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Name

 Can't Drive This 

 

Developer

 Pixel Maniacs 

 

Publisher

 Pixel Maniacs 

 

Tags

 Indie 

Casual 

 

Racing 

 

Multiplayer 

 

 Co-op 

Release

 2021-03-18 

 

Steam

 12,99€ 10,39£ 12,99$ / 35 % 

 

News

 42 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/466980 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 6  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 6 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 "Can't Drive This"-Linux [374.36 M] 




LINUX STREAMERS (1)
hexdsl




Shiny New Updates

Heya,

Time for another update for all you beautiful patient gamers! ːsilverworkerː

We've been making good progress in getting the new version of the game up and running again. It's not finished, but as our systems are becoming more and more complete, we're getting closer to finally having a playable version again.

So, let's go straight to the news.

New Monster Truck Visuals
Here's the new textured Monster Truck Model:


New Vehicle Physics
And here's our new vehicle controller. It features far more dynamic wheel placement and chassis damping, visually. As far as physics go, we also completely revamped the way it behaves, so less floaty driving, and more direct acceleration.


Respawn
When playing Yardage with one builder and several drivers, and one driver explodes or falls off the track, the other drivers can bring them back to life by driving back to where they died. Their soul will be waiting to be saved.


AI Builder
To enable Single Player gameplay, we started implementing AI players. The builder is now complete, and allows you to practice driving offline, without other players. The driver AI appears to be far more difficult to implement, and a lot of work is still needed on that. For the time being, we'll focus on more important issues (like getting the game running again), and go back to a driver AI once we have the time.

Online Play
We're technically able to "play" online as of now – cross-platform and all. We hope to keep that, but whether or not cross platform multiplayer will make it into the game in the end, is not certain yet, as that depends on multiple factors.
* The word play is in quotation marks, because this is really playing in the broadest sense. There's no logic to rounds, no points being counted, no teams, etc. Basically it's only the building and driving, without any rules. But not to fret, we're on it.

Up Next
Our roadmap is pretty tight, as we're trying our hardest to get the updates into your hands. Here's a quick rundown of what's happening now, and what's going to happen next:


  • [In Progress] Vehicle Effects (skid marks, boost particles, etc.)
  • [In Progress] Bonus Points (for certain actions while playing)
  • [In Progress] Sound Effects
  • [In Progress] UI (HUD and Menu Flow)
  • Implement Gameplay & Mode Rules
  • In-game Music
  • Re-implement Customization
  • New Game Mode: Capture the Flag
  • Implement missing tiles
  • Performance Optimization
  • Fix network glitches
  • Bugfixes


We're hoping to have an offline playable version ready in time for gamescom, where we will be displaying the game. If you're in town, please stop by and come hang out!

Anything Else?
That's it for now. Is there something you're missing in the current build that you'd like to see in the next version? Or something we really really shouldn't touch? Or something else you want us to know? Get in touch! ːsteamhappyːːgoldworkerː

Take care you all!


[ 2018-06-21 12:24:24 CET ] [ Original post ]