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Name

 Stellar Overload 

 

Developer

 Cubical Drift 

 

Publisher

 Cubical Drift 

 

Tags

 Indie 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2016-10-11 

 

Steam

 € £ $ / % 

 

News

 82 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/397150 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 32  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 32 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Stellar Overload Linux Dev [4.1 G] 


 Stellar Overload Linux Release [4.1 G] 


DLC

 Stellar Overload - Sound Selection 




LINUX STREAMERS (0)




New items: flashlight and bags

Discover new items: the flashlight and the bags!


https://youtu.be/oAKYGzQHe7Y


https://youtu.be/lbebxOEDngk


[ 2017-10-18 15:14:39 CET ] [ Original post ]

Agriculture's first proof of concept

Discover the agriculture's first proof of concept!

https://youtu.be/B4NUaQ9gHSY


[ 2017-10-11 16:02:16 CET ] [ Original post ]

Version 0.8.9.1 (Steam Early Access 5, Fix 1), corrective update

We have fixed several bugs from your feedbacks. This new version is now available for download on Steam.

Find all the details in the release note here.


[ 2017-09-22 11:23:13 CET ] [ Original post ]

EA5 - On the way to Istara!



A new version of Stellar Overload has been released!

The 3 new main features are:
Next chapter of the story: a part of planet Istara journey (new dungeons, new boss ...)
Craft upgrade, with new material, new recipes, and the possibility to craft basics items without any station
Player progression mechanisms upgrade, in story mode, that demands more crafting to players

Other new features:
Steam dedicated server
New items like craft station, chests ...
◾ Levels suppression: now, a block is either breakable or unbreakable
◾ Add in Codex: recipes, craft station, resources and other items linked to craft

You can find the full patch note here.

As always, do not hesitate to give us all your feedbacks!

PS: you will see that some translations are missing (German and Portuguese). Indeed we didn't have the time to send the files to our partner for this release. We will update them as soon as possible. We are sorry for the inconvenience.


[ 2017-09-13 16:38:27 CET ] [ Original post ]

Dev Diary #5 - Music cubed

In this last episode, cross the musical universe of Stellar Overload: discover the colors, the interaction with the planets and the close relationship with the player.

https://youtu.be/22VuanXC9FA

Directed by Valentin Ducloux


[ 2017-09-12 17:06:30 CET ] [ Original post ]

Dev diary #4 - Creation of a boss

From the brainstorming to the boss being in-game, follow the path through the various development trades necessary to create a boss.

https://youtu.be/CkCm4Nvd57A

Directed by Valentin Ducloux


[ 2017-09-11 17:56:31 CET ] [ Original post ]

Dev Diary #3 - From blocks to enigmas

The team introduces all the tools you can use in Stellar Overload: see all the possibilities of creation of enigmas and dungeons from complex or simple blocks.

https://youtu.be/UeAlKVlwaXE

Directed by Valentin Ducloux


[ 2017-09-09 20:28:31 CET ] [ Original post ]

Crafting stations

A while ago, we showed you the art concepts of the new crafting stations.

Here they are in-game!

https://youtu.be/Dc5xL-2fZ1U


[ 2017-09-08 16:52:29 CET ] [ Original post ]

Dev diary #2 - Birth of a planet

After exploring the Stellar Overload Genesis, you'll discover the creation process of a planet: from the flat cube to the planet's geology, fauna and flora.

https://youtu.be/4RkW6BJWEuA

Directed by Valentin Ducloux.


[ 2017-09-08 10:18:39 CET ] [ Original post ]

Big winners!

We are happy to announce the big winners of the escape room construction contest.

Here they are : Nico, CJ & PMS and Eyefighter.



And finally the developers' choice also goes to Nico: he wins the first choice and the developers' prize, his construction will be integrated in-game!


Congratulations everyone!!


[ 2017-09-06 18:25:54 CET ] [ Original post ]

Dev diary #1 - Story of a project

Those last few months, we worked hard to show you what is going on behind the scene. We created 5 episodes of a Dev Diary series. The whole team will deliver you some Stellar Overload trade secrets.

In this first episode, discover the first steps of the project: the Stellar Overload adventure and its community.

https://youtu.be/FPGUUkVruLI

Directed by Valentin Ducloux.


