A Word on Early Access
As I've mentioned before, we've been hard at work updating Can't Drive This. So why, you may wonder, are you not seeing any of the progress? Well, let's go back a step: Can't Drive This was born during a game jam – we prototyped the initial version of the game within 72 hours (This way way before the Early Access version. You can still play that prototype online. Don't though, it's horrible.). And clever as we are, we kept building on that code base. Now let me tell you, working on game-jam code is never a good idea. At some point, we realized this, as the whole thing became too unstable to support continued development. That, while not being the only reason, was the trigger for us to re-work the game from the ground up.
When we started development during the game jam, we didn't have a specific plan in mind, we just started developing, and went with the flow. Continued development after the jam was a little more strategic – but whenever we had new ideas (remember, we didn't have a design document, or anything), we just built them on top of the existing game. Whenever we decided to remove something from the game, we removed it. If you've ever played Jenga, you know where that tactic eventually leads. So we decided to go back to the drawing board. We took everything we'd learned, and put the vision that was evolved during development, to paper. From this point, we're able to produce a coherent game, with a clear plan. As beneficial as this may be for the game, reworking from the ground up has a few drawbacks.
The main issue of starting over is, of course, time. Whenever you begin anew, it costs time, especially when you're relatively far along in a project. But the main issue we're having, and the one that most affects you, is that it's a new project. This unfortunately means we won't be able to publish regular updates, as we had originally planned. Right now it looks like the next update is going to be the full release, or at least somewhere very near it.
If you're reading this, having bought the game in the past, expecting regular updates, this may hurt. In a perfect world, this wouldn't have happened. But game development is more art than science, and these things tend to happen, as games evolve. We know it sucks, and we're very, very sorry about it. We're confident that it will allow us to make Can't Drive This the best game it can be, and we hope you understand. Every decision we make (and this was a tough one) is for the sake of the game.
If you haven't bought Can't Drive This, and you're wondering whether or not to do it, please keep this in mind. You won't be getting regular updates until the full launch. But, you will be able to play a working prototype of the game. You will get the game at a super-discounted price. And you will support the game's development. Which makes you absolutely awesome.
First off, if the above text worried you that Can't Drive This may not ever be finished, let me assure you: It will. We've received funding form the FFF, a Bavarian fund for film, television and video games. This will allow us to complete the game, in any case. Plus, every penny from sales of the Early Access version are going directly into the development – allowing us to add even more features. The way it looks right now, we'll be releasing the full version of Can't Drive This in Q4 2018. The base of the game is getting close to production-ready, and we're beginning to plug everything together. Right now, we're re-working the vehicle system, including everything from customization to the physics. Then, we'll be adding game modes, menu-flow, UI, and all the little things. We're going to be at GDC and PAX East soon. I'll be there personally, along with our Lead Artist Valerij (at GDC), and our Lead Programmer Andi (at PAX). If you're in San Francisco or Boston during those events, feel free to get in touch, or stop by! We'd love to chat!
If you have any questions, feedback, or just want to chat, feel free to hit us up on the forums, or via email. Thanks for your time, you all! Cheers, Steve
[ 2018-03-13 11:52:28 CET ] [ Original post ]
Hello one and all, how have you all been doing? I'm here today, to give you some news about the Early Access version of Can't Drive This, and a rough timeline of what's going to happen next. Warning: Lots of text incoming.
Working off Game-Jam Code
As I've mentioned before, we've been hard at work updating Can't Drive This. So why, you may wonder, are you not seeing any of the progress? Well, let's go back a step: Can't Drive This was born during a game jam – we prototyped the initial version of the game within 72 hours (This way way before the Early Access version. You can still play that prototype online. Don't though, it's horrible.). And clever as we are, we kept building on that code base. Now let me tell you, working on game-jam code is never a good idea. At some point, we realized this, as the whole thing became too unstable to support continued development. That, while not being the only reason, was the trigger for us to re-work the game from the ground up.
Re-Working the Complete Game
When we started development during the game jam, we didn't have a specific plan in mind, we just started developing, and went with the flow. Continued development after the jam was a little more strategic – but whenever we had new ideas (remember, we didn't have a design document, or anything), we just built them on top of the existing game. Whenever we decided to remove something from the game, we removed it. If you've ever played Jenga, you know where that tactic eventually leads. So we decided to go back to the drawing board. We took everything we'd learned, and put the vision that was evolved during development, to paper. From this point, we're able to produce a coherent game, with a clear plan. As beneficial as this may be for the game, reworking from the ground up has a few drawbacks.
Drawbacks of Square One
The main issue of starting over is, of course, time. Whenever you begin anew, it costs time, especially when you're relatively far along in a project. But the main issue we're having, and the one that most affects you, is that it's a new project. This unfortunately means we won't be able to publish regular updates, as we had originally planned. Right now it looks like the next update is going to be the full release, or at least somewhere very near it.
