Pirates!
Pirates is a free modification for Eve of Destruction - Redux, which was inspired by the Battlefield modification 'Pirates'. Everything currently in the Pirates mod for Eve of Destruction is obtained either from freely available assets, was purchased online or was self-made. Many thanks go to Dnamro for the idea and a lot of help on this mod! Pirates offers a wide variety of different ships and boats with a wide range of naval combat options. The ship's cannons vary greatly on firepower and it takes a lot of practice to be able to hit targets accurately.
Fight in huge sea battles against enemy ships or on land against bots with swords, pistols, axes and muskets. You can even take a ride in a balloon to get behind enemy lines.
The game is currently available for Singleplayer only. Multiplayer may be added if there is enough interest.
The MOD comes with the main game Eve of Destruction - Redux VIETNAM and gets updated automatically!
Vietnam! Another huge update!
EoD has got another huge update. Nearly everything has been revised and a lot of changes have been made in nearly every map to make the gameplay more exciting. Read more about the change -i.e. the new headshot gameplay- in the Changelog below. New maps come from EoD classic: Brown Water Navy and Hai Van Pass.
Brown Water Navy classic
This map is predestinated for boats and it has a lot of it!
Hai Van Pass
The most beautiful road in Vietnam is scene of a fictive battle. The map also comes with a new game mode: Anti Air! Jump into a ZPU-2 or the new ZSU 23-4 Schilka and get down some bandits from the skies!
CHANGELOG
GENERAL
- headshot gameplay added
- new game mode: Anti Air
- tips shown while maps are loading
- fixed a bug where player spawns on a bot
- fixed a bug with the code for all AI-bullets
MODS
- Pirates mod added
VEHICLES
- new vehicle: ZSU 23-4 Schilka (in map: Hai Van Pass)
- improved Alpha boat
HANDWEAPONS
- L1A1 SLR: mag set to 20 bullets, improved aiming
AI
- improved AI weapon alignment
- added footsteps to infantry bots
- added voices to infantry bots
- bots won't push vehicles/wrecks anymore
- bots won't block your way anymore if you're driving
- re-added die-animations
MAPS
- all maps revised, changes to improve gameplay
- new map: Brown Water Navy Classic
- new map: Hai Van Pass
- Surrounded: night mode added
- added short description to game mode selection
- performance improvements and revised all maps!
- removed map: My Lai
World Cup 2018
In time for the start of the football/soccer World Cup 2018 in Russia, the update for Eve of Destruction (EoD) has been completed. On this occasion I brought a simple football game into EoD. You can find the football area in the new map 'Cao Lanh' (Game Category: Fun). The rules of the game are simple: You play until a team (USA/Vietnam) has reached 10 goals! If the ball leaves the playing field, a new ball is spawned at the center point. To shoot, you just need to go to the ball. The kicking is automatic and the shot strength depends on the running speed. The shot goes in the direction of sight, which means you can definitely hit the target! Do not expect any strategically playing bots, they are only amateurs, so a stud counter team :)
Update to v4.1 - completely new AI
The code for the infantry bots was completely rewritten because the old AI left much to be desired. In short, the new AI code is only 20% of the old code, but has much more features. The bots and the performance have become noticeably better!
Update to v4.1 - new: AC-119 Gunship
As a gunner in an AC-119 you can set a lot of fire in the map 'The Ricepaddies'.
New Map: Saigon Suburbia
This map also comes with a new game mode: Traffic survival :) Anyone who has ever seen pictures of traffic in Saigon or Hanoi knows what is going on in the streets. Of course, the map can also be played in normal combat mode.
New Map: Welcome to the jungle
As announced in the latest news, this is probably the most detailed map for EoD ever built. It is playable in both day- and night-mode.
New Map: Green Hell
Green Hell already existed in old versions of EoD, but this is a completely new map with some surprises in the undergrowth!
New Map: My Lai (Singleplayer only)
The My Lai massacre is a hard topic and was the beginning of the end of the Vietnam War. Of course this topic is not to be missed in EoD, but the story here is changed somewhat: As a gunner in a helicopter you should stop the massacre! (Wich is what nearly happened this day!)
New Map: Cao Lanh (Singleplayer only / Category: Fun)
The above mentioned soccer map. Just the right thing for the game breaks during the World Cup, it's really fun!
Update to v4.1 - Changelog
All changes in the new version.
CHANGELOG
GENERAL
- new game type: SOCCER (map Cao Lanh)
- added loadscreens for each map
- improved weapon flashlights
- new NVA soldier model
- new VC monk soldier model
- new aircraft LI-2
- new jungle hut 3D models
SINGLEPLAYER
- added map filters
- new healthbar shows the health status
- new doorgunner game with C-119 gunship (in map The Ricepaddies)
AI
- completely new AI code for infantry bots
- added new animations
MAPS
- new map: Cao Lanh (SOCCER, SP only)
- new map: Green Hell
- new map: My Lai
- new map: Saigon Suburbia
- new map: Welcome to the jungle
I am happy to announce a new update.
