Hi, I'm Dinaya.
As mentioned earlier, after the failure of The "Hunger Dungeon", both in business and in gaming.
My friends and I parted ways.
And I also resolutely decided to leave the game industry.
Then I lived a stable working life for several years,
Bank savings also slowly and rapidly accumulated from 0 again.
But for some reasons and some consultations from the community,
After thinking hard, I am finally about to enter middle age,
Still decided to quit my job and come back to continue the challenge develop indie games and try to earn money to live.
And as stated in the previous announcement,
Time flies, and after 915 days, I finally finished this "Last Command"
https://store.steampowered.com/app/1487270
I really appreciate the people who have helped me along the way,
Also, thank you to the friends who clicked through this article because you downloaded and played "Hunger Dungeon".
Now "Last Command" has been officially launched a few days ago.
This is a game that challenges the BOSS with the snake game, and explores the world of programs with an electronic girl.
If you are curious or interested in such game content, please try this work. And this time I need your help, Help me click in and see this "Last Command" game. If it doesn't match your interests, then I will continue to work hard on the next work to try to catch your attention. But if you are interested and feel good after playing, I hope you can help me share and expose it to people in the community. [previewyoutube=1g-wFr_2emc;full][/previewyoutube]
Finally, I want to just take this time,
Thank you to the friends who used to chase the mouse to play cheese, the friends who let the mage blow black balls recklessly, The friends who bombed in the distance with falling thunder, the friends who beat the dragon together, the friends who painted water stains with octopus pirates on the map together, The little friend who is hiding in ambush and picking up the tail knife, the little friend who hit the treasure chest that hard like a rock.
"Hunger Dungeon" thank you for playing
[previewyoutube=TBTPlmssZTc;full][/previewyoutube]
And I hope you'll enjoy "Last Command"
[previewyoutube=0lBWCgtsG-k;full][/previewyoutube] https://store.steampowered.com/app/1487270 As long as there is a chance in the future, I will let the IP of "Hunger Dungeon" appear in front of everyone again. I look forward to such a day.
Thanks for reading by Dinaya
[ 2022-10-28 21:55:52 CET ] [ Original post ]
Last Command
Snake x Bullet Hell = A New Take on the Classic Experience!
https://store.steampowered.com/app/1487270/Last_Command Hi here is Dinaya! Our new game Last Command will be comming soon !! And it's on the STEAM NEXT FAST now, come to see and try, I guess you would like it!! Last Command Demo Game [previewyoutube=ZTAK-evk0X0;full][/previewyoutube]
If you are interested in this game, don't forget to add it to your wishlist!!
https://store.steampowered.com/app/1487270/Last_Command
[ 2022-06-18 06:45:44 CET ] [ Original post ]
https://store.steampowered.com/app/1487270/Last_Command Hi guys. I'm Dinaya. Sorry for my natural language not English. First, sorry for this news not for Hunger Dungeon. But I'm back.
I spent more than year for the new project that the Last Command.
At 2016. I developed the Hunger Dungeon whit my university classmates. But the story end is sad. (there has many reason) The game download more than one million. But we can't earn enough money to continue. So we go back to work. And the years passed. At 2020. I quit the job. And come back to develop indie game. The difference is that this time Im alone now. I can't call my friends risk with me that because we are 30 year old. We are not young anymore. Although just me come back. I still has passion for Hunger Dungeon. I'm really would to remake the Hunger Dungeon. Maybe like "Hunger Dungeon : Survive", "Hunger Dungeon : Battle Royale" , "Hunger Dungeon : Co-op" or , "Hunger Dungeon 2" and so on. But I don't have enough money and manpower to do big plan above. I need step by step. Hoping I can live by develop indie game. Therefore... I spent more than year for the new project that the Last Command. I keeping develop this game where live on Twitch day by day. Count a day until today. About 322 days have passed. And now, I has one interesting and unique game for you.
The Last Command | Snake x Bullet Hell = Test of Skill
[previewyoutube=AfEj6SZ3XGQ;full][/previewyoutube] https://store.steampowered.com/app/1487270/Last_Command If you interesting about Last Command or you like Hunger Dungeon. Please, share Last Command news for your friends by Twitter , Reddit or 4Chan and so on. It is helpful for me. And keeping follow the Last Command news and my Twitter. Thanks. Hoping I can keeping develop many game in the future. For player. For you who like interesting and unique game ; )
Add to wishlist, share, follow Twitter, thank you! I will do my best!
[ 2021-03-09 01:52:47 CET ] [ Original post ]
Hello every one.
We are fine.
And we have a little plan at 2021.
Coming soon.
[ 2021-01-25 02:57:26 CET ] [ Original post ]
Sorry about this bug. We found too late. But we fixed now. Enjoy. : )
[ 2019-07-21 12:48:59 CET ] [ Original post ]
1. Support game pad Now ! (Beta)
You can auto switch between game pad and keyboard by click button.
But this is beta version.
If there has any bug, report it. thanks.
2."Free Hero" change to "Experience Hero"
The Experience is good for newbie to enjoy the game.
And if you bought the Experience Hero.
Don't worry. You can auto unlock another hero. (Only Hunger Dungeon Deluxe Edition 12 hero)
Q : There are always same "Experience Hero" ?
Mostly yes.
But we are plan to unlock more "Experience Hero" when some special festival.
Note : The "Experience Hero" by special festival not support auto unlock hero(If you bought). Because it's temporary.
3.Adjust the Doubloons cost in store.
Cruel Axe450 -> 300
Adept's Magic Gloves450 -> 300
Staff of Hiding450 -> 300
Shadow Claw600 -> 450
Light Trace600 -> 450
4.Game Balance:
Fishman Cutthroat
Fishman Dash
Dash distance 1.2 -> 1.4
Cold down 10 -> 7
Element Fuse
Element Explode
Effect period will not be hurt and move speed buff 1.3x.
Magic Armor
Magic Armor
Mp recover 90 -> 135
Base attack speed 0.21 -> 0.15()
Base attack moving 0.35 -> 0.5
Goblin Profiteer
Gold
Effect period 5.5s -> 6.5s
Move speed buff at level 1 from 1.25x -> 1.5x
Base attack speed 0.26 -> 0.22(base attack cold down) 0.3 -> 0.25(base attack spell time)
Samurai
Curse Katana
Base attack add curse katana stacks 15 -> 20
Shadow Claw
Bullet speed 4 -> 6
Collision Range 0.5 -> 0.6
Damage 10 / 15 / 20 -> 5 / 15 / 28
Light Trace
Bullet speed 7 -> 7.5
Collision range 0.5 -> 0.6
Cold down 14 / 11.5 / 9 -> 14 / 11 / 8
Mp cost 120 -> 120 / 100 / 80
Note: All content base on Chinese version. Thanks.
