TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
DYSMANTLE Pets & Dungeons DLC Now Available


Get the new DYSMANTLE DLC today with a 10% launch discount! https://store.steampowered.com/app/2439690/DYSMANTLE_Pets__Dungeons/


[ 2023-10-18 15:11:19 CET ] [ Original post ]

DYSPLACED by 10tons Revealed!


We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local! Wishlist the game from the link below! https://store.steampowered.com/app/2430390/DYSPLACED/


[ 2023-06-27 12:12:26 CET ] [ Original post ]

Undead Horde 2: Necropolis Full Version Available!


Undead Horde 2: Necropolis is now leaving early access and the full version is available! This includes all planned and unplanned features, Windows and Mac version (Linux via Proton/Steamplay) and all the localizations! Don't miss out on the special launch discount, available for a limited time! https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/


[ 2023-03-30 13:00:15 CET ] [ Original post ]

Undead Horde 2: Necropolis Now Available


Undead Horde 2: Necropolis is now out on Early Access - the undead are marching! About one fourth of game content is now open and playable in this version. There's also a substantial 20% discount for a limited time which will not be repeated for a while. Find it here: https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/


[ 2022-12-08 15:03:19 CET ] [ Original post ]

Undead Horde 2: Necropolis - Early Access Release Date Revealed


The Undead Horde will start pouring in on December 8th 2022! https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/


[ 2022-12-02 09:22:30 CET ] [ Original post ]

10tons Reveals Undead Horde 2: Necropolis

Our next release was announced today: Undead Horde 2: Necropolis. We're quite far into development already and the early access on Steam is slated for 2022 and full release early 2023. Wishlist & follow here - more details will follow soon: https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/


[ 2022-09-01 11:28:59 CET ] [ Original post ]

'Underworld' DLC for DYSMANTLE Now Available!


Go here to get it: https://store.steampowered.com/app/2004110/DYSMANTLE_Underworld/


[ 2022-08-24 10:50:23 CET ] [ Original post ]

DYSMANTLE 1.0 Now Available


https://store.steampowered.com/app/846770/DYSMANTLE/


[ 2021-11-16 12:17:13 CET ] [ Original post ]

Skeletal Avenger Full Version Launched on Steam!


https://store.steampowered.com/app/1277500/Skeletal_Avenger/


[ 2021-09-29 12:03:59 CET ] [ Original post ]

Skeletal Avenger Is Now Available on Steam Early Access

Go see it here: https://store.steampowered.com/app/1277500/Skeletal_Avenger/


[ 2021-04-28 11:16:51 CET ] [ Original post ]

Update Notes for 1.2.1 (macOS only)

- Fixed rendering issues on macOS Big Sur - Fixed launch crash on older macOS versions The older macOS build can be found in macos_old branch, in case the newer build doesn't work on older macOS versions. To change the branch for a game: [olist]

  • Right click the game, and select Properties....
  • Select Betas.
  • Select the branch from Select the beta you would like to opt into drop-down list.
  • Close the window. The game should update to reflect the selected branch. [/olist]


    [ 2021-02-03 12:52:58 CET ] [ Original post ]

  • Update Notes for 1.2.0.0 (macOS only)

    Fixed rendering issues on macOS Big Sur The older macOS build can be found in macos_old branch.


    [ 2021-01-28 09:27:45 CET ] [ Original post ]

    Tesla Force Now Available - Start The Lovecraftian Monster Onslaught!


    Get ready for the ultimate Lovecraftian Monster Onslaught - Tesla Force is now available! Just go here: https://store.steampowered.com/app/1149710/Tesla_Force/


    [ 2020-11-19 14:39:46 CET ] [ Original post ]

    DYSMANTLE is Now Available!


    DYSMANTLE - the bittersweet post-apocalyptic action rpg is now available. Just go here and learn more: https://store.steampowered.com/app/846770/DYSMANTLE/


    [ 2020-11-06 10:55:26 CET ] [ Original post ]

    Skeletal Avenger Steam Fest Dev Stream is On!


    We have some urgent news on Skeletal Avenger - The dungeon dashing and decapitating roguelite. The items are: 1) Come watch us play Skeletal Avenger on the developer stream happening NOW on Oct 8th! We'll be playing a couple of hours at least so check the game page if we're live! 2) Download the demo - available only until Oct 13th! You can do both here: https://store.steampowered.com/app/1277500/Skeletal_Avenger


    [ 2020-10-08 12:45:19 CET ] [ Original post ]

    Tesla Force Now Available on Early Access!


    Tesla Force is now available on early access - just click the link below! https://store.steampowered.com/app/1149710/Tesla_Force/


    [ 2020-08-05 13:01:58 CET ] [ Original post ]

    Test drive the Tesla Force demo during the Steam Game Festival!


    Tesla Force demo is available during the Steam Game Festival Summer edition . The demo is only available during the fests 16-22nd June, so grab it now if you want to test drive the game. Use the link here: https://store.steampowered.com/app/1149710/Tesla_Force/


    [ 2020-06-17 06:49:47 CET ] [ Original post ]

    10tons Reveals Skeletal Avenger


    Skeletal Avenger is a fast-paced ultra-responsive hack'n'slash action with a massive weapon arsenal and decapitating special moves! Avenge a thousand wrongs in a reverse roguelite where the skeletal avengers ascend from the depths to extract vengeance!

    • Fast-paced ultra-responsive hack'n'slash action
    • Decapitate yourself for special attacks: Your hat determines the effect
    • Reverse roguelite: Ascend from the depths and exact revenge
    • Endless amount of quests to complete - each one ending in sweet revenge
    • Gain rewards and equip your avengers with increasingly powerful gear
    • Single player and 2-4 player local co-op
    https://store.steampowered.com/app/1277500/Skeletal_Avenger/


    [ 2020-05-27 15:38:18 CET ] [ Original post ]

    Tesla Force Announced: United Scientists Against Lovecraftian Horror

    With science as your super power, charge up your coils and zap into action! Tesla Force is a rogue-lite top-down shooter featuring endless procedural gameplay with tentacle splitting action. Play as Tesla, Curie, Lovecraft and Shelley and blast the cosmic horror back into the galactic abyss!
    https://store.steampowered.com/app/1149710/?snr=1_5_9__205


    [ 2019-10-11 07:01:12 CET ] [ Original post ]

    Undead Horde Swarms Early Access Today!


    Undead Horde is rising on Early Access Today! Check it out here: https://store.steampowered.com/app/790850/Undead_Horde/


    [ 2019-03-06 14:47:27 CET ] [ Original post ]

    Undead Horde Steam Early Access Launch Date Revealed


    Finally! We have a launch date for Undead Horde Early Access. It is March 6th! We're roughly 3 months behind our estimated schedule which isn't too bad considering this is a brand new game. Lately we've been talking of launch during February, but it became quite crowded so we opted to delay just a bit more. Wishlist & check out Undead Horde here: https://store.steampowered.com/app/790850/Undead_Horde/


    [ 2019-02-21 13:48:32 CET ] [ Original post ]

    DYSMANTLE Revealed: Climb Out From the Shelter and Ruin Everything


    So this our next big creation: An Open World Action RPG Where You Ruin Everything! Or as our Lead Developer Tero puts it: "We're mixing together what we think are the tastiest parts of the latest Zelda, Stardew Valley, Subnautica, Steamworld Dig, and Dark Souls, and brewing it into a uniquely satisfying experience you've never played before." Find out more here: https://store.steampowered.com/app/846770/DYSMANTLE/


    [ 2019-01-16 11:42:53 CET ] [ Original post ]

    Undead Horde Holiday Special - Get your Undead Xmas Now!


