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Update Beta 26th April 2016
Fixed a bug where a hub elevator did not open after defeating a boss if one co-op player died during the battle.
Removed "explosion_required_to_damage" flag from sofa.xml.
Removed reflections from cryocasks which don't seem to have reflections visible on ground in any case (more fps)
Moved a tutorial text marker in hub down a bit as it was on top of the stat upgrade consoles
Intro skippable
Added death tips for some turrest and shooter mine
Improved turret naming
Removed vibration setting from control setups (unimplemented)
Fixed some floor tiles in the hub.
Added classic resolutions to make the game playable on ultra wide monitors.
Default d3d9 present interval used for improved input response in some cases
Updated credits with some tester names
Added some subtle lightning to other major muzzle flashes as well (laser already had it)
Removed icon from psycho dart's immune text.
Added spider key room to hovertank battle.
Updated Psycho Dart description to reflect current functionality.
Special unlock removed from board room
Loot room now opens with yellow key
The voice overs should not overlap as there's a door between the sections of the board room
Current max centered in stat info
Psycho Darts now convert only organic enemies.
Replaced Armacore and Armocorp with Armocore.
Fixed a bug with psycho darts. Enemies should not stay permanently converted anymore.
Fixed a rare room's miniboss to be immune to conversion.
[ 2016-04-26 14:31:51 CET ] [ Original post ]
We'll be moving the quick updates into beta branch as of today. After some testing the beta branch becomes "the default build". If you want to play the latest version which hasn't been tested "that much", opt in for the "beta" in properties->betas. Usually the beta version includes all the latest tweaks, features and fixes, but on the other hand there may be new and interesting bugs as well :) Here's the change list, some of this was already in 25th April update.
[ 2016-04-26 14:31:51 CET ] [ Original post ]
Neon Chrome
10tons Ltd
Developer
10tons Ltd
Publisher
2016-04-28
Release
Game News Posts:
75
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(521 reviews)
The Game includes VR Support
Public Linux Depots:
- Neon Chrome Linux [479.83 M]
Available DLCs:
- Neon Chrome - Original Soundtrack
- Neon Chrome - Arena
Neon Chrome is a ruthless twin-stick top-down shooter with procedurally generated levels and destructible environment.
- Completely destructible environment
- Persistent character development using loot from your runs
- Enemies ranging from security guards to massive boss hover tanks
- Perk system in the form of cybernetic enhancements
- Procedurally generated levels - endless replayability
- Over a dozen weapons
- Discover & unlock enhancements, abilities and weapons
- Experiment with level editor & mods
Neon Chrome was created by 10tons - the company behind the cult hit game Crimsonland.
Use your looted credits to permanently improve your stats like health, luck and damage. Your character also improves with guns and cybernetics during a run. Visit your nearest upgrade station and select from a choice of over four dozen enhancements. The enhancements range from health and protection improvements to defense and assault systems - and far beyond.
After each death the game will generate a completely new path always ending in a final showdown. The Overseer controlling everything trusts his obedient minions to end your journey before you reach him. Your path will be a mix of randomly generated futuristic environments and hand crafted challenges.
Before each run you choose one of three randomized "assets". The asset is a unique combination of role, weapon, and ability. Each one a bit different - everyone as good as dead. They will have all your permanent stat improvements in addition to their original qualities. The sneaky assassin with mines or the robust corp soldier with incendiary grenades? The choice is up to you.
Almost everything in Neon Chrome can be destroyed with weapons or cybernetic abilities. You’ll shoot through walls, make rooms explode, and obliterate whole floors while blasting your way through the building.
Overcome the latest killing solutions ranging from armed security to lethal assault drones and cyborgs. The building hosts a small army and even devastating military robots. To make your way to the top you also need to overcome handcrafted combat and puzzle challenges.
If your friends would like to help you bringing down the Overseer Neon Chrome supports 2-4 players in shared screen local co-op!
Armed with your skills, weapons, and cybernetic abilities you’ll have a fighting chance of stopping the Overseer. Go on, venture into the Neon Chrome and remember: Death is always a new procedurally generated beginning.
MINIMAL SETUP
- OS: Ubuntu 16.04 or SteamOS
- Processor: 2 GhzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: SM 3.0+
- Storage: 500 MB available space
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