Release v1.00r is here! Additions - Minigames will no longer play the same one twice in a row - Added a timer for turns, inactive players get skipped - Added 4 more achievements - Treasure amounts required to deposit now show above chests - Player names now show above the players - Minigame pile cards in the map now show their title above the card - Changed to a more user-friendly way of tutorializing instead of the 'guide' system - Added an indicator for minigames in case networked players will lag and fall behind some frames or even seconds - Added AI functionality to some more minigames Fixes - Some small GUI fixes - Possible fix for retina cursor problems(Needs testing) - Fixed multiplayer minigame instances that were 1 frame off - Fixed not being able to use treasure chests or shops in multiplayer - Fixed a crash in the treasure system causing it to break the game completely - Fixed the minigame syncer sending a sync every single frame causing incredible delays in minigames - Fixed cursor bug with 'split tile' selecting - Fixed players that could still control their own camera when an other player was selecting a tile
Release v1.00r is here! Additions - Minigames will no longer play the same one twice in a row - Added a timer for turns, inactive players get skipped - Added 4 more achievements - Treasure amounts required to deposit now show above chests - Player names now show above the players - Minigame pile cards in the map now show their title above the card - Changed to a more user-friendly way of tutorializing instead of the 'guide' system - Added an indicator for minigames in case networked players will lag and fall behind some frames or even seconds - Added AI functionality to some more minigames Fixes - Some small GUI fixes - Possible fix for retina cursor problems(Needs testing) - Fixed multiplayer minigame instances that were 1 frame off - Fixed not being able to use treasure chests or shops in multiplayer - Fixed a crash in the treasure system causing it to break the game completely - Fixed the minigame syncer sending a sync every single frame causing incredible delays in minigames - Fixed cursor bug with 'split tile' selecting - Fixed players that could still control their own camera when an other player was selecting a tile
Release v0.15ea is here! Additions - Added 5 new minigames! (Pizza Perfection, Perfect Putt, Balloon Party, Micro Jumper, Coast Hopper)(Some of them will be getting more content/levels) - Map zoom to see treasure locations/to plan your moves easier (Space / (Y) Button) - Added GUI to indicate current state of the Minigame Pile - New cards 'Dice Heal' and 'Life Steal' have been added - Instant Heal card now has a better graphic - Added simple animation to Quantum Swap - Guide now has a better 'message bubble' to put the text and image in. - Added some sound effects to various mechanics and minigames. - Improved a tiny bit of GUI animations - Added sound effects to some GUI elements and minigames - Sound effects from minigames no longer play during the preview/selection screen - Sound effects are halved in volume for non-local players - Added zooming animation for cards that have been added to players hands Fixes - Map preview now loads correctly in the lobby (If available) - Fixed initial map data sending - Quick join is now enabled correctly - Campfire now applies its effect - Fixed ambient and intro setting saving - Statue card now shows players as if they are turned into stone - Camera in higher maps now works a bit smoother(Might still be a bit wonky) - Map downloading from other players should now work properly - Punish and Instant Heal minigame cards now apply their effects after the minigame ended - Memory Minigame AI is now actually thinking a bit.. - Quick join is now working, should've been in previous version, but something seemed to have gone wrong
Release v0.15ea is here! Additions - Added 5 new minigames! (Pizza Perfection, Perfect Putt, Balloon Party, Micro Jumper, Coast Hopper)(Some of them will be getting more content/levels) - Map zoom to see treasure locations/to plan your moves easier (Space / (Y) Button) - Added GUI to indicate current state of the Minigame Pile - New cards 'Dice Heal' and 'Life Steal' have been added - Instant Heal card now has a better graphic - Added simple animation to Quantum Swap - Guide now has a better 'message bubble' to put the text and image in. - Added some sound effects to various mechanics and minigames. - Improved a tiny bit of GUI animations - Added sound effects to some GUI elements and minigames - Sound effects from minigames no longer play during the preview/selection screen - Sound effects are halved in volume for non-local players - Added zooming animation for cards that have been added to players hands Fixes - Map preview now loads correctly in the lobby (If available) - Fixed initial map data sending - Quick join is now enabled correctly - Campfire now applies its effect - Fixed ambient and intro setting saving - Statue card now shows players as if they are turned into stone - Camera in higher maps now works a bit smoother(Might still be a bit wonky) - Map downloading from other players should now work properly - Punish and Instant Heal minigame cards now apply their effects after the minigame ended - Memory Minigame AI is now actually thinking a bit.. - Quick join is now working, should've been in previous version, but something seemed to have gone wrong