What this means for Early Access
If you're reading this, having bought the game in the past, expecting regular updates, this may hurt. In a perfect world, this wouldn't have happened. But game development is more art than science, and these things tend to happen, as games evolve. We know it sucks, and we're very, very sorry about it. We're confident that it will allow us to make Can't Drive This the best game it can be, and we hope you understand. Every decision we make (and this was a tough one) is for the sake of the game.
To Buy, Or Not to Buy
If you haven't bought Can't Drive This, and you're wondering whether or not to do it, please keep this in mind. You won't be getting regular updates until the full launch. But, you will be able to play a working prototype of the game. You will get the game at a super-discounted price. And you will support the game's development. Which makes you absolutely awesome.
Plans for the Future
First off, if the above text worried you that Can't Drive This may not ever be finished, let me assure you: It will. We've received funding form the FFF, a Bavarian fund for film, television and video games. This will allow us to complete the game, in any case. Plus, every penny from sales of the Early Access version are going directly into the development – allowing us to add even more features. The way it looks right now, we'll be releasing the full version of Can't Drive This in Q4 2018. The base of the game is getting close to production-ready, and we're beginning to plug everything together. Right now, we're re-working the vehicle system, including everything from customization to the physics. Then, we'll be adding game modes, menu-flow, UI, and all the little things. We're going to be at GDC and PAX East soon. I'll be there personally, along with our Lead Artist Valerij (at GDC), and our Lead Programmer Andi (at PAX). If you're in San Francisco or Boston during those events, feel free to get in touch, or stop by! We'd love to chat!
That's it for now
If you have any questions, feedback, or just want to chat, feel free to hit us up on the forums, or via email. Thanks for your time, you all! Cheers, Steve
A Word on Early Access
As I've mentioned before, we've been hard at work updating Can't Drive This. So why, you may wonder, are you not seeing any of the progress? Well, let's go back a step: Can't Drive This was born during a game jam we prototyped the initial version of the game within 72 hours (This way way before the Early Access version. You can still play that prototype online. Don't though, it's horrible.). And clever as we are, we kept building on that code base. Now let me tell you, working on game-jam code is never a good idea. At some point, we realized this, as the whole thing became too unstable to support continued development. That, while not being the only reason, was the trigger for us to re-work the game from the ground up.
When we started development during the game jam, we didn't have a specific plan in mind, we just started developing, and went with the flow. Continued development after the jam was a little more strategic but whenever we had new ideas (remember, we didn't have a design document, or anything), we just built them on top of the existing game. Whenever we decided to remove something from the game, we removed it. If you've ever played Jenga, you know where that tactic eventually leads. So we decided to go back to the drawing board. We took everything we'd learned, and put the vision that was evolved during development, to paper. From this point, we're able to produce a coherent game, with a clear plan. As beneficial as this may be for the game, reworking from the ground up has a few drawbacks.
The main issue of starting over is, of course, time. Whenever you begin anew, it costs time, especially when you're relatively far along in a project. But the main issue we're having, and the one that most affects you, is that it's a new project. This unfortunately means we won't be able to publish regular updates, as we had originally planned. Right now it looks like the next update is going to be the full release, or at least somewhere very near it.
If you're reading this, having bought the game in the past, expecting regular updates, this may hurt. In a perfect world, this wouldn't have happened. But game development is more art than science, and these things tend to happen, as games evolve. We know it sucks, and we're very, very sorry about it. We're confident that it will allow us to make Can't Drive This the best game it can be, and we hope you understand. Every decision we make (and this was a tough one) is for the sake of the game.
If you haven't bought Can't Drive This, and you're wondering whether or not to do it, please keep this in mind. You won't be getting regular updates until the full launch. But, you will be able to play a working prototype of the game. You will get the game at a super-discounted price. And you will support the game's development. Which makes you absolutely awesome.
First off, if the above text worried you that Can't Drive This may not ever be finished, let me assure you: It will. We've received funding form the FFF, a Bavarian fund for film, television and video games. This will allow us to complete the game, in any case. Plus, every penny from sales of the Early Access version are going directly into the development allowing us to add even more features. The way it looks right now, we'll be releasing the full version of Can't Drive This in Q4 2018. The base of the game is getting close to production-ready, and we're beginning to plug everything together. Right now, we're re-working the vehicle system, including everything from customization to the physics. Then, we'll be adding game modes, menu-flow, UI, and all the little things. We're going to be at GDC and PAX East soon. I'll be there personally, along with our Lead Artist Valerij (at GDC), and our Lead Programmer Andi (at PAX). If you're in San Francisco or Boston during those events, feel free to get in touch, or stop by! We'd love to chat!
If you have any questions, feedback, or just want to chat, feel free to hit us up on the forums, or via email. Thanks for your time, you all! Cheers, Steve
[ 2018-03-13 11:52:28 CET ] [ Original post ]
Hello one and all, how have you all been doing? I'm here today, to give you some news about the Early Access version of Can't Drive This, and a rough timeline of what's going to happen next. Warning: Lots of text incoming.