    Happy holidays! Our gift to you is a special custom made Undead Horde demo - the Holiday Special. The little elves at 10tons have been hard at work for the whole week preparing this gift. Please note that this version is a demo so it covers only some parts of the actual main game. In this demo an elf accidentally unleashes the ancient evil. You then get to invade Xmasland and create an undead army of elves. But there's an adversary - St. Nick! Can you defeat him? Undead Horde Holiday Special is available on itch.io for free: https://10tons.itch.io/undead-horde-holiday-special The main game can be wishlisted here: https://store.steampowered.com/app/790850/Undead_Horde/


    [ 2018-12-20 19:42:12 CET ] [ Original post ]

    Tesla vs Lovecraft DLC "For Science!" Now Available!


    Tesla vs Lovecraft DLC "For Science!" Now Available! Get it here: https://store.steampowered.com/app/885960/Tesla_vs_Lovecraft_For_Science/


    [ 2018-12-04 18:01:58 CET ] [ Original post ]

    "Necromancing Simulator" Undead Horde Gets a New Trailer


    Check out the new Undead Horde trailer here: https://store.steampowered.com/app/790850/Undead_Horde/


    [ 2018-11-14 21:03:25 CET ] [ Original post ]

    Tesla vs Lovecraft DLC "For Science!" Revealed


    We've just revealed the Tesla vs Lovecraft DLC "For Science!". You can view and wishlist the DLC here: https://store.steampowered.com/app/885960/Tesla_vs_Lovecraft_For_Science/


    [ 2018-11-12 14:21:13 CET ] [ Original post ]

    10tons 15th Anniversary Sale is On!


    10tons turns 15 years old this year. To celebrate we're having a 15th Anniversary Sale at the moment. Go see if there's something you'd be interested in. All discounts are featured on our creator page here: https://store.steampowered.com/developer/10tons We've been around since 2003. This makes us one of the oldest game studios in Finland which we're very proud of. Hopefully we get to be around in another 15 years. The gaming industry changes rapidly and we're excited to see what the future will bring!


    [ 2018-07-13 07:28:17 CET ] [ Original post ]

    Check Out Undead Horde Updates!


    Check out the Undead Horde upcoming page for some interesting posts about undeath. We've also updated the screenshots, the trailer and the description! http://store.steampowered.com/app/790850/Undead_Horde/


    [ 2018-06-21 08:38:41 CET ] [ Original post ]

    Version 1.1.7


    Version 1.1.7 is now live. The main thing was fixing a crash bug which occured with chinese localization. Change list: - Fixed a crash bug in localization


    [ 2018-06-21 06:28:24 CET ] [ Original post ]

    Version 1.1.6 for Windows


    Changes: - Added simplified Chinese localization (please send your feedback!) - Gameplay logging was disabled for now - Fixed one bug in localization Linux and OS X will receive the update eventually.


    [ 2018-05-16 07:10:18 CET ] [ Original post ]

    New Mac Version in Beta!


    1.1.5 for Mac is in beta. It includes the new languages and fixes accumulated during the last couple of months. Let us know how it works - we'll move it into main after some testing.


    [ 2018-03-19 12:55:35 CET ] [ Original post ]

    New Mac Version in Beta!


    1.1.5 for Mac is in beta. It includes the new languages and fixes accumulated during the last couple of months. Let us know how it works - we'll move it into main after some testing.


    [ 2018-03-19 12:55:35 CET ] [ Original post ]

    Undead Horde - Become a necromancer, slay enemies, raise the dead!


    Hi Neon Chromians. 10tons has a new game in development and it is called Undead Horde. Become a necromancer, slay your enemies and then raise the dead as your minions! Find out more here: http://store.steampowered.com/app/790850/Undead_Horde/


    [ 2018-02-14 12:24:22 CET ] [ Original post ]

    Undead Horde - Become a necromancer, slay enemies, raise the dead!


    Hi Neon Chromians. 10tons has a new game in development and it is called Undead Horde. Become a necromancer, slay your enemies and then raise the dead as your minions! Find out more here: http://store.steampowered.com/app/790850/Undead_Horde/


    [ 2018-02-14 12:24:22 CET ] [ Original post ]

    Fan Localizations are Live!


    People have been asking for localized versions of Neon Chrome and now we have a few! We owe our thanks to some awesome fans who have created the localizations Usually we've localized games with localization agencies, but we wanted to try fan localization since the fans really know the context and the game intimately. Today we have three new languages: Russian, Danish and German. Googleman81 was kind enough to do the excellent Danish translation. Alex did the awesome german version. The magnificent Russian translation was a collaboration of several people: parabashka, LinXP, vitka_k, lerakennedy and Lexa366 from ZoneOfGames.RU Massive thanks to these awesome people! We'll update Mac and Linux versions once we'll make sure everything is stable regarding the translations. You can discuss the translations on the forums - we'll adjust them when necessary. Generally most of the game is translated but names and locations usually aren't.


    [ 2018-02-07 08:33:40 CET ] [ Original post ]

    Tesla vs Lovecraft Available Now!


    10tons is happy to release a new top-down shooter where you get to murder a lot of tentacles. It is called Tesla vs Lovecraft and it is here: http://store.steampowered.com/app/636100/Tesla_vs_Lovecraft/


    [ 2018-01-26 17:30:30 CET ] [ Original post ]

    Version 1.1.3 in default branch


    Version 1.1.3 is in default branch. Some changes - Localization improvements (still working on these) - Auto aim now available on desktop as well (in Gameplay menu) - Fixed some technical bugs which affected some integrated Intel GPUs - Some spawner bugs fixed (special level spawned dudes inside the spawner walls) - Announcement for our upcoming game Tesla vs Lovecraft


    [ 2017-12-05 07:17:13 CET ] [ Original post ]

    Version 1.1.1 is live.


    - The weapon upgrade system now has improved behavior for lvl 25+ and capped upgrades: If weapon attribute is capped - for example damage at 5/5 - you get a 500 credit reward instead. If the weapon loot level is capped and you can't upgrade any attribute, you get a 1000 credit reward. We might consider other options and/or improve this in the future but now the upgrade stations have a role for advanced builds as well. - The game supports localization. Only Finnish available at the moment though. We'll improve the Finnish localization as we go - currently it is a bit rough :) - The exit button now says save & exit Mac and Linux versions will update later.


    [ 2017-10-31 10:29:26 CET ] [ Original post ]

    JYDGE available - time for JYSTICE!

    http://store.steampowered.com/app/654050/JYDGE/ We've just released a new game called JYDGE. It is a spin-off game from Neon Chrome so you'll surely enjoy it if you enjoy Neon Chrome. Important: If you own Neon Chrome you can get an 20% ADDITIONAL discount for JYDGE for a limited time. This offer will last only a couple of days so act now!


    [ 2017-10-04 13:35:55 CET ] [ Original post ]

    Latest version is live on Windows, Mac and Linux


    The new version is live on all platforms! - Predator and Heavy Rifle are now automatic - Shield for techie now scales better: The more energy, the more shield you have - Balanced crit rates for plasma SMG: was 48 crits/min now is 28 crits/min - Made heavy rifle vastly more accurate when on the move - Scaled vampire nanites: now 0.5% of health gain instead of 1 HP - Added a banner promoting our upcoming game JYDGE


    [ 2017-09-19 09:16:27 CET ] [ Original post ]

    New verison for Mac on Beta Branch!


    Just what the title says - go test it!


    [ 2017-09-14 10:13:34 CET ] [ Original post ]

    Version 1.0.2 for Windows in beta branch!