Chickens Build is now Pixel Battery! Nothing changes, except for the name and logo :) A big update of the game will be available soon with more content! I'm aiming to release it this coming week, if not then next week definitely. The Pixel Battery website will be available soon. http://pixelbattery.com
Chickens Build is now Pixel Battery! Nothing changes, except for the name and logo :) A big update of the game will be available soon with more content! I'm aiming to release it this coming week, if not then next week definitely. The Pixel Battery website will be available soon. http://pixelbattery.com
Additions - Map editor (No game controller support yet!) - Custom map playing in online and local matches - New map (The Canyon) (Canyon map might give some camera bugs which I still need to work out) Fixes - Removed shader reloading debug code when pressing space, causing outlines to glitch out and would reload all shaders for no reason other than debugging I will be on a skiing vacation next week, so I won't be able to work on the game as much as normal. I will probably work on some minigames and some fixes if needed. When I'm back I will focus on more content, more official maps, cards and minigames :) Chickens Build
Additions - Map editor (No game controller support yet!) - Custom map playing in online and local matches - New map (The Canyon) (Canyon map might give some camera bugs which I still need to work out) Fixes - Removed shader reloading debug code when pressing space, causing outlines to glitch out and would reload all shaders for no reason other than debugging I will be on a skiing vacation next week, so I won't be able to work on the game as much as normal. I will probably work on some minigames and some fixes if needed. When I'm back I will focus on more content, more official maps, cards and minigames :) Chickens Build
Fixes - Fixed a bug where game settings weren't correctly sent, possibly breaking matches which have non-default settings Other - I made some preparations for the map editor, if all goes well I will have the editor available tomorrow.
Fixes - Fixed a bug where game settings weren't correctly sent, possibly breaking matches which have non-default settings Other - I made some preparations for the map editor, if all goes well I will have the editor available tomorrow.
The game has been released as Early Access today! It took a bit longer than planned, but here it is :) This week I will be working on more cards, minigames and bugfixes/performance issues. Have fun playing! Chickens Build
The game has been released as Early Access today! It took a bit longer than planned, but here it is :) This week I will be working on more cards, minigames and bugfixes/performance issues. Have fun playing! Chickens Build
Good and bad news!
The bad
Cards of Chaos will be releasing 16th of January. This is 100% sure and will not be moved further back! Sorry to anyone who was waiting for it.
The good
This gives me more time to add more content like minigames and decor pieces to the game, to make the initial release even more fun! Also, here's one of the cards you can use to beat your opponents!
Kind regards, Bas Bloem
EDIT:
The game is currently awaiting approval :) For more info read the pinned post in the discussions.
Also, here's one of the cards you can use to beat your opponents!
Kind regards,
Bas Bloem
Cards of Chaos
Chickens Build
Chickens Build
2017-01-17
Indie Strategy Simulation Singleplayer Multiplayer
Game News Posts 14
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(18 reviews)
http://cardsofchaos.com
https://store.steampowered.com/app/517110 
The Game includes VR Support
Cards of Chaos Linux [325.41 M]Cards of Chaos Linux 64 [324.93 M]
You can play offline against AI opponents or invite your friends over for a local game of fun. Or just play against your internet friends over online multiplayer!
- King of Kills - Kill as much opponents as you can, the first to get to 5 kills wins the game.
- Elimination - Kill your opponents, once they are killed they are eliminated from the game.
- Gold Rush - Be the first player to deliver enough coins to special locations.
Gamemodes
- Paint Party - Paint the arena in your color and get the most percent before time runs out.
- Bomb Up! - Don't be holding the bomb once it explodes!
- Find out the rest for yourself!
Minigames
- OS: Debian 8
- Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics or AMD Radeon HD Graphics with OpenGL 2.1
- Storage: 256 MB available space
- OS: Ubuntu
- Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce 2XX Series or AMD Radeon HD 5XXX Series with OpenGL 3.3Network: Broadband Internet connection
- Storage: 512 MB available space
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