With the next patch - which should be released in summer 2018 (northern hemisphere) - massive improvements of the AI and a lot of new features will come into the game.
AI
The code for the AI has been reduced by 80%, but has significantly more features. The bots are now much better, which you'll notice after a few minutes of playing. The pathfinding, the accuracy and much other things are significantly different from older versions. The bots now attack in platoons and no longer single as before. Of course, this increases the difficulty but also the tension!
AI animations
That all bots run in the same way seemed to be subprisoned. As a result, the bots animations were made more varied and new animations were added, at the request of some players. This is easier said than done, because there are not many available player animations for Unity, and I unfortunately cannot create them. If someone has a source for it I would be grateful for hints!
AC-119 gunship
In the discussion forum, someone asked about an armed AC-119, which was used in the Vietnam War. The plane was already in game (unarmed as a transporter) and therefore it was possible to make something out of it without any problems. And I have to say, the result is awesome and it's really fun! As like the ' Doorgunner ' games, where you sit in the MG of a Huey, the AC-119 is also shot from the side with an M-134. The projectiles leave a luminous trace and depending on what you hit on the ground, you set the environment on fire. Maybe I'll upload a video soon.
Other new features
- Lots of new 3D jungle hut models - Two new VC and NVA soldiers 3d models - New NVA aircraft Li-2 (Russian version of the C-47) - New map: Green Hell (Brandnew-no remake!) - New map: My Lai (Brandnew-no remake!) - New map: Saigon Suburbia (Brandnew-no remake!) - New map: Welcome to the Jungle (Brandnew-no remake!)
Welcome to the Jungle
The most graphically sophisticated map ever built for EOD is likely to be the new 'Welcome to the Jungle'. No other map contains so much details. Jumping fishes, flies, mushrooms, soil vegetation in the jungle and on meadows, a fabulous moon, searchlights, traps with flares and fireflies in the night version of the map and much more. The map just looks great.
Here a few 90% WIP (work-in-progress) images of Welcome to the jungle
With 7 new maps, controller support, noticeable improvements of the bots and much more, the new version is a huge update.
The bots were mostly expelled, that they repeatedly shoot through walls. But also the selection of the opponent has been improved - so infantry will no more shoot at tanks with AK-47 or M-16 ;)
All maps were performance-checked and the result is a significant increase in FPS.
The maps are remakes of many well-known maps.
Controller Support
You can drive/fly the vehicles with controller now. Tested with Xbox One, Steam and 2 dozend other controllers. But because of the extremely different hardware there's no guarantee, that your controller or joystick will work. Just try it out!
Bad Moon Rising
Is one of three well known old maps from the early days of EoD. It is a night-map with a densely covered swamp and is really exciting, because you often see the opponents very late!
Hill 937
Also a well known old map about the famous hard-fought Hamburger Hill. Like many others it has a day- and night mode and offers plenty of variety.
Lam Son
Lam Son was a very popular map in the old BF42 modification, because the relatively small map offers very quick fights and race for the flags. This also happens in the re-make, at least the feeling against bots is almost the same as with the old EoD!
Surrounded
You have to defend an US-Camp while Charlie is attacking from all sides!
Sa Pa
Is like Lam Son a very small map with fast fights. It also was very popular in the old game.
Vinh Loc
The third ancient map from EoD. Capture an island that is hold by Vietcong. But please use one of the boats, helicopters or aircrafts and don't swim ;)
Pleiku Mansion
Is a brandnew map. NVA tries to hold a nobel quarter of Pleiku and gets attacked by a lot of US infantry and tanks. This is harder than expected, because the tanks can logically only be attacked with bazookas, but there are enough of them lying around the hot spots.
Changelog
GENERAL
- added controller support
- improvements on bots
- performance improvements in all maps
MENU
- fixed content showroom performance bug
- added controller settings in options
- added benchmark and map-show in options
MULTIPLAYER
- added 2 new server regions:
Russia West (Moscow) and
Russia East (Khabarovsk)
MAPS
- new map: Bad Moon Rising
- new map: Hill 937
- new map: Lam Son
- new map: Pleiku Mansion
- new map: Sa Pa
- new map: Surrounded
- new map: Vinh Loc
With 7 new maps, controller support, noticeable improvements of the bots and much more, the new version is a huge update.
The bots were mostly expelled, that they repeatedly shoot through walls. But also the selection of the opponent has been improved - so infantry will no more shoot at tanks with AK-47 or M-16 ;)
All maps were performance-checked and the result is a significant increase in FPS.
