You can play offline against AI opponents or invite your friends over for a local game of fun. Or just play against your internet friends over online multiplayer!
- King of Kills - Kill as much opponents as you can, the first to get to 5 kills wins the game.
- Elimination - Kill your opponents, once they are killed they are eliminated from the game.
- Gold Rush - Be the first player to deliver enough coins to special locations.
Gamemodes
- Paint Party - Paint the arena in your color and get the most percent before time runs out.
- Bomb Up! - Don't be holding the bomb once it explodes!
- Find out the rest for yourself!
Minigames
Release v1.00r is here!
Additions
- Minigames will no longer play the same one twice in a row
- Added a timer for turns, inactive players get skipped
- Added 4 more achievements
- Treasure amounts required to deposit now show above chests
- Player names now show above the players
- Minigame pile cards in the map now show their title above the card
- Changed to a more user-friendly way of tutorializing instead of the 'guide' system
- Added an indicator for minigames in case networked players will lag and fall behind some frames or even seconds
- Added AI functionality to some more minigames
Fixes
- Some small GUI fixes
- Possible fix for retina cursor problems(Needs testing)
- Fixed multiplayer minigame instances that were 1 frame off
- Fixed not being able to use treasure chests or shops in multiplayer
- Fixed a crash in the treasure system causing it to break the game completely
- Fixed the minigame syncer sending a sync every single frame causing incredible delays in minigames
- Fixed cursor bug with 'split tile' selecting
- Fixed players that could still control their own camera when an other player was selecting a tile
Release v1.00r is here!
Additions
- Minigames will no longer play the same one twice in a row
- Added a timer for turns, inactive players get skipped
- Added 4 more achievements
- Treasure amounts required to deposit now show above chests
- Player names now show above the players
- Minigame pile cards in the map now show their title above the card
- Changed to a more user-friendly way of tutorializing instead of the 'guide' system
- Added an indicator for minigames in case networked players will lag and fall behind some frames or even seconds
- Added AI functionality to some more minigames
Fixes
- Some small GUI fixes
- Possible fix for retina cursor problems(Needs testing)
- Fixed multiplayer minigame instances that were 1 frame off
- Fixed not being able to use treasure chests or shops in multiplayer
- Fixed a crash in the treasure system causing it to break the game completely
- Fixed the minigame syncer sending a sync every single frame causing incredible delays in minigames
- Fixed cursor bug with 'split tile' selecting
- Fixed players that could still control their own camera when an other player was selecting a tile
Minimum Setup
- OS: Debian 8
- Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics or AMD Radeon HD Graphics with OpenGL 2.1
- Storage: 256 MB available space
Recommended Setup
- OS: Ubuntu
- Processor: Intel Pentium D or AMD Athlon 64 (K8) 2.6 GHz.Memory: 4 GB RAM
- Graphics: GeForce 2XX Series or AMD Radeon HD 5XXX Series with OpenGL 3.3Network: Broadband Internet connection
- Storage: 512 MB available space
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