    Great news, we have a small update in the beta branch! We'll be testing the update in the coming days and wanted to give you sneak peek - head on to the beta branch to test it. You must choose the beta branch in game properties in Steam client to use it. - Predator and Heavy Rifle are now automatic - Shield for techie now scales better: The more energy, the more shield you have - Balanced crit rates for plasma SMG: was 48 crits/min now is 28 crits/min - Made heavy rifle vastly more accurate when on the move - Scaled vampire nanites: now 0.5% of health gain instead of 1 HP - Added a banner promoting our upcoming game JYDGE We'll be updating the OS X and Linux versions after we've thoroughly tested the Windows version.


    [ 2017-09-13 07:14:49 CET ] [ Original post ]

    10% off Time Recoil with the Loyalty Discount!

    If you haven't already noticed, you can get an extra 10% discount for Time Recoil if you own Neon Chrome. This small extra discount is the least we can do for our amazing customers! This extra 10% on top of 25% launch discount gives you -35% off from the normal price! This is a limited time offer though so act quickly - time is running out! http://store.steampowered.com/app/625910/Time_Recoil/


    [ 2017-08-15 20:32:32 CET ] [ Original post ]

    Time Recoil by Neon Chrome creators is available!

    We're proud to present Time Recoil - a top-down shooter where you kill to slow time and save the world from a mad-scientist-dictator! http://store.steampowered.com/app/625910/Time_Recoil/


    [ 2017-08-11 12:11:17 CET ] [ Original post ]

    Tesla vs Lovecraft by us is on Greenlight!

    It's an amazing arena-style top-down shooter with a friggin Tesla Mech! http://steamcommunity.com/sharedfiles/filedetails/?id=908124847


    [ 2017-04-27 07:07:26 CET ] [ Original post ]

    Vote for our game Time Recoil on Greenlight!

    The game is almost in top 100! Thanks to all voters so far. Give it the final push here: http://steamcommunity.com/sharedfiles/filedetails/?id=868668375


    [ 2017-04-10 20:43:47 CET ] [ Original post ]

    Small Arena Update

    A quick bugfix update for the Arena - Wall hatches for spiders can now be damaged with explosives in the Arena, they had a spawning bug which made the invulnerable to explosions - Loot amounts are now tied to highest overseer level - the higher your overseer level, the more loot you get - Corporate Soldier's speed penalty is removed in this version. Might keep it this way, if it is more fun. - If you use play-buttons in the leaderboards, the game should now work correctly. In previous versions some weird stuff happened when playing from here. Meanwhile: Also check out Time Recoil Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=868668375 We appreciate your votes greatly!


    [ 2017-04-04 09:52:23 CET ] [ Original post ]

    Help Us! Join our Time Recoil Thunder Clap


    We're soon launching Time Recoil into Greenlight. To drive more traffic into the Greenlight page, we started a Thunder Clap. The idea is simple: Thunder Clap will send a single message through your Twitter/Facebook/Tumblr account. This happens at the same time everywhere, so we can get a visitor spike. To help us go here: https://www.thunderclap.it/projects/54805-time-recoil-steam-greenlight?locale=en Bonus, brutalist architecture in Time Recoil:


    [ 2017-03-27 07:50:37 CET ] [ Original post ]

    Time Recoil: Kill to slow time!


    We've announced Time Recoil officially today! It's a brand new game we're working on. We hope to start beta testing during April on Steam - we'll see if we can achieve that! In Time Recoil the player is given a super power: Kill to slow time. Killing will trigger a slow motion effect, and killing additional enemies while in slow motion charges a special move. The more the player kills, the more powerful the special move becomes, starting from a simple dash and ending with a mind blowing psy-weapon. You can visit http://timerecoil.com for more info!


    [ 2017-03-15 14:50:29 CET ] [ Original post ]

    Neon Chrome Arena - Now With Co-Op


    The Arena DLC got a co-op mode (local) in the last update. Just hit Y or space to join after starting a run. The score will be posted according to player number. We also increased the enemy power in higher arena levels. The scores were multiplied by 3 so you should be able to score higher with new runs. A bunch of other smaller fixes were included as well. The main game can now spawn "credit crates" to lower the amount of credits to draw in super high Overseer levels. Full patch notes here: http://steamcommunity.com/app/428750/discussions/2/142261352648589383/


    [ 2017-03-01 13:11:33 CET ] [ Original post ]

    Arena Co-Op in Beta

    The co-op update for the Arena is in beta! You'll also keep the credits from the Arena for the main game as the score and the credits were separated. The high levels now introduce enemy variants with a lots more hp, speed, and even shields. In addition the game uses a new shader system. This may be a source for some bugs. You can head on to the Arena forums for feedback on the beta: http://steamcommunity.com/app/428750/discussions/2/ After we've found and solved any major bugs, we'll push this to default branch plus Mac and Linux. Please back up your profile before running the beta, as it may have some bugs.


    [ 2017-02-17 11:21:06 CET ] [ Original post ]

    Neon Chrome Arena available for Mac Linux


    Neon Chrome Arena is now available for Mac and Linux too. Let us know in the forums if you encounter any trouble and we'll fix it. During the next two weeks we'll reserve some time for updating the Arena with some requested features and possibly local co-op if it looks like we can do it without a massive revamp.


    [ 2017-01-31 08:50:26 CET ] [ Original post ]

    Neon Chrome - Arena DLC Released!

    http://store.steampowered.com/app/568850/ The Arena DLC is finally out! The Arena is a DLC that opens a brand new survival game mode complete with leaderboards. The price is USD 4.99 with a 25% launch discount. The goal is simple: Survive as long as possible. Each level will be harder and the game will seriously try to kill you!
    Regarding the scope there are five roles which you can play. You know the roles from the main game but there are also some differences. The loadouts are fixed in order to make the scores more comparable and more dependent on skill. Your main game unlocks will be in effect in survival. You're more likely to score higher with more unlocks but a skilled player can achieve a nice score with the starting unlocks also.
    A mid-tier high score will take roughly 20-30 minutes to achieve so you should expect at least 2 hours of play time minimum if you do that with each role. However, if you like to compete in arena based survival high score modes, you'll probably be gaming in this mode much much longer. In the immediate future we'll be monitoring the feedback on the Arena forums here: http://steamcommunity.com/app/428750/discussions/2/ We'll update the Arena at least a couple of times after we learn more how people play it and what they think of it. If the DLC gains popularity we may do larger feature additions like co-op modes, custom character mode and more variable arenas. This largely depends on how the DLC sells. To break even with the work done so far we'd need around 20% of Steam buyers to buy the DLC. Let's see how it goes - this is our first DLC ever if you do not count the OST. See you on the scoreboard!


    [ 2017-01-19 13:07:05 CET ] [ Original post ]

    Announcing Neon Chrome - Arena DLC


    We're proud to announce Neon Chrome - Arena - an upcoming DLC for Neon Chrome. The Arena is - as you can maybe tell from the name - an arena-based survival game mode for Neon Chrome. It will have online leaderboards - something we've wanted to create for Neon Chrome from the beginning. The concept is simple: Kill waves of enemies, upgrade weapons, install enhancements and try to survive as long as possible. The Arena is leaderboard based so your goal is to collect as much credits as you can before you die. The games will last between 1-10 minutes depending mainly on skill but also on luck a bit. All the roles have their own leaderboards as they play very differently and some are better than others. It will be interesting to see how the scores align. Expect some leaderboard wipes during the first few weeks as we balance the game. At first the Arena will be independent from the main game, but eventually we could maybe give rewards in the main game. However, due to balancing issues this will not be a launch feature. Currently we hope to launch next week but it may change if we run into any trouble. The price will be announced later.


