I want to take a moment to make a post regarding the state of Disturbed 2. How things are going, the release date is looking to be in March. I hope to have a solid date by February. As of things right now, the game's story is undergoing refinements and testing. Much of the artwork still needs to be animated, but I hope that this can all be done and polished by the end of February. It is exciting to have things come together, and it will be really interesting to see how people will handle it.
I had very high ambitions at the start of this project and I didn't really know what I was doing. I didn't want to replicate the same Disturbed experience without adding to it, so I let my imagination go wild... and it kinda took over. I went through several story changes and as I wrote, I kept adding to it. I realize now, looking back, how important it is to set parameters and to keep things simple. I feel I wasted a lot of time experimenting with things when I should have focused my time elsewhere. The reason I share this is that the advertised story and gameplay is a little different than I was hoping for. Over the next couple weeks, I plan on having the store page updated with new (and better) screenshots and descriptions that will be more accurate. Regarding the translations for the game, these may be delayed depending on how things go. Due to the project taking way longer than planned, I can't make any guarantees.
I want to thank those who have encouraged me to keep going, along with those who have bought the 'support dlc'. I appreciate the time people have taken to review Disturbed and to share their thoughts. My goal with this next game is to embrace the experience of adventure with a heavy emphasis on exploring the environment. Stay tuned for more updates as the game comes closer to completion.
Thank you. ːwarhorseː
[ 2018-01-18 20:01:02 CET ] [ Original post ]
I want to take a moment to make a post regarding the state of Disturbed 2. How things are going, the release date is looking to be in March. I hope to have a solid date by February. As of things right now, the game's story is undergoing refinements and testing. Much of the artwork still needs to be animated, but I hope that this can all be done and polished by the end of February. It is exciting to have things come together, and it will be really interesting to see how people will handle it.
I had very high ambitions at the start of this project and I didn't really know what I was doing. I didn't want to replicate the same Disturbed experience without adding to it, so I let my imagination go wild... and it kinda took over. I went through several story changes and as I wrote, I kept adding to it. I realize now, looking back, how important it is to set parameters and to keep things simple. I feel I wasted a lot of time experimenting with things when I should have focused my time elsewhere. The reason I share this is that the advertised story and gameplay is a little different than I was hoping for. Over the next couple weeks, I plan on having the store page updated with new (and better) screenshots and descriptions that will be more accurate. Regarding the translations for the game, these may be delayed depending on how things go. Due to the project taking way longer than planned, I can't make any guarantees.
I want to thank those who have encouraged me to keep going, along with those who have bought the 'support dlc'. I appreciate the time people have taken to review Disturbed and to share their thoughts. My goal with this next game is to embrace the experience of adventure with a heavy emphasis on exploring the environment. Stay tuned for more updates as the game comes closer to completion.
Thank you. :warhorse:
[ 2018-01-18 20:01:02 CET ] [ Original post ]
🕹️ Partial Controller Support
- Disturbed - Support DLC
Play as a farmer who struggles to manage a failing farm. You come to a point where there is no more hope, and you must do something. You figure that you will die and it is just a matter of how and where. What difference is there to make? What can a simple farmer do? Only you can answer these questions.
Disturbed is powered by the Ren'py Engine, using default settings which help aid the game's atmosphere. Visuals are 800x600 resolution by default, something that may not happen again for future games.
Disturbed includes various puzzles in which the player needs to obtain items and use them at specific places. There is no inventory system however, which makes this experience unique. Because of this, areas and objects react differently depending on whether the player has a specific item or not. This also happens for some of the conversations in the game.
- OS: x86 or compatibleStorage: 150 MB available space
- Storage: 150 MB available space
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