The maps are remakes of many well-known maps.
Controller Support
You can drive/fly the vehicles with controller now. Tested with Xbox One, Steam and 2 dozend other controllers. But because of the extremely different hardware there's no guarantee, that your controller or joystick will work. Just try it out!
Bad Moon Rising
Is one of three well known old maps from the early days of EoD. It is a night-map with a densely covered swamp and is really exciting, because you often see the opponents very late!
Hill 937
Also a well known old map about the famous hard-fought Hamburger Hill. Like many others it has a day- and night mode and offers plenty of variety.
Lam Son
Lam Son was a very popular map in the old BF42 modification, because the relatively small map offers very quick fights and race for the flags. This also happens in the re-make, at least the feeling against bots is almost the same as with the old EoD!
Surrounded
You have to defend an US-Camp while Charlie is attacking from all sides!
Sa Pa
Is like Lam Son a very small map with fast fights. It also was very popular in the old game.
Vinh Loc
The third ancient map from EoD. Capture an island that is hold by Vietcong. But please use one of the boats, helicopters or aircrafts and don't swim ;)
Pleiku Mansion
Is a brandnew map. NVA tries to hold a nobel quarter of Pleiku and gets attacked by a lot of US infantry and tanks. This is harder than expected, because the tanks can logically only be attacked with bazookas, but there are enough of them lying around the hot spots.
Changelog
GENERAL
- added controller support
- improvements on bots
- performance improvements in all maps
MENU
- fixed content showroom performance bug
- added controller settings in options
- added benchmark and map-show in options
MULTIPLAYER
- added 2 new server regions:
Russia West (Moscow) and
Russia East (Khabarovsk)
MAPS
- new map: Bad Moon Rising
- new map: Hill 937
- new map: Lam Son
- new map: Pleiku Mansion
- new map: Sa Pa
- new map: Surrounded
- new map: Vinh Loc
A new map, a new soldier team, improvements on the AI and some more realistic sound enviroment are the main things coming with the new update.
And finally! The new version will stop tanks from bouncing like balls if they collide with other things and won't fly around like a balloon anymore.
A script bug fought against the physics wich caused this damn bug that made me go grey :)
And there are some more changes. Learn more in the changelog below.
CHANGELOG
GENERAL
- added South Korea (ROK) soldier team (A Shau Valley)
- fixed tanks bouncing and air-riding bug when colliding
with other objects
- improved AI
- improved pathfinding
- bots now primary try to capture neutral flags
- improved mini map system
- added distant shots sound ambiance
- added different ladder sounds (metal/wood/rope/ivy)
- new fire sound: M-1911
- new fire sound: TT-33
- fixed ammobox HUD reload-display
- new players are prompted to change their name from Player 1
- highscores from Player 1 will no more be saved online
MAPS
- new map: Kill Colonel Shortz
- A Shau Valley: added second gamemode with ROK soldiers
- NVA Junglebase: added second gamemode with rain, thunder and
flooded tunnels
SINGLEPLAYER
- fixed the hymn playing double if 2 or more players take a flag
MULTIPLAYER
- region selection added
- room names now get selected randomly without players name
(room name still can be changed manually)
- added a function in admin-menu to kick bots separated by team
you now can play humans only vs bots only
Some days ago v4.0.964 was announced, but a damaged file and some bugs with the new korean team caused some trouble.
Today v4.0.967 is released wich will fix these problems and brings some other nice things.
GENERAL
- rifles, sniper & shotgun bullets realism improved
MULTIPLAYER
- improved AI
- fixed a bug with the new region selection
- fixed a bug with the flags and the new korean team
- fixed a bug with the bots shooting for remote players
MAPS
- Run through the jungle: fixed a bug in multiplayer
Older news posting Update to v4.0.964
A new map, a new soldier team, improvements on the AI and some more realistic sound enviroment are the main things coming with the new update. And finally! The new version will stop tanks from bouncing like balls if they collide with other things and won't fly around like a balloon anymore. A script bug fought against the physics wich caused this damn bug that made me go grey :) And there are some more changes. Learn more in the changelog below.
CHANGELOG
GENERAL
- added South Korea (ROK) soldier team (A Shau Valley)
- fixed tanks bouncing and air-riding bug when colliding
with other objects
- improved AI
- improved pathfinding
- bots now primary try to capture neutral flags
- improved mini map system
- added distant shots sound ambiance
- added different ladder sounds (metal/wood/rope/ivy)
- new fire sound: M-1911
- new fire sound: TT-33
- fixed ammobox HUD reload-display
- new players are prompted to change their name from Player 1
- highscores from Player 1 will no more be saved online
MAPS
- new map: Kill Colonel Shortz
- A Shau Valley: added second gamemode with ROK soldiers
- NVA Junglebase: added second gamemode with rain, thunder and
flooded tunnels
SINGLEPLAYER
- fixed the hymn playing double if 2 or more players take a flag
MULTIPLAYER
- region selection added
- room names now get selected randomly without players name
(room name still can be changed manually)
- added a function in admin-menu to kick bots separated by team
you now can play humans only vs bots only
The most comprehensive update for EoD is finished and ready for download!