[ 2017-09-05 17:45:22 CET ] [ Original post ]

Spider Eggs

//Old Code:

If ( isOrganic() AND isMoving() )
{
exterminate();
}

//New Code:

If ( isOrganic() AND isMoving() OR isEgg() )
{
exterminate();
}


https://youtu.be/HnAiur_b3sQ

Illegally obtained from one of the Imperium Monthly Update.


[ 2017-08-24 15:14:46 CET ] [ Original post ]

New crafting stations!

Here's a concept art of our new crafting stations! They were all redesigned to fit the new crafting system. The shapes were redefined for more diversity, and they will all be animated!

Coming soon: a crude workbench with a circular saw, a rotating-heat smelter, a mini-lab with centrifuge technology, a forge with hydraulic-powered presses, and a high-voltage electricity station.

You'll have everything you need to improve your secret bases and serial factories...!


[ 2017-08-23 17:02:23 CET ] [ Original post ]

New ores, gemstones, and other resources

To help with the understanding of the crafting recipes, we modified the natural resources of the Aevian System.

On Merx, the "common" metal is now called Ferroxyde. Solid, but easily transformed in a forge, it will be useful to make the first tools and weapons. Besides, Ferroxide ore can be found on the surface, in the scattered boulders in the plains. If an object needs to resist to high temperature, it will be better to design it using some Calorium, that can be found below the surface, in the yellow sandstone. Finally, in the chalky rocks, you will find some Electrum, that is mostly used in electric items.

Different gemstones also illuminate Merx caves: Laserite (red) is used to create laser ammo and any other laser-involved objects. Crystaline (white) is a hard gemstone used to cut and crush, in the gauntlet recipe, for example, and Explodine (orange) will be used in different explosive recipes.



Istara also contains some useful metals: The Steeltanium is harder than the Ferroxyde, and will allow you to build more resistant objects whereas the Carboflex, that is light and flexible, is a great natural and recyclable alternative to plastics since the last drops of petroleum have been used a few centuries ago, in the Aevian System. Istara's gemstones are the Concentrite (yellow) that improves the properties of whatever it is mixed up with, the Reversine (purple) that reverses some effects, and the Silicine (blue), a semiconductor material that is used in most electronic circuits.



Of course, lots of other resources are used in the crafting system: Plants, like Mandragoras, Cotton or Fire flowers, Mushrooms, Fur, or even Goo, a slimy and sticky material created by spiders to protect their eggs...


[ 2017-08-23 10:38:20 CET ] [ Original post ]

A brand new dynamic lighting

In a world made of blocks, it is not always easy to maintain immersion. This difficulty is due, in large part, to the technical constraints involved in a fully editable world.

Nevertheless, for us at Cublical Drift, immersion is something very important, because Stellar Overload is also an adventure game. This is the reason why, when a player will hold a block that emits light, this will slightly light around him.

https://youtu.be/GKG-LyQEEb8

This effect also applies in multiplayer mode:

https://youtu.be/CM4GJrSqwow


[ 2017-08-03 16:36:14 CET ] [ Original post ]

Version 0.8.8.2 (Fix EA4), corrective update

A new version 0.8.8.2 (EA4 fix 2) is now available.

We have fixed two additional major issues:


  • Fixed a bug where wireless receivers and transmitters could slow down the game.
  • Fixed a bug where we couldn’t change the resolution in fullscreen.

Have fun!


[ 2017-07-13 14:35:32 CET ] [ Original post ]

Construction Contest Returns: Escape Room!

Following the EA4 update, the construction contest returns: escape room!

Beware, the rules evolved a little, you can check it out here.

Between two doors, build at least one electrical riddle and be creative for your room to be the hardest possible to escape! You'll have to use the empty room we've made for you. You'll find this room in the rules document.

For this challenge, you can team up from 1 to 3 players.

You'll find the rules and some advice here: https://www.stellar-overload.com/contests/escape-room/rules.html

Note: If you test your universe and you’ve already resolved your enigmas, do not share this universe because otherwise it will be shared already finished. Only share a custom universe that has not been played at all.



Another note:
- The contest is directly linked to the Steam Workshop.
- You can only be on the podium once.

Chose the best images of your creations, you can put up to 5 of them. The first uploaded will illustrate your participation.
Votes are limited to 3 per person.

