-Redux didn't have the same success from the beginning and the community is growing just slowly.
But that's no reason to surrender cause the game still is a lot of fun!
As promised - however faster as expected - the update to v4.0.886 was finished today and is available on Steam!
The changes are extensive and especially the AI was improved.
Also there's another scene called All Along The Watchtower that should remind of Hamburger Hill and of course Jimmy Hendrix.
The most important change is the factor for bots in SP. You may select a multiplier from 2x to 10x depending on your machine. So instead of 30 bots you'll have 300 of these guys if you select 10x!
But of course this has influence on the performance so it's recommended to start with a lower factor first!
Enjoy the new version it has a really nice action now!
GAME
- fixed the french flag
- fixed audio bug playing hymns at flag for several times in multiplayer
HUD
- colored health display
AI
- improved AI code
- added a multiplier for number of bots in Combat mode (2,3,4,5,6,7,8,10x)
(This affects the performance! Try a lower value first!)
- improved weapon alignment
- removed die animations with physic ragdolls
HANDWEAPONS
- fixed a bug with the camera position while going downhills
- fixed weapon pickup for AK-47, M-60, PPSH-41 and RPK
VEHICLES
- M-41 Walker Bulldog turret rotation fixed
MAPS
- new map: All Along The Watchtower
- performance improvements
- Brige Ruin: fixed tank AI navigation
- Que Son Valley: fixed tank AI navigation
- Radiotower: fixed tank AI navigation
- Brown Water Navy: fixed a wrong spawnpoint in multiplayer
- Haiphong Harbor: fixed object culling
An upcoming patch is planned for release before christmas.
Here's a list of what already is fixed and will be released with the next update:
[ 6084 ]
[ 777 ]
[ 4040 ]