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Hi, I'm Dinaya.
As mentioned earlier, after the failure of The "Hunger Dungeon", both in business and in gaming.
My friends and I parted ways.
And I also resolutely decided to leave the game industry.
Then I lived a stable working life for several years,
Bank savings also slowly and rapidly accumulated from 0 again.
But for some reasons and some consultations from the community,
After thinking hard, I am finally about to enter middle age,
Still decided to quit my job and come back to continue the challenge develop indie games and try to earn money to live.
And as stated in the previous announcement,
Time flies, and after 915 days, I finally finished this "Last Command"
https://store.steampowered.com/app/1487270
I really appreciate the people who have helped me along the way,
Also, thank you to the friends who clicked through this article because you downloaded and played "Hunger Dungeon".
https://store.steampowered.com/app/1487270/Last_Command Hi guys. I'm Dinaya. Sorry for my natural language not English. First, sorry for this news not for Hunger Dungeon. But I'm back.
Hello every one.
We are fine.
And we have a little plan at 2021.
Coming soon.
Sorry about this bug. We found too late. But we fixed now. Enjoy. : )
1. Support game pad Now ! (Beta)
You can auto switch between game pad and keyboard by click button.
But this is beta version.
If there has any bug, report it. thanks.
2."Free Hero" change to "Experience Hero"
The Experience is good for newbie to enjoy the game.
And if you bought the Experience Hero.
Don't worry. You can auto unlock another hero. (Only Hunger Dungeon Deluxe Edition 12 hero)
Q : There are always same "Experience Hero" ?
Mostly yes.
But we are plan to unlock more "Experience Hero" when some special festival.
Note : The "Experience Hero" by special festival not support auto unlock hero(If you bought). Because it's temporary.
3.Adjust the Doubloons cost in store.
Cruel Axe450 -> 300
Adept's Magic Gloves450 -> 300
Staff of Hiding450 -> 300
Shadow Claw600 -> 450
Light Trace600 -> 450
4.Game Balance:
Fishman Cutthroat
Fishman Dash
Dash distance 1.2 -> 1.4
Cold down 10 -> 7
Element Fuse
Element Explode
Effect period will not be hurt and move speed buff 1.3x.
Magic Armor
Magic Armor
Mp recover 90 -> 135
Base attack speed 0.21 -> 0.15()
Base attack moving 0.35 -> 0.5
Goblin Profiteer
Gold
Effect period 5.5s -> 6.5s
Move speed buff at level 1 from 1.25x -> 1.5x
Base attack speed 0.26 -> 0.22(base attack cold down) 0.3 -> 0.25(base attack spell time)
Samurai
Curse Katana
Base attack add curse katana stacks 15 -> 20
Shadow Claw
Bullet speed 4 -> 6
Collision Range 0.5 -> 0.6
Damage 10 / 15 / 20 -> 5 / 15 / 28
Light Trace
Bullet speed 7 -> 7.5
Collision range 0.5 -> 0.6
Cold down 14 / 11.5 / 9 -> 14 / 11 / 8
Mp cost 120 -> 120 / 100 / 80
Note: All content base on Chinese version. Thanks.
