After a long time in development and a fruitful public beta, BLUE REVOLVER DOUBLE ACTION is now available for all players. Go forth and flourish! DOUBLE ACTION is a large, free update to our game. We wanted to give players the best possible version of the game. There's rebalancing, new weapons, new content, a ton of new features and options -- including a super-smooth 120Hz mode! You can read the final changelog here: https://danboland.net/DA_FINAL_CHANGES.html
Launch sale
To mark the release, we are currently running a week-long sale. This is our deepest discount ever -- 51% off! (Every other sale has generally ran at 50% off). It is extremely unlikely that we will ever go lower than this, so I guess it's a once-in-a-lifetime opportunity!
French language players
Due to unfortunate planning on my part, the French translation has not been updated for BRDA yet. We hope to have it updated this month in a follow-up patch. We apologise. En raison d'une planification malheureuse de ma part, la traduction franaise n'a pas encore t mise jour pour BRDA. Nous esprons la mettre jour ce mois-ci dans un patch de suivi. Nous nous en excusons.
Russian language players
We are aware of some visual issues (text overflow) when using the Russian translation. We hope to have this fixed in a follow-up patch this month. We apologise.
[ 2024-11-14 13:04:50 CET ] [ Original post ]
After a lot of tweaks and fixes over the course of our public beta... I think we're ready for the final release! 14th of November! (Uh, 2024, to be specific...) 5pm GMT! BLUE REVOLVER DOUBLE ACTION is a free update for all players, which is an extensive rebalance and expansion. New shot types, new weapons, stage overhauls, a new mode, new missions, a hundred pieces of QoL and polish... you name it, it's here. The absolute final 1.51 changelog will be published on the date, but you could check this pre-beta changelog if you're interested: https://danboland.net/DA_CHANGES.html You're gonna wanna sit down for this one! Look forward to it!
[ 2024-11-01 14:44:21 CET ] [ Original post ]
We are pleased to present the public beta of BLUE REVOLVER DOUBLE ACTION, which is a large, free update to our game. The beta is now available for your perusal! Some highlights of this update:
- Playable Dee with new special weapons
- 120hz gameplay mode
- Full gameplay/scoring rebalance
- Stage 5 rework
- New game mode, called "XP-Mode"
- New missions
- New unlockables
[ 2024-09-23 16:02:56 CET ] [ Original post ]
We are proud to present v1.12 of BLUE REVOLVER, which features the soundtrack for the forthcoming DOUBLE ACTION update by Exemia and Hagane! 15 brand new, high-quality tracks are now available for your enjoyment in-game - check out the Soundtrack section in the Options menu to enable them. This soundtrack is provided by Exemia and Hagane - please check out the OST on Bandcamp and support them! https://bluerevolver.bandcamp.com/album/double-action-ost Music is vitally important for all action games, and we think this soundtrack is absolutely amazing! Let us know what your favourite new track is!
Is this the Double Action update?
This is not the DOUBLE ACTION gameplay update. That has been delayed for some time due to health issues and we cannot currently give an ETA on it, but has not been cancelled. Thank you for your patience.
What's in 1.12?
1.12 simply adds the arrange soundtrack to the game, as well as a link in the Extras menu where you can view/purchase the OST on Bandcamp. The credits have been slightly updated to include Exemia and Hagane. There are no other changes in v1.12, old replays are flagged as compatible. The Soundtrack DLC has been converted to the new Steam Soundtrack app format, meaning it can be more easily downloaded seperately from the base game. You can find it in your Library, under Soundtracks. FLAC files are provided if you enable "high-quality music files" in your Music settings in the Steam client.
[ 2020-07-03 07:04:48 CET ] [ Original post ]
Hi there! The v1.1 Summer Update is now live and available for play! Included are leaderboards/replays, the BREAK Guide, an experimental weapon mode, balance tweaks and more. You can read more about the update here: http://bluerevolvergame.com/summer2017/ Summary of changes: [quote] Leaderboards / Replays
- Replay functionality available. The game will prompt you to save a replay upon finishing a run.
- Leaderboard functionality available through Steam. You can upload your score to the leaderboards alongside saving a replay.
- Note that using the "Continue" function will disable replays and leaderboard upload for that run.
- Note: Due to technical reasons, replay and leaderboard functionality is Windows-only.
- Increased the unfocused damage for both Wide shot types.
- Increased damage across the board for Variable shot types.
- Improved the handling for Val Variable shot type.
- The unfocused player speed is now slightly modified according to the shot type selected. Power shot is unaffected. (Power > Variable > Wide)
- Val's Hyper Laser is now a powerful single-shot beam with splash damage. Versatile and powerful, but inefficient.
