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We are delighted to announce that we've partnered with PM Studios from LA to work on our next game, ChromaGun 2: Dye Hard! Eight years after the release of our very first indie game ChromaGun in 2016, and 3 years after releasing Can't Drive This, this is a big step for us :) This is our first publishing deal ever after two self-published titles. We're excited to work with such an experienced publishing team for the next game! This is also the first time we have ever shown a trailer for ChromaGun 2. We hope you like it! [previewyoutube=b4u_uqMHrIE;leftthumb][/previewyoutube] It would be fantastic if you could wishlist ChromaGun 2: https://store.steampowered.com/app/2982340/ChromaGun_2_Dye_Hard/
Can't Drive This is a game with local coop up to 4 players. We're playing with you Can't Drive This live in Stream, simply jump in! :)
Hey everybody,
So, this is it. We're finally out of Early Access with Build #6402082
It's been quite a ride, hasn't it?
I'm not gonna lie, we would have loved to spend much less time in Early Access maybe even releasing our couch-coop game during a time where people can actually meet. It took us a lot longer than we expected, but in the end, we're super happy with how the game turned out.
Just think where we started. This is what the game looked like when it was greenlit:
That gif isn't even slowed down. LOOK HOW SLOW THAT WAS!
After the game jam version was greenlit, we worked on the game a bunch, and this is what eventually kicked off our Early Access:
A lot prettier, and a faster than the previous version. Here's where we introduced the Monster Truck that would eventually become the trademark but there was still so much missing.
When you compare it to what we're launching today... Crazy, don't you think?
Leo DaVinci once said "Art is never finished, only abandoned", and boy was he right.
Don't get me wrong, we're not saying Can't Drive This is art, nor are we abandoning the game Far from it! There are still about a million and a half ideas we have for Can't Drive This! We could easily put another 5 years into the game, adding accessibility features, new game modes, more customization options, Workshop integration, and lots lots more.
We're just at a point where we have to set Can't Drive This free, into the wild.
Kick the baby bird out of the nest, if you will.
We'd be great bird-parents.
Getting Can't Drive This over the finish line was tough, especially with everybody transitioning into home office, and working remotely. And in all honesty, working on any game for so long takes its toll, and there certainly were moments we were just flat out fed up with the game. Imagine eating Pizza every day for five years.
... Actually that sounds awesome, bad example.
Your continued support through all this time reassured us of being on the right track.
At every stage of the development, during every moment of doubt, your support was the tailwind we needed to keep going. It's as if you were looking us deep in the eye, saying
"We know the game, and we're gonna play it.
And if you ask me how I'm feeling, don't tell me you're too blind to say.
Never gonna give you up.
Never gonna let you down.
Never gonna run around and desert you."
This game wouldn't have been made without you.
You, personally. Seriously.
First of all, if you genuinely feel this way, thank you! That's absolutely ace!
There are two things you can do to support the continued development of the game:
1) Tell your friends about it! Can't Drive This is launching on Steam, PS4, PS5, Xbox One and Nintendo Switch, so no matter where they play, they can play Can't Drive This. :)
2) Tell us about it! Developing a game for so long can be exhausting, and there's nothing more motivating than hearing from players who genuinely enjoy it. It may not fund the game, but it'll definitely make our day. :)
As I said before, there's a bunch of ideas we have for the game and if Can't Drive This sells well, we'd be thrilled to keep adding awesome new updates in the future. Truth is, we'll just have to see how it goes. :)
In any case, we're also excited to start working on our next game, Escape the Loop (which already has its own Steam page). It'll be a nice change of pace to be working on something so fundamentally different.
Hey everybody, I can't tell you how happy we are to finally say this:
Hey everybody,
we hope you made it through the holidays and the new year well!
We're getting close to finishing up, and are marching full team ahead towards the full release of Can't Drive This. As such, we prepared a new update for you of course, with Build #6050491.
As of today, you can finally earn your bragging rights in our brand new shiny Leaderboard!
What good is a high score, if it's not for the world to see?
From now on, all 2-Player online Yardage matches are automatically added to the leaderboard. So find yourself a builder or a driver, and get your names up on that wall!
