Name | Can't Drive This | ||
Developer | Pixel Maniacs | ||
Publisher | Pixel Maniacs | ||
Tags | |||
Release | 2021-03-18 | ||
Steam | 12,99€ 10,39£ 12,99$ / 35 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 6 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 6 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | "Can't Drive This"-Linux [374.36 M] |
Can't Drive This is a game with local coop up to 4 players. We're playing with you Can't Drive This live in Stream, simply jump in! :) |
Ahoi Partner! |
Ahoi Partner! |
Hey everybody, |
Hey everybody, |
Hey everybody,
Let us know what you think! Cheers |
Bienvenidos este anuncio!
We hope we did a good job, we worked with a multitude of talented professionals but sometimes, things get mixed up. So if you find something that doesn't sound quite right, or just outright wrong, please tell us on the forums, so we can fix it. :) And as usual, here's an exquisite selection of squashed bugs and added features:
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Hey all, |
Playing a multiplayer game alone?
*By default, the swap-button is Tab on keyboard, Triangle on a PS Controller, and Y on an Xbox Controller) |
Hey everyone!
And as the builder, you get to customize:
If you missed it, here's a short refresher on how to unlock customization items: Perform tricks to increase your UNLOCK-O-METER. As the driver, you can do flips, jump through fiery rings or narrowly avoid moving obstacles (like the hammer, steamroller, etc.). As the builder, you have to build tiles in the very last second, *just* in time for the driver to land on it. Do five of any of these in one round, and you'll unlock a new random item! As usual, we've been scouring the game for bugs and glitches, and here are some of the ones we found, and eradicated:
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Hey everyone!
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Good news everyone!
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Hey everyone,
As usual, if there's anything you'd like to let us know, we want to know! Whether it's bugs you found, features you want, or changes you don't like please hop on over to the Steam Forums, and empty your heart out. See you on the Forums! Tutorials Photo by Renan Kamikoga on Unsplash |
Hey all,
As of now, the only available customization parts are paints, patterns, and noses (read below). You will however be able to unlock every type of customization even if you can't equip or even see them yet. You'll be able to use them, once they're added in a future update. The third customization slot is now available: Noses! If you've ever felt your Monster Truck to be too faceless, feel no more! With currently...
... we're now just over A MILLION possible customization combinations. As usual, we did a bunch of other things, that were pushed out of the spotlight by unlocks and noses. Here are a few of them:
And of course, if you find anything that bothers you or anything you really love, let us know! See you on the Forums! |
Hey everyone,
As usual, if you run into any problems, or just have general feedback for us, we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap. |
We have a LOT to cover for this update, people, so no beating around the bush.
Let us know what you think on the forums! And as usual, if you find any bugs, we'd be happy to exterminate them. [h2]One Last Note[/h2] We realize that due to the current situation, many people won't be able to play Capture the Egg the way it's meant to be played. This sucks hard, but we want to encourage you to stay safe and take advantage of Steam Remote Play Together, if you don't have four people to play with at home. Stay safe! HAVE A GREAT WEEKEND Mouse and Keyboard Photo by Andrew Mantarro on Unsplash Code Photo by Markus Spiske on Unsplash |
We've got a brand new batch of update-sauce for all you drivers and builders out there.
What's next? Here are things not in the game yet, we're looking to add back in future updates (in no particular order):
As usual, if you find any issues (frame drops, bugs, glitches, etc.), we'd love to hear from you! Just open a thread on the Forums, and we'll see to it asap. |
Hey everyone, Entirely new vehicle physics. Your vehicle is now a lot more fun to drive no more frustrating moments when the car just doesn't behave the way you expect it to. New, prettier Monster Truck. I'll just let this image speak for itself. More beautiful environment We swapped the old, infinitely empty ocean, for a rich environment, so your eyes don't get bored should you ever not be looking at the track. You should, however, always be looking at the track. Completely new tiles The style of the tiles matches the new detail-richness of the rest of the game. And yes, we also kicked the windmill. (Though you won't like what we put in its place) New visuals when driving too slow The old CDT had a tiny, barely noticeable, speedometer in the lower left corner. Incidentally, the lower left corner is exactly where you're not looking while playing. So now, when you're about to explode you'll notice. Yardage supports up to four players locally Nuff said. New VFX, SFX and Music We completely overhauled the soundscape of the game, starting with new motor sounds, and ending with a sick original theme song! Online Multiplayer is much more stable Remember, when you played online and you got randomly disconnected? Yeah, not anymore you don't. Full controller support You can control the entire game with your controller now. Including, but not limited to, driving, building, navigating the menu, and tossing the controller into your friends face for not building in time. What about the community? Additionally to publishing the New Can't Drive This, we've restructured our Steam forums to better react to your feedback.