- Change to scoring mechanics for Defense weapons: Flourish mode activates as soon as the button is pushed, flourish drains slower while defense weapons are active.
- Cluster Missiles now deal damage more consistently over their area of effect.
- Upon hitting Rank Level 5, the bar will drain instead of increase, until the player is back at Level 4.
- The drain rate is affected by the number of lives in stock - less lives, less time in Level 5.
- Dying at Level 4 or 5 will reduce rank to Level 3.
- Dying at Level 3 or under will reduce rank to Level 1.
- Experimental Weapon mode is available! You have no bombs and a weak main gun, but access to 3 new special weapons.
- Each special weapon can be purchased in the Unlocks menu.
- Scrap Option - The shotgun-like explosive options from "Experimental Weapon". Excellent screen coverage.
- Plasma Blade - Val's short-range, fast-firing variant of the Plasma Lancer. Great efficiency.
- Junk Cannon - Fires streams of sticky, damaging junk data. Massive damage.
- Ammo refills slowly on its own - collecting score items will also refill it.
- Game difficulty locked to Hyper mode.
- Score items are harder to collect.
- Kiosk mode is now a command-line switch (-kiosk) instead of a gameplay option.
- Lowered the draw priority of special weapon projectiles. This should lower the number of cases where they are drawn over enemy bullets.
- Fixed a bug where the “bomber” enemy in stage 2 does something very strange when it leaves.
- Changed the way the main menu is drawn to make it more readable.
- Added “Stage Clear” text to intermission screen.
- Fixed a bug with the rank bar on Normal difficulty.
- Fixed a bug with progress achievements and the free play option.
[ 2017-06-22 09:49:43 CET ] [ Original post ]
Hi there! The v1.1 Summer Update is now live and available for play! Included are leaderboards/replays, the BREAK Guide, an experimental weapon mode, balance tweaks and more. You can read more about the update here: http://bluerevolvergame.com/summer2017/ Summary of changes: [quote] Leaderboards / Replays
- Replay functionality available. The game will prompt you to save a replay upon finishing a run.
- Leaderboard functionality available through Steam. You can upload your score to the leaderboards alongside saving a replay.
- Note that using the "Continue" function will disable replays and leaderboard upload for that run.
- Note: Due to technical reasons, replay and leaderboard functionality is Windows-only.
- Increased the unfocused damage for both Wide shot types.
- Increased damage across the board for Variable shot types.
- Improved the handling for Val Variable shot type.
- The unfocused player speed is now slightly modified according to the shot type selected. Power shot is unaffected. (Power > Variable > Wide)
- Val's Hyper Laser is now a powerful single-shot beam with splash damage. Versatile and powerful, but inefficient.
- Change to scoring mechanics for Defense weapons: Flourish mode activates as soon as the button is pushed, flourish drains slower while defense weapons are active.
- Cluster Missiles now deal damage more consistently over their area of effect.
- Upon hitting Rank Level 5, the bar will drain instead of increase, until the player is back at Level 4.
- The drain rate is affected by the number of lives in stock - less lives, less time in Level 5.
- Dying at Level 4 or 5 will reduce rank to Level 3.
- Dying at Level 3 or under will reduce rank to Level 1.
- Experimental Weapon mode is available! You have no bombs and a weak main gun, but access to 3 new special weapons.
- Each special weapon can be purchased in the Unlocks menu.
- Scrap Option - The shotgun-like explosive options from "Experimental Weapon". Excellent screen coverage.
- Plasma Blade - Val's short-range, fast-firing variant of the Plasma Lancer. Great efficiency.
- Junk Cannon - Fires streams of sticky, damaging junk data. Massive damage.
- Ammo refills slowly on its own - collecting score items will also refill it.
- Game difficulty locked to Hyper mode.
- Score items are harder to collect.
- Kiosk mode is now a command-line switch (-kiosk) instead of a gameplay option.
- Lowered the draw priority of special weapon projectiles. This should lower the number of cases where they are drawn over enemy bullets.
- Fixed a bug where the bomber enemy in stage 2 does something very strange when it leaves.
- Changed the way the main menu is drawn to make it more readable.
- Added Stage Clear text to intermission screen.
- Fixed a bug with the rank bar on Normal difficulty.
- Fixed a bug with progress achievements and the free play option.
[ 2017-06-22 09:49:43 CET ] [ Original post ]
40 achievements are now live for your achieving pleasure! Note that most of them are unavailable if you have free play turned on - you'll have had enough time to practice by now, right? In addition, there are two tiny bugfixes:
- Fixed an incorrect configuration for the "Survival 105" mission where it would use an impossible ship type.