If you have purchased the game you'll automaticaly get the update via Steam.
Here are the most important changes. To see more detailed information read the changelog below.
By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map.
Leaderboard for singleplayer
A leaderboard for singleplayer highscores was implemented so you can compare your scores with others. I.e. what is the best lap of your friend in Jocoseness racing map?
Weapon sway and weapon accuracy, Stamina
A lot of improvements have been done on all the weapons. Soldiers will sway the weapons more realistic while running and also you can't shoot or reload anymore while running. Also the walk/run/ladder climb/swim speeds have been changed to more realistic values. In multiplayer the stamina was reduced so players can't run around all the time and must be thrifty with their breath.
Finally! Multiplayer bots!
Creating a room and wait for other players can be very very boring and this was the reason why no rooms/players are online most of the time. The reason was in the code of the AI: no network sync wich can cause a lot of trouble in online games. Now the bots are synced and you can play with bots and your friends online! Of course the admin can decide to kick the bots whenever he wants. The new bots are just available in 'Conquest' mode and maybe will be added to other game modes in a later update. Of course the bots have been generally improved, so you will notice a difference to the bots in earlier versions of EoD - also in singleplayer!
New maps Da Nang, Face to face and NVA Junglebase
In the last news post Da Nang and Face to face have been introduced. A third new map is NVA junglebase, wich was inspired by the game 'Vietcong 2'. Of course it's completely different and not just a clone. The map is very exciting cause it has a lot of corners to hide and 2 tunnels to get to the controlpoints on a differnt way.
NVA Junglebase
Changelog
MENU
- Leaderboard - scores for these gamemodes in singleplayer can
be saved online: Doorgunner, Sniper, Jocoseness best lap,
Arcade
You can select in menu if you wish to save scores online or
not. Just player nickname and scores get saved to compare
with other players
- option settings for VSync and Anti Aliasing added (graphics
settings)
VSync will limit the FPS rate to 60 max.!
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
- removed name-display for enemy bots (except air vehicles)
MULTIPLAYER
- added synced bots to multiplayer
- decreased run stamina to 60 sec.
- removed name-display for enemy players (except air vehicles)
MAPS
- new map: Da Nang
- new map: Face to face
- new map: NVA Junglebase
- Que Son Valley - fixed culling bug
- multiplayer added: A Shau Valley
- multiplayer added: Battle of Long Tan
- multiplayer added: Closefire
- multiplayer added: Dien Bien Phu
- multiplayer added: Marble Mountain
- multiplayer added: Run through the jungle
- Tropical Heat: fixed bug where you could climb on the rockwalls
and go out of map
- Operation Arc Light: removed weapons from pilot cause of
floating point precision issues (jittering)
WEAPONS
- new flamethrower added
GAMEPLAY
- limitations for reloading weapons
- added weapon class selection for single- & multiplayer
- overworked/improved sight of the handweapons
- increased weapon rotation while aiming
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving
and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- several performance improvements
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running & jumping &
hill climb at the same time
- fixed a bug where player got kicked into the air while colliding
with bots
- fixed a bug when player presses ESC while reloading or switching
weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
The most comprehensive update for EoD is finished and ready for download!
If you have purchased the game you'll automaticaly get the update via Steam.
Here are the most important changes. To see more detailed information read the changelog below.
By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map.
Leaderboard for singleplayer
A leaderboard for singleplayer highscores was implemented so you can compare your scores with others. I.e. what is the best lap of your friend in Jocoseness racing map?
Weapon sway and weapon accuracy, Stamina
A lot of improvements have been done on all the weapons. Soldiers will sway the weapons more realistic while running and also you can't shoot or reload anymore while running. Also the walk/run/ladder climb/swim speeds have been changed to more realistic values. In multiplayer the stamina was reduced so players can't run around all the time and must be thrifty with their breath.
Finally! Multiplayer bots!
Creating a room and wait for other players can be very very boring and this was the reason why no rooms/players are online most of the time. The reason was in the code of the AI: no network sync wich can cause a lot of trouble in online games. Now the bots are synced and you can play with bots and your friends online! Of course the admin can decide to kick the bots whenever he wants. The new bots are just available in 'Conquest' mode and maybe will be added to other game modes in a later update. Of course the bots have been generally improved, so you will notice a difference to the bots in earlier versions of EoD - also in singleplayer!