And don't load local data. ( Just load steam could data)
[ 2019-05-03 13:33:04 CET ] [ Original post ]
Hi, We adjust AI play style. Hopping battle with AI will more interesting. Note: We not only adjust for this patch for AI. And this adjust will continue to next patch or next next ! And another important thing is : About we removed "in-purchase to unlock hero". So how to unlock 4 new heros that release after Hunger Dungeon publish? We will publish independent DLC for that 4 heros. In the future. ( maybe 1 ~ 2 weeks) And about some player has been purchase some hero by in-purchase. So if they want more , they must be buy "Hunger Dungeon Deluxe Edition" But that is not reasonable for "12 heros+skin price" and you get maybe... just 6 heros and skins. (Because you has been in-purchase some item) We hoping solve such a situation. So we plan to publish some DLC. The content maybe such as 3~4 heros and skins. So the player can chose more reasonable to unlock heros and skins. About this plan we can't "accurate" talk you how long to done. (maybe 1~ 2 month) Last thing is about Free hero. We would change this recently. (Like you guys found free hero is from 4 changes to 3 now.) And same time, we will protect some player who purchase hero in-purchase. This time, the issues is so complex! So I hopping the content is base on Chinese not English (Because my English is bad! I hopping there are not misunderstand.) Thanks for your reading and support. We will keeping focus this games. ----------------------------------------------------------------------- AI AI 4 () 1~2 DLC : 4 DLC
[ 2019-03-10 12:04:25 CET ] [ Original post ]
Hi, This version is for our plan in the future. ( about business mode and game content change) We lock the store now. You can't unlock Hero by Dungeon Doubloons and real money. But you can still unlock scrolls and equips by Dungeon Doubloons. (Note: Please choose to inherit the cloud data from the Steam side to ensure that some game records are not lost) Game content update: 1. Thunderbolt : Damage adjustment 20/40/60 -> 20/25/35 2. The map of "One Round Mode" is changed to more spacious 3. Some object collision corrections in the scene, so that the object comparison does not hinder the player's movement. Sorry for bad English. To read Chinese version , you can get more accurate content. ---------- DLC P.S. ( Steam : Steam ) 1. : 20/40/60 -> 20/25/35 2. 3.
[ 2019-02-23 17:37:17 CET ] [ Original post ]
1.Update "Free hero list". 2.Fix something about scene music bug. ---- The team is fine. (maybe) HF : )
[ 2017-10-03 11:11:54 CET ] [ Original post ]
1.Update "Free hero list". 2.Fix something about scene music bug. ---- The team is fine. (maybe) HF : )
[ 2017-10-03 11:11:54 CET ] [ Original post ]
Hi, Dungeoneers!
Sorry for the April fools joke on 1st April. That wasn't exactly true... ;)
Today's announcement is to tell you that the band is still together.
We are just so swamped with our new project!
This new project is a derivative work of Hunger Dungeon.
It will be a small PvE game.
We cannot give out any more information just yet.
But once we have something to show you, we'll make another announcement.
Due to the fact that we are so busy with the new project, the updates for Hunger Dungeon won't be as regular as before. Of course it doesn't mean we won't update Hunger Dungeon.
If you have any queries, please contact us here or on Facebook:
https://www.facebook.com/HungerDungeon/
Thank you very much : )
[ 2017-04-27 07:12:18 CET ] [ Original post ]
Hi, Dungeoneers!
Sorry for the April fools joke on 1st April. That wasn't exactly true... ;)
Today's announcement is to tell you that the band is still together.
We are just so swamped with our new project!
This new project is a derivative work of Hunger Dungeon.
It will be a small PvE game.
We cannot give out any more information just yet.
But once we have something to show you, we'll make another announcement.
Due to the fact that we are so busy with the new project, the updates for Hunger Dungeon won't be as regular as before. Of course it doesn't mean we won't update Hunger Dungeon.
If you have any queries, please contact us here or on Facebook:
https://www.facebook.com/HungerDungeon/
Thank you very much : )
[ 2017-04-27 07:12:18 CET ] [ Original post ]
Hi guys~
The new patch coming soon.
We think it can help that crash problem. : D
2017.04.01
[ 2017-04-01 07:22:59 CET ] [ Original post ]
Hi guys~
The new patch coming soon.
We think it can help that crash problem. : D
2017.04.01
[ 2017-04-01 07:22:59 CET ] [ Original post ]
Hi Dungeoneers! Here we go again: another new version update has been completed!
New Hero - Fishman Cutthroat
- Story As right hand to captain Octo Pirate, his ultimate goal was to have the captain assassinated and take the helm. During their expedition to the Hunger Dungeon he led a coup, which ultimately failed. Little did he know how this opened up another opportunity. "The opportunity of a life time. Keep a low profile..."
- Skills
[Fishman Dash]: Dash a short distance and leave a poisonous trail of Dirty Water on the ground.
[Wave Slash]: Basic Attacks on a trail of Dirty Water discharges a wave that inflicts poison.
[Backstab]: Backstab deals doubled damage to enemies.
[Miracle of Water]: Use a potion to recover Hunger.
Balance - Hero
- Old Prisoner
- [Fatal Sprint] - reduced the travel distance of Fatal Sprint.
- [Fatal Sprint] - increased damage from 5 -> 6.
- [Sinner's Irons] - reduced movement speed from 135 -> 125.
- Nimble Assassin
- [Scared to Death] - increased cooldown time from 5 -> 8 seconds.
- Increased Basic Attack by 1.
- Fixed [Back Stab] damage (For more details please refer to "Others" section)
- Element Fuse
- [Void] teleport distance has been reduced to the 60 yards surrounding the Hero.
- Bug fixes (For more details please refer to "Others" section)
Others
- Fixed a bug that forced players to quit the game.
- Fixed a bug that calculated received damage for [Back Stab].
- Fixed a bug that didn't allow Element Fuse's Basic Attack to trigger "Demon Hunter", "Icebreaker" and other buffs.
- Fixed a bug that accidentally gave A.I powerful equipment.
- Fixed skills description width in text boxes
[ 2017-03-09 08:01:39 CET ] [ Original post ]
Hi Dungeoneers! Here we go again: another new version update has been completed!
New Hero - Fishman Cutthroat
- Story As right hand to captain Octo Pirate, his ultimate goal was to have the captain assassinated and take the helm. During their expedition to the Hunger Dungeon he led a coup, which ultimately failed. Little did he know how this opened up another opportunity. "The opportunity of a life time. Keep a low profile..."
- Skills
[Fishman Dash]: Dash a short distance and leave a poisonous trail of Dirty Water on the ground.
[Wave Slash]: Basic Attacks on a trail of Dirty Water discharges a wave that inflicts poison.