And don't load local data. ( Just load steam could data)
Hi, We adjust AI play style. Hopping battle with AI will more interesting. Note: We not only adjust for this patch for AI. And this adjust will continue to next patch or next next ! And another important thing is : About we removed "in-purchase to unlock hero". So how to unlock 4 new heros that release after Hunger Dungeon publish? We will publish independent DLC for that 4 heros. In the future. ( maybe 1 ~ 2 weeks) And about some player has been purchase some hero by in-purchase. So if they want more , they must be buy "Hunger Dungeon Deluxe Edition" But that is not reasonable for "12 heros+skin price" and you get maybe... just 6 heros and skins. (Because you has been in-purchase some item) We hoping solve such a situation. So we plan to publish some DLC. The content maybe such as 3~4 heros and skins. So the player can chose more reasonable to unlock heros and skins. About this plan we can't "accurate" talk you how long to done. (maybe 1~ 2 month) Last thing is about Free hero. We would change this recently. (Like you guys found free hero is from 4 changes to 3 now.) And same time, we will protect some player who purchase hero in-purchase. This time, the issues is so complex! So I hopping the content is base on Chinese not English (Because my English is bad! I hopping there are not misunderstand.) Thanks for your reading and support. We will keeping focus this games. ----------------------------------------------------------------------- AI AI 4 () 1~2 DLC : 4 DLC
Hi, This version is for our plan in the future. ( about business mode and game content change) We lock the store now. You can't unlock Hero by Dungeon Doubloons and real money. But you can still unlock scrolls and equips by Dungeon Doubloons. (Note: Please choose to inherit the cloud data from the Steam side to ensure that some game records are not lost) Game content update: 1. Thunderbolt : Damage adjustment 20/40/60 -> 20/25/35 2. The map of "One Round Mode" is changed to more spacious 3. Some object collision corrections in the scene, so that the object comparison does not hinder the player's movement. Sorry for bad English. To read Chinese version , you can get more accurate content. ---------- DLC P.S. ( Steam : Steam ) 1. : 20/40/60 -> 20/25/35 2. 3.
1.Update "Free hero list". 2.Fix something about scene music bug. ---- The team is fine. (maybe) HF : )
1.Update "Free hero list". 2.Fix something about scene music bug. ---- The team is fine. (maybe) HF : )
Hi, Dungeoneers!
Sorry for the April fools joke on 1st April. That wasn't exactly true... ;)
Today's announcement is to tell you that the band is still together.
We are just so swamped with our new project!
This new project is a derivative work of Hunger Dungeon.
It will be a small PvE game.
We cannot give out any more information just yet.
But once we have something to show you, we'll make another announcement.
Due to the fact that we are so busy with the new project, the updates for Hunger Dungeon won't be as regular as before. Of course it doesn't mean we won't update Hunger Dungeon.
If you have any queries, please contact us here or on Facebook:
https://www.facebook.com/HungerDungeon/
Thank you very much : )
Hi, Dungeoneers!
Sorry for the April fools joke on 1st April. That wasn't exactly true... ;)
Today's announcement is to tell you that the band is still together.
We are just so swamped with our new project!
This new project is a derivative work of Hunger Dungeon.
It will be a small PvE game.
We cannot give out any more information just yet.
But once we have something to show you, we'll make another announcement.
Due to the fact that we are so busy with the new project, the updates for Hunger Dungeon won't be as regular as before. Of course it doesn't mean we won't update Hunger Dungeon.
If you have any queries, please contact us here or on Facebook:
https://www.facebook.com/HungerDungeon/
Thank you very much : )
Hi guys~
The new patch coming soon.
We think it can help that crash problem. : D
2017.04.01
Hi guys~
The new patch coming soon.
We think it can help that crash problem. : D
2017.04.01
Hi Dungeoneers! Here we go again: another new version update has been completed!
Hi Dungeoneers! Here we go again: another new version update has been completed!
Hi guys.
Next patch we will add new hero in Hunger Dungeon.
Hi guys.
Next patch we will add new hero in Hunger Dungeon.
Hi Dungeoneers! Ver 1.12 Release!
Hi Dungeoneers! Ver 1.12 Release!
Hi, Dungeoneers! It's been a while since our last update. The team has been at home enjoying the fun and love over the Lunar New Year holiday so there will be no game update this week. However we would like to announce the next update to give you a rough idea of what is coming up!
Hi, Dungeoneers! It's been a while since our last update. The team has been at home enjoying the fun and love over the Lunar New Year holiday so there will be no game update this week. However we would like to announce the next update to give you a rough idea of what is coming up!
Hi, Dungeoneers!
To celebrate in the year of the rooster, we will be holding a Chinese New Year Login Celebration campaign!
Simply log in this weekend and all week to receive free Dungeon Doubloons everyday! The amount increases for each subsequent day, so logging in each day will provide the greatest reward!
Hi, Dungeoneers!
To celebrate in the year of the rooster, we will be holding a Chinese New Year Login Celebration campaign!
Simply log in this weekend and all week to receive free Dungeon Doubloons everyday! The amount increases for each subsequent day, so logging in each day will provide the greatest reward!