The winning team, as well as the devs' favorite, will win a prize: they'll be in-game!

Also at your disposal, an example room, made by our summer student intern: Amandine. You can find it here.

See you on August 2nd for the voting phase, and on August 9th for the results!


[ 2017-07-11 18:22:15 CET ] [ Original post ]

Version 0.8.8.1 (Fix EA4), corrective update : crashs other bugs

We fixed a few bugs found those last few days since the Early Access Update 4 is out!

We fixed a bug which bothered a few of you. This bug made the word all in black while playing in low or medium quality and targeting an NPC or when a ghost was displayed.

We also fixed the Linux problem where the mouse was stuck in the middle of the screen and/or was invisible.

We also fixed most of the crashes.

Story saves from the EA3 are not compatible anymore. Only saves in creative or custom mode are working.

Find all the detail in the release note here: http://www.stellar-overload.com/the-game/release-notes.html?rn=24.


[ 2017-07-05 15:42:14 CET ] [ Original post ]

EA4 Release - electicity patch

A brand new update is now available on Steam: the Early Access Update 4 (version 0.8.8.0).

In this update:

You'll find:

• Lots of new electrical boxes! Which brings a billion possibilities! We can't wait to see your creations!
On our side, we will use these mechanisms to animate our donjon and create enigma.

https://youtu.be/vAfNUBfdkWQ
Find all the other videos here: https://www.youtube.com/playlist?list=PLKegiEyKUln7EFhqAKNX7uyejSxcnamsh


• Welcome the "mini planets"

A few modifications in our engine were necessary, but it's finally done! Now, we handmake those little planets and use them in the story mode. Those planets will soon be used for some key points in the adventure!

https://youtu.be/xZ5AEqg70go
https://youtu.be/ovadBBNwHNA
https://youtu.be/oM6u7CvGwzI


• Welcome the Avis planet, directly linked to the "Stellar Overload". All the revelations on this planet will only be revealed in the story mode, (as and when release come out) don't try to make us talk!



A new wallpaper on Aevis is available here: https://www.stellar-overload.com/fr/galerie/fonds-ecran/296/

All the details of this update here: https://www.stellar-overload.com/the-game/release-notes.html?rn=23


The following of the story plot is asking us a little bit more effort than planned. We actually wanted to improve some gameplay elements (your feedbacks were very useful!).

The dedicated server is not totally stable yet, but we solved the main problems. It should be out for the next update.


[ 2017-06-22 15:27:54 CET ] [ Original post ]

The LED is not a lie.

What if we could see all the electrical values of a circuit using a digital display block? What if we could display ASCII characters or a palletized color? It would be the cherry on the cake.

We are happy to introduce you the LED block which allows us to do all that!

https://youtu.be/lHVvjl54hRU

And on top of that, we can put them one next to another so that they are powered in a series.

We can't wait to see what you'll do with it!


[ 2017-06-12 18:18:58 CET ] [ Original post ]

Not below, but beyond.

Hi there!

We reached the last step of our presentation about the new logical system in Stellar Overload.

Here we see the functioning of a timer, as well as a revolutionary method to convey logical values without the help of cables!

https://youtu.be/QhplWdlxJHQ

We will not go into the details here because it is not the purpose of this presentation. But we reassure you right now, the use of all this is not complicated.

And here is it, we finally explored this new version of our logic system, which will be available very soon. Thank you all for the interest that you show about it, and we are looking forward to seeing what you will do with all these new blocks!


[ 2017-06-08 17:38:06 CET ] [ Original post ]

No more memory lapse!

This is the third part of this presentation about the new logic system.

For now, we introduce a single block. But we already know that this simple block will give headaches to the more adventurous of you. So, watch carefully the video below:

https://youtu.be/v3Dm4y2TbxY

As in the previous presentation, please look carefully at the bottom right tooltip, which allows us to know the value carried by a cable.

Here is a simple example: the memory allows keeping the door open after we walked in front of the sensor. But just imagine the possibilities allowed by that such a block!

In the next and final part of this presentation, we will make together a step more toward automation of complex systems.


[ 2017-06-02 18:10:54 CET ] [ Original post ]

256 values!

