Hey you all!
As promised, we've been hard at work on Can't Drive This. Here's a short update on what's going on at Casa Del Pixel Maniacs:
Network Code is looking good
Unfortunately, it's hard to visually show you how awesome our new network code is, but we're already seeing a few huge benefits as opposed to the old version:
- Improved matchmaking speed & reliability
- Noticeably less lag
- More robust online gameplay
- Multi-platform and Cross-platform support
- Something secret, I'm not allowed to tell you about yet
We needed to concentrate on revamping our network code before we could do much else, because that's what the much of the game relies on. In short, whenever we change something in the game, we need it to work online as well. And without functioning network code, well...
New Look
Since not all of us are programmers, I can present you with another teaser for something we've been working on: Can't Drive This is getting an all-new look! New street tiles, new vehicles, new post processing, the whole package. Here's a shot of the new street and an early version of the new vehicle explosion.
New Vehicles & Modes
Right now, we're re-doing the customization shader for the vehicles, as well as some of the vehicles themselves. As soon as that's through, I'll make sure to post an announcement highlighting the changes.
We're also trying out new crazy game modes, including ones with progression, different ways to build roads and more. More info on this, also coming in the next few weeks.
That's all for now
That's all for now, but keep your eyes open for some more Can't Drive This goodness in the near future.
Take care,
Steve
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Oh, and remember that thing from the beginning, that I can't talk about?
Well, nobody said anything about screenshots.
[ 2017-12-15 10:03:28 CET ] [ Original post ]