Working off Game-Jam Code
As I've mentioned before, we've been hard at work updating Can't Drive This. So why, you may wonder, are you not seeing any of the progress? Well, let's go back a step: Can't Drive This was born during a game jam we prototyped the initial version of the game within 72 hours (This way way before the Early Access version. You can still play that prototype online. Don't though, it's horrible.). And clever as we are, we kept building on that code base. Now let me tell you, working on game-jam code is never a good idea. At some point, we realized this, as the whole thing became too unstable to support continued development. That, while not being the only reason, was the trigger for us to re-work the game from the ground up.
Re-Working the Complete Game
When we started development during the game jam, we didn't have a specific plan in mind, we just started developing, and went with the flow. Continued development after the jam was a little more strategic but whenever we had new ideas (remember, we didn't have a design document, or anything), we just built them on top of the existing game. Whenever we decided to remove something from the game, we removed it. If you've ever played Jenga, you know where that tactic eventually leads. So we decided to go back to the drawing board. We took everything we'd learned, and put the vision that was evolved during development, to paper. From this point, we're able to produce a coherent game, with a clear plan. As beneficial as this may be for the game, reworking from the ground up has a few drawbacks.
Drawbacks of Square One
The main issue of starting over is, of course, time. Whenever you begin anew, it costs time, especially when you're relatively far along in a project. But the main issue we're having, and the one that most affects you, is that it's a new project. This unfortunately means we won't be able to publish regular updates, as we had originally planned. Right now it looks like the next update is going to be the full release, or at least somewhere very near it.
What this means for Early Access
If you're reading this, having bought the game in the past, expecting regular updates, this may hurt. In a perfect world, this wouldn't have happened. But game development is more art than science, and these things tend to happen, as games evolve. We know it sucks, and we're very, very sorry about it. We're confident that it will allow us to make Can't Drive This the best game it can be, and we hope you understand. Every decision we make (and this was a tough one) is for the sake of the game.
To Buy, Or Not to Buy
If you haven't bought Can't Drive This, and you're wondering whether or not to do it, please keep this in mind. You won't be getting regular updates until the full launch. But, you will be able to play a working prototype of the game. You will get the game at a super-discounted price. And you will support the game's development. Which makes you absolutely awesome.
Plans for the Future
First off, if the above text worried you that Can't Drive This may not ever be finished, let me assure you: It will. We've received funding form the FFF, a Bavarian fund for film, television and video games. This will allow us to complete the game, in any case. Plus, every penny from sales of the Early Access version are going directly into the development allowing us to add even more features. The way it looks right now, we'll be releasing the full version of Can't Drive This in Q4 2018. The base of the game is getting close to production-ready, and we're beginning to plug everything together. Right now, we're re-working the vehicle system, including everything from customization to the physics. Then, we'll be adding game modes, menu-flow, UI, and all the little things. We're going to be at GDC and PAX East soon. I'll be there personally, along with our Lead Artist Valerij (at GDC), and our Lead Programmer Andi (at PAX). If you're in San Francisco or Boston during those events, feel free to get in touch, or stop by! We'd love to chat!
That's it for now
If you have any questions, feedback, or just want to chat, feel free to hit us up on the forums, or via email. Thanks for your time, you all! Cheers, Steve
Can't Drive This
Pixel Maniacs
Pixel Maniacs
2021-03-18
Indie Casual Racing Multiplayer Coop
Game News Posts 43
🎹🖱️Keyboard + Mouse
Very Positive
(183 reviews)
http://www.cantdrivethis.com
https://store.steampowered.com/app/466980 
The Game includes VR Support
"Can't Drive This"-Linux [374.36 M]
Drive your car WHILE your friend builds the road in front of you! Oh, and don't go below 20mph OR YOU'LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn't explode (Spoiler alert). Also, Keanu Reeves was in the movie.
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
Co-Op Multiplayer Goodness
- Play local face-to-face couch co-op, with your best frenemy! Don't have two controllers? No worries, one keyboard and one mouse serves two players! Don't have keyboard and mouse? Well, that's weird. (Warning: Can't Drive This may cause you to erratically scream at your friend.)
- Or, if you don't have actual real-life friends, find some random internet-person to play! That's right, we've got cross-platform online multiplayer! Experience the joy of playing Can't Drive This without that annoying smelly friend next to you. You know who I'm talking about.
Customization!
Where's the fun in online multiplayer if there's no customization, you ask? You're very correct, which is why Can't Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody on the interweb! But as we all know, only one player gets to drive a car at a time. The other player builds the track. That's why we also included a track editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if you so wish!Feature List
- Racing Game (What the game is)
- Level-Editor (The game is this, too!)
- Customizable Vehicles
- Customizable Race Tracks
- Cross-Platform Online Multiplayer
- Local Multiplayer
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
MINIMAL SETUP
- OS: Linux
- Processor: 2.5 GHz Dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 760. AMD Radeon R7 270X. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux
- Processor: 3.0+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060. AMD Radeon RX 470. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
GAMEBILLET
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GAMERSGATE
[ 3178 ]
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