The leaderboard is located in the main menu.
As usual, here's a fine selection of bugfixes:
Bienvenidos este anuncio! We've been working hard on this one, for all you international drivers and builders out there. Today, we added language support for fourteen languages to Can't Drive This in Build #5944431. That means every single written word in the game is now available in the following languages (in no particular order):
Hey all, just a short update something went wrong with the Single Player update, and there's no way to find out who's fault it was*. But the problem was fixed, and the update is NOW available. For real this time. * It was me, I forgot to press the button...
Playing a multiplayer game alone?
Welcome to the future!
Eons and eons ago, we released Can't Drive This as a purely multiplayer experience. Naturally, y'all got inventive and started playing the game alone, wrinkling your brains and pushing your hand-eye-coordination (and the parallelism of your sight lines) to the limits.
Well, wrinkle no more.
In Build #5782603, we're super excited to introduce LONE RACER.
Lone Racer is our brand new full-fledged single player mode.
Alternate between driving and building, all under the torment of a vicious new super-villain, the TIMER.
(It's just a timer, really)
Build the road as you usually would. When you're finished building, press the SWAP button*.
You'll instantly take over the role of the driver, driving along the route that you just built.
"Just driving along a prebuilt road? I CAN drive this", you might say.
That's why your building is recorded, and then played back as you drive.
So if it takes you forever to build a coherent road, you're gonna have a bad time driving.
Collect HOLOs for time bonuses, and live to drive another yard.
Explode, and you'll respawn right where you collected the last HOLO.
The score is counted as a combination of round duration, distance driven, and times exploded.
To play Lone Racer, download the latest update, and head over to LOCAL from the main menu, with only one user connected. Let us know what you think!
As usual, there are a bunch of other tweaks and fixes that made it into the new update.
Here are some of our favorites:
Hey everyone!
with the today's update (Build #5552302), we added hats for your cars.
That means, player customization is now complete!
So as a driver, you can now customize:
Hey everyone!
We're back with another update, and another customization option! Here's what's new in Build #5498244
We finally added customizable asphalt colors to the customization menu!
So now, when playing as the builder, you can build with style!
Of course, if you've already unlocked asphalts in previous rounds, you'll be able to instantly equip them as of right now.
Now, go shine!
As usual, there are a bunch of fixes and minor features that we added, and here's a carefully curated selection of some of them:
Good news everyone!
We've been working on something for all you drivers out there, so let's get right into Build #5365520.
This update finally adds spoilers for you to slap on the back of your trucks. Attach them in the customization menu after unlocking them.
And here's the real beauty of it: If you've played Can't Drive This before, and unlocked a few items, chances are you already own some spoilers!
Because of how we implemented the unlock system, you've been unlocking items that didn't even exist up until now, and the more items we add, the more items you automatically get.
And as usual, here are a few of the bugs we fixed in this build:
Hey everyone,
time for another update! Build #5296914 brings a few very noticeable updates, so here's what's what:
Hey all,
we're back with a new update this week! So let's jump right into the novel sensation that is Build #5156201.
We know you've been waiting for this for a while: You can now finally unlock customization items!
Tricks and stunts no longer add bonus points instead, they unlock items. Perform 10 tricks in a single session to unlock a new item. Any combination of tricks or stunts will do. Here's a list:
Hey everyone,
firstly, thank you all for the amazing feedback you've provided on the Forums and on Discord.
We're continuing to add fancy new stuff to Can't Drive This, and this update (Build #5054550) is no different.
Last update brought you Capture the Egg, a 4-Player competitive mode.
We realize, of course, that in times of a pandemic and social distancing, a local-only 4P mode is less than optimal. Not everybody has the luxury and/or misfortune of having three roommates to play with.
So for all those of you who are isolated, and in desperate need of yelling at friends, we present...
Game of Drones is a brand-new cooperative mode for 2-4 players.
In a finite square stage, collect all holos to complete a level. But beware the drone it haunts you and drops EMP mines that temporarily disable your controls when you drive too close.
Each level gets incrementally larger, with more difficult tiles, a less forgiving Low Speed Danger Zone, and more aggressive drones.