New maps Da Nang, Face to face and NVA Junglebase
In the last news post Da Nang and Face to face have been introduced. A third new map is NVA junglebase, wich was inspired by the game 'Vietcong 2'. Of course it's completely different and not just a clone. The map is very exciting cause it has a lot of corners to hide and 2 tunnels to get to the controlpoints on a differnt way.
NVA Junglebase
Changelog
MENU
- Leaderboard - scores for these gamemodes in singleplayer can
be saved online: Doorgunner, Sniper, Jocoseness best lap,
Arcade
You can select in menu if you wish to save scores online or
not. Just player nickname and scores get saved to compare
with other players
- option settings for VSync and Anti Aliasing added (graphics
settings)
VSync will limit the FPS rate to 60 max.!
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
- removed name-display for enemy bots (except air vehicles)
MULTIPLAYER
- added synced bots to multiplayer
- decreased run stamina to 60 sec.
- removed name-display for enemy players (except air vehicles)
MAPS
- new map: Da Nang
- new map: Face to face
- new map: NVA Junglebase
- Que Son Valley - fixed culling bug
- multiplayer added: A Shau Valley
- multiplayer added: Battle of Long Tan
- multiplayer added: Closefire
- multiplayer added: Dien Bien Phu
- multiplayer added: Marble Mountain
- multiplayer added: Run through the jungle
- Tropical Heat: fixed bug where you could climb on the rockwalls
and go out of map
- Operation Arc Light: removed weapons from pilot cause of
floating point precision issues (jittering)
WEAPONS
- new flamethrower added
GAMEPLAY
- limitations for reloading weapons
- added weapon class selection for single- & multiplayer
- overworked/improved sight of the handweapons
- increased weapon rotation while aiming
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving
and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- several performance improvements
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running & jumping &
hill climb at the same time
- fixed a bug where player got kicked into the air while colliding
with bots
- fixed a bug when player presses ESC while reloading or switching
weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
The announced big update will have a short delay cause I decided to add bots to multiplayer. In the previous version it wasn't possible cause the bots haven't been sychronized for multiplayer and because they had to leave the server as soon as a second player connected. The improved bots are network-synced and can stay in game until the admin decides to kick them. This will make waiting for other players more exciting and even rooms with a few players will have more action.
The announced big update will have a short delay cause I decided to add bots to multiplayer. In the previous version it wasn't possible cause the bots haven't been sychronized for multiplayer and because they had to leave the server as soon as a second player connected. The improved bots are network-synced and can stay in game until the admin decides to kick them. This will make waiting for other players more exciting and even rooms with a few players will have more action.
A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
Face to face
is a huge area of rice fields wich is ideal for tank battles. But the map can be played in infantry mode as well. You can watch a preview video on Youtube. https://www.youtube.com/watch?v=JYHXtSLEIy8 The video is some weeks old and was made with the old version so you won't see the changes from this update but the map!
DaNang
is a remake of an old EoD custom map with heavy infantry battles. It was completely rebuild with some new aspects. US troops will have to storm the beach before they can capture flags. It's a little bit like Omaha Beach in Vietnam.
Kill Major Shorty
Someone wrote about the -for 15 years- missing EoD mission 'Kill Colonel Kurtz' wich is of course an allusion to the film 'Apocalypse Now'. Well I'm working on this map but Kurtz is now Shorty and he was degraded to Major and of course it will not be a copy of the film. But it will have a large river with lots of enemies and a boss-monster at the end of the river :)
Credits
A big thanks to the players who contribute with constructive criticism and motivation to improve EOD. In particular a thanks to Luckensscott and FMhades! Provisional Changelog
MENU
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
MULTIPLAYER
- decreased run stamina to 60 sec.
MAPS
- new map: Da Nang
- new map: Face to face
- Que Son Valley - fixed culling bug
WEAPONS
- new flamethrower added
GAMEPLAY
- overworked/improved sight of the handweapons
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running up a hill
- fixed a bug where player got kicked into the air while colliding with bots
- fixed a bug when player presses ESC while reloading or switching weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
A huge update for EoD is pending and almost finished. The most important changes go to the weapon handling and aiming. Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running. There are more important changes and bugfixes. To learn more take a look at the provisional changelog below. Of course the new update will have new maps as well.
Face to face
is a huge area of rice fields wich is ideal for tank battles. But the map can be played in infantry mode as well. You can watch a preview video on Youtube. https://www.youtube.com/watch?v=JYHXtSLEIy8 The video is some weeks old and was made with the old version so you won't see the changes from this update but the map!
DaNang
is a remake of an old EoD custom map with heavy infantry battles. It was completely rebuild with some new aspects. US troops will have to storm the beach before they can capture flags. It's a little bit like Omaha Beach in Vietnam.
