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Summer 2017 Update
A leaderboard for singleplayer highscores was implemented so you can compare your scores with others. I.e. what is the best lap of your friend in Jocoseness racing map?
A lot of improvements have been done on all the weapons. Soldiers will sway the weapons more realistic while running and also you can't shoot or reload anymore while running. Also the walk/run/ladder climb/swim speeds have been changed to more realistic values. In multiplayer the stamina was reduced so players can't run around all the time and must be thrifty with their breath.
Creating a room and wait for other players can be very very boring and this was the reason why no rooms/players are online most of the time. The reason was in the code of the AI: no network sync wich can cause a lot of trouble in online games. Now the bots are synced and you can play with bots and your friends online! Of course the admin can decide to kick the bots whenever he wants. The new bots are just available in 'Conquest' mode and maybe will be added to other game modes in a later update. Of course the bots have been generally improved, so you will notice a difference to the bots in earlier versions of EoD - also in singleplayer!
In the last news post Da Nang and Face to face have been introduced. A third new map is NVA junglebase, wich was inspired by the game 'Vietcong 2'. Of course it's completely different and not just a clone. The map is very exciting cause it has a lot of corners to hide and 2 tunnels to get to the controlpoints on a differnt way.
[ 2017-06-21 09:56:05 CET ] [ Original post ]
The most comprehensive update for EoD is finished and ready for download!
If you have purchased the game you'll automaticaly get the update via Steam.
Here are the most important changes. To see more detailed information read the changelog below.
By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map.
Leaderboard for singleplayer
A leaderboard for singleplayer highscores was implemented so you can compare your scores with others. I.e. what is the best lap of your friend in Jocoseness racing map?
Weapon sway and weapon accuracy, Stamina
A lot of improvements have been done on all the weapons. Soldiers will sway the weapons more realistic while running and also you can't shoot or reload anymore while running. Also the walk/run/ladder climb/swim speeds have been changed to more realistic values. In multiplayer the stamina was reduced so players can't run around all the time and must be thrifty with their breath.
Finally! Multiplayer bots!
Creating a room and wait for other players can be very very boring and this was the reason why no rooms/players are online most of the time. The reason was in the code of the AI: no network sync wich can cause a lot of trouble in online games. Now the bots are synced and you can play with bots and your friends online! Of course the admin can decide to kick the bots whenever he wants. The new bots are just available in 'Conquest' mode and maybe will be added to other game modes in a later update. Of course the bots have been generally improved, so you will notice a difference to the bots in earlier versions of EoD - also in singleplayer!
New maps Da Nang, Face to face and NVA Junglebase
In the last news post Da Nang and Face to face have been introduced. A third new map is NVA junglebase, wich was inspired by the game 'Vietcong 2'. Of course it's completely different and not just a clone. The map is very exciting cause it has a lot of corners to hide and 2 tunnels to get to the controlpoints on a differnt way.
NVA Junglebase
Changelog
MENU
- Leaderboard - scores for these gamemodes in singleplayer can
be saved online: Doorgunner, Sniper, Jocoseness best lap,
Arcade
You can select in menu if you wish to save scores online or
not. Just player nickname and scores get saved to compare
with other players
- option settings for VSync and Anti Aliasing added (graphics
settings)
VSync will limit the FPS rate to 60 max.!
- removed the screenshot delete button for security reasons
SINGLEPLAYER
- improved Doorgunner mode
- fixed bot ragdoll freezing in T-pose
- removed name-display for enemy bots (except air vehicles)
MULTIPLAYER
- added synced bots to multiplayer
- decreased run stamina to 60 sec.
- removed name-display for enemy players (except air vehicles)
MAPS
- new map: Da Nang
- new map: Face to face
- new map: NVA Junglebase
- Que Son Valley - fixed culling bug
- multiplayer added: A Shau Valley
- multiplayer added: Battle of Long Tan
- multiplayer added: Closefire
- multiplayer added: Dien Bien Phu
- multiplayer added: Marble Mountain
- multiplayer added: Run through the jungle
- Tropical Heat: fixed bug where you could climb on the rockwalls
and go out of map
- Operation Arc Light: removed weapons from pilot cause of
floating point precision issues (jittering)
WEAPONS
- new flamethrower added
GAMEPLAY
- limitations for reloading weapons
- added weapon class selection for single- & multiplayer
- overworked/improved sight of the handweapons
- increased weapon rotation while aiming
- disabled crosshair, aiming, shooting and reload while running
- disabled crosshair, aiming, shooting and reload while moving
and in prone position
- added weapon sway while running
- decreased run speed
- decreased ladder climb speed
- decreased speed in water
- added force to explosions so things get pushed away from explosion
- mines and binoculars now are restricted to reload within 45 seconds
- binoculars can call artillery just if player is standing and aiming
- binoculars restricted to 1 shot (call for artillery)
- increased damage from shotgun bullets
- increased damage from grenade explosion
- grenades now won't roll away so extensive anymore
BUGFIX & IMPROVEMENTS
- several performance improvements
- fixed a bug where player reloaded 2 times
- fixed a bug where player stays in fly-mode if running & jumping &
hill climb at the same time
- fixed a bug where player got kicked into the air while colliding
with bots
- fixed a bug when player presses ESC while reloading or switching
weapons
- fixed blood display if soldier is hit
- improved some weapon aim positions and sights
- disabled crouch & prone function in water
- fixed a bug if going down a ladder while in prone position
[ 2017-06-21 09:56:05 CET ] [ Original post ]
Eve of Destruction - REDUX
Lotte|EoD
Developer
Agger Interactive
Publisher
2016-09-29
Release
Game News Posts:
23
🎹🖱️Keyboard + Mouse
Mixed
(61 reviews)
The Game includes VR Support
Public Linux Depots:
- "Eve of Destruction - REDUX Linux"-Depot [2.72 G]
Eve of Destruction
is a First-Person-Shooter for PC about the Vietnam War era.It is primarely concerned with teamplay in multiplayer mode.
Exaggerated depiction of violence has been deliberately omitted.
Landscapes, characters and their names are fictional.
Independent
The game is a 100% indie project by just one person without any budget.Features
8 languages in game:German, English, French, Italian, Spanish, Russian, Chinese and Vietnamese.
35 maps with different landscapes:
with dense jungle, huge ricefields, urban villages and cities
with day & nightmode and nightvision if needed
196 different usable vehicles:
tanks, helicopters, jets, bombers, APC's, cars, bikes & bicycles,
trucks, boats, ships, stationary weapons, hovercraft and usable animals
64 different handweapons:
pistols, rifles, grenade launchers, MG, MP, knifes, grenades, antitank, Molotov Cocktail,
smokegrandes & flares, mines, traps, flashlight and much more
Singleplayer with 9 different modes:
Arcade, Combat, Tankbattle, Dogfight, Sniper, Doorgunner, Racing, Basejump, Zombie
Multiplayer for 2- 128 players
and with 5 different modes:
Conquest, Search & Destroy, Hillfight, Teamdeathmatch, Deathmatch
MINIMAL SETUP
- Processor: 2.8 GHZ Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 3D graphics 512 MB VRAM (medium-class)Network: Broadband Internet connection
- Storage: 5 GB available space
- Processor: 3.4 GHz Quad Core or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3D graphics 2048 VRAM (medium- or upper-class)Network: Broadband Internet connection
- Storage: 5 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3458 ]
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