    [ 2017-01-10 09:18:50 CET ] [ Original post ]

    Latest Update


    The latest update included misc. balancing and fix for late game Hovertank bug - you were able to hammer it down with knock back enhancements and big damage. Shouldn't be possible any more. The Linux version had some library issues with libpng so you need to use the beta-branch to access the latest update for now. We'll fix it when we have time. Also check out http://teslavslovecraft.com for our upcoming game! In any case: Happy holidays to everyone!


    [ 2016-12-22 18:19:25 CET ] [ Original post ]

    Gameplay updates, Linux and Mac support


    The game now officially supports Linux and Mac. We've also updated the gameplay in various ways so the game should better than ever! - Enhancements branding fixed (had wrong corp brand in one enhancement) - The collider of the centipede tail is now smaller so that bullets do not hit it. - Made invisible spawners indestructible so that missiles wont't target them - The player should not be able to walk past the caretaker next level trigger - Missiles and other explosives now always damage turrets and wall hatches. - Time speed is always restored to normal when the player dies. - The hub now opens in steps when you progress in levels - Spiderbot made a bit easier as the third weapon is less lethal - Death screen is not shown anymore after the first tutorial has been finished. - Movement a bit more precise/snappier - Centipede missiles have a kill switch at 2.4 secs to make dodging easier (was 5) - Increased airship text texture to 512x512 - Following gamepads are now officially supported on Mac OS X: Xbox 360, Xbox One, PS4, and PS3. - More powerful friendly autoturrets in Hovertank-battle


    [ 2016-11-03 14:12:53 CET ] [ Original post ]

    Xenoraid is out - build your fleet and save humanity!


    Check out our latest game: Xenoraid - you get to build your own fleet of four starfighters and then save the humanity with them! You'll be certain to experience pure unfiltered shoot'em up joy in this game! http://store.steampowered.com/app/460220/


    [ 2016-09-30 14:57:48 CET ] [ Original post ]

    Latest Update Beta Version: Balancing and Linux support


    We're happy to announce that Linux version has entered the beta phase among with some balancing changes. We wanted to make it available as early as possible to get feedback quickly. You may encounter bugs. Please post any bugs or feedback here: http://steamcommunity.com/app/428750/discussions/1/343785380902784801/ Important: You need to opt-in for the beta branch to play this update and access the Linux version.

    • Linux build is available - very early, with minimal testing
    • The last phase of spiderbot was made a bit easier.
    • The movement is now a bit less "floaty" and more precice - let us know what you think!
    • The player is taken into the hub after the first tutorial level where player dies. The level stats did not make much sense after this tutorial level.
    • Third phase of Centipede was balanced a bit: the missiles will die sooner making the maneuvering task more manageable and enjoyable
    • Airship texture is bigger to make it clearer
    • Hovertank battle turrets are more useful
    • You need to destroy a bit less powercells in some warehouse and hospital levels.
    • Hovertank main gun made more dodgeable to allow more different playstyles in addition to using the boxes as cover.
    OS X version is also in the beta branch but currently the performance is way too low to call it playable. You can try it, but don't expect to play it.


    [ 2016-09-02 12:53:53 CET ] [ Original post ]

    Daily Deal - Neon Chrome, 40% Off

    Today's Deal: Save 40% on Neon Chrome!*

    Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

    *Offer ends Saturday at 10AM Pacific Time


    [ 2016-08-18 17:00:00 CET ] [ Original post ]

    The Latest Update

    The update which was on the beta branch was made live. Hilights from the update:

    • Centipede shieds stay down longer, whick makes it a bit easier.
    • A few additional healt kits in various boss fights give a bit more leeway and choices.
    • Shielded guards have better shield hit effects
    • Player turn speed increased for improved aiming maneuverability.
    • Second tutorial has some additional instructions
    • Some tooltip bugs fixed
    • Mods: Use game_settings_override.xml to override game_settings.xml "MISC_SETTINGS" section. Some mods which override game_settings.xml may not work properly. However, this should be more future proof as game_settings.xml may be updated in main game.


    [ 2016-08-09 17:37:23 CET ] [ Original post ]

    Modding, Improved Purchases Balancing Available Now!


    The latest version is now available. There are two major things. The first one is the improved purchasing functionality. You'll have the ability to buy multiple enhancements on higher Overseer levels. 2 on 2.0, 3 on 3.0 and so on (number of free slots also limits this). You can also buy a weapon starting from level 5 up to 25. You can buy up to level 10 on Overseer 1.0, 15 on 2.0, 20 on 3.0 and so on. The prices increase exponentially - the high levels are supposed to be very very expensive. The second one is the mod support. The game now supports mods to some extent and there are a couple of quick example mods for you to play with. The mod support is offered always "as is" and we can't make guarantees of the quality of mods so you'll be using them at your own risk. We'll release more info later but this should get interested people started. We're not sure yet how much we can invest on the mod support on long term as it depends heavily on the game sales. The mods are accessed from the options menu.

    • Purchase multiple enhancements from Overseer 2.0 onwards
    • Purchase a weapon with level 5-25.
    • Level editor & preliminary mod support
    • The first levels before the Spiderbot are a bit easier (no more borrowing enemies from higher levels)
    • The game spawns a bit more upgrades when starting from a higher elevator
    • The game should now sync offline achievements to Steam
    • Some minor bugs fixed
    • Enemy balancing: Some enemies were a bit too unforgiving compared to their power level. Elite soldier got dodgeable bullets and Model 184 was also made a bit less deadly.
    • Boss balancing: We tweaked the bosses after reading a lot of user and press review feedback. They should be a bit more forgiving now with some added health kits and tweaked parameters.
    Thanks to all the players!


    [ 2016-06-07 08:06:41 CET ] [ Original post ]

    Modding Support In Beta!

    The modding support is now available on the beta branch. Read more here: http://steamcommunity.com/app/428750/discussions/1/357287304420250077/ Guide here: http://steamcommunity.com/sharedfiles/filedetails/?id=686306547


    [ 2016-05-26 16:39:06 CET ] [ Original post ]

    Update 16th May 2016 - Ability Scaling General Balancing

    The latest update which was just moved from beta testing to default included the following changes. - Abilities now scale with the damage stat and are much more useful on higher OS levels. - Explosive damage from player weapons also scales in similar fashion. This should make weapons with explosive damage more potent (it's also easier to blow yourself to bits if you're not careful). - Explosive damage is also taken into account in base damage calcs - Railgun loses less damage when piercing objects (33% loss instead of 50%) - Submunitions now has a 25% chance to trigger (was 20%), but spawns fewer grenades. - Psycho Darts can now convert named variants (Keymaster, Sergeant, etc), but unique minibosses (name written in white) are still immune. - Fixed a bug where a converted Grenadier wouldn't attack enemies In general the OS levels after 2.0 should be a clearly easier now when your damage stat starts to get over 50 and the enemies get more hp. The scaling also affects the 1.0 a bit if you spend a lot of credits on buffing damage.


    [ 2016-05-16 19:01:00 CET ] [ Original post ]

    Boss Balance Update


    This update balances the bosses after the initial playthrough. The bosses were a bit weak on Overseer 2.0 and above compared to advanced player power levels. After this update they should offer a more serious challenge in Overseer 2.0 and above.