Kill Major Shorty
Someone wrote about the -for 15 years- missing EoD mission 'Kill Colonel Kurtz' wich is of course an allusion to the film 'Apocalypse Now'. Well I'm working on this map but Kurtz is now Shorty and he was degraded to Major and of course it will not be a copy of the film. But it will have a large river with lots of enemies and a boss-monster at the end of the river :)
Credits
A big thanks to the players who contribute with constructive criticism and motivation to improve EOD. In particular a thanks to Luckensscott and FMhades! Provisional Changelog
MENU
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
MULTIPLAYER
- decreased run stamina to 60 sec.
MAPS
- new map: Da Nang
- new map: Face to face
- Que Son Valley - fixed culling bug
WEAPONS
- new flamethrower added
GAMEPLAY
- overworked/improved sight of the handweapons
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- you now can select another weapon at ammoboxes and -lockers within 60 sec. from spawn
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running up a hill
- fixed a bug where player got kicked into the air while colliding with bots
- fixed a bug when player presses ESC while reloading or switching weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
15 years anniversary
15 years ago the mod-team and the modification for Battlefield were founded. After EoD for Battlefield 1942 in 2003 the game/modification was released for Battlefield:Vietnam in 2005 and for Battlefield 2 in 2007 before it got a standalone game with EoD-Redux in 2016.
Anniversary discount
We take this anniversary as an opportunity to reduce the price for EoD to around 50% !
Update Release - EoD v4.0.917 available
As announced an updated version is available, which is really extensive. In addition to a significantly better AI there is now also a campaign-mode, artillery support and many other improvements. 5 new maps increase the mappool to 45 maps!
15 years anniversary
15 years ago the mod-team and the modification for Battlefield were founded. After EoD for Battlefield 1942 in 2003 the game/modification was released for Battlefield:Vietnam in 2005 and for Battlefield 2 in 2007 before it got a standalone game with EoD-Redux in 2016.
Anniversary discount
We take this anniversary as an opportunity to reduce the price for EoD to around 50% !
Update Release - EoD v4.0.917 available
As announced an updated version is available, which is really extensive. In addition to a significantly better AI there is now also a campaign-mode, artillery support and many other improvements. 5 new maps increase the mappool to 45 maps!
Campaign mode
You can select a singleplayer campaign and play through different maps now.
AI difficulty
In each map you can select the difficulty of AI when round starts.
New handweapon TT-33
The completely wrong Nambu could at last be replaced by a TT-33 model!
Binoculars for request of artillery support
The binoculars can now requesting artillery support. This feature should be used only on large distances ;)
Spectator mode improved
The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.
AI enhancements
Bots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.
5 new maps
4 old maps from the early times of EoD and 1 brandnew map were implemented:
Run through the jungle
Two action-packed infantry modes are available and bring a different feel of the game in each mode.
Closefire
A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking. As a bonus, this map is also available in zombie mode (night-time)!
Battle of Long Tan
A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong. In addition, you can play this map as 'Doorgunner'.
Marble Mountain
If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...
A Shau Valley
Oldies but goldies. Another conversion of an old EoD map.
A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first...
TT-33
The completely wrong Nambu could at last be replaced by a TT-33 model!
Binoculars for request of artillery support
The binoculars can now requesting artillery support. This feature should be used only on large distances ;)
Spectator mode improved
The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.
AI enhancements
Bots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.
5 new maps
4 old maps from the early times of EoD and 1 brandnew map were implemented:
Run through the jungle
Two action-packed infantry modes are available and bring a different feel of the game in each mode.
Closefire
A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking. As a bonus, this map is also available in zombie mode (night-time)!
Battle of Long Tan
A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong. In addition, you can play this map as 'Doorgunner'.
Marble Mountain
If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...
A Shau Valley
Oldies but goldies. Another conversion of an old EoD map.
Planned Release-Date: March 2017
A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented. The release is planned for March, but first things first... ********************* Update Feb. 22 *********************
Campaign mode added
You can select a singleplayer campaign and play through different maps now.
AI difficulty
In each map you can select the difficulty of AI when round starts. ***************** End of Update Feb. 22 *****************
TT-33
The completely wrong Nambu could at last be replaced by a TT-33 model!
Binoculars for request of artillery support
The binoculars can now requesting artillery support. This feature should be used only on large distances ;)
Spectator mode improved
The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.
AI enhancements
Bots can be sometimes very difficult. Everyone does what he wants, nobody does what he should, but everyone joins! To improve this the AI code has been completely revised. The result is much more action in game. Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.
5 new maps
4 old maps from the early times of EoD and 1 brandnew map were implemented:
Run through the jungle
Two action-packed infantry modes are available and bring a different feel of the game in each mode.
Closefire
A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking. As a bonus, this map is also available in zombie mode (night-time)!