[Backstab]: Backstab deals doubled damage to enemies.
[Miracle of Water]: Use a potion to recover Hunger.
Balance - Hero
- Old Prisoner
- [Fatal Sprint] - reduced the travel distance of Fatal Sprint.
- [Fatal Sprint] - increased damage from 5 -> 6.
- [Sinner's Irons] - reduced movement speed from 135 -> 125.
- Nimble Assassin
- [Scared to Death] - increased cooldown time from 5 -> 8 seconds.
- Increased Basic Attack by 1.
- Fixed [Back Stab] damage (For more details please refer to "Others" section)
- Element Fuse
- [Void] teleport distance has been reduced to the 60 yards surrounding the Hero.
- Bug fixes (For more details please refer to "Others" section)
Others
- Fixed a bug that forced players to quit the game.
- Fixed a bug that calculated received damage for [Back Stab].
- Fixed a bug that didn't allow Element Fuse's Basic Attack to trigger "Demon Hunter", "Icebreaker" and other buffs.
- Fixed a bug that accidentally gave A.I powerful equipment.
- Fixed skills description width in text boxes
[ 2017-03-09 08:01:39 CET ] [ Original post ]
Hi guys.
Next patch we will add new hero in Hunger Dungeon.
[ 2017-03-02 05:31:13 CET ] [ Original post ]
Hi guys.
Next patch we will add new hero in Hunger Dungeon.
[ 2017-03-02 05:31:13 CET ] [ Original post ]
Hi Dungeoneers! Ver 1.12 Release!
New Skin
- Samurai - Ronin Skin
New Deathmatch Mode (Single round, no energy round)
- This is a newly remade mode.
- 5 mins death...or glory.
- You will be given random equipment and money.
- "Newly adjusted tutorial" will guide you through.
Modified Mode - Classic Mode (Previously "Deathmatch")
- The standard number of rounds has been changed to 2.
- The playtime for each round has been changed to 150 seconds.
- The initial gold coins has been adjusted.
Overhauled - Tutorial
- Changed the current tutorial to include three stages.
- The overall time to complete the tutorial has been shortened.
- You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.
Balance - RANK
- Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
- The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.
Balance - Dungeon Doubloons & EXP
Balance -Daily Bonus
- Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)
System - Resell Items
- 15% return when selling scrolls and equipment back to the shopkeep
Balance Changes - Hero
- Holy Sister
- New mode: Increase 5 Heroic when you hit an object with Attack.
- Time to enter Meditation has been decreased.
- Element Fuse
- "Void" won't be triggered while casting "Element Explode".
Balance: Equiment & Scrolls
- Changed Health from 75 -> 100
- Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.
- Changed Health from 75 -> 100.
- Changed Health from 75 -> 100.
- Increased Speed by 25.
- Increased Acceleration from 1.3x -> 1.5x.
- Restore 3 Health every 3 seconds -> 6 Health every 4 seconds
- Changed Mana from 9 -> 15 while gaining Windroar.
- Increased Attack from 1 -> 2 while gaining Windroar.
- Increased the chance of triggering Burning from 10% -> 15%.
- Health increased from 1 -> 3 by every 3 seconds.
- New effect: Scroll damage increased by 1.1x.
- Price increased from 300 -> 450.
- An extra 2 coin is given when picking up items.
- The item price has been increased from 300 -> 375
- Receive 2 Gold Coins when attacking a player with Basic Attack.
- Receive 5 Gold Coins every 13 seconds.
- Health increased from 2 -> 3 when collecting items.
- Increased to 1 Hunger every 7 seconds.
- Price reduced from 540 -> 450.
- New buff: 3 Health regeneration every 3 seconds.
- Health increased from 50 -> 75.
- Health increased from 30 -> 45.
- Damage increased from 1 -> 2.
- Health decreased from 20 -> 15.
- A special effect has been added.
- Price increased from 30 -> 50.
Others
- System optimization to detect players using third party applications
- A.I that replaces the Host after leaving a match has been fixed to not just stand still.
- A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
- It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.
[ 2017-02-23 11:08:45 CET ] [ Original post ]
Hi Dungeoneers! Ver 1.12 Release!
New Skin
- Samurai - Ronin Skin
New Deathmatch Mode (Single round, no energy round)
- This is a newly remade mode.
- 5 mins death...or glory.
- You will be given random equipment and money.
- "Newly adjusted tutorial" will guide you through.
Modified Mode - Classic Mode (Previously "Deathmatch")
- The standard number of rounds has been changed to 2.
- The playtime for each round has been changed to 150 seconds.
- The initial gold coins has been adjusted.
Overhauled - Tutorial
- Changed the current tutorial to include three stages.
- The overall time to complete the tutorial has been shortened.
- You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.
Balance - RANK
- Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
- The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.
Balance - Dungeon Doubloons & EXP
Balance -Daily Bonus
- Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)
System - Resell Items
- 15% return when selling scrolls and equipment back to the shopkeep
Balance Changes - Hero
- Holy Sister
- New mode: Increase 5 Heroic when you hit an object with Attack.
- Time to enter Meditation has been decreased.
- Element Fuse
- "Void" won't be triggered while casting "Element Explode".
Balance: Equiment & Scrolls
- Changed Health from 75 -> 100
- Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.
- Changed Health from 75 -> 100.
- Changed Health from 75 -> 100.
- Increased Speed by 25.
- Increased Acceleration from 1.3x -> 1.5x.
- Restore 3 Health every 3 seconds -> 6 Health every 4 seconds
- Changed Mana from 9 -> 15 while gaining Windroar.
- Increased Attack from 1 -> 2 while gaining Windroar.
- Increased the chance of triggering Burning from 10% -> 15%.
- Health increased from 1 -> 3 by every 3 seconds.
- New effect: Scroll damage increased by 1.1x.
- Price increased from 300 -> 450.
- An extra 2 coin is given when picking up items.
- The item price has been increased from 300 -> 375
- Receive 2 Gold Coins when attacking a player with Basic Attack.
- Receive 5 Gold Coins every 13 seconds.
- Health increased from 2 -> 3 when collecting items.
- Increased to 1 Hunger every 7 seconds.
- Price reduced from 540 -> 450.
- New buff: 3 Health regeneration every 3 seconds.
- Health increased from 50 -> 75.
- Health increased from 30 -> 45.
- Damage increased from 1 -> 2.
- Health decreased from 20 -> 15.
- A special effect has been added.
- Price increased from 30 -> 50.
Others
- System optimization to detect players using third party applications
- A.I that replaces the Host after leaving a match has been fixed to not just stand still.
- A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
- It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.
[ 2017-02-23 07:29:24 CET ] [ Original post ]
Hi, Dungeoneers! It's been a while since our last update. The team has been at home enjoying the fun and love over the Lunar New Year holiday so there will be no game update this week. However we would like to announce the next update to give you a rough idea of what is coming up!