    • Advanced Overseer level scaling for Centipede
    • Advanced Overseer level scaling for Caretaker
    • Advanced Overseer level scaling for Spiderbot
    • Advanced Overseer level scaling for Hovertank
    • Railgun soldier now has a small delay after the laser cone
    • Fixed buggy prefab which had spawn points inside a hacker room
    • Main menu now fades in the circuits
    • Adjusted global boss hp progress
    • Explosive bullet projectile damage multiplier is now 1.5x (was 2.0x, a bit too much)
    Currently we're working on implementing more advanced scaling for abilities. They tend to lose effectiveness after Overseer 2.0 so we'll implement some new scaling features for those as well.


    [ 2016-05-11 17:48:47 CET ] [ Original post ]

    Game Update May 5th 2016


    We updated the game with some features requested by the players after the launch. Some bugs were fixed also. Here are the patch notes. - Changed crit color. - A special unlock terminal now shows a correct text if it has already been unlocked. - Swapped the colors of player's damage and crits. - Fixed one memory leak in actor sound manager - Centipede's head and tail now spawn "immune" when hit. - Changed autodoc and ultradoc tooltips to reflect they're different - Adjusted companion drone stat scaling to 1.0 - scales 1:1 with player - Text on floor says ROOS as in text and speech in museum - Fixed a bug when reinforcements sometimes fail to appear in high overseer levels - Made companion drone alert sound less irritating, it repeats quite often - Added alert sound for companion drone - Fixed a bug with Grit achievement. - The description should remain as the purchasd item - More suitable sounds for purchase (gun clicks and some bleep for ability) - Melee hit sound is now a more meaty thud - Companion drone is now immune to lasers. - Companion drone now scales with player stats. - Tip arrows for longer lists in purchases if there's content to be scrolled - Added some new loading tips - Added a melee effect for the player. - Now properly freeing all actor type assets before reloading. - Fixed memory leak in releasing UISets and DropDownList UI components. - Replaced some odd floor tiles in an entry elevator room. We're currently working on the console builds in order to release them within hopefully next two months. However, we're also working on a new update. Hopefully it'll be released next week. The update will most likely include improved and more detailed boss scaling for advanced OS 2.0+ levels. In addition we're making the mod support a reality but the schedule on that is not yet certain (hopefully within a month).


    [ 2016-05-05 07:25:00 CET ] [ Original post ]

    Neon Chrome Released on Steam


    The game is now out - wohoo! We've done our best to make the game as good as we can and the current build is very much final. The last thing we did after the "update beta" yesterday was an improvement for the second tutorial where you need to break the wall - it should be quite hard to miss now. We'll try to fix any problems which remained hidden as quickly as possible. Anyways, enjoy the game! You can leave us feedback on the forums or via the feedback button in the game!


    [ 2016-04-28 15:21:45 CET ] [ Original post ]

    Update Beta 27th April 2016

    We've just updated the beta branch with the latest version. The build has a bunch of nice fixes but we need a bit more testing. Let us know if you find any problems - we may elevate this build to default build tomorrow if it proves to be "trustworthy enough"... yes.. Trust Score is still low with this fresh build. Anyways, here's the change list.

  • Fixed a laser beam sometimes going through a wall in hospital.
  • Moved code from ActorAISpiderbot::OnHit to ActorAISpiderbot::OnDealtDamage.
  • Mainly visual fixes to a few boss stages.
  • It is now possible to get "kill enemies" achievements from story levels.
  • The game draws "DISCONNECTED" in place of energy meter if player dead, should work in coop now
  • Wide button sources and visual tuning
  • Centered the enhancements screen a bit better
  • Some minor UI tweaks and fixes (1280x960 map screen should work, centered the char sheet as it was misaligned in some situations when pinned to the side, centered yes-no answer screen, centered some stat info elements better)
  • Suicide is now Disconnect as it fits the theme better
  • Fixed a bug with the unlock screen. Now co-op players can correctly press buttons with their own gamepad or mouse.
  • Lowered sofa hp to 80, more in line with other furniture pieces


    [ 2016-04-27 15:21:12 CET ] [ Original post ]

  • Update Beta 26th April 2016

    We'll be moving the quick updates into beta branch as of today. After some testing the beta branch becomes "the default build". If you want to play the latest version which hasn't been tested "that much", opt in for the "beta" in properties->betas. Usually the beta version includes all the latest tweaks, features and fixes, but on the other hand there may be new and interesting bugs as well :) Here's the change list, some of this was already in 25th April update.

  • Fixed a bug where a hub elevator did not open after defeating a boss if one co-op player died during the battle.
  • Removed "explosion_required_to_damage" flag from sofa.xml.
  • Removed reflections from cryocasks which don't seem to have reflections visible on ground in any case (more fps)
  • Moved a tutorial text marker in hub down a bit as it was on top of the stat upgrade consoles
  • Intro skippable
  • Added death tips for some turrest and shooter mine
  • Improved turret naming
  • Removed vibration setting from control setups (unimplemented)
  • Fixed some floor tiles in the hub.
  • Added classic resolutions to make the game playable on ultra wide monitors.
  • Default d3d9 present interval used for improved input response in some cases
  • Updated credits with some tester names
  • Added some subtle lightning to other major muzzle flashes as well (laser already had it)
  • Removed icon from psycho dart's immune text.
  • Added spider key room to hovertank battle.
  • Updated Psycho Dart description to reflect current functionality.
  • Special unlock removed from board room
  • Loot room now opens with yellow key
  • The voice overs should not overlap as there's a door between the sections of the board room
  • Current max centered in stat info
  • Psycho Darts now convert only organic enemies.
  • Replaced Armacore and Armocorp with Armocore.
  • Fixed a bug with psycho darts. Enemies should not stay permanently converted anymore.
  • Fixed a rare room's miniboss to be immune to conversion.


    [ 2016-04-26 14:31:51 CET ] [ Original post ]

  • Update 21st April 2016

    A bunch of fixes and tweaks in this update.

  • Modified back button behaviour on some screens
  • Lights that cast shadows are now a LOT faster to create/move/destroy.
  • Lowered the HP of dummies in gun range but shortened the target time (should be a bit easier now).
  • Fixed kamikaze drone vision cone rendering.
  • Added some testers into credits
  • Music now stops correctly after all three spiders are dead in the second spiderbot battle.
  • Removed a lot of unnecessary yellow doors from residential.
  • Added a different weapon for third phase of the rocket shooting Spiderboss.
  • Removed motd for now
  • Traffic spawner placeholder model is now a crate for added performance
  • Fixed naming bug
  • ATM sound responses cached
  • Fixed a jumpy camera that appeared in the Hovertank battle in a coop mode.
  • Post unlock missing image fixed, added source too
  • Grenadier must be alive and have hitpoints to show immune
  • Hovertank hp 6000 -> 5600
  • Post unlock screen now gives credits based on the stat upgrade price.
  • Now only the first player can navigate in the hub after the death in coop mode.
  • Nerfed Achilles Targeting Unit and Energy Capacitor from 50% to 30%
  • Techie energy bonus now +20% instead of +50%
  • Fixed co-op control issues when one player is using keyboard and mouse.
  • Fixed a bug that sometimes prevented patrols from moving.
  • Weapon pickup overlays do not switch anymore if another player moves over the weapon.
  • Minor visual fixes in the Overseer stage.
  • Lowered the assault rifle fire sfx volume a bit
  • Now only the primary gamepad can scroll items in the status screen in coop mode.
  • Grenadiers now spawn "immune"-text from explosive damage
  • Now only primary controller can use screens in the hub in coop mode.
  • Fixed static skinned actor AABBs and optimized AABB calculations.
  • Fixed dead grenadier issues.
  • Replaced the overseer map icon with the one from the achievements
  • Circler grey area bitmaps cached better
  • Melee also on left bumper in controller art
  • The achievements console should update correctly now
  • Overseer 2.0 and up a bit more challenging (boss hp, enemy hp)
  • Missile flame tweaks