- Prevented a situation from occuring where no art pieces would appear in the gallery mode.
[ 2016-11-23 08:49:02 CET ] [ Original post ]
40 achievements are now live for your achieving pleasure! Note that most of them are unavailable if you have free play turned on - you'll have had enough time to practice by now, right? In addition, there are two tiny bugfixes:
- Fixed an incorrect configuration for the "Survival 105" mission where it would use an impossible ship type.
- Prevented a situation from occuring where no art pieces would appear in the gallery mode.
[ 2016-11-23 08:49:02 CET ] [ Original post ]
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
Trading cards!
Trading cards are now live! ːdeeː
Patch Notes
- Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
- Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
- Added a "Darken Background" option. Enable it in Options -> Gameplay.
- Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
- Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
- Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
- The True Last Boss no longer activates for credit feeders.
- Unlocking free play now instantly enables it.
- Players with all buyable unlocks no longer see star income.
- Fixed a safespot in HEURISTIC/NUDGE.
- The break for GUTTERSNIPE is hinted now.
- The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
- Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
- Fixed erratic behaviour when the stage 3 midboss is timed out.
- Fixed a small quirk where a player in game over would have too many bombs and ammo.
- Gallery text can now be hidden with the "Rapid Fire" button.
- All missions now show quotas or A+ status where applicable.
- Carrier enemies in stage 3 now fly away after a time.
- Added a prompt at the end of the credits roll.
- Improved the game flow when going back to the menu from missions and stage select.
- Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
- Fixed a bug where beeps played in the name entry were too loud.
- Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
- Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
- Fixed some typos and odd grammar.
- Fixed a 200MB memory leak in Gallery mode.
- Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
- The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
- Fixed a hard crash in aspect ratio selection on certain monitor setups.
- Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
- Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
[ 2016-11-01 02:55:22 CET ] [ Original post ]
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
Trading cards!
Trading cards are now live! :dee:
v1.01 Patch Notes
- Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
- Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
- Added a "Darken Background" option. Enable it in Options -> Gameplay.
- Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
- Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
- Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
- The True Last Boss no longer activates for credit feeders.
- Unlocking free play now instantly enables it.
- Players with all buyable unlocks no longer see star income.
- Fixed a safespot in HEURISTIC/NUDGE.
- The break for GUTTERSNIPE is hinted now.
- The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
- Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
- Fixed erratic behaviour when the stage 3 midboss is timed out.
- Fixed a small quirk where a player in game over would have too many bombs and ammo.
- Gallery text can now be hidden with the "Rapid Fire" button.
- All missions now show quotas or A+ status where applicable.
- Carrier enemies in stage 3 now fly away after a time.
- Added a prompt at the end of the credits roll.
- Improved the game flow when going back to the menu from missions and stage select.
- Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
- Fixed a bug where beeps played in the name entry were too loud.
- Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
- Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
- Fixed some typos and odd grammar.
- Fixed a 200MB memory leak in Gallery mode.
- Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
- The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
- Fixed a hard crash in aspect ratio selection on certain monitor setups.
- Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
- Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
v1.02 Patch Notes
- Fixed an issue where HASKEL, the stage 2 boss, would smash you when approaching in the boss rush mission.
- Fixed an issue with low-spec mode in the device select screen.
[ 2016-11-01 02:55:22 CET ] [ Original post ]
🎮 Full Controller Support
- Blue Revolver Linux [446.5 M]
Features:
- 5 stages of heart-pounding struggle. Snowy mountains, hectic dockyards, nightmare bases and more...
- Two pilots with 3 gun types each, and 8 special weapons to choose from! Blocking bullets, clearing crowds, carving up bosses or milking points - the choice is yours.
- Adaptive difficulty system - the game tailors its difficulty on the fly to your skill level. Or if you're weird, pick Parallel mode for a glimpse of the most the game can throw at you, including a "nice" surprise at the end.
- Missions mode - 24 single-stage challenges allow you to build up your skills before going for the full clear! Take on strict survival and scoring challenges, or deal with slightly stranger things - experimental weapons, annoying giant bullets and more.
- Flourish for high scores! Build up short chains and finish them off with the special weapon for big points. Score BREAK bonuses by picking apart bosses and big enemies in difficult ways.
- Full original soundtrack by Qygen and Novaturtle - and tons of usable remix tracks by Exemia, Hyphen, MadDrift, Terranaut, Mitomoro, Blue Phoenix, ikaruga_nex and Aghast.
- Unlock gallery art, remix tracks and other goodies as you play.
- Screen scaling options (including portrait mode), rebindable controls, "kiosk mode" for parties or events.
- OS: Ubuntu 14.04 16.04
- Processor: 1.6 GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 or better
- Storage: 1 GB available space
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