Welcome to the second presentation about the new logic system. Here we will see that the cables do not simply carry a binary value, meaning 0 or 1. In fact, the logical cables carry values between 0 and 255. The video below shows some applications of this property:

https://youtu.be/XZPff2P0sgI

When you change the value of a potentiometer or activate an infrared detector, it changes the value transmitted by the cables. Look carefully at the values displayed in the bottom right tooltip, which allows us to know the value carried by a cable.

At the end of the video, we see all the logic gates that allow to manipulate these values. They are divided into two categories.

Logic gates of the first category are put on the top line in the video. They return either 0 or 255, but not an intermediate value.

Logic gates of the second category are put on the bottom line. They return a number between 0 and 255.

It begins to become interesting, isn’t it? Wait to see the next episode!


[ 2017-06-01 18:12:20 CET ] [ Original post ]

Controllers and Controlled

Here is the first part of a series of 4 small presentations about the new version of the logic system in Stellar Overload.

This first part is very short. We will just introduce the basic mechanics of the system:

https://youtu.be/UA2nyGw9A5U


Here we can see that we have different types of controllers buttons in this case) and different types of controlled devices (a door and a laser here). We also see that the controlled devices need energy otherwise they do not work.

That's all for today. Next time we will start serious things.


[ 2017-05-31 19:19:56 CET ] [ Original post ]

Hardware's upgrade

Message From: “Unit 1MP3R@T0R-01” to “???”
Subject: Request for upgrade.

Context: Mission of pacification “M3rx-03”.

Information: Our sensors seem to be inefficient as showed by the amount of accidental collisions we are suffering.

Observation: The progression of our mission might be slowed down by these malfunctions.

Speculation: This planet’s atmosphere might be responsible.

Request: Upgrade or replace the Units presents on the designated planet to enhance efficiency.

Secondary Information: Extermination of species designated as “Squirrels” well underway. Threat soon to be terminated.

___________________________________________________________

Message From: “???” to “Unit 1MP3R@T0R-01”
Subject: Re: Request for upgrade.

Unit 1MP3R@T0R-01.

Your request has been granted.

Know that we are well aware that several months have passed since you made your request, this sensor problem has been harder to resolve than anticipated.

We understand that this issue might have had an impact on your mission timeline, your quotas have been diminished in consequence.

Each of your units will be upgraded in the days to come.

___________________________________________________________


https://youtu.be/RNloNjzNEhE


[ 2017-05-11 17:52:36 CET ] [ Original post ]

Construction contest: Escape Room!

With all the new features of the last update, we wanted to give you a new construction contest: escape room!

Between two doors, build at least one electrical riddle and be creative for your room to be the hardest possible to escape!

For this challenge, you can team up from 1 to 3 players.

You'll find the rules and some advices here: https://www.stellar-overload.com/fr/concours/escape-room/reglement.htm .

Note: If you test your universe and you’ve already resolved your enigmas, do not share this universe because otherwise it will be shared already finished. Only share à custom universe that have not been played at all.



Note again:
- The contest is directly linked to the Steam Workshop.
- You can only be on the podium once.

Chose the best images of your creations, you can put up to 5 images. The first uploaded will illustrate your participation.
Votes are limited up to 3 per person.

The winning team as well as the devs' favourite will win a prize: they'll be ingame!

See you on the 31st May for the voting phase, and on the 6th June for the results!



[ 2017-05-10 12:19:58 CET ] [ Original post ]

Favorite of the week #6!

Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop.

This week is Wonder B's choice.

When I joined the Stellar Overload project, one of the things I liked most was watching all these blocky animals frolicking in the wild.

So it's no coincidence that I chose this very beautiful reindeer created by Onidosor. I'd really like to see it running in the snowy forests of Istara.



Thank you Onidosor for this creation.

Click here to find this item!


[ 2017-05-09 18:26:35 CET ] [ Original post ]

After Beat EP2: Music on Merx

Hi everybody! Last time, we saw how I used a leitmotiv to characterize our character's journey, today I will tell you a little more about the music of Merx.

The leitmotiv of Merx:

Again? Yes, indeed, I used a leitmotiv also for the planets sometimes. But here it is even more simple and basic than for our character, it is not really a melody, but just 3 successive notes, making it much more malleable, adaptable to the various situations encountered on the planet.



