v1.01 (and Trading Cards!)
Trading cards are now live! ːdeeː
[ 2016-11-01 02:55:22 CET ] [ Original post ]
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
Trading cards!
Trading cards are now live! ːdeeː
Patch Notes
- Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
- Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
- Added a "Darken Background" option. Enable it in Options -> Gameplay.
- Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
- Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
- Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
- The True Last Boss no longer activates for credit feeders.
- Unlocking free play now instantly enables it.
- Players with all buyable unlocks no longer see star income.
- Fixed a safespot in HEURISTIC/NUDGE.
- The break for GUTTERSNIPE is hinted now.
- The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
- Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
- Fixed erratic behaviour when the stage 3 midboss is timed out.
- Fixed a small quirk where a player in game over would have too many bombs and ammo.
- Gallery text can now be hidden with the "Rapid Fire" button.
- All missions now show quotas or A+ status where applicable.
- Carrier enemies in stage 3 now fly away after a time.
- Added a prompt at the end of the credits roll.
- Improved the game flow when going back to the menu from missions and stage select.
- Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
- Fixed a bug where beeps played in the name entry were too loud.
- Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
- Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
- Fixed some typos and odd grammar.
- Fixed a 200MB memory leak in Gallery mode.
- Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
- The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
- Fixed a hard crash in aspect ratio selection on certain monitor setups.
- Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
- Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
v1.02 (and Trading Cards!)
Trading cards are now live! :dee:
[ 2016-11-01 02:55:22 CET ] [ Original post ]
Our v1.01 update is now live! This is mostly a bugfix update, with a few small features. You can read more here: http://bluerevolvergame.com/patchnotes/
Trading cards!
Trading cards are now live! :dee:
v1.01 Patch Notes
- Added score breakdown mode, enable "Score Info" in Options -> Gameplay.
- Added an optional new bullet colour scheme. Enable it in Options -> Gameplay.
- Added a "Darken Background" option. Enable it in Options -> Gameplay.
- Added "Low-Spec Mode". This disables all stencil effects, which seem to be buggy on old hardware.
- Added -windowed and -fullscreen launch flags - useful for resetting configuration if you've misconfigured the game.
- Added the ability to select which controller to use (the game defaults to accepting anything) in the Input menu.
- The True Last Boss no longer activates for credit feeders.
- Unlocking free play now instantly enables it.
- Players with all buyable unlocks no longer see star income.
- Fixed a safespot in HEURISTIC/NUDGE.
- The break for GUTTERSNIPE is hinted now.
- The break for OVERTIME is now more consistent. (Previously, part of the requirement was that you finish it off by dealing damage to the mech and not an option - this was an oversight)
- Fixed a bug with SQUIB where the big projectile would rattle at the bottom of the screen.
- Fixed erratic behaviour when the stage 3 midboss is timed out.
- Fixed a small quirk where a player in game over would have too many bombs and ammo.
- Gallery text can now be hidden with the "Rapid Fire" button.
- All missions now show quotas or A+ status where applicable.
- Carrier enemies in stage 3 now fly away after a time.
- Added a prompt at the end of the credits roll.
- Improved the game flow when going back to the menu from missions and stage select.
- Enter, Backspace, Escape and Space, Arrow Keys now always perform game functions unless bound otherwise.
- Fixed a bug where beeps played in the name entry were too loud.
- Fixed a bug where music wouldn't seek to the right place on certain stages in Stage Select mode.
- Fixed a bug where enemy spawns are inconsistent between standard play and Stage Select on stage 3.
- Fixed some typos and odd grammar.
- Fixed a 200MB memory leak in Gallery mode.
- Fixed a quirk where the game would draw duplicate frames, putting unnecessary stress on the graphics card.
- The FPS counter now shows the FPS the game is actually running at. Please note, due to a quirk of the engine, external FPS counters may show high numbers if v-sync is turned off.
- Fixed a hard crash in aspect ratio selection on certain monitor setups.
- Fixed an issue with the "Boss Rush" mission where it couldn't be cleared.
- Added a tentative fix for a "black lines in stage background" issue on some graphics cards.
v1.02 Patch Notes
- Fixed an issue where HASKEL, the stage 2 boss, would smash you when approaching in the boss rush mission.
- Fixed an issue with low-spec mode in the device select screen.
BLUE REVOLVER
Stellar Circle
Stellar Circle
2016-10-11
Indie Singleplayer
Game News Posts 9
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(431 reviews)
http://bluerevolvergame.com
https://store.steampowered.com/app/439490 
The Game includes VR Support
Blue Revolver Linux [446.5 M]
Ever feel like the world doesn't understand your talents? Mae is a rabbit-eared genius programmer, able to manipulate reality with a few keystrokes or - the more fun option - blow up large swathes of reality in one of her custom-built Devices. However, genius is never understood in its own time, and she's provoked a severe response from the environmental group "Blue Revolver". Command her defiant counter-attack over 5 stages of manic struggle, blast through hordes of enemies and go face-to-face with fearsome bosses.
Features:
- 5 stages of heart-pounding struggle. Snowy mountains, hectic dockyards, nightmare bases and more...
- Two pilots with 3 gun types each, and 8 special weapons to choose from! Blocking bullets, clearing crowds, carving up bosses or milking points - the choice is yours.
- Adaptive difficulty system - the game tailors its difficulty on the fly to your skill level. Or if you're weird, pick Parallel mode for a glimpse of the most the game can throw at you, including a "nice" surprise at the end.
- Missions mode - 24 single-stage challenges allow you to build up your skills before going for the full clear! Take on strict survival and scoring challenges, or deal with slightly stranger things - experimental weapons, annoying giant bullets and more.
- Flourish for high scores! Build up short chains and finish them off with the special weapon for big points. Score BREAK bonuses by picking apart bosses and big enemies in difficult ways.
- Full original soundtrack by Qygen and Novaturtle - and tons of usable remix tracks by Exemia, Hyphen, MadDrift, Terranaut, Mitomoro, Blue Phoenix, ikaruga_nex and Aghast.
- Unlock gallery art, remix tracks and other goodies as you play.
- Screen scaling options (including portrait mode), rebindable controls, "kiosk mode" for parties or events.
MINIMAL SETUP
- OS: Ubuntu 14.04 16.04
- Processor: 1.6 GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 or better
- Storage: 1 GB available space
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