- "Deathmatch Mode" will be changed to "Classic Mode". Due to a number of reasons we have decided to change the name of the Deathmatch mode to Classic Mode. There will be several improvements taken to optimize the game experience as well.
- New "Deathmatch" mode A new Deathmatch mode will be introduced. This will be similar to the existing mode but will only be a single 5 minute round, and without the Energy Shard round. The more kills you achieve the more chance you stand in winning. More details will follow later.
- Equipment and Spell Scrolls Revamped We have reviewed lots of the equipment and Spell Scrolls and we have made many improvements on the following: Therapy Staff, Elven Shelter, Troll Dentures, Laurel, Spell Book, Endless Staff, Holy Ring, Scavenger Hat, Avarice Ring, Greedy Staff, Chicken Leg, Broadest Sword, Colossus Ring, Butcher, Elegant Lance, Raging Lance, Elven Boots, Colossus Belt.
- Balancing Holy Sister will be buffed (slightly).
- SNew Skin Samurai's Ronin Skin will be available soon!!
[ 2017-02-08 08:13:51 CET ] [ Original post ]
Hi, Dungeoneers! It's been a while since our last update. The team has been at home enjoying the fun and love over the Lunar New Year holiday so there will be no game update this week. However we would like to announce the next update to give you a rough idea of what is coming up!
- "Deathmatch Mode" will be changed to "Classic Mode". Due to a number of reasons we have decided to change the name of the Deathmatch mode to Classic Mode. There will be several improvements taken to optimize the game experience as well.
- New "Deathmatch" mode A new Deathmatch mode will be introduced. This will be similar to the existing mode but will only be a single 5 minute round, and without the Energy Shard round. The more kills you achieve the more chance you stand in winning. More details will follow later.
- Equipment and Spell Scrolls Revamped We have reviewed lots of the equipment and Spell Scrolls and we have made many improvements on the following: Therapy Staff, Elven Shelter, Troll Dentures, Laurel, Spell Book, Endless Staff, Holy Ring, Scavenger Hat, Avarice Ring, Greedy Staff, Chicken Leg, Broadest Sword, Colossus Ring, Butcher, Elegant Lance, Raging Lance, Elven Boots, Colossus Belt.
- Balancing Holy Sister will be buffed (slightly).
- SNew Skin Samurai's Ronin Skin will be available soon!!
[ 2017-02-08 08:13:22 CET ] [ Original post ]
Hi, Dungeoneers!
To celebrate in the year of the rooster, we will be holding a Chinese New Year Login Celebration campaign!
Simply log in this weekend and all week to receive free Dungeon Doubloons everyday! The amount increases for each subsequent day, so logging in each day will provide the greatest reward!
[ 2017-01-29 09:18:23 CET ] [ Original post ]
Hi, Dungeoneers!
To celebrate in the year of the rooster, we will be holding a Chinese New Year Login Celebration campaign!
Simply log in this weekend and all week to receive free Dungeon Doubloons everyday! The amount increases for each subsequent day, so logging in each day will provide the greatest reward!
[ 2017-01-29 09:18:23 CET ] [ Original post ]
Ho there, Dungeoneers!
To celebrate the release of Magic Armor, we will be offering players the chance to play our newest Hero for free all weekend!
From Friday 27th through Sunday 29th January, Magic Armor will be marked as "Free" in the roster and can be played in any game mode. Furthermore, any proficiency obtained while playing Magic Armor over the weekend will be retained if you decide to purchase the Hero at a later date.
Check out the Magic Armor spotlight video for an overview of the various Hero skills and mechanics:
https://youtu.be/5Ze-XYIjRuc
[ 2017-01-27 18:04:42 CET ] [ Original post ]
Hi Dungeoneers!
Chinese New Year will soon be upon us and we wish everyone the best! To celebrate, we are providing the Hunger Dungeon Chinese New Year Celebrations!
- Log in each day during the Chinese New Year celebrations (01/28 - 02/04) to receive a special gift!
New Hero
- Magic Armor is available in the in-game store
https://www.youtube.com/watch?v=wWcdsDaOxKM
New Hero Skins
- Demonic Knight - Added the High King skin
- Princess Ranger - Added Little Red Riding Hood skin
New - Enable/Disable Tips
- We've added an option to enable or disable tip messages. You can find this in the top right of the screen.
Optimization - Dungeon Doubloons
- Increased Dungeon Doubloon gain for victories and losses by 140%
- Increased the Dungeon Doubloons from daily matchmaking bonus from 25 -> 35
- Dragon Mode no longer gives Dungeon Doubloons for victories
Optimization - Team Deathmatch
- Players can now solo queue for Team Deathmatch or queue in a team of 2 to 3 players.
Balance Changes
We have completely overhauled the Vagrant Ninja to be more accessible, allowing for more Spell Scroll and equipment usage.
- Removed knockback from Basic Attack
- Basic Attacks can be used at any time
- Meow Sword launches meow swords and costs Heroic.
- Receiving magic damage will generate Heroic
- Ninja - Smoke Bomb mana cost increase from 45 -> 50
- Ninja - Smoke Bomb generates 150 Heroic.
- Meow Release - Clone generates 75 Heroic.
- Dwarf Forgemaster
- Petrochemical Skin duration increased from 4 -> 2.5 sec
- Basic Attack move distance decreased from 0.6 -> 0.4
- Orc Brave
- Basic Attack move distance decreased from 0.7 -> 0.45
-
Reduced the movement speed when collecting arrows from 1.5x -> 1.2x
- Spell Scroll - Silence
-
Price increased from 200 -> 250
- Equipment - Sacred Sword
- Price increased from 375 -> 540
- Mechanic overhaul - scoring
- The first player to get a kill in the round will score +1 extra point
- Your score will no longer drop below 0
- A suicide death will give a point to the last person that attacked the dead player
- If two or more players have the same score at the end of the round, the player will the highest filled Hunger bar will be victorious
- Status Effect changes - Silence
- The Silence effect will also prevent the player from using inherent special abilities
- Status Effect changes - Slow and Accelerated
- The slow speed effect will not completely override the acceleration effect. Example: 100 movement speed, 1.5x acceleration effect, slow 50% movement speed Previously: 100 * 0.5 = 50 Now: 100 * 1.5 * 0.5 = 75
- Environmental changes - Ice terrain
- The ground covering of ice has become less...icy...and is not as slippery as before.
- Mechanics - Selling Spell Scrolls
- Instead of simply discarded Spell Scrolls, they can now be sold.
Other Changes
- Fixed a bug that caused player resurrection to get interrupted
- Fixed a bug that players could destroy their own summoned creations
- Fixed a bug that sometimes trapped players outside of the stage
- Fixed some player's ranks displaying incorrectly
- We've updated our ant-hack system again. Cheaters be warned.
