April Update #2
We worked hard on getting the game running on as many devices as possible. Over the past few weeks, we sifted through the entire game like gold panners, hunting those precious performance nuggets. Then we separated the dirt, and rocks, and the remaining alluvial deposits, melted the pure separated performance in a melting pot, and poured it into a mold, to get the shiny new update that you can download right now.
In all seriousness, we reduced the polycount of most of the models in the game. Overall, we're now rendering about 40-60% less polygons than before. This means less strain on your CPU for sending data over to the GPU, and less strain on the GPU for actually converting the data into a visible image.
Additionally, we switched to a faster rendering solution. This should have the game running at 60fps with four players for most modern desktop PCs. For the technically interested among you, we switched to the LWRP, which is far faster because it allows us to not render things we don't actually use (like a depth pass, depth+normals texture, motion vectors, and other fancy-pants shenanigans). If you still run into performance issues or frame drops, please let us know on the forums we'd really like to fix those.
Vehicle customization is back, sorta! The first batch of customization goodness brings you basic colors and patterns. We know this doesn't scratch your creative itch to completion, but we're getting there. More customization options will be added in future updates. (Read the "I" in the heading as the Roman numeral, not the letter). Also note that you won't be able to unlock more colors for now, as we're still working on an unlockable system which will allow you to unlock customization options during the game.
Here's some of the minor changes this update:
Here are things not in the game yet, we're looking to add back in future updates (in no particular order):
[ 2020-04-16 10:17:58 CET ] [ Original post ]
We've got a brand new batch of update-sauce for all you drivers and builders out there. Here's what's new in Build #4904705:
Performance Improvements
We worked hard on getting the game running on as many devices as possible. Over the past few weeks, we sifted through the entire game like gold panners, hunting those precious performance nuggets. Then we separated the dirt, and rocks, and the remaining alluvial deposits, melted the pure separated performance in a melting pot, and poured it into a mold, to get the shiny new update that you can download right now.
Reduced Polygon Count
In all seriousness, we reduced the polycount of most of the models in the game. Overall, we're now rendering about 40-60% less polygons than before. This means less strain on your CPU for sending data over to the GPU, and less strain on the GPU for actually converting the data into a visible image.
Faster Rendering
Additionally, we switched to a faster rendering solution. This should have the game running at 60fps with four players for most modern desktop PCs. For the technically interested among you, we switched to the LWRP, which is far faster because it allows us to not render things we don't actually use (like a depth pass, depth+normals texture, motion vectors, and other fancy-pants shenanigans). If you still run into performance issues or frame drops, please let us know on the forums we'd really like to fix those.
Customization I
Vehicle customization is back, sorta! The first batch of customization goodness brings you basic colors and patterns. We know this doesn't scratch your creative itch to completion, but we're getting there. More customization options will be added in future updates. (Read the "I" in the heading as the Roman numeral, not the letter). Also note that you won't be able to unlock more colors for now, as we're still working on an unlockable system which will allow you to unlock customization options during the game.
Change Log
Here's some of the minor changes this update:
- Fixed a bug where key maps weren't saved (reported by Freekill and Ramprage)
- Fixed a bug where audio was disabled by default
- Made ghost tiles more easily readable for the builder (reported by Paragon | Jocy)
- Fixed color scheme in settings menu
- Fixed Linux launch config (as reported by [Linux] Liam)
- Fixed a bug where controllers were sometimes not recognized on start
- Removed visual seam in skybox
- Added contact buttons to menu
- Removed garbage allocation in some scripts
- Fixed an issue where physics breaks at ~9000pts (reported by Paragon | Jocy)
- Displays Controller icons on start screen
- Changed Start button from SPACE to RETURN
- Fixed an issue where tiles can rotate to an arbitrary value (reported by Paragon | Jocy)
- Added "Waiting for other player" when playing online
- Added support for most controllers
What's next?
Here are things not in the game yet, we're looking to add back in future updates (in no particular order):
- Street customization
- Remaining vehicle customization
- Achievements
- Leaderboards
- More game modes
- Unlockables-System
- Online Matchmaking
- New Trailer & Box Art
Can't Drive This
Pixel Maniacs
Pixel Maniacs
2021-03-18
Indie Casual Racing Multiplayer Coop
Game News Posts 43
🎹🖱️Keyboard + Mouse
Very Positive
(183 reviews)
http://www.cantdrivethis.com
https://store.steampowered.com/app/466980 
The Game includes VR Support
"Can't Drive This"-Linux [374.36 M]
Drive your car WHILE your friend builds the road in front of you! Oh, and don't go below 20mph OR YOU'LL EXPLODE! Like in that Sandra Bullock movie, in which she kinda does the same thing, but on a bus. Also, she doesn't explode (Spoiler alert). Also, Keanu Reeves was in the movie.
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
Co-Op Multiplayer Goodness
- Play local face-to-face couch co-op, with your best frenemy! Don't have two controllers? No worries, one keyboard and one mouse serves two players! Don't have keyboard and mouse? Well, that's weird. (Warning: Can't Drive This may cause you to erratically scream at your friend.)
- Or, if you don't have actual real-life friends, find some random internet-person to play! That's right, we've got cross-platform online multiplayer! Experience the joy of playing Can't Drive This without that annoying smelly friend next to you. You know who I'm talking about.
Customization!
Where's the fun in online multiplayer if there's no customization, you ask? You're very correct, which is why Can't Drive This features a gazillion* unlockable parts and a vehicle editor so you can show off your awesomeness to everybody on the interweb! But as we all know, only one player gets to drive a car at a time. The other player builds the track. That's why we also included a track editor! Create your custom track and have your friends race on a gold-plated yellow brick road, if you so wish!Feature List
- Racing Game (What the game is)
- Level-Editor (The game is this, too!)
- Customizable Vehicles
- Customizable Race Tracks
- Cross-Platform Online Multiplayer
- Local Multiplayer
*Not actually a gazillion parts. Not actually sure if gazillion is even a real number.
MINIMAL SETUP
- OS: Linux
- Processor: 2.5 GHz Dual coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 760. AMD Radeon R7 270X. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
- OS: Linux
- Processor: 3.0+ GHz Quad coreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1060. AMD Radeon RX 470. or betterNetwork: Broadband Internet connection
- Storage: 1 GB available space
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