    [ 2016-04-25 13:24:59 CET ] [ Original post ]

  • Neon Chrome Release Candidate 2

    Another Release Candidate build with a batch of small fixes & balancing

  • The unlock screen now uses big ability icons.
  • Only player 1 can navigate in the hub in coop mode.
  • Only one player can now control unlock screens and the pause menu at a time.
  • Small fix to companion drone AI.
  • Projectile rendering now uses bitmap batcher. Should improve performace.
  • Moved Techie's Companion drone to Hacker.
  • Companion drone is now immune to explosives.
  • Stat and ability icons are now updated correctly on the unlock screen.
  • Chapter 5 now has 4 (direct) or 3 levels (from elevator 1)
  • Back damage increase removed from corp soldier
  • Corp soldier a bit slower and damage bonus decreased
  • Empty room removed from hub


    [ 2016-04-18 19:23:18 CET ] [ Original post ]

  • Neon Chrome Release Candidate 1

    The latest update is the very first release candidate of Neon Chrome. We will update before the release - at least the MOTD and some other details but for the most part this is very final. The biggest change is the "post unlock" behavior. I'll tell you the whole story. First we implemented unlocks a couple of months ago in the final phases of main production. First the unlock pool was global and all unlocks weree pulled from there. This was the most basic implementation of unlocks we wanted to have, but we iterated on that. After playing a while we decide we wanted to control the pacing of unlocks so that we could have more radical stuff in the game without too severe impact: Some stuff which unlocks late game makes the early levels much easier. So the unlocks were tied to chapters. This mean chapters started running "out of unlocks" at some point. We decided to give stat upgrades from chapters with all unlocks done. The other option was to stop spawning unlock terminals, but we think the game is more fun with them: The joy of discovery! However, after playing that version it started to become clear that the unlock terminals become super valuable when stat upgrade costs raised higher and higher as you improved the stats. For maxing out the easiest way was to farm the terminals from early chapters. This is something we didn't want to encourage that radically. So just a few days ago we changed the unlock terminals to increase the stat cap as many beta testers have asked for that and we also wanted to give the really advanced players more stuff to play with. That didn't feel right either for early game. So, today we changed it hopefully for the last time. Now the unlock terminals usually give you a chance to change your ability during the game (something people wanted too) or money. Some terminals give you a stat upgrade - but that's much rarer. Also, after you max out a stat, some terminals give you a stat cap upgrade. We feel that this is the combination we've been looking for :) Anyways, have fun! Change list below, mostly bug fixes.

  • The player can now always destroy shooter mines with a melee attack.
  • Made a couple of special stages slightly easier.
  • Removed parenting from a wall turret in Hospital.
  • Fixed caretaker move animation speed
  • Raised the railgun damage a bit.
  • Modified unlock terminal behavior when there are nothing to unlock.
  • Airship should not pop in any more, spawned much further away
  • Total play time is now correctly updated after the player has finished the game.
  • Now micro missiles never target companion drones.
  • Made the softa slightly lower to prevent player from lifting barrel
  • Added death tips for Spiderboss variants.
  • Fixed an error with getSQRandInt() - might have caused music and variant spawn bugs
  • Slowdown field does not show effects for cryocasks anymore.
  • Only player owned explosives spawn submunitions now
  • Spideroid limits lowered for a bit less spideroids
  • The map screen now says Generating instead of Loading when generating levels.
  • There is now a small delay before player's mines activate ( you can sneak plant mines).
  • Fixed problem with crossbow model
  • Removed some repetitious stages from special stage list.
  • Caretaker's name is now Caretaker.
  • Lit up some crates in hovertank battle to avoid accidental collisions
  • Exploding bullet should not hurt the owner anymore
  • Fixed a crash bug that rarely appeared when a hovertank killed a player.
  • Removed bad low walls
  • Shrapnel actor has a better name
  • Main menu buttons centered
  • Stat screen fix
  • Removed vibration checkbox from options (not implemented yet)
  • Achievement rewards are not shown as collected credits in the death screen statistics anymore.
  • Gen1 back in warehouse
  • Bug with orphaned exploding bullets fixed
  • Dead actor props are updated on death even when they die outside the screen.
  • Smoothed choppy loop from char sheet idle animation
  • Adjusted assault rifle firing sound
  • Added a simple stand and backside to the wall turret model
  • Fixed a crash bug related to a grenade launcher.
  • Fixed some potential bugs.
  • Music should be different in subsequent levels
  • Fixed hologuys lighting (and all skinned models which had the old self_illuminated flag).


    [ 2016-04-15 19:03:31 CET ] [ Original post ]

  • Neon Chrome Beta Update 13th April 2016

    This might be the last "beta update" - the next one may be a release candidate. In this update we added the ability to increase the stat cap by finding unlock terminals from chapters with all unlocks opened. You can also buy stats above 100 after the stat cap increases - they will be very expensive though. We also added some very special rooms and improved the explosived bullet enhancement. We also implemented GPU skinning for most actors and it is active by default. This should result in a low to moderate fps increase. We observed 2-8% with an Intel-based integrated GPU and 10-30% with a more powerful discrete GPU. At the moment some props on dead actors might be drawn incorrectly but that will be fixed soon. If GPU skinning causes any incompatibility issues, we may disable it in the future. Finally we also optimized the shadow drawing and limited dynamic lights to 4 per actor for even more FPS. The visual difference isn't noticeable but the fps should improve. The following updates will most likely contain only fixes for bugs we may find during the next couple of days. We hope to keep improving the game even after the release but the scope of that will be affected greatly by the success of the game: The bigger the audience the more resources we can spend to improve the game. Anyways, massive thanks to all beta testers so far! The game has improved a lot because of your feedback. We hope you've enjoyed the game and continue to enjoy it in the future too!

  • The stat info screen now shows the stat cap.
  • Statistics screen scrolling with gamepad
  • Fixed a level bug in warehouse & labs
  • Limited nanocloud draw layers when the HPs start to rise
  • Civilians are not counted as enemies anymore in the death screen statistics.
  • Consoles should now always use gamepad tooltips.
  • Updated UI for consoles
  • GPU skinning is now enabled by default.
  • GPU skinning can be disabled from some actors (cryocask and airship are never skinned on GPU).
  • Small tweaks to boss health bars.
  • Shader optimizations.
  • Adjusted hologram hand wave animation
  • Minor fixes to some special stages.
  • Cam shake has now a slider, cam shake can be disabled if slider at bottom
  • Checbox sizes corrected
  • The caretaker now always reacts if the player shoots it.
  • Min/Maxer achievement now requires that one stat is upgraded to level 100.
  • Boss health bars now fit on screen if aspect ratio is 4:3.
  • Neon signs should load and release bitmaps properly
  • Spider keycard added: spider room is in the board room
  • Stat icons should load and release properly
  • Stat prices now increase after the default stat cap
  • Made unlock terminal shadow a bit larger
  • Unlock terminals now increase the stat cap if there is nothing to unlock.
  • Bug fixed in death screen
  • Overseer stopping end screen improved
  • Added INDESTRUCTIBLE flag to elevator
  • Improved stun pulse visuals and audio
  • Adjusted stun pulse sfx
  • Listbox selector fixed.
  • Fixed stun effects to reflect real range
  • Enemy conv. shotgun projectiles travel at the same speed as the rifle projectiles now
  • Elite soldier has a plasma shotgun to make it more different from conventional (both had the same weapon before)
  • Elite soldier reload time and clip size were improved to compensate for slower bullets
  • Sonic and emp pulse range is now 550 instead of 700
  • Fixed the reinforcements display when entering an elevator
  • Shadows are now drawn in batches (performance improvements)
  • Lights affecting dynamic actors is now limited to sg variable
  • Start markers were oddly rotated in many start rooms. Fixed those.
  • The player character should not aim at the top-left corner automatically anymore when playing on console/gamepad
  • Fixed some grenadier bugs.
  • Setting current story item pointer to null after freeing the memory.
  • Fixed overseer achievement icon and cyberthrone animation
  • Modified default gamepad keys. The left bumper is now a melee attack and the right bumper fires a weapon.
  • Changing default keys now works correctly in a co-op mode.
  • Circle draw optimizations (improved performance)
  • Modified weapon drawing. Weapons should now be drawn better in a co-op character selection screen. Drawing should also work correctly in different resolutions.
  • Polished hacks console diff viz bars
  • Death tips improved for elite soldier
  • Exploding bullets now really explode (may need balancing, splinter bullets, submunitions, exploding bullets combos is quit nice)
  • Fixed bug where the game tried to draw explosion range for a non-explosive crossbow bolt
  • Fixed a bug where credits were not saved correctly between caretaker phases (lost money)
  • Optimized shadows