[ 2017-01-24 16:55:29 CET ] [ Original post ]
Hi Dungeoneers,
Magic Armor Spotlight
https://www.youtube.com/watch?v=wWcdsDaOxKM The battle style is all about skill scrolls and magic power!
Story
A set of armor originally possessed by a witch to safely explore the Hunger Dungeon. An unexpected interruption severed the link and granted the armor free will. As its own master, it wishes to explore Hunger Dungeon to procure magic...and food!
Patch Pre-Notice
- Fixed some known bugs
- Added a Lunar New Year gift :)
- Improved Team Matchmaking Mode
- New Spell Scrolls and Equipment
- A few rules have been amended for balancing
- New character â
[ 2017-01-18 10:43:13 CET ] [ Original post ]
Hi Dungeoneers,
New Hero
- Holy Sister is now available in the in-game store!
Team Deathmatch Matchmaking System
Team up with your friends to earn Dungeon Doubloons!!! Isn't it exciting? There are now daily bonuses to be earned in Team Deathmatch through Matchmaking. So why not invite your friends along and fight your way out together?
New Content
- Stand-by Room While being matched into a game, players will be teleported to an stand-by room to practice with their chosen Hero.
- Bots Bots will be automatically be added if it takes more than a certain amount of time for a match.
New Scrolls
Detailed information can be found in the Store!
- Light Trace
- Shadow Claw
Balance Change
- Dwarf Forgemaster
- Basic Attack damage changed from 32 -> 30
- Petrochemical Skin - Added reduced movement speed -> 15/30/45/60/75/90
- Fixed a bug which caused damage without stacks of Petrochemical Skin
- Demonic Knight
Okay, okay. We have to admit that the Demonic Knight is rather unbalanced, so there are some changes here:
- Basic Attack is no longer affected by the number of Holy Relics you have. The damage has been reduced from 12/16/20/24/28 -> 18
- Destroying a Holy Relic no longer does damage to the Demonic Knight
- The Health of a Holy Relic changed from 130/155/175/190/200 -> 125
- The cast time to summon a Holy Relic has been reduced from 0.96 -> 0.64.
- Goblin Profiteer
- Basic Attack increased from 5 -> 6
- Scroll - Dimension
- Cooldown time reduced from 14/14/9 -> 14/11.5/9 seconds
- Mana cost changed from 120/90/90 -> 120/110/100
- Health restoration changed from 0/10/20 -> 0/30/36
Optimization
- We've optimized the system to stop players using third party software to interfere with gameplay.
In addition, we are implemented a system where it records evidence of using this software in-game. We will also have the player's Steam ID banned from our game if caught. You brought it on yourselves. - If you "matching fail" will not deduct RANK scores now.
[ 2017-01-10 12:32:11 CET ] [ Original post ]
Hi Dungeoneers, Happy New Year and new character coming!
Holy Sister Spotlight
Here is news about new character - Holy Sister. https://www.youtube.com/watch?v=EKceu7QjVNY And She will be coming Hunger Dungeon next week. : D
Story
The most powerful member of the church has dedicated her life to curing her brother's vampiric curse. Regardless of her talents or how many attempts she makes, no progress has been made. And then one day, her brother went missing... "There's only one place he could have gone..."
Patch Pre-Notice
- Demonic Knight
- Dwarf Forgemaster
- Goblin Profiteer
- New scrolls
- Team Matching Mode
- Matching Mode
- Daily award
[ 2017-01-05 04:43:47 CET ] [ Original post ]
Hi Dungeoneers
New Character
- Dwarf Forgemaster is in game now.
Daily Matching Bonus
- Player can earn more D.D by complete matching game.
(Daily matching bonus resets every 22 hours)
Others
- Removing chat functionality in matchmaking. We hope that everyone can enjoy Hunger Dungeon. However, some plays aren't as nice as we would like. Yes, we're here to brawl, but not to get offensive in the communication channels. To communicate for now, please just use emotes. : )
- Blocked some hack software. We've received information about a hacking software being used, so we have blocked this functionality. (And will keep adjusting it as needed)
- New functionality: estimated waiting time for Matching system.
Just a small step, but the matchmaking system will be better in the future.
https://www.youtube.com/watch?v=vvMX2dk384Y&feature=youtu.be
[ 2016-12-27 13:37:47 CET ] [ Original post ]
Hi Dungeoneers, Merry Christmas~
Dwarf Forgemaster Spotlight
First. The good news about our new friend - Dwarf Forgemaster. https://www.youtube.com/watch?v=vvMX2dk384Y&feature=youtu.be And He will coming next week. : D
Cheating Player
OK... This is a serious and important topic. But my English can't express clearly. : ( So... I just simply try express by English. And I post Chinese too... We know some player cheating because it's funny. But it destroy others game play. In fact, We put the function to check and find cheating in the patch. So we know who cheating. But we will not do too much punish to cheating player. (only before this post) Because we guess you just challenge your hack skill or some curiosity. So...
- We will not punish too much to cheating player before this post.
- But we will "backtracking" some cheating player because they illegal getting Character.
- In the future you can report the cheating to us by proof. (After this post) If we validity the player cheating is true. We will do something to cheating player. [olist]
- Cheating player will be ban weekly. (maybe more)
- If cheating player keeping going cheat. Cheating player will be ban forever.