This small figure can be heard for the first time in the village (at 0.15 precisely):

https://www.youtube.com/watch?v=PZK4UqnVqPQ&feature=youtu.be&t=15s

Then we will hear it everywhere on the planet, for example here at Li King Pei’s house, very quickly at the beginning of the theme, and then played by a Japanese flute (at 0.29):

https://www.youtube.com/watch?v=kDwBp3N6SEc&feature=youtu.be&t=29s

Merx is the starting planet. With Reymantha, we call it la-la land. Everything is beautiful, calm, and very (nearly too much) naive. I obviously wanted people to feel it, almost humorously, with very soft, relaxing, and cute music at the same time. That’s why it’s mostly played by a flute, or a piccolo, the most aerial and light instruments, as here in the grasslands of Merx (at 0.34 precisely):

https://www.youtube.com/watch?v=D4lwbLNlZac&feature=youtu.be&t=34s

A small anecdote, this theme, by its lightness, its naiveté, and its aerial side supposed to represent the song of the birds, is a small reference to a studio Ghibli film that I like very much: The Tale of the Princess Kaguya, more precisely the theme representing the joie de vivre of the main character at the beginning of the film (from the beginning of the music):

https://www.youtube.com/watch?v=ZNfbVEXItRk&feature=youtu.be

By creating this small 3-notes pattern, which will be modified in a large number of musics, I thus introduce a musical peculiarity to Merx, which, if it can’t be felt from the beginning (because there are no points of comparison in the adventure), will take its full meaning medium-term and long-term, without (at least I hope) becoming a too annoying melody.

Instrumentation:

This notion of leitmotiv is not only felt in this small figure but also in the instruments chosen to represent this planet. I choose a set of precise instruments for each planet, and even if I authorize myself a few exceptions, I try to remain faithful to this, for more coherence.

The basic instruments I chose for Merx are: flute, piccolo, folk guitar, harp, violins, soft synths. An example with a good part of these instruments in this excerpt (starting from 4.20):

https://www.youtube.com/watch?v=D4lwbLNlZac&feature=youtu.be&t=4m20s

Flutes, harps, or violins are often used in video games, the folk guitar is much less. It's a touch that I liked, because with percussion and synths, it allowed me to have a slightly "weird bossa nova" style. Here I am inspired by the soft guitar musics of Ian Snyder in The Floor is Jelly:

https://www.youtube.com/watch?v=DWt-t0YwXmY&feature=youtu.be

But the whole principle of what I try to do on the planets is in the hourly evolution of the music. The basic idea, as most often, comes from a problem related to gameplay: the planets are cubic, so one can almost instantaneously go from day to night. This is the basis of my reflection: how can we go from day to night, or from morning to dusk, without shocking the ear? Elements of response are in the video that follows:

https://www.youtube.com/watch?v=QpSTxgIgmuY

What is heard in this video is that the orchestration and even the melodies evolve over time, becoming more and more electronic and abstract when the night comes, and conversely more and more organic and real by day. The process consists in the creation of several musics, of strictly equal lengths, and similar harmonies.

The hourly cycle of the game will then pass these musics from one state to another, in a fluid way, and it will function if the player stays on the same side of the planet or if he decides to change abruptly. In the next example, I will make the music pass from day to night and then to dusk, which is normally totally illogical, but entirely possible with the structure of our game:

https://soundcloud.com/cubicaldrift/day-to-night-to-dusk

It is almost the same principle that is applied to the environmental sounds, and that is more easily understood via the sound interface that we use in our game (Wwise):



Here we see that following the advance of the time of day, different atmospheres can blend into each other.

There you have the basic things I used to create the music of Merx. There are still a lot of things to talk about, especially in caves or underwater, but I cannot explain everything. In the next episode, we will concentrate on the small details, anecdotes, allusions or references, hidden here and there in the music of Stellar Overload.

I hope you enjoyed this episode, see you soon!


[ 2017-05-05 17:15:26 CET ] [ Original post ]

Favorite of the week #5!

Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop.

This week is Angetsu's choice.

Good morrow fair wanderer!

I am sure that after a long day spent roaming the burning plateaus of Novo Ares and scaling the dizzying mountains of Istara, you long for the calm and comfort of a welcoming house on the paradisiac plains of Merx, and maybe treat yourself with a nice cup of joe and some Tex-Merx.

