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Update 21st April 2016
Modified back button behaviour on some screens
Lights that cast shadows are now a LOT faster to create/move/destroy.
Lowered the HP of dummies in gun range but shortened the target time (should be a bit easier now).
Fixed kamikaze drone vision cone rendering.
Added some testers into credits
Music now stops correctly after all three spiders are dead in the second spiderbot battle.
Removed a lot of unnecessary yellow doors from residential.
Added a different weapon for third phase of the rocket shooting Spiderboss.
Removed motd for now
Traffic spawner placeholder model is now a crate for added performance
Fixed naming bug
ATM sound responses cached
Fixed a jumpy camera that appeared in the Hovertank battle in a coop mode.
Post unlock missing image fixed, added source too
Grenadier must be alive and have hitpoints to show immune
Hovertank hp 6000 -> 5600
Post unlock screen now gives credits based on the stat upgrade price.
Now only the first player can navigate in the hub after the death in coop mode.
Nerfed Achilles Targeting Unit and Energy Capacitor from 50% to 30%
Techie energy bonus now +20% instead of +50%
Fixed co-op control issues when one player is using keyboard and mouse.
Fixed a bug that sometimes prevented patrols from moving.
Weapon pickup overlays do not switch anymore if another player moves over the weapon.
Minor visual fixes in the Overseer stage.
Lowered the assault rifle fire sfx volume a bit
Now only the primary gamepad can scroll items in the status screen in coop mode.
Grenadiers now spawn "immune"-text from explosive damage
Now only primary controller can use screens in the hub in coop mode.
Fixed static skinned actor AABBs and optimized AABB calculations.
Fixed dead grenadier issues.
Replaced the overseer map icon with the one from the achievements
Circler grey area bitmaps cached better
Melee also on left bumper in controller art
The achievements console should update correctly now
Overseer 2.0 and up a bit more challenging (boss hp, enemy hp)
Missile flame tweaks
[ 2016-04-25 13:24:59 CET ] [ Original post ]
A bunch of fixes and tweaks in this update.
[ 2016-04-25 13:24:59 CET ] [ Original post ]
Neon Chrome
10tons Ltd
Developer
10tons Ltd
Publisher
2016-04-28
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(521 reviews)
The Game includes VR Support
Public Linux Depots:
- Neon Chrome Linux [479.83 M]
Available DLCs:
- Neon Chrome - Original Soundtrack
- Neon Chrome - Arena
Neon Chrome is a ruthless twin-stick top-down shooter with procedurally generated levels and destructible environment.
- Completely destructible environment
- Persistent character development using loot from your runs
- Enemies ranging from security guards to massive boss hover tanks
- Perk system in the form of cybernetic enhancements
- Procedurally generated levels - endless replayability
- Over a dozen weapons
- Discover & unlock enhancements, abilities and weapons
- Experiment with level editor & mods
Neon Chrome was created by 10tons - the company behind the cult hit game Crimsonland.
Use your looted credits to permanently improve your stats like health, luck and damage. Your character also improves with guns and cybernetics during a run. Visit your nearest upgrade station and select from a choice of over four dozen enhancements. The enhancements range from health and protection improvements to defense and assault systems - and far beyond.
After each death the game will generate a completely new path always ending in a final showdown. The Overseer controlling everything trusts his obedient minions to end your journey before you reach him. Your path will be a mix of randomly generated futuristic environments and hand crafted challenges.
Before each run you choose one of three randomized "assets". The asset is a unique combination of role, weapon, and ability. Each one a bit different - everyone as good as dead. They will have all your permanent stat improvements in addition to their original qualities. The sneaky assassin with mines or the robust corp soldier with incendiary grenades? The choice is up to you.
Almost everything in Neon Chrome can be destroyed with weapons or cybernetic abilities. You’ll shoot through walls, make rooms explode, and obliterate whole floors while blasting your way through the building.
Overcome the latest killing solutions ranging from armed security to lethal assault drones and cyborgs. The building hosts a small army and even devastating military robots. To make your way to the top you also need to overcome handcrafted combat and puzzle challenges.
If your friends would like to help you bringing down the Overseer Neon Chrome supports 2-4 players in shared screen local co-op!
Armed with your skills, weapons, and cybernetic abilities you’ll have a fighting chance of stopping the Overseer. Go on, venture into the Neon Chrome and remember: Death is always a new procedurally generated beginning.
MINIMAL SETUP
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GhzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 500 MB available space
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