Additionally, here are some of the smashed bugs, QoL improvements, and general fixes this update adds:
We have a LOT to cover for this update, people, so no beating around the bush. Here's what's new in Build #4966306:
We've got a brand new batch of update-sauce for all you drivers and builders out there. Here's what's new in Build #4904705:
Hey everyone,
Remember all those times we told you that we're working on a big update, and we just needed some more time?
Well, guess what...
We just uploaded the New Can't Drive This, and it's ready for you to play.
We know you've been waiting for this for a long time, so let us just start by saying thank you, for sticking with us.
Dear all of you,
after careful consideration, we decided we can no longer sustain our current workload.
That is why we collectively decided to terminate the development of Cant Drive This on Steam, effective immediately. Instead, we will be publishing the finished game on the Epoc Store, as well as Ploystation and Xbux. Also, well bring a sick special version onto Nintondi Swank, which will be exactly the same, but 50% more expensive for some absurd reason.
It is with great pleasure that we, on this April Fools Day, totally friggin gotcha!
(Did we, though?) We shall now quit playing games with your hearts. However, we will be intersplicing this announcement with sad GIFs, so as to troll people not reading the entire thing.
No, Cant Drive This is not cancelled, of course. As they say, lol jk. The development of Cant Drive This will stay exactly the way it is - with us, not publishing any updates, and saying sorry every few months.
Gotcha again! We WILL be publishing new updates, and the first one will be in your hands only two weeks from now.
The new Cant Drive This will be replacing the old version. However, since Cant Drive This changed a looooot, well be moving the old version to a new permanent home: The legacy channel. Consider it the retirement home of channels, where you can visit the old Cant Drive This as often as you want, and in turn, itll ask you if youve been taking your vitamins, or why the damn remote wont work.
So, go ahead and update Cant Drive This, and get crackin right now.
Yes, right now. Earlier when I said two weeks from now... Well, gotcha.
Well be posting another announcement, with some more detailed plans for the future of the game tomorrow, when International Troll Day is over.
So again, sorry for cancelling the game and stuff.
Take care.
Hey all,
popping in for a short update on the development, and it's really going places.
The art and design are pretty much done a few pieces of UI and small details on game modes are missing, but that's pretty much it. Most artists have now switched to meta artwork (artwork for storefronts, box art, etc.) or our next title.
Our programmers are still working hard on getting network code hammered down. There's been some problems with the networking SDK we'd been using before, but the current system is well on track. Once that's done, they'll be adding in an invite-system and user management. And once that's done, you'll all get to play the new Can't Drive This we promised so long ago.
For the data connoisseurs among you, here's a graph of our development hours by discipline.
If you have any questions, as usual, we'll be happy to answer them.
All the Best,
Steve
Hey y'all, just popping in to let you know the base of the game is coming along nicely. We now have a strong code-base, with stable physics and input handling, and which supports adding new game modes quickly. That means can finally start working on getting Online Play and Vehicle Customization going again. And when that's done, the game will finally be on the same level as the current Early Access build (feature-wise), and we'll finally be able to roll out the new version to all of you.
Heya, Time for another update for all you beautiful patient gamers! ːsilverworkerː We've been making good progress in getting the new version of the game up and running again. It's not finished, but as our systems are becoming more and more complete, we're getting closer to finally having a playable version again. So, let's go straight to the news.
Hey y'all,
after spending some time away from the office at GDC and PAX, we're finally back and ready to do some gamedev. The engineers are hard at work implementing some of the new game design, and the network code, so right now is the perfect time to do some menu stuff.
So, here's a mock-up of our new main menu.
The idea is that as players join your party, their cars pop up in the background – whether they've joined local or online. Note that nothing is final yet, especially not the background. There will be a lot more happening around the vehicles, this is just placeholder artwork, to give an idea of necessary content.
Also, our artist Valerij is working on re-doing the vehicles. Right now, the monster truck is getting overhauled. Here's a work in progress:
The old one (you can still see that in the menu screenshot) had some technical flaws, and doesn't fit well enough with the new design.
What do you think? Like it? Hate it?
Anything you'd like to see, that we missed?