Well, search no further! Courtesy of the esteemed [big]Cyberjasse[/big], I have the immense honour to present you the abode that you’ve always longed for (even though you didn’t even know it existed):



This stylish one-bedroom residence is not only ideally situated, it comes with a myriad of accommodations!
Let’s take a quick spin, shall we?






On the ground floor, you will find a state-of-the-art kitchen, complete with adjoining living room, but also a cozy salon and a stunning bathroom.

Your new bedroom is on the top floor. But that’s not all the wonders of that marvelous floor! Oh no good Sir/Madam! There’s a sleek séjour too!

But wait until you’ve taken the gorgeous outdoors in!
Gaze at that sizable pool, with a magnificent view of Istara! And what about the garden, overlooking Novo Ares?

I think it’s safe to say that you want this lair to rest your tired feet don’tcha? I can see it in your glittering eyes.

Why, it can be yours today! For the frighteningly low, low, price of [small]your soul[/small], you will be become its proud new owner!

Do not hesitate! You can get the prints right here!
The full price will be cashed upon completion of the construction!

Cheerio!


[ 2017-05-03 11:35:45 CET ] [ Original post ]

Would you like even more logic?

Greetings.

This message has nothing to do with differential equations. However, I offer a glimpse of the latest developments in the logic systems of your favorite game:

https://youtu.be/GSK9ShZ2juQ


[ 2017-04-28 07:31:06 CET ] [ Original post ]

Favorite of the week #4!

Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop.

This week is Blockbuster's choice.

In these dark times of doubt and decadence, after helplessly witnessing eldritch abductions of catapults and finding himself stuck against the ground whilst dismounting his steed, the pious knight on his way back from an arduous fight against a merciless code might allow himself a break on this small medieval tavern.



He vaguely listens to the epic sagas about wars and godforsaken machines. He drinks to the health of heroes who save their villages, of bumbling prisoners and old mad scientists. He sometimes sees, far in the distance, the passing of young leprechauns, seeking glory and adventure. Of strong orc builders ready to change the very face of the world. Or maybe a cute pony chased by a gigantic smelly troll. He likes to stay here until dusk, a glass of hydromel in his hand, rocked by the soothing tones of the troubadour, giving rhythm to the —sometimes erratic— to and fro of the barkeeper amidst his tables…

Of course, it isn’t our game universe and yet… It all has a strange taste of déjà vu.

To visit PoulpinoT's tavern, it's here!


[ 2017-04-25 18:04:22 CET ] [ Original post ]

After Beat EP1: Leitmotiv

Hi everybody, I am super happy to present you today the first After Beat article, in which I will dissect the music of the game.

Let’s start with a question that almost nobody asks itself except me: is there a leitmotiv in the game?

Well, since not everyone is necessarily a specialist in music, we will first define what a leitmotiv is. Let’s take the Oxford dictionary definition, which is very clear:
«Leitmotiv: A recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation».

So, did I use a leitmotiv in Stellar Overload? Yes, and even several, for factions, characters, etc. But today we will just focus on the most important: the leitmotiv of our character.

It consists of a short melody of 8 notes (just because 8 is my favorite number, that's it...) that we will be able to hear for the first time in the main menu of the game, towards the very end (At 03.42 precisely). Concentrate on your left ear and spot it played by a kind of "electronic flute":

https://www.youtube.com/watch?v=yaM8klGIK88&feature=youtu.be&t=3m41s

This little melodic figure, which stumbles but always arrives higher, is there to represent the difficult task of our hero. All this is also perceived visually by taking a glance at the score and the way it is composed:



Following the curve drawn by the course of the notes, one sees well the stumbling side but which always goes up higher.