    [ 2016-04-13 17:36:19 CET ] [ Original post ]

  • Neon Chrome Beta Update 6th April 2016

    Time for the beta update of the week. The change list below. Mostly polishing and fixing. We may release one more beta update before aiming for a release candidate version.

  • Fixed shadow drawing.
  • Spiderbot now reacts if the player fires a weapon behind it.
  • Improved caching of stuff.
  • Optimizations: removed dev mode text and gfx markers from level generation
  • Fog a bit lower, optimized city gen
  • improved name display for loading tips
  • Now the elevators in the hub open only when the player exits the boss level.
  • Game shows authors for tips if set, there can be multiple death tips for killers, random will be displayed
  • Fixed bugs with the level mods eerie silence and tag teams
  • Updated loading tips
  • Some psycho dart tweaks. Fixed security guard line in xml.
  • You're Special" achievement now requires that all special levels are completed.
  • Pacifist achievement is now "Finish a normal level without using abilities, weapons or melee."
  • Removed booze reference from gunz and booze, now gunz and funz (age restriction stuff)
  • Special level stats now per theme in stats (only work on new games)
  • Cryonix text in hub with lower alpha for better stat readability
  • Cossbow no longer loses DPS when clip size increases.
  • More additional information to special weapon tooltips.
  • Airships no longer changing scale each frame.
  • Replaced Grenadier achi with "Stop the Overseer 1.0" achi (explosives achi very similar)
  • "You've just been erased" achi now requires a railgun.
  • Explosive achi limit lowered to 8.
  • New warehouse screen
  • Music fixes
  • Gun info improvs
  • Exit signs in hub
  • Tag teams and eerie silence are now time based
  • Fixed some overseer level changing bugs.
  • Fixed gun drawing in character selection screen.
  • Removed "immutable" key value from a prefab that has placeholder boxes.
  • Changed the signs in gun tutorial to represent the new, more family friendly name of Gunz and Funz.
  • Added a sign to the weapons course to show the time to beat.
  • Stuns should now work properly regarding energy use, also lowered a cost little to accomodate the correct behavior
  • It is no longer possible to stun enemies that are in cryocasks.
  • ESC now always opens the pause menu correctly in co-op.
  • It should not be possible to fire missiles through the walls anymore.
  • Another co-op character selection fix.
  • Fixed a bug in a co-op character selection screen. Gamepads do not intervene with keyboard+mouse anymore.
  • max_players limit for special levels should work now (some special levels were not co-op suitable)
  • Overseer threat estimate now has cool progress bars which turn red and indicate "unstable conditions" at 10.0 and over
  • Even more enemy variants.


    [ 2016-04-06 18:38:54 CET ] [ Original post ]

  • Neon Chrome Beta Update 31st March 2016

    During the last week we've mostly been fixing and polishing existing stuff but we managed to squeeze in the Overseer level change feature as the last thing today. The UI for the "System Hacks" will change in the future though. Details below.

  • Improved EMP effects.
  • Adjusted pulse effects
  • More enemy variants.
  • Added emp pulse effect.
  • Purchased weapons, abilities and enhancements are now removed immediately when the player dies.
  • Fixed bug in populating functions (in later Overseer levels the population was lower than designed)
  • Fixed a bug that rarely caused the game to get stuck after pressing the death screen away.
  • Office stages no longer have music when LEVELMOD_EERIE_SILENCE is active.
  • Renamed penetrator -> piercing
  • Tutorial fixes (1 key, tips to wall, neon ad removed)
  • Rare crash bug fixed in intro
  • Intro cam heads for neon chrome more exactly
  • Levelmod prob caps at 3.0
  • It is now possible to change the overseer level (lower it)
  • Added some code for drawing more up to date mouse cursor to reduce feeling of control input lag.
  • Minor fixes on the first level (wrong floors etc).
  • Minor Hub fixes (text angles etc).
  • Added Explodz vending machines to residential.
  • Hacks console has info on os parameters
  • Added console with overseer hacks
  • Fixed male hologram hand wave animation loop
  • Made button sounds a bit softer
  • Some new stats in stat screen
  • Nano vampires now 40% chance of 1HP
  • The nano vampire health gain is forced to happen immediately
  • Now the game always starts from the hub after a suicide in co-op.
  • Gunz and Booze is now single player only (had problems)
  • Renamed some elements in hub
  • Gun attribute drawing on pickup changed a bit according to feedback
  • Toned down cam shake a bit
  • Added cam shake for weapons with >= 18 single shot damage per projectile
  • Optimized laser drone functions a bit
  • The player dead screen "highest level reached" should be drawn in a smarter place
  • The tutorial credit chips are now permanent
  • Increased rocket soldiers' reaction time slightly.
  • Hub elevators are now correctly opened in a co-op mode.
  • Pressure mines now work correctly.
  • Boss music should now start correctly.
  • The hovertank does not keep targeting dead co-op players anymore.
  • Fixed a bug that made it possible to kill the hovertank by standing at the starting door.
  • Added Attractor Grenades enhancement icon
  • Replaced an odd crate with a less durable one in Exordium Imports Inc.
  • Made the billboards in boardroom stage slightly smaller.
  • Fixed selecting profile.
  • A companion drone does not trigger mines anymore if the player has the friend of mine enhancement.
  • Detail settings now read after all screens have been loaded to guarantee that DisplayOptions screen has been loaded as well (there may be randomness in screen order because of linking order).
  • Laser drones no longer try to poke at the player through walls.
  • Removed the FRIEND_OR_FOE flag from cryocasks that have an auto_wake keyvalue set to true. That caused some strange behaviour.
  • Suiciding grenadier no longer blow up instantly when shot.
  • Made some tweaks to elevator tooltips.
  • Different start rooms to Hospital.
  • Fixed some placeholder screens not being replaced.
  • Added BOSS_HP_MULTIPLIER_PER_EXTRA_OVERSEER_LEVEL to game settings. Bosses are now harder in higher Overseer levels.
  • The intro text should not float on the screen anymore if intro skipped
  • The intro speech assets are released when leaving intro
  • Added a new Attractor Grenades enhancement.
  • Made it a lot more difficult to "cheese" the spiderbosses.
  • Improved the Caretaker intro a bit.
  • Removed the reload indicator from the hovertank. It showed the status of the railgun which was a little confusing.
  • Unlock terminals now drop the new weapon to the ground if the player decides not to try it.
  • Boosters are now restricted to 1 per level, loot settings were updated to use keyword "booster"
  • The connection display scales properly
  • Some small fixes to storyplayer
  • Made some tweaks that might fix the problem where the player sits in the chair in a strange angle.


