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The latest update is the very first release candidate of Neon Chrome. We will update before the release - at least the MOTD and some other details but for the most part this is very final. The biggest change is the "post unlock" behavior. I'll tell you the whole story. First we implemented unlocks a couple of months ago in the final phases of main production. First the unlock pool was global and all unlocks weree pulled from there. This was the most basic implementation of unlocks we wanted to have, but we iterated on that. After playing a while we decide we wanted to control the pacing of unlocks so that we could have more radical stuff in the game without too severe impact: Some stuff which unlocks late game makes the early levels much easier. So the unlocks were tied to chapters. This mean chapters started running "out of unlocks" at some point. We decided to give stat upgrades from chapters with all unlocks done. The other option was to stop spawning unlock terminals, but we think the game is more fun with them: The joy of discovery! However, after playing that version it started to become clear that the unlock terminals become super valuable when stat upgrade costs raised higher and higher as you improved the stats. For maxing out the easiest way was to farm the terminals from early chapters. This is something we didn't want to encourage that radically. So just a few days ago we changed the unlock terminals to increase the stat cap as many beta testers have asked for that and we also wanted to give the really advanced players more stuff to play with. That didn't feel right either for early game. So, today we changed it hopefully for the last time. Now the unlock terminals usually give you a chance to change your ability during the game (something people wanted too) or money. Some terminals give you a stat upgrade - but that's much rarer. Also, after you max out a stat, some terminals give you a stat cap upgrade. We feel that this is the combination we've been looking for :) Anyways, have fun! Change list below, mostly bug fixes.
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