Sorry For the Silence
We didn't forget you, we just had a lot of stuff to do. We're getting off our asses now. Promise.
No, not at all. Quite the opposite. Really, really, the opposite. Though we haven't been actively developing CDT during the past few weeks (more on that below), it's still very much alive. In fact, we've recently received funding for it from the awesome folks at FFF Bayern! We're definitely going to finish it, and we have some exciting new features planned – including awesome new game modes, achievements, trading cards, more customization, and more.
In short, we had other commitments, we thought we could handle better. In the past weeks, things went a little awry here, as we went through some operational changes. The console port of our debut title ChromaGun took longer and required more resources than we expected, and we were trying to get funding for CDT. These, among other things, had us crunching overtime lately, and we didn't get around to really working on updates, other than the last one. We're a particularly small company, with eight employees. Two of these work on marketing and other things outside the actual game development. And only four of the remaining developers work here full-time – and they've been trying their hardest to get stuff done on three games. I hope that gives you an idea of why it can be difficult to get certain things done in a reasonable amount of time sometimes – and why you haven't heard from us in so long.
I can confirm, that as of now, we're back in the saddle. We currently have three active projects: ChromaGun for PSVR, Can't Drive This, and Escape the Loop. ChromaGun is nearly done, and Escape the Loop is still some time in the future. That finally brings us to a point where we can focus most of our work on the development of CDT – with some time being spent on bug fixes and improvements for ChromaGun, and the design work of Escape the Loop. We're now working on getting Controller Support for the entire game, developing new game modes, and improving our network code – among other things. We truly appreciate your support and your patience. With that – and the funding – we're confident we can make Can't Drive This the best game it can be. Keep your feedback coming. We're listening. Always. Cheers, Steve
[ 2017-09-15 10:13:10 CET ] [ Original post ]
Hey there,
let me begin with apologizing for this post. This is long overdue. In the name of the entire team, I also apologize for the lack of updates in the recent time.
TL;DR
We didn't forget you, we just had a lot of stuff to do. We're getting off our asses now. Promise.
Is Can't Drive This Cancelled?
No, not at all. Quite the opposite. Really, really, the opposite. Though we haven't been actively developing CDT during the past few weeks (more on that below), it's still very much alive. In fact, we've recently received funding for it from the awesome folks at FFF Bayern! We're definitely going to finish it, and we have some exciting new features planned – including awesome new game modes, achievements, trading cards, more customization, and more.
What's Going On, Then?
In short, we had other commitments, we thought we could handle better. In the past weeks, things went a little awry here, as we went through some operational changes. The console port of our debut title ChromaGun took longer and required more resources than we expected, and we were trying to get funding for CDT. These, among other things, had us crunching overtime lately, and we didn't get around to really working on updates, other than the last one. We're a particularly small company, with eight employees. Two of these work on marketing and other things outside the actual game development. And only four of the remaining developers work here full-time – and they've been trying their hardest to get stuff done on three games. I hope that gives you an idea of why it can be difficult to get certain things done in a reasonable amount of time sometimes – and why you haven't heard from us in so long.
Good News, Everyone!
I can confirm, that as of now, we're back in the saddle. We currently have three active projects: ChromaGun for PSVR, Can't Drive This, and Escape the Loop. ChromaGun is nearly done, and Escape the Loop is still some time in the future. That finally brings us to a point where we can focus most of our work on the development of CDT – with some time being spent on bug fixes and improvements for ChromaGun, and the design work of Escape the Loop. We're now working on getting Controller Support for the entire game, developing new game modes, and improving our network code – among other things. We truly appreciate your support and your patience. With that – and the funding – we're confident we can make Can't Drive This the best game it can be. Keep your feedback coming. We're listening. Always. Cheers, Steve
Can't Drive This
Pixel Maniacs
Pixel Maniacs
2021-03-18
Indie Casual Racing Multiplayer Coop
Game News Posts 43
🎹🖱️Keyboard + Mouse
Very Positive
(183 reviews)
http://www.cantdrivethis.com
https://store.steampowered.com/app/466980 
The Game includes VR Support
"Can't Drive This"-Linux [374.36 M]
Drive your car WHILE your friend builds the road in front of you! Oh, and don't go below 20mph OR YOU'LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn't explode (Spoiler alert). Also, Keanu Reeves was in the movie.
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
Co-Op Multiplayer Goodness
- Play local face-to-face couch co-op, with your best frenemy! Don't have two controllers? No worries, one keyboard and one mouse serves two players! Don't have keyboard and mouse? Well, that's weird. (Warning: Can't Drive This may cause you to erratically scream at your friend.)
- Or, if you don't have actual real-life friends, find some random internet-person to play! That's right, we've got cross-platform online multiplayer! Experience the joy of playing Can't Drive This without that annoying smelly friend next to you. You know who I'm talking about.
Customization!
Where's the fun in online multiplayer if there's no customization, you ask? You're very correct, which is why Can't Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody on the interweb! But as we all know, only one player gets to drive a car at a time. The other player builds the track. That's why we also included a track editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if you so wish!Feature List
- Racing Game (What the game is)
- Level-Editor (The game is this, too!)
- Customizable Vehicles
- Customizable Race Tracks
- Cross-Platform Online Multiplayer
- Local Multiplayer
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
MINIMAL SETUP
- OS: Linux
- Processor: 2.5 GHz Dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 760. AMD Radeon R7 270X. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux
- Processor: 3.0+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060. AMD Radeon RX 470. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
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