Ho there, Dungeoneers!
To celebrate the release of Magic Armor, we will be offering players the chance to play our newest Hero for free all weekend!
From Friday 27th through Sunday 29th January, Magic Armor will be marked as "Free" in the roster and can be played in any game mode. Furthermore, any proficiency obtained while playing Magic Armor over the weekend will be retained if you decide to purchase the Hero at a later date.
Check out the Magic Armor spotlight video for an overview of the various Hero skills and mechanics:
https://youtu.be/5Ze-XYIjRuc
Hi Dungeoneers!
Chinese New Year will soon be upon us and we wish everyone the best! To celebrate, we are providing the Hunger Dungeon Chinese New Year Celebrations!
Hi Dungeoneers,
Hi Dungeoneers,
Hi Dungeoneers, Happy New Year and new character coming!
Hi Dungeoneers
Hi Dungeoneers, Merry Christmas~
There something wrong with the store. But now it fixed. If you have any problem, restart Steam and check again. If problems still are there. Send message to us. Facebook: https://www.facebook.com/HungerDungeon/ Steam: http://steamcommunity.com/app/513560/discussions/1/ Sorry about it. : (
Hi there Dungeoneers! Today we’re excited to announce version 1.08, which brings with it some exciting changes to the payment system in Hunger Dungeon! As you may have noticed, we introduced “Dungeon Doubloons” in an earlier patch as Hunger Dungeon’s in-game currency. We can now let you know that this currency can be used to purchase permanent Hero unlocks and more! We’ve also implemented individual real money purchases, so that players that only want to unlock one or more Heroes or skins can do so. Of course, we’re not just focusing on existing items and have created new Spell Scrolls and Equipment- purchasable with Dungeon Doubloons - which you can find in the Store. In order to thank you for your support, we’ve decided to gift 500 Dungeon Doubloons to each player! "Need complete a game by Matching system."
Hi Dungeoneers, It's been a little while since we last updated. For 1.07, we've added a new system. Also we've done some changes to the last round to provide a better game experience.
Sorry, English content later : ( -------------------------------------- Hi 各位冒險者們, 經過了數個禮拜的努力,我們新的遊戲內容將與各位見面!
Hi Dungeoneers! Here are new playable heroes this week: Were-vampire Nimble Assassin Princess Ranger Demonic Knight ----------------- Just one more week... Big update coming next week! Hold on and... expecting : ) And another good news is... Maybe we can improve problem about character moving lag. (At least today CCB version is great !)
Hi Dungeoneers! Here are new playable heroes this week: Beast Hero Octo Pirate Were-vampire Nimble Assassin ----------------- We have one important update about two weeks later.
Hi, Our new connecting version has being release.
Hi Dungeoneers! Here are new playable heroes this week: Goblin Profiteer Octo Pirate Element Fuse Auto Repair ---- Good news guys! We are going to upload the new connection system that we’ve been talking about soon. Again, as it is still in Early Access we cannot guarantee that it’s perfect. We need all of you to experience our new system and give us feedback so we can always make improvements. This new system has been one of the primary improvements during the last few weeks and of course we’ve been working on something significant as well simultaneously. However, we cannot give you details just yet. http://imgur.com/8kPnkLT http://imgur.com/a0rEYMy http://imgur.com/ziiOaIf
Here are new playable heroes : Octo Pirate, Princess Ranger, Nimble Assassin, Element Fuse. Hi Dungeoneers! Our New connecting system in CCB. almost.
Here are new playable heroes : Were-Vampire, Beast Hero, Princess Ranger, and Nimble Assassin. Hi Dungeoneers!, Sorry about here are no update at this week. (next week too but we still change free heroes) Because the new connecting system coming soon! And after the new connecting system done, the news about game content will announced. P.S. English not my native language. "The correct English version update content later"
Free Heroes for version 1.044: Beast Hero, Samurai, Princess Ranger, Vagrant Ninja We made a lot of changes to this week's version to make it more interesting and sustainable for the long term. In the meantime, some functionalities and systems are still under development. We appreciate your patience.