- If you getting Character or Skin or others store items by illegal.You will ban forever too. (Because it's illegal(real))
[/olist]
Others
The developer do not tell you "I'm developer" in the game. So...do not believe who call developer in the game. I know... challenge your hack skill or cheating for funny or curiosity, sometimes is funny (only "Single player game") But in the multiplayer game. You will destroy others player and slowly development progress and illegal... So.. Let's try better and better this game together? : ) -------------------------------------------------------------------------------------作弊玩家的相关处理
然后,是比较严肃的话题: 我们目前有收到数个关于作弊玩家的情报, 而我们也在几个版本前加入了可以侦查作弊玩家的程式。 当然我们也完全能够理解, 好奇的玩家会想要使用作弊程式的心理。 因此在此篇公告之前的作弊行为,我们不会给予太多的惩处 因此...- 关于过去游戏内的作弊行为,我们将会既往不咎。
- 但一些依靠作弊程式取得角色等的行为,我们将会回朔您的几笔异常资料。
- 于此篇公告后,如果有发现或检举作弊行为,并最后查属证实,我们将会着手处理。 [olist]
- 作弊的玩家可能会被Ban个数天至一个礼拜,
- 如果之后继续累犯,则我们的伺服器可能会永Ban您的STEAM帐号。
- 如果是非法取得游戏资料,在之后我们可能会给予更严厉的惩罚,毕竟这些行为都已经触法。 [/olist]
补充
制作群不会在游戏中表明自己的身份, 因此玩家们不需理会游戏中任何表明自己是创作者身份的玩家。 我们相信某些因为好奇而使用作弊软体的玩家, 本性是善良的,但这严重影响其它玩家进行游戏, 甚至可能会耽误我们游戏的更新速度... 所以让我们一起努力让游戏越来越好? : )
[ 2016-12-23 08:55:51 CET ] [ Original post ]
There something wrong with the store. But now it fixed. If you have any problem, restart Steam and check again. If problems still are there. Send message to us. Facebook: https://www.facebook.com/HungerDungeon/ Steam: http://steamcommunity.com/app/513560/discussions/1/ Sorry about it. : (
[ 2016-12-21 08:32:37 CET ] [ Original post ]
Hi there Dungeoneers! Today we’re excited to announce version 1.08, which brings with it some exciting changes to the payment system in Hunger Dungeon! As you may have noticed, we introduced “Dungeon Doubloons” in an earlier patch as Hunger Dungeon’s in-game currency. We can now let you know that this currency can be used to purchase permanent Hero unlocks and more! We’ve also implemented individual real money purchases, so that players that only want to unlock one or more Heroes or skins can do so. Of course, we’re not just focusing on existing items and have created new Spell Scrolls and Equipment- purchasable with Dungeon Doubloons - which you can find in the Store. In order to thank you for your support, we’ve decided to gift 500 Dungeon Doubloons to each player! "Need complete a game by Matching system."
Added – In-game Store system
- Permanent Character Unlock Purchased with real money or Dungeon Doubloons.
- Character Skins Purchased with real money only. (You must purchase or unlock the Hero before you are able to purchase the alternate skins.)
- Character and skin bundle packs Sold at a special discount, purchased with real money only. (Ownership of part of the items will not incur a discount).
- Spell Scrolls, Equipment Available solely in the Store and purchased only with Dungeon Doubloons. (New Spell Scrolls and Equipment will be sold through the in-game Store going forwards)
New Equipment
- Cruel Axe
- Adept's Magic Gloves
- Staff of Hiding
Balance change
- Princess Ranger Basic Attack Projection Collisions reduced from 0.8 -> 0.6 Trap disappearance time reduced from to 60s -> 42s Trap confinement effect reduced from 1.75s -> 1.5s
- Goblin Profiteer Drunken Collision now inflicts the Dizzy effect for 1.2s Drunk Collision cooldown reduced from 14s -> 12s
Additional
A new adventurer will be journeying into the Dungeon sooner than you might realise…
[ 2016-12-20 15:41:35 CET ] [ Original post ]
Hi Dungeoneers, It's been a little while since we last updated. For 1.07, we've added a new system. Also we've done some changes to the last round to provide a better game experience.
New RANK system
We are introducing a new ranking system. There are 5 Ranks: D, C, B, A, and S. While the ranking system is fully integrated please bear in mind that it is still under testing and we appreciate any feedback that you can provide us. Global leaderboards can be found here: http://steamcommunity.com/stats/513560/leaderboards/1565026/ To view your own progress: go to your Steam profile, choose “Games”, and under Hunger Dungeon select “View Stats”. For maths nerds, we are using the ELO system. Again, please bear in mind that it is the first version of ranking, and we will carry on adjusting until it is perfected.
Balance Adjustments
- Beast Hero Changed the Basic Attack time from 0.33 to 0.38 second.
- Ice Bomb Changed Mana cost from 30/38/45 to 45/55/65.
Last Round Balance Adjustment
- Energy Shards no longer scatter around when a player is killed. Instead, a single Energy Shard will drop where the player is killed. - Removed Mana regeneration while chanting. - Removed the condition that Health recovery is dependent on how many Energy Shards you possess. + Health is recovered to 100% when chanting with 2 or more Energy Shards. + The Teleportation Device chanting time needed to escape the Dungeon is now dependent on the overall time left for the battle. The more time remaining on the battle clock, the longer it will take for a player to successfully escape when chanting. (Longest 22 seconds, shortest 12 seconds).
- Trailblazer Increased the Max Health gain from 20/40/60/80 to 30/60/90/120 (max of 4 stacks)
- Rune Shield Reduces damage taken by 400/200/125/80%.
Bug Fix
We’ve removed a bug where the gate doesn’t open when the dragons are defeated. (Let us know if this issue still exists)
Additional Information
We’ve noticed there might be a couple of instances where players cheat by using third party programs. We are now investigating this promptly. However, a lot of the images and videos being shared are from older versions of the game. As for the unlimited Gold Coins for some players, it seems to be some kind of bug and not actually a cheat. We’re investigating this. Anyway, now the RANK system has been included in this version we will keep our eyes closely on it. And there might be some rewards for you!
Spoiler Alert!!!
The next update will be on Tuesday (20th Dec), and will be a REALLY IMPORTANT update!
[ 2016-12-15 12:23:10 CET ] [ Original post ]
Sorry, English content later : ( -------------------------------------- Hi 各位冒險者們, 經過了數個禮拜的努力,我們新的遊戲內容將與各位見面!
連線優化
上一次的連線改版,我們發現偶爾會出現明顯的延遲現象, 我們嘗試優化了這部份的問題,相信應該有所改善。 如果依然還有延遲的狀況,請繼續提供我們相關資訊讓我們知道。
巨龍模式
我們將先前下架的巨龍關卡,改版為需要合作對抗BOSS的模式, 這是我們實驗PVE玩法的第一步,之後也許我們會繼續嘗試擴增PVE的部份,但一切都要看整體遊戲的發展而定。 同時為了鼓勵玩家挑戰巨龍,我們準備了幾個新卷軸,當作成功挑戰巨龍的玩家們的獎勵。
團隊模式
我們推出了可以2v2、3v3的團隊對抗模式, 讓玩家可以與他們的好友們站在同一陣線,去對抗其它玩家。 不過關於此模式的平衡部份,可能還有很多盲點,我們會持續觀察。 目前這個模式只能在房間系統中運作, 未來我們也會為團隊模式,推出配對系統。
新卷軸
我們新增了三個全新卷軸: 分別是火牆術、冰爆術、風之旅者。 而關於這些卷軸的詳細內容,可以遊戲內找到詳細資訊。
免費英雄
我們改變了免費英雄的輪替方式, 相信有部份玩家在這次改版之後, 將可以享用到免費英雄輪替的功能。
平衡
浪人武士 著魔時生命值消耗頻率 0.55s -> 0.5s 元素聚合體 基礎攻擊 冷卻時間 1.25s -> 0.8s 風牆術 擋格次數 6 -> 4
結語
接下來會持續有幾波大更新,如果覺得這遊戲不錯的話, 除了購買DLC支持我們之外,也可以在Twitter、Facebook等各社群平台,分享給您的朋友。 https://twitter.com/hungerdungeon https://www.facebook.com/HungerDungeon https://www.facebook.com/HungerDungeonEng 謝謝各位讓這遊戲可以越來越好 : )
[ 2016-12-06 14:08:35 CET ] [ Original post ]
Hi Dungeoneers! Here are new playable heroes this week: Were-vampire Nimble Assassin Princess Ranger Demonic Knight ----------------- Just one more week... Big update coming next week! Hold on and... expecting : ) And another good news is... Maybe we can improve problem about character moving lag. (At least today CCB version is great !)
