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Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3
Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3
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