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I'm reverting the game back to an old version by default. You can change to the updated graphics by going to the preferences>beta in steam library.
For some time, the achievements were being wonky. Some would unlock and some would not, even though the game code never was changed. The game engine used was updated, however, and this might have triggered an issue. After spending several hours on this, I've concluded a few things. 1) Using a demo build in Steam apparently does not grant achievements - this made me think something was broken when it actually wasn't. 2) I cleared AppData / Roaming / RenPy / Disturbed-1531778811 3) Rebuilt the game with the game engine up-to-date (cleared persistent data and forced recompile) 4) Booted up Steam, updated, verified, and started getting achievements on an alternate steam account... Seeing that my alt account can get the achievements, I'm retiring from this issue. What a headache this has caused. I apologize if you, like me, were having problems with this. Hopefully, this or the recent update helps.
A number of translations were missing from the last update. This patch should fix it.
After a long period of silence, a new game is breaking the 'Disturbed' mold. Still early in the works, Corona Sector will be launching on Early Access early September. https://store.steampowered.com/app/1392000/Corona_Sector/
It has been a long time since I have last posted. Right now a new game is in the works - being designed first for mobile market and then PC release.
Think Binding of Isaac combined with animals. I hope to launch a Kickstarter in the near future once I have more to share - most likely when I have a mobile demo that can be played for free. (that is the plan right now)
Regarding the Disturbed Series... Disturbed Beyond Aramor sits at 5 reviews and is $5. Taking account of the return from investment, I will not be doing anymore 'Disturbed' content. I will continue to post announcements here, but if you are interested in future projects/releases, please follow me through Steam and/or follow my Facebook page. Thank you. theskull
https://www.facebook.com/iblackpen
I thought I'd make a post to share some updates over the past week or so.
Now that Disturbed: Beyond Aramor is out, it is time to update the game that started it all.
https://store.steampowered.com/app/617620/Disturbed_Beyond_Aramor/
Due to the outdated version of the engine Disturbed runs on, players have had problems playing the Linux version of the game. This updated version should fix this problem, while also breathing some life back into the game with updated visuals. Progress has only just begun, but hopefully within the next month or two, this update will be ready and available for all to enjoy. More updates to come! ːdba_Sacredː
There is so much that I want to share, but doing it in a post like this, it's hard to get the message across. The creation of this game has been quite a journey, and even now, there are a lot of kinks to work out before the game is ready for the public to see... But I'm optimistic! Sometime I'll have to make a documentary or something, but for now, I just wanted to inform everyone that May 18th is the intended release date. Follow and wishlist the game if you haven't already. It's going to be good!
That being said, I hope to be a bit more active on the announcements and being transparent. Even after the game release, I hope to improve and make adjustments where needed. 'Disturbed' still needs a Linux fix, so I'll be working on that soon. I need to sit down and improve my website too, so that's another thing. There will always be something left to work on I guess. As mentioned above, I'd like to get a documentary out there of the creation process of Disturbed: Beyond Aramor.
I look forward to sharing more with everyone soon. Thanks. ːwarhorseː
I want to take a moment to make a post regarding the state of Disturbed 2. How things are going, the release date is looking to be in March. I hope to have a solid date by February. As of things right now, the game's story is undergoing refinements and testing. Much of the artwork still needs to be animated, but I hope that this can all be done and polished by the end of February. It is exciting to have things come together, and it will be really interesting to see how people will handle it.
I had very high ambitions at the start of this project and I didn't really know what I was doing. I didn't want to replicate the same Disturbed experience without adding to it, so I let my imagination go wild... and it kinda took over. I went through several story changes and as I wrote, I kept adding to it. I realize now, looking back, how important it is to set parameters and to keep things simple. I feel I wasted a lot of time experimenting with things when I should have focused my time elsewhere. The reason I share this is that the advertised story and gameplay is a little different than I was hoping for. Over the next couple weeks, I plan on having the store page updated with new (and better) screenshots and descriptions that will be more accurate. Regarding the translations for the game, these may be delayed depending on how things go. Due to the project taking way longer than planned, I can't make any guarantees.
I want to thank those who have encouraged me to keep going, along with those who have bought the 'support dlc'. I appreciate the time people have taken to review Disturbed and to share their thoughts. My goal with this next game is to embrace the experience of adventure with a heavy emphasis on exploring the environment. Stay tuned for more updates as the game comes closer to completion.
Thank you. ːwarhorseː
I want to take a moment to make a post regarding the state of Disturbed 2. How things are going, the release date is looking to be in March. I hope to have a solid date by February. As of things right now, the game's story is undergoing refinements and testing. Much of the artwork still needs to be animated, but I hope that this can all be done and polished by the end of February. It is exciting to have things come together, and it will be really interesting to see how people will handle it.
I had very high ambitions at the start of this project and I didn't really know what I was doing. I didn't want to replicate the same Disturbed experience without adding to it, so I let my imagination go wild... and it kinda took over. I went through several story changes and as I wrote, I kept adding to it. I realize now, looking back, how important it is to set parameters and to keep things simple. I feel I wasted a lot of time experimenting with things when I should have focused my time elsewhere. The reason I share this is that the advertised story and gameplay is a little different than I was hoping for. Over the next couple weeks, I plan on having the store page updated with new (and better) screenshots and descriptions that will be more accurate. Regarding the translations for the game, these may be delayed depending on how things go. Due to the project taking way longer than planned, I can't make any guarantees.
I want to thank those who have encouraged me to keep going, along with those who have bought the 'support dlc'. I appreciate the time people have taken to review Disturbed and to share their thoughts. My goal with this next game is to embrace the experience of adventure with a heavy emphasis on exploring the environment. Stay tuned for more updates as the game comes closer to completion.
Thank you. :warhorse:
Another milestone has been met with the greenlighting of Disturbed 2. A big thank you to everyone who has shown their support! The store page will be available within the first week of April, with more updates soon to follow. ːwarhorseː
Another milestone has been met with the greenlighting of Disturbed 2. A big thank you to everyone who has shown their support! The store page will be available within the first week of April, with more updates soon to follow. :warhorse:
I've had a bad habit of keeping quiet these past couple months. I do think it is good to be a little transparent - not too much, but enough to let people know that stuff is happening. ːwarhorseː
I've had a bad habit of keeping quiet these past couple months. I do think it is good to be a little transparent - not too much, but enough to let people know that stuff is happening. :warhorse:
This is just an update on what I am up to right now, and the state of Disturbed and Disturbed 2.
This is just an update on what I am up to right now, and the state of Disturbed and Disturbed 2.
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