Battle of Long Tan
A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong. In addition, you can play this map as 'Doorgunner'.
Marble Mountain
If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...
A Shau Valley
Oldies but goldies. Another conversion of an old EoD map.
Planned Release-Date: March 2017
As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.
Operation Arc Light
The map Operation Arc Light is a pure dogfight map. Beginners is recommended to display the player's name, to distinguish friend from enemy :) Watch the second video in our shop to learn more about the scene.
Dien Bien Phu
In the "first part of the Viet Nam war' the French fought against the Viet Minh. The Viet Minh team was newly included in the game and is nothing more than the Vietcong just with other hats. These hats look a little bit ugly, but they shouldn't be more pretty than in real life ;)
EoD v.4.0.901
GAME
- Viet Minh soldiers added
- decreased player jump height
- improved tree billboarding for helicopters
(so trees won't popup unrealistic anymore)
- bots are shown on minimap now (in selected maps)
- added music titles from EoD classic
- added a music player for each scene (SP only)
- tanks & APC added code to stop bouncing
- on Dec 31 & Jan 1 a new years firework is shown in menu
(also on Jan 31 & Feb 1 symbolic for vietnamese and chinese new year)
SINGLEPLAYER
- Maps sorted by game modes
- Spectator-mode added
- fixed highscore storage
- fixed a bug where player didn't die when his vehicle explodes
MULTIPLAYER
- In lobby a voice announces new created rooms
- In lobby regional events are announced for each saturday evening
HANDWEAPONS
- improved accuracy
VEHICLES
- changed planes MG fire sounds
MAPS
- Dien Bien Phu - new map (SP only)
- Bridge Ruin - improved AI navigation
- Hanoi Hilton - improved AI navigation
- Hue Imperial Palace - improved AI navigation
- EoD Performance (Training) - new map to test performance and change settings
As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.
Operation Arc Light
The map Operation Arc Light is a pure dogfight map. Beginners is recommended to display the player's name, to distinguish friend from enemy :) Watch the second video in our shop to learn more about the scene.
Dien Bien Phu
In the "first part of the Viet Nam war' the French fought against the Viet Minh. The Viet Minh team was newly included in the game and is nothing more than the Vietcong just with other hats. These hats look a little bit ugly, but they shouldn't be more pretty than in real life ;)
EoD v.4.0.901
GAME
- Viet Minh soldiers added
- decreased player jump height
- improved tree billboarding for helicopters
(so trees won't popup unrealistic anymore)
- bots are shown on minimap now (in selected maps)
- added music titles from EoD classic
- added a music player for each scene (SP only)
- tanks & APC added code to stop bouncing
- on Dec 31 & Jan 1 a new years firework is shown in menu
(also on Jan 31 & Feb 1 symbolic for vietnamese and chinese new year)
SINGLEPLAYER
- Maps sorted by game modes
- Spectator-mode added
- fixed highscore storage
- fixed a bug where player didn't die when his vehicle explodes
MULTIPLAYER
- In lobby a voice announces new created rooms
- In lobby regional events are announced for each saturday evening
HANDWEAPONS
- improved accuracy
VEHICLES
- changed planes MG fire sounds
MAPS
- Dien Bien Phu - new map (SP only)
- Bridge Ruin - improved AI navigation
- Hanoi Hilton - improved AI navigation
- Hue Imperial Palace - improved AI navigation
- EoD Performance (Training) - new map to test performance and change settings
Right now I'm working on a second game called 'Paintball 707' wich already has got green light and wich will be released in some days!
It's a by-product of EoD and it's really funny.
But the master-plan was to continue Eve of Destruction and make it better - step by step.
The old Battlefield 1942 modification was created and improved in more than 10 years and unfortunately the new EoD-Redux didn't have the same success from the beginning and the community is growing just slowly.
But that's no reason to surrender cause the game still is a lot of fun!
More EoD-typical music
A good news may be that the music titles from the old BF-modification will be part of the game coming with the next patch in 2017! Just the main music title 'Alone in my prison' will not be part cause there's no way to contact it's producer. Cause of copyrights I can't use this song without an agreement with the musician.
Operation Arc Light
Apart from Paintball I'm working on a new project for EoD, a scene called 'Operation Arc Light'.
This scene is a real huge map just for dogfights and the size is not comparable with all ever existing maps in EoD!
Large maps can make a lot of trouble cause it's no fun to fly around and don't see any enemies in the sky. So I'll have to find a way to fill this scene with action.
With a little luck the patch will be released in early 2017!
Right now I'm working on a second game called 'Paintball 707' wich already has got green light and wich will be released in some days!
It's a by-product of EoD and it's really funny.
But the master-plan was to continue Eve of Destruction and make it better - step by step.
