





https://www.youtube.com/watch?v=5Xvo0zOnCEE
We are more than happy to present the new update (0.8.7.0) of Stellar Overload!
Find below the list of the main new features you can find in this update.
Electricity
A brand-new feature has been added to the game: electricity!
In this very first version, you can have fun with switches, cables, battery, a door, a laser, a NOT gate and an AND gate.
To be more specific, we chose to separate logic and power supply. You have to handle both systems at the same time:
- Be sure supply power to your items with batteries and powercables (otherwise they may not function that well)
- Control your items with switches through logical cables
You can have more information in game pressing F1 (or TAB), we added a specific part in the codex for the electricity.
Motorail
https://youtu.be/JIKK1zXwygA
A new type of vehicle is coming: a motor on a rail. We decided to call it "Motorail"!
To function, it has to be connected to a battery and to at least one switch…
Those two elements (motorail and electricity) can seem pretty trivial but it actually multiply the creative potential of the game.
We cannot wait to see what you’ll do with it!
The HookBlade
https://youtu.be/3qiOOtc-WN0
It’s been a while since you have been asking us to add melee weapons. There you are: there is a blade in the game!
At the same time, we added a functionality to it: the grapple. The grapple allows the player to have more mobility.
You will find the Hookblade in the inventory in the creative mode (use the new “weapon” filter).
In story mode, you’ll find it during your adventure.
For now, the grapple only functions on walls. But we are planning on improving its uses and making it possible to target enemies.
Novo Ares
An update = a new planet. This time, we progressed pretty well on the Novo Ares planet.
Novo Ares is a very specific planet: very arid in the surface and tropical at the bottom of its canyons.
Syntonized Stellarium Lab
Here is the true dungeon of Merx : the Syntonized Stellarium Lab.
Robots took over an ancient human lab where humans did some research on Stellarium. Stellarium is a material about which we do not not much. We have to take back this lab!
Do not look for the old fortress, we erased it from the game.
Other interesting functions
- Share universes on Steam Workshop
Did you create a big dungeon? You can now share is worldwide!
Everything happens on the universe loading screen.
- Hunger
You asked for it, it finally is in game. Some items now restore hunger, others restore life.
- Difficulty levels
When creating a game (or loading it), you can now configure several difficulty options (such as make enemies easier to kill, activate hunger…)
- Block physics
It is still at an experimental level so it is not activated by default. However, you can test it by activating it in the game creation window.
All that is only a part of the main news of this version. You can find all the latest novelties in details in the updated release note here.
Note for all AZERTY players: you have to reconfigure your keyboard. You will find a new button, in the top right-hand corner of the option window to settle all the shortcuts into AZERTY.
As usual, do not hesitate to tell us what you think on our forum or on social networks. We gladly read all of your remarks.
But above all: have fun!
[ 2017-03-29 06:14:57 CET ] [ Original post ]
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The playground
Story and important characters
Stellar Overload is a scenarized adventure game where you’ll go on a quest to free the planet Merx from the yoke of Imperium Machina.
Some characters, directly related to the main quest, will give you valuable information to help you progress.
Features related to the story and progression:
- Possibility to customize your character
- Dialogues related (or not) to the quests
- Monitor your quest objectives in real-time
- A progression curve related to the quests but also to exploration
- Planets (and enemies) of different levels
Exploration and craft
While progressing through the main quest, exploring the world and the dungeons, you’ll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.
You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.
Exploration and craft features:
- A global map of the planets
- A minimap
- A jetpack to travel through the caves more easily
- Possibility to create a vehicle to move faster
- Different craft stations
- Glowblocks will help you enlighten the caves
- Different levels of gauntlet in order to pick up the various blocks of the game
- Teleportation (within a dungeon or between planets)
- Semi procedural dungeons
- Evolving music and soundscape based on the day-night cycle
Combat
To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.
The Block-Thrower is an exotic weapon, it can load any of the game’s blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.
Features related to fighting in this early access version:
- 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
- 1 armor to greatly reduce damage
- 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
- A boss in the fortress
Construction
Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.
You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.
A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.
Construction features:
- 6 different shapes of blocks
- Easily place and destroy walls (straight or sloping)
- A tool to "paint" the targeted area with a certain material (adjustable size)
- A tool to save a construction and place it elsewhere ("copy/paste")
- Possibility to define an alignment grid (to facilitate the placement of shapes)
- Undo / Redo : very useful in creative mode!
- More than 200 different materials
A few numbers in blocks
Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!
For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i5 or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)Network: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i7 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 480 or NVIDIA GTX 970Network: Broadband Internet connection
- Storage: 5 GB available space
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