    [ 2016-03-31 18:03:48 CET ] [ Original post ]

  • Neon Chrome Beta Update 23rd March 2016

    • Replaced placeholders with normal loot in a rare room in hospital.
    • Capitalized the special stage names.
    • Ability indicator blinks and makes a sound if activated empty
    • Game reports when all targets have been destroyed
    • Firestarter enhancement should work with fire grenades in addition to normal fires
    • Added death tips for the explosive system in the apartment
    • Rudimentary browsing of cybernetics with j key in dev mode
    • The character selection screen now shows only micro missiles if the tutorial 2 has not been completed.
    • Increased the size of the exit marker in the caretaker intro.
    • Made small fixes to the Chameleon Skin enhancement.
    • Grenadier now uses the nade launcher sound instead of the throwing sound.
    • Saved games are now validated.
    • Rain sounds in chapter 5 end Level
    • Credits screen has music in game complete
    • Game complete screen is now same as player dead as info is basically the same (some work needed still)
    • The level message should scale better now
    • Removing the companion drone enhancement now destroys the current companion drone immediately.
    • Weapon loot level is now correctly increased to level 5 when the player purchases a weapon from the hub.
    • The enhancement Omnitech Energy Compensator now works correctly.
    • Fixed a bug where the main menu screen sent wrong messages to the map screen.
    • The enhancement Neurocore Pain Collector does not generate a bunch of blue +0s around the player anymore when the player is on fire.
    • Railgun achievement can now be acquired by killing 3 enemies with a single shot.
    • Stun pulse divided into emp and sonic
    • Weapons have a notes field where you can shortly state special features like wall piercing
    • Crit% is displayed in character sheet for weapons
    • Fixed the voice over texts a bit
    • Elevator six should not stay open anymore when the overseer is beaten.
    • The game clock now shows the correct time.
    • The arcology now has a fade at bottom so that it wont look cutted in more square resolutions, the image moved down a little to give more room for the overseer data at top
    • Unlock viewer and achi viewer should scroll to start on open
    • The illegible gun texts were removed, replaced with glow
    • The rail gun was nerfed quite much as it feels OP to many people. One-shots sec guards from behind a wall. We'll monitor how it works now.
    • Fixed credits screen transition.
    • Fixed error situation that happened when trying to create more than 8 profiles.
    • Modified some UI to be more gamepad friendly
    • Added Piercing pulse icon.
    • Idle animations are now a bit more natural, didn't make the loops too long though.


    [ 2016-03-23 07:24:55 CET ] [ Original post ]

    Neon Chrome
    10tons Ltd Developer
    10tons Ltd Publisher
    2016-04-28 Release
    Game News Posts: 75
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
    Very Positive (521 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Neon Chrome Linux [479.83 M]
    Available DLCs:
    • Neon Chrome - Original Soundtrack
    • Neon Chrome - Arena


    Neon Chrome is a ruthless twin-stick top-down shooter with procedurally generated levels and destructible environment.

    • Completely destructible environment
    • Persistent character development using loot from your runs
    • Enemies ranging from security guards to massive boss hover tanks
    • Perk system in the form of cybernetic enhancements
    • Procedurally generated levels - endless replayability
    • Over a dozen weapons
    • Discover & unlock enhancements, abilities and weapons
    • Experiment with level editor & mods

    Neon Chrome was created by 10tons - the company behind the cult hit game Crimsonland.


    Use your looted credits to permanently improve your stats like health, luck and damage. Your character also improves with guns and cybernetics during a run. Visit your nearest upgrade station and select from a choice of over four dozen enhancements. The enhancements range from health and protection improvements to defense and assault systems - and far beyond.


    After each death the game will generate a completely new path always ending in a final showdown. The Overseer controlling everything trusts his obedient minions to end your journey before you reach him. Your path will be a mix of randomly generated futuristic environments and hand crafted challenges.

    Before each run you choose one of three randomized "assets". The asset is a unique combination of role, weapon, and ability. Each one a bit different - everyone as good as dead. They will have all your permanent stat improvements in addition to their original qualities. The sneaky assassin with mines or the robust corp soldier with incendiary grenades? The choice is up to you.


    Almost everything in Neon Chrome can be destroyed with weapons or cybernetic abilities. You’ll shoot through walls, make rooms explode, and obliterate whole floors while blasting your way through the building.

    Overcome the latest killing solutions ranging from armed security to lethal assault drones and cyborgs. The building hosts a small army and even devastating military robots. To make your way to the top you also need to overcome handcrafted combat and puzzle challenges.


    If your friends would like to help you bringing down the Overseer Neon Chrome supports 2-4 players in shared screen local co-op!


    Armed with your skills, weapons, and cybernetic abilities you’ll have a fighting chance of stopping the Overseer. Go on, venture into the Neon Chrome and remember: Death is always a new procedurally generated beginning.

    MINIMAL SETUP
    • OS: Ubuntu 16.04 or SteamOS
    • Processor: 2 GhzMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: SM 3.0+
    • Storage: 500 MB available space
    GAMEBILLET

    [ 6097 ]

    41.47$ (17%)
    8.89$ (11%)
    41.49$ (17%)
    9.89$ (10%)
    14.44$ (15%)
    8.27$ (17%)
    4.22$ (15%)
    16.96$ (15%)
    37.32$ (17%)
    17.79$ (11%)
    31.99$ (20%)
    16.49$ (18%)
    16.97$ (15%)
    3.55$ (11%)
    7.62$ (15%)
    17.39$ (13%)
    25.79$ (14%)
    26.69$ (11%)
    4.24$ (15%)
    25.19$ (16%)
    12.59$ (16%)
    8.59$ (14%)
    5.77$ (17%)
    13.57$ (15%)
    17.19$ (14%)
    12.44$ (17%)
    16.79$ (16%)
    3.46$ (77%)
    25.79$ (14%)
    24.99$ (64%)
    GAMERSGATE

    [ 1352 ]

    10.0$ (60%)
    0.85$ (91%)
    0.68$ (91%)
    0.43$ (91%)
    3.4$ (91%)
    4.4$ (78%)
    3.28$ (78%)
    8.5$ (83%)
    0.77$ (91%)
    16.99$ (15%)
    14.23$ (43%)
    1.19$ (91%)
    1.7$ (91%)
    3.4$ (66%)
    19.79$ (34%)
    0.75$ (85%)
    3.33$ (76%)
    1.7$ (91%)
    1.91$ (79%)
    1.9$ (81%)
    0.75$ (85%)
    0.75$ (85%)
    3.13$ (69%)
    4.25$ (79%)
    1.53$ (91%)
    26.99$ (33%)
    0.6$ (91%)
    1.5$ (85%)
    6.96$ (65%)
    9.89$ (10%)

    FANATICAL BUNDLES

    Time left:

    13 days, 13 hours, 46 minutes


    Time left:

    356438 days, 5 hours, 46 minutes


    Time left:

    24 days, 13 hours, 46 minutes


    Time left:

    10 days, 13 hours, 46 minutes


    Time left:

    20 days, 13 hours, 46 minutes


    Time left:

    19 days, 13 hours, 46 minutes


    Time left:

    26 days, 13 hours, 46 minutes


    Time left:

    52 days, 12 hours, 46 minutes


    Time left:

    34 days, 13 hours, 46 minutes


    HUMBLE BUNDLES

    Time left:

    11 days, 7 hours, 46 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE