





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey everybody,
So, this is it. We're finally out of Early Access with Build #6402082
It's been quite a ride, hasn't it?
I'm not gonna lie, we would have loved to spend much less time in Early Access maybe even releasing our couch-coop game during a time where people can actually meet. It took us a lot longer than we expected, but in the end, we're super happy with how the game turned out.
Just think where we started. This is what the game looked like when it was greenlit:
That gif isn't even slowed down. LOOK HOW SLOW THAT WAS!
After the game jam version was greenlit, we worked on the game a bunch, and this is what eventually kicked off our Early Access:
A lot prettier, and a faster than the previous version. Here's where we introduced the Monster Truck that would eventually become the trademark but there was still so much missing.
When you compare it to what we're launching today... Crazy, don't you think?
Leo DaVinci once said "Art is never finished, only abandoned", and boy was he right.
Don't get me wrong, we're not saying Can't Drive This is art, nor are we abandoning the game Far from it! There are still about a million and a half ideas we have for Can't Drive This! We could easily put another 5 years into the game, adding accessibility features, new game modes, more customization options, Workshop integration, and lots lots more.
We're just at a point where we have to set Can't Drive This free, into the wild.
Kick the baby bird out of the nest, if you will.
We'd be great bird-parents.
Getting Can't Drive This over the finish line was tough, especially with everybody transitioning into home office, and working remotely. And in all honesty, working on any game for so long takes its toll, and there certainly were moments we were just flat out fed up with the game. Imagine eating Pizza every day for five years.
... Actually that sounds awesome, bad example.
Your continued support through all this time reassured us of being on the right track.
At every stage of the development, during every moment of doubt, your support was the tailwind we needed to keep going. It's as if you were looking us deep in the eye, saying
"We know the game, and we're gonna play it.
And if you ask me how I'm feeling, don't tell me you're too blind to say.
Never gonna give you up.
Never gonna let you down.
Never gonna run around and desert you."
This game wouldn't have been made without you.
You, personally. Seriously.
First of all, if you genuinely feel this way, thank you! That's absolutely ace!
There are two things you can do to support the continued development of the game:
1) Tell your friends about it! Can't Drive This is launching on Steam, PS4, PS5, Xbox One and Nintendo Switch, so no matter where they play, they can play Can't Drive This. :)
2) Tell us about it! Developing a game for so long can be exhausting, and there's nothing more motivating than hearing from players who genuinely enjoy it. It may not fund the game, but it'll definitely make our day. :)
As I said before, there's a bunch of ideas we have for the game and if Can't Drive This sells well, we'd be thrilled to keep adding awesome new updates in the future. Truth is, we'll just have to see how it goes. :)
In any case, we're also excited to start working on our next game, Escape the Loop (which already has its own Steam page). It'll be a nice change of pace to be working on something so fundamentally different.
[ 6084 ]
[ 1345 ]
[ 4067 ]