We worked really hard on the New Can't Drive This, and we're seriously psyched to finally bring this update to you hopefully, you'll enjoy it. Stay tuned for new updates, including vehicle customization, new modes, unlockables, and more coming soon! Thanks again to all of you, for sticking with us, and not giving up hope. See you on the forums! |
Dear all of you, |
Hey all, |
Hey y'all, |
Heya,
We're hoping to have an offline playable version ready in time for gamescom, where we will be displaying the game. If you're in town, please stop by and come hang out! Anything Else? That's it for now. Is there something you're missing in the current build that you'd like to see in the next version? Or something we really really shouldn't touch? Or something else you want us to know? Get in touch! ːsteamhappyːːgoldworkerː Take care you all! |
Hey y'all, |
Hello one and all, |
Hello one and all, |
Hey there, |
Hey there, |
Hey you all!
We needed to concentrate on revamping our network code before we could do much else, because that's what the much of the game relies on. In short, whenever we change something in the game, we need it to work online as well. And without functioning network code, well... New Look Since not all of us are programmers, I can present you with another teaser for something we've been working on: Can't Drive This is getting an all-new look! New street tiles, new vehicles, new post processing, the whole package. Here's a shot of the new street and an early version of the new vehicle explosion. New Vehicles & Modes Right now, we're re-doing the customization shader for the vehicles, as well as some of the vehicles themselves. As soon as that's through, I'll make sure to post an announcement highlighting the changes. We're also trying out new crazy game modes, including ones with progression, different ways to build roads and more. More info on this, also coming in the next few weeks. That's all for now That's all for now, but keep your eyes open for some more Can't Drive This goodness in the near future. Take care, Steve . . . . . . . Oh, and remember that thing from the beginning, that I can't talk about? Well, nobody said anything about screenshots. |
Hey you all!
We needed to concentrate on revamping our network code before we could do much else, because that's what the much of the game relies on. In short, whenever we change something in the game, we need it to work online as well. And without functioning network code, well... New Look Since not all of us are programmers, I can present you with another teaser for something we've been working on: Can't Drive This is getting an all-new look! New street tiles, new vehicles, new post processing, the whole package. Here's a shot of the new street and an early version of the new vehicle explosion. New Vehicles & Modes Right now, we're re-doing the customization shader for the vehicles, as well as some of the vehicles themselves. As soon as that's through, I'll make sure to post an announcement highlighting the changes. We're also trying out new crazy game modes, including ones with progression, different ways to build roads and more. More info on this, also coming in the next few weeks. That's all for now That's all for now, but keep your eyes open for some more Can't Drive This goodness in the near future. Take care, Steve . . . . . . . Oh, and remember that thing from the beginning, that I can't talk about? Well, nobody said anything about screenshots. |
Hey there, |
We've introduced hats as customization items, in addition to noses and tails. |
We have added a monocle, a pig nose, a beer can hat and a foxtail. |
We've added new Items to customize the vehicles. Now you can put on a Santa hat or Rudolph's antlers. We've also reduced the reflections a bit. |
Build #268 |
Rematch and Switch Seats |
Good news, everyone! You can now open your own Clan in Can't Drive This WHILE saving Penguins! Whaaaat? |
So, we've been working on some things and they're all finished now! |
We've received a lot of ideas for new tiles, cars and game modes in the past few weeks. Thanks a lot for all of those suggestions! We have been noting all of them in our internal trello. |
Hey fellow Can't Drive This addicts. Yes it's true, you are now able to play with your friends all around the world. This may cause some latency, when you are far away from each other, but will increase the thrill. |
We've recently uploaded Build #216. |
This is it, everyone!
What's Next? We're working on getting a public roadmap out there, to get all the information on CDT's development out to you. Hang tight, we'll let you know when it's finished And now, happy construction racing! Pixel maniacs out. |
Drivers! |