[ 2016-12-02 10:34:07 CET ] [ Original post ]
Hi Dungeoneers! Here are new playable heroes this week: Beast Hero Octo Pirate Were-vampire Nimble Assassin ----------------- We have one important update about two weeks later.
[ 2016-11-25 12:51:39 CET ] [ Original post ]
Hi, Our new connecting version has being release.
Version 1.050
This is a "Beta". I can't promise there are no any bug. Because we just 4 man , we can test anything about the connection problem (player of the world) Our new connecting version by Photon (https://www.photonengine.com) If it's work! All player can connecting each other! :) No network setting error :) No port 7777 , firewall , any Router setting! :) No host leaving game and game crash! :) BUT! The game are more delay than 1.04x version. We can make better but we can't tatally solve delay problem. (This is the "pay") <- um..."side effect" ? In the end... Thanks feedback. Thanks support. Thanks yours. The game will be more better. =====================
New playable heroes
Old Prisoner, Beast Hero, Goblin Profiteer, and Octo Pirate.
Balance
-Troubled Times Price 200 -> 250 Cost 105/85/85 -> 95 Rate 0.5s -> 1.25s Damage 1 -> 3 -Demon Hunter Price 540 -> 625 The formal English translation later : ( /////////////////////////////////////////////////////////////////// 承上周所述, 因为我们没有足够的人力来确保新连线架构万无一失, 因此我们提前发布这个新连线架构的游戏版本。
新版本1.050释出:新连线架构版本测试
我们使用的是 https://www.photonengine.com 的连线架构与伺服器。 倘若一切顺利, 那么几乎所有玩家都可以互相连线, 不再有网路设定问题而导致无法连线的情况。 此外, 玩家中离游戏再也不会导致整个游戏结束,而是会继续进行! 但很遗憾的是,为此我们牺牲了之前连线版本中,较为即时的物理表现; 现在游戏会根据每个人与伺服器的距离与线路而有不同的延迟。 我们会继续尝试优化,但延迟的问题短期内不可能完全排除; 这是一个很难抉择的问题,请各位见谅。 并且欢迎继续于社群中回馈各项问题, 我们都会尝试一一加入我们的开发计画,以及解决这些问题。 谢谢一个多月以来, 支持、以及在社群中回馈各项意见的你们。 =======================================
本周免费英雄
老练囚犯、兽人勇者、地精奸商、八爪海盗
平衡调整
-狂啸弹 调整 价格 200 -> 250 消耗魔力 105/85/85 -> 95 伤害频率 0.5s -> 1.25s 伤害 1 -> 3 -精灵猎手 调整 价格 540 -> 625
[ 2016-11-18 11:14:36 CET ] [ Original post ]
Hi Dungeoneers! Here are new playable heroes this week: Goblin Profiteer Octo Pirate Element Fuse Auto Repair ---- Good news guys! We are going to upload the new connection system that we’ve been talking about soon. Again, as it is still in Early Access we cannot guarantee that it’s perfect. We need all of you to experience our new system and give us feedback so we can always make improvements. This new system has been one of the primary improvements during the last few weeks and of course we’ve been working on something significant as well simultaneously. However, we cannot give you details just yet. http://imgur.com/8kPnkLT http://imgur.com/a0rEYMy http://imgur.com/ziiOaIf
[ 2016-11-11 11:36:38 CET ] [ Original post ]
Here are new playable heroes : Octo Pirate, Princess Ranger, Nimble Assassin, Element Fuse. Hi Dungeoneers! Our New connecting system in CCB. almost.
[ 2016-11-04 10:20:08 CET ] [ Original post ]
Here are new playable heroes : Were-Vampire, Beast Hero, Princess Ranger, and Nimble Assassin. Hi Dungeoneers!, Sorry about here are no update at this week. (next week too but we still change free heroes) Because the new connecting system coming soon! And after the new connecting system done, the news about game content will announced. P.S. English not my native language. "The correct English version update content later"
[ 2016-10-28 09:48:40 CET ] [ Original post ]
Free Heroes for version 1.044: Beast Hero, Samurai, Princess Ranger, Vagrant Ninja We made a lot of changes to this week's version to make it more interesting and sustainable for the long term. In the meantime, some functionalities and systems are still under development. We appreciate your patience.
Samurai
We tried to make Samurai players aware when the best time to use [Obsession] is. Therefore, we made some changes to the state of [Obsession] and also increased the damage. Changes to [Obsession]: - Health regeneration increased from 1s to 0.55s - Damage increased from 3 to 5 - Damage caused by Sword Aura increased from 10 to 13 - Time decreased from 6.6s to 5s - Removed the health penalty - Hero Value increased from 5 to 10
Element Fuse
We made the following changes because we want Element Fuse players to have a grip on its magic spells rather than just randomly use any of them. Therefore, we made some changes to make some of its skills weaker a little bit. - Basic attack cooldown increased from 0.85 to 1.25 - Damage of [Multi-Robe] increased from 1.3x to 1.2x - [Element Explode] cooldown increased from 28s to 34s - [Element Explode] Mana recovery reduced from 150 to 100
Demonic Knight
Demonic Knight has been always a really tricky hero to do changes to. So, we tried to stick with its central counter being “Destroy the Holy Relics first then the Hero.” We also did a bit of changes to Holy Relics. [Grace - Divine Blessing] - Increased the Healing frequency from 0.35s to 0.7s. - Damage decreased from 25% to 30% - Health recovery when attacking increased from 3 to 5 - Only standing next to Holy Relics will now provide the effects [Grace - The Call] - Mana consumption decreased from 85 to 50 [Holy Summon] Cooldown decreased from 25s to 18s [Holy Relic] Health regeneration increased by 3% if no damage is received for 6 seconds Now transforms into one bottle of wine or one piece of bread upon destruction. (A bottle of wine recovers 15 Health and 50 Mana)
Princess Ranger
Imprison time decreased from 2s to 1.75s
Equip & Spell Scrolls
* Icicle: Decreased the icicle continuous time from 2.5s to 1s * Explode: Increased the frequency of the damage from 1.5s to 2s * Defeated: Decreased the damage of each stack from 4 to 3 * Imprison: Decreased imprisoned time from 3.5 seconds to 2 seconds * Raging Assault Decreased the damage radius from 20 to 16 yards. Decreased the damage from 18/24/36 to 18/22/26 * Flash Increased cooldown time from 26/26/18s to 32/32/25s * Spell Book Increased Mana regeneration time from 15/20/30 to 4/8/12
Others:
* Any Hero with a basic attack lower than 12 will have damage bonus when attacking buildings * Old Prisoner and Nimble Assassin bots are now not as difficult as before * The Shop Keeper now can buy back certain Hero's inherent equipment...but we are still in discussion with the Shop Keeper whether to do the same thing to some of the special spell scrolls.
