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Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes
Into the Void is in the WEEKLY DEAL ! -75% Version 1.8.1 brings: - Link to the official Mozg Labs group added to the main screen - Engine is updated to Unity 5.3.4 - Minor balance improvements and fixes
Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them.
Hello everyone, For the upcoming new game of Mozg Labs, we created a Steam group to gather all your feedback about our games but also to share with you interesting news and updates not necessaraly focused on our games, but also on independant developer games, new technologies or other stuff. We wish to provide a friendly, very active and amusing community to all the gamers who played once one of our games or want to play them.
Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesitate to give us your feedback in the dedicated thread : http://steamcommunity.com/app/420270/discussions/1/357285398697136691/
Hello everyone, Here is the patch 1.8 : - Planets are now much more balanced (power & frequence of the attacks) - Balanced weapon firepower (all weapons have been balanced, lasers do a little less damage to shields, accuracy slightly increased (especially for huge weapons)) - Items mass rebalanced - Enemy's armor rating is reduced - Autofight speed inscreased As usual, we took the opportunity to also update the version of the software we are using to code the game, we hope that will solve many compatibility issues (graphic cards, OS, third party softwares...) and improve stability. Don't hesitate to give us your feedback in the dedicated thread : http://steamcommunity.com/app/420270/discussions/1/357285398697136691/
Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made :
Hello everyone, There is the patch log for the version 1.7, some of you may have noticed that we released this weekend and yesterday, two very small updates, it was mainly bug fixing and optimisation for the game; here is a more detailed list of the changes we made :
Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were all seperated. We did this change in the previous update and it occurs many save problems. In this new update we totally reworked the save system to match the changes.
Hello everyone, Here we are, the new update is available on Steam ! Update 1.6 : Expand ! Why "1.6", the last one was 1.4 ? Nothing important, we update the mobile version accordingly with the PC version, from now, they will share the same version number. Why "Expand" ? Because Into the Void is a 4X game : Explore + Expand + Exploit + Exterminate and we needed a little bit more "expand" and "exploit" in the game to be really a XXXX game. To prepare this "Expand" version we needed you can access all the planets in every mission of the game, it wasn't possible with the previous system, they were all seperated. We did this change in the previous update and it occurs many save problems. In this new update we totally reworked the save system to match the changes.
Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas.
Hello Leaders, There is a new update for Into the Void, a first round of new big things coming for Christmas.
Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3
Hello everyone, We updated Into the Void this morning. Here are the changes :) *Battles* - Subsystems UI updating : second phase of battle UI improvements, we will continue to polish it with your feedback. - Battle camera movement improved : There it is, we improved all the camera positionning and totally changed the view during attack. You can now see both ships, the attacker and the defender. - Autobattle now makes time to run much faster - Damages and status changes are now displayed correctly above the ships in battle. *Balancing* - Enemies rebalancing (ships has more health but less armor) - Small weapons rebalancing - Weapons accuracy now doesn't increase on upgrade - Some high-level ships became a little more expensive *Bug fixing* - Lots of bugfixes - Game no longer stops on fleet/ship status loosing *Others* - Performance updates Join the discussions and talk about the patch 1.3
Hello everyone, We continue our updates to improve all the aspects of the game, thank you again for all your feedback, we read all your post/comment/tweet about the game even if we don't answer to them. Let's talk about the update! PATCH INTO THE VOID 1.2 :
Hello everyone, We continue our updates to improve all the aspects of the game, thank you again for all your feedback, we read all your post/comment/tweet about the game even if we don't answer to them. Let's talk about the update! PATCH INTO THE VOID 1.2 :
Hello everyone, A small update with some changes reported earlier by the community in the discussions, thank you for your feedbacks! PATCH INTO THE VOID 1.1 :
Hello everyone, A small update with some changes reported earlier by the community in the discussions, thank you for your feedbacks! PATCH INTO THE VOID 1.1 :
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