hello~ 新的免費角為 狼人吸血鬼、獸人勇者、忍者貓、惡魔聖騎士 *一般* -新增滑鼠壓住連擊的功能 -修正一些文字說明 -新增一些引導的提示訊息 -復活時間累進修正 13/16/25/34/46/61/? -> 13/20/34 秒 現在復活時間最高不會超過34秒,但是累進的幅度增加許多。 -房間列表開放 現在你可以選擇尋找地區附近的HOST,或是全世界的HOST。 (尖峰時段時無效) *平衡* -惡魔聖騎士 *基礎攻擊與聖物的連動 9/18/24/32/42 -> 12/16/20/24/28 *[恩典 - 選召]耗魔 100 -> 85 *聖物血量調整 75/150/225 -> 100/175/250 *現在無法攻擊自己的聖物(隊友也不行)。 我們發現聖騎士只要出現在場上,就會變成眾矢之的, 我們不希望玩家因為單純聖騎士出現在場上,導致遊戲模式變成: 「快!一起摧毀她的聖物!否則大家就會遭殃」的情況。 *BUG FIX* -修正機械維修工程師、公主遊俠、元素聚合體與位移有關的相關機制相關的BUG -烈焰衝擊的說明文字有誤。 除此之外我們稍微調整了它的耗魔與冷卻時間。 耗魔:90 -> 95 冷卻時間:9 -> 9.5s *近期目標* -新的連線架構正在製作中,但可能得等上半個月到一個月的時間。 -新的模式正在製作中,但我們不能透漏太多。 -「浪人武士」、「元素聚合體」關於先天裝備的機制,我們在未來會再做一些調整。 畢竟它違反了自由搭配技能與裝備的自由度,這樣的一個設計。 -一些魔法卷軸也在觀察的名單中,不過我們得慢慢來。
*Free playable heroes Old Prisoner、Princess Ranger、Were-vampire、Auto Repair Have fun : p
[Optimisation] - Fixed the bug that caused sudden closure of rooms (With the exception of issues caused by room creator) - Removed the lag caused by Tornado scroll - Fixed some unclear text displays - Removed black screen bug [Balance] - We’ve amended the attack Element Quake From Basic attack casts 1 Element Quake which reduces Element Explode cooldown by 1 second. When it hits any creature, it will reduce Element Explode cooldown by an additional 2 seconds. To Basic attack casts 1 Element Quake. When it hits any creature, it reduces Element Explode cooldown by 1 second. - We’ve amended the damage you receive while casting. At the moment while casting some skills you will easily be distracted and terminated. [Other Changes] - Holy Relics summoned by the Demonic Knight will be destroyed after every round. - Removed Boss fights temporarily while improvements are made. We found that this is not a good idea to have a PvE element (dragon boss) appear suddenly in a PvP environment. Therefore, PvE will be transformed into a new game system shortly. Stay tuned guys! - Added some information in game to help us collect data about player’s connection environment [Development Report] Thanks again for the overwhelming amount of feedback and comments. We are currently fixing known bugs and trying to locate the unknown such as being unable to join rooms (excluding issues from the room creators), disconnection for no reason, problems caused when the room creator leaves the room, exceeding the maximum number of players in a room and etc.Please give us a bit of time and be patient. Thanks. By the way, a new rotation of the next round playable characters will be carried out soon. Stay tuned. Also some feedback like playing with a controller, mouse double clicks, new match systems, we will keep those in mind and some of these will be actually implemented soon if the development goes well and smoothly.
Hello Dungeoneers! The English update content will post later. sorry... : (
Sorry,English is not my native language. : ( In version 1.041 : We trying to fix almost bug about "connecting". I think "ver.1.041" can solve "connect error" yesterday. P.S. Someone will help me update "English content" later.
Hi there Dungeoneers! Firstly, a big thank you to everyone for your interest in Hunger Dungeon! We are fully aware that some of you may have encountered issues with empty room lists in some territories or issues when joining existing rooms. We are currently working on fixing these bugs and refining the server stability. As Hunger Dungeon is still in Early Access stage, we welcome all feedback from our community. Thanks for playing, and see you in the Dungeon! ^ ^ PQube and Buka Game Studio
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Cunning Profiteer
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Dark Knight
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