The old Battlefield 1942 modification was created and improved in more than 10 years and unfortunately the new EoD-Redux didn't have the same success from the beginning and the community is growing just slowly.
But that's no reason to surrender cause the game still is a lot of fun!
More EoD-typical music
A good news may be that the music titles from the old BF-modification will be part of the game coming with the next patch in 2017! Just the main music title 'Alone in my prison' will not be part cause there's no way to contact it's producer. Cause of copyrights I can't use this song without an agreement with the musician.
Operation Arc Light
Apart from Paintball I'm working on a new project for EoD, a scene called 'Operation Arc Light'.
This scene is a real huge map just for dogfights and the size is not comparable with all ever existing maps in EoD!
Large maps can make a lot of trouble cause it's no fun to fly around and don't see any enemies in the sky. So I'll have to find a way to fill this scene with action.
With a little luck the patch will be released in early 2017!
As promised - however faster as expected - the update to v4.0.886 was finished today and is available on Steam!
The changes are extensive and especially the AI was improved.
Also there's another scene called All Along The Watchtower that should remind of Hamburger Hill and of course Jimmy Hendrix.
The most important change is the factor for bots in SP. You may select a multiplier from 2x to 10x depending on your machine. So instead of 30 bots you'll have 300 of these guys if you select 10x!
But of course this has influence on the performance so it's recommended to start with a lower factor first!
Enjoy the new version it has a really nice action now!
Here's the official Changelog:
GAME
- fixed the french flag
- fixed audio bug playing hymns at flag for several times in multiplayer
HUD
- colored health display
AI
- improved AI code
- added a multiplier for number of bots in Combat mode (2,3,4,5,6,7,8,10x)
(This affects the performance! Try a lower value first!)
- improved weapon alignment
- removed die animations with physic ragdolls
HANDWEAPONS
- fixed a bug with the camera position while going downhills
- fixed weapon pickup for AK-47, M-60, PPSH-41 and RPK
VEHICLES
- M-41 Walker Bulldog turret rotation fixed
MAPS
- new map: All Along The Watchtower
- performance improvements
- Brige Ruin: fixed tank AI navigation
- Que Son Valley: fixed tank AI navigation
- Radiotower: fixed tank AI navigation
- Brown Water Navy: fixed a wrong spawnpoint in multiplayer
- Haiphong Harbor: fixed object culling
An upcoming patch is planned for release before christmas.
Here's a list of what already is fixed and will be released with the next update:
- number of bots can be multiplied now from x2 to x10
- french flag is now the 'Tricolore'
- M-16 A1 instead of an A4 now
- fixed a bug with the camera position while going downhills
- fixed a bug with the vehicle wrecks
- improved AI vehicle navigation in Bridge Ruin
- performance improvements
- misc other bugfixes and improvements
Eve of Destruction - REDUX
Lotte|EoD
Agger Interactive
2016-09-29
Indie MMO Racing Singleplayer Multiplayer Coop
Game News Posts 23
🎹🖱️Keyboard + Mouse
Mixed
(61 reviews)
http://www.eod-game.com
https://store.steampowered.com/app/530160 
The Game includes VR Support
"Eve of Destruction - REDUX Linux"-Depot [2.72 G]
Eve of Destruction
is a First-Person-Shooter for PC about the Vietnam War era.It is primarely concerned with teamplay in multiplayer mode.
Exaggerated depiction of violence has been deliberately omitted.
Landscapes, characters and their names are fictional.
Independent
The game is a 100% indie project by just one person without any budget.Features
8 languages in game:German, English, French, Italian, Spanish, Russian, Chinese and Vietnamese.
35 maps with different landscapes:
with dense jungle, huge ricefields, urban villages and cities
with day & nightmode and nightvision if needed
196 different usable vehicles:
tanks, helicopters, jets, bombers, APC's, cars, bikes & bicycles,
trucks, boats, ships, stationary weapons, hovercraft and usable animals
64 different handweapons:
pistols, rifles, grenade launchers, MG, MP, knifes, grenades, antitank, Molotov Cocktail,
smokegrandes & flares, mines, traps, flashlight and much more
Singleplayer with 9 different modes:
Arcade, Combat, Tankbattle, Dogfight, Sniper, Doorgunner, Racing, Basejump, Zombie
Multiplayer for 2- 128 players
and with 5 different modes:
Conquest, Search & Destroy, Hillfight, Teamdeathmatch, Deathmatch
- Processor: 2.8 GHZ Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 3D graphics 512 MB VRAM (medium-class)Network: Broadband Internet connection
- Storage: 5 GB available space
- Processor: 3.4 GHz Quad Core or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3D graphics 2048 VRAM (medium- or upper-class)Network: Broadband Internet connection
- Storage: 5 GB available space
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