[ 2016-10-21 15:31:28 CET ] [ Original post ]
hello~ 新的免費角為 狼人吸血鬼、獸人勇者、忍者貓、惡魔聖騎士 *一般* -新增滑鼠壓住連擊的功能 -修正一些文字說明 -新增一些引導的提示訊息 -復活時間累進修正 13/16/25/34/46/61/? -> 13/20/34 秒 現在復活時間最高不會超過34秒,但是累進的幅度增加許多。 -房間列表開放 現在你可以選擇尋找地區附近的HOST,或是全世界的HOST。 (尖峰時段時無效) *平衡* -惡魔聖騎士 *基礎攻擊與聖物的連動 9/18/24/32/42 -> 12/16/20/24/28 *[恩典 - 選召]耗魔 100 -> 85 *聖物血量調整 75/150/225 -> 100/175/250 *現在無法攻擊自己的聖物(隊友也不行)。 我們發現聖騎士只要出現在場上,就會變成眾矢之的, 我們不希望玩家因為單純聖騎士出現在場上,導致遊戲模式變成: 「快!一起摧毀她的聖物!否則大家就會遭殃」的情況。 *BUG FIX* -修正機械維修工程師、公主遊俠、元素聚合體與位移有關的相關機制相關的BUG -烈焰衝擊的說明文字有誤。 除此之外我們稍微調整了它的耗魔與冷卻時間。 耗魔:90 -> 95 冷卻時間:9 -> 9.5s *近期目標* -新的連線架構正在製作中,但可能得等上半個月到一個月的時間。 -新的模式正在製作中,但我們不能透漏太多。 -「浪人武士」、「元素聚合體」關於先天裝備的機制,我們在未來會再做一些調整。 畢竟它違反了自由搭配技能與裝備的自由度,這樣的一個設計。 -一些魔法卷軸也在觀察的名單中,不過我們得慢慢來。
[ 2016-10-15 09:20:41 CET ] [ Original post ]
*Free playable heroes Old Prisoner、Princess Ranger、Were-vampire、Auto Repair Have fun : p
[ 2016-10-12 09:16:30 CET ] [ Original post ]
[Optimisation] - Fixed the bug that caused sudden closure of rooms (With the exception of issues caused by room creator) - Removed the lag caused by Tornado scroll - Fixed some unclear text displays - Removed black screen bug [Balance] - We’ve amended the attack Element Quake From Basic attack casts 1 Element Quake which reduces Element Explode cooldown by 1 second. When it hits any creature, it will reduce Element Explode cooldown by an additional 2 seconds. To Basic attack casts 1 Element Quake. When it hits any creature, it reduces Element Explode cooldown by 1 second. - We’ve amended the damage you receive while casting. At the moment while casting some skills you will easily be distracted and terminated. [Other Changes] - Holy Relics summoned by the Demonic Knight will be destroyed after every round. - Removed Boss fights temporarily while improvements are made. We found that this is not a good idea to have a PvE element (dragon boss) appear suddenly in a PvP environment. Therefore, PvE will be transformed into a new game system shortly. Stay tuned guys! - Added some information in game to help us collect data about player’s connection environment [Development Report] Thanks again for the overwhelming amount of feedback and comments. We are currently fixing known bugs and trying to locate the unknown such as being unable to join rooms (excluding issues from the room creators), disconnection for no reason, problems caused when the room creator leaves the room, exceeding the maximum number of players in a room and etc.Please give us a bit of time and be patient. Thanks. By the way, a new rotation of the next round playable characters will be carried out soon. Stay tuned. Also some feedback like playing with a controller, mouse double clicks, new match systems, we will keep those in mind and some of these will be actually implemented soon if the development goes well and smoothly.
[ 2016-10-11 11:06:05 CET ] [ Original post ]
Hello Dungeoneers! The English update content will post later. sorry... : (
[ 2016-10-08 07:28:06 CET ] [ Original post ]
Sorry,English is not my native language. : ( In version 1.041 : We trying to fix almost bug about "connecting". I think "ver.1.041" can solve "connect error" yesterday. P.S. Someone will help me update "English content" later.
[ 2016-10-07 07:36:32 CET ] [ Original post ]
Hi there Dungeoneers! Firstly, a big thank you to everyone for your interest in Hunger Dungeon! We are fully aware that some of you may have encountered issues with empty room lists in some territories or issues when joining existing rooms. We are currently working on fixing these bugs and refining the server stability. As Hunger Dungeon is still in Early Access stage, we welcome all feedback from our community. Thanks for playing, and see you in the Dungeon! ^ ^ PQube and Buka Game Studio
[ 2016-10-06 14:15:13 CET ] [ Original post ]
- Dungeon 飢餓地城(Linux) [197.77 M]
- Hunger Dungeon Deluxe Edition + Sound Track
- Hunger Dungeon - New Challenger Pack
"Hunger Dungeon" is a 1-6 player round-based Multiplayer Online Battle Arena game.
Enter a cutthroat arena with more than 10 heroes to choose from, including the Skeleton Assassin, the Cunning Profiteer, Cat Ninja, Princess Ranger, and Black Knight. Unlock new heroes as you progress, each with unique skills allowing for different tactics to always have the advantage over your opponents!
Mix and match skill scrolls and equipment between rounds to optimize your build. Additional added effects are available for you to create your personal combat tactics.
The victor of the final round takes all. Scheme and strategize carefully for your grand victory!
* Unlocked 4 characters will be slightly different every week for players to try out.
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Cunning Profiteer
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Dark Knight
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Princess Ranger
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Cat Ninja
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- 2D battle style
- Free-to-play and premium players play together
- Up to 6 player online matches
- A roster of distinctive characters
- Skins for each individual character
- 30+ customizable skill scrolls
- 40+ customizable equipment
- 40+ stages to explore
- Epic boss fights
- OS: Linux Ubuntu 12.04 or later. SteamOS 2.20 or later
- Processor: Intel Core 2 or AMD equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible. 512 MB VRAMNetwork: Broadband Internet connection
- Storage: 300 MB available space
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