Take care,
Steve
Hello one and all, how have you all been doing? I'm here today, to give you some news about the Early Access version of Can't Drive This, and a rough timeline of what's going to happen next. Warning: Lots of text incoming.
Hello one and all, how have you all been doing? I'm here today, to give you some news about the Early Access version of Can't Drive This, and a rough timeline of what's going to happen next. Warning: Lots of text incoming.
Hey there, if you've read my previous post to the end, you saw that we've been working on a four player mode. Well, here's a short gameplay video of our first 2v2 mode:
Hey there, if you've read my previous post to the end, you saw that we've been working on a four player mode. Well, here's a short gameplay video of our first 2v2 mode:
Hey you all! As promised, we've been hard at work on Can't Drive This. Here's a short update on what's going on at Casa Del Pixel Maniacs:
Hey you all! As promised, we've been hard at work on Can't Drive This. Here's a short update on what's going on at Casa Del Pixel Maniacs:
Hey there,
let me begin with apologizing for this post. This is long overdue. In the name of the entire team, I also apologize for the lack of updates in the recent time.
We've introduced hats as customization items, in addition to noses and tails. You'll find the "Rocket" there now, together with the "Beer Can Hat" and others. A new car has been added, too. The community voted for a beetle. Have fun with it!
We have added a monocle, a pig nose, a beer can hat and a foxtail. Thanks to Flokatiteppich, lumiangames, Penus and everybody else for suggesting and voting in our gadget thread. Currently hats in general can be selected from either nose or spoiler menus. We'll add customization menu for hats in the future.
We've added new Items to customize the vehicles. Now you can put on a Santa hat or Rudolph's antlers. We've also reduced the reflections a bit. There's a already few changes queued for 2017 and we're busy integrating them. Expect more vehicles and items to customize them to come :) Merry Xmas everyone! Build #275
Build #268
Remember the days when you couldn’t yell at each other after a round, even though your friend played like an idiot? ːsteammockingː
Well, these dark days are over! Now, with the built-in chat, you can rage at each other at your heart’s content – and discuss who's fault it was to get to that darn game-over screen.
Have fun, and don't be too rude. ːsteamsaltyː
Minor Fixes:
- Improved online vehicle sync: we removed some ugly code to make it much smoother.
- Improved the visuals, the game is now less blue. Literally.
Good news, everyone! You can now open your own Clan in Can't Drive This WHILE saving Penguins! Whaaaat?
So, we've been working on some things and they're all finished now! Here's what you'll get in this wonderful update-like update in this update:
We've received a lot of ideas for new tiles, cars and game modes in the past few weeks. Thanks a lot for all of those suggestions! We have been noting all of them in our internal trello. The problem with this is that we still don't exactly know e.g. which tile idea you'd like most. To solve this we've built a small tool where you can submit new ideas and vote for ideas of other users. There are two votes running so far:
Hey fellow Can't Drive This addicts. Yes it's true, you are now able to play with your friends all around the world. This may cause some latency, when you are far away from each other, but will increase the thrill.
We also made some improvements to the physics. It should be now slightly smoother.
We've recently uploaded Build #216. Amongst other changes in this update, we've unlocked a new game mode:
This is it, everyone!
Can't Drive This is now available to all of you!
Even though Can't Drive This is in Early Access (or perhaps, because it is), we want you to be rough to us. Talk dirty to us.
If you find something you dislike, tell us!
If you find something that's not working, tell us!
If you don't find something you're looking for, tell us!
Drivers!
Builders!
120 hours to go...
The day of days!
The event of events!
The birthday of Serena Williams!
Also, Can't Drive This finally launches into Early Access on that day (September 26, for the mathematically challenged)! So hold on to your figurative (or actual) hats, grab your mouse and keyboard and get ready to not be able to drive this!
During Early Access, you'll be getting an abundance of updates, as we're working our way to the final game. So make sure to have your notepad ready at all times to jot down each and every little thing you want to have changed or added or removed. If your ideas are good, they'll go into the final game.
And now, without further adieu: Here are a lot of funny gifs of what playing Can't Drive This feels like.
Pixel Maniacs out.
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