And I hid this leitmotiv in many important places of the adventure, either related to the scenario, or related to particular gameplay situations. For example, here in the cinematic intro of the game, played at the Glockenspiel, the first time we see our character asleep (at 0.30 precisely):

https://www.youtube.com/watch?v=S6badE21opk&feature=youtu.be&t=28s

The rebels are an important part of the formation of our character, thus the music of their camp on Merx also contains this theme sometimes (at 0.16 for example, in a little more serious tone than before):

https://www.youtube.com/watch?v=tVt1FcxRj_c&feature=youtu.be&t=15s

It is also present but modified in victorious jingles, or even in the captured music of an enemy building, where the victory of our character mingles with that of the rebels (at 0.15 precisely):

https://www.youtube.com/watch?v=BoQdKpLGkNA&feature=youtu.be&t=15s

The last example, more subtle and emotional, when we find our brother in the lab, here with the figure engrained on the piano to bring back a little tenderness in a place yet conducive to combat (from 0.37):

https://www.youtube.com/watch?v=a3ZUyUkX1qQ&feature=youtu.be&t=36s

Let’s finish with a really hidden detail. If several jingles obviously use the leitmotiv, it is much more hidden in the « medium » jingle, when you get a recipe kind of reward. In the excerpt that follows, you can hear the jingle at its normal speed then slowed down strongly, clearly revealing the melody:

https://soundcloud.com/cubicaldrift/jingle-medium

There are other examples of the presence of this melody in other musics of the game, or even in some trailers, but I let you find them by yourself now. I hope you enjoyed this little article, next time we will talk about the music of Merx!

See you soon, Keep on rocking!


[ 2017-04-21 11:50:17 CET ] [ Original post ]

Favorite of the week #3!

You know how much I like all pink things, glitter dust, unicorns and torture devices! Well, I couldn't miss my favorite fluffy Fluttershy!

Behold, naughty ones, for the power of Love is upon you! You will be defeated with kindness and tolerance!



Thank you FluttershyFR for this creation!

Click here to find this item!

Squick


[ 2017-04-18 17:09:03 CET ] [ Original post ]

Big winners!

We are happy to announce the big winners of the french garden construction contest.

Let's start with the community choices: team Hadron, Cyber-Dru-lo-poulp' and TBX3 and Haldor.



And finally the developer's' choice with YGG's construction.



Congratulations everyone!!

The 1st community choice and the developers' choice are going to be in game!


[ 2017-04-12 18:11:56 CET ] [ Original post ]

Favorite of the week #2

Dear citizens,

In our great wisdom, we've accepted to present an interesting construction in order to maintain peace.

Congratulations to Vermine35 for his creation. We command him to present himself to the closest watchtower to obtain his reward.




Our jury likes it a lot, even if it should have had more cannons and fewer curves.

You can tell us what you think, even if we are not going to read your comments.

Find this construction here!


[ 2017-04-12 16:23:08 CET ] [ Original post ]

After Beat!

Today, we’re gonna talk about music.

Let’s start with a cool news, the whole Sound Selection that was given along with the game on Steam is now available on Youtube, here.

https://youtu.be/yaM8klGIK88

Of course, it’s only a small selection of tracks, which doesn’t include all the variations or other musics, making it a bit easier to listen to.

But I also wanted to announce the arrival of a series of articles about the music of StellarOverload, series called After Beat.

In these articles, I will dissect a bit the musical or sound processes that I use in Stellar Overload. The first one will arrive soon, I hope you like it!

Wonder B


[ 2017-04-07 15:08:46 CET ] [ Original post ]

Version 0.8.7.1 (Fix EA3), first corrective update : crashs other bugs

We fixed a lot of bugs found those last few days since the Early Access Update 3 is out!

We also fixed most of the crashes on the electricity. However, on existing universes or in case you have any problem, use the /sanitize command.

We also understood you: here are the new cables colors!




Story saves from the EA2 are not compatible anymore. Only saves in creative or custom mode are working.

We created a saves file called "StellarOverloadEA3".
You will need to manually move your EA2 saves in this new file.
Old EA2 file: %APPDATA%..LocalStellarOverloadEA2SavedSavesUniverses
New EA3 file: %APPDATA%..LocalStellarOverloadEA3SavedSavesUniverses

In creative mode, you can teleport yourself with those shortcuts: CTRL+0, CTRL+1,... CTRL+9 to go on different planets.

Find all the detail in the release note here.


[ 2017-04-05 18:16:46 CET ] [ Original post ]

Early Access Update 3, let's go!

https://www.youtube.com/watch?v=5Xvo0zOnCEE

We are more than happy to present the new update (0.8.7.0) of Stellar Overload!
Find below the list of the main new features you can find in this update.


Electricity


A brand-new feature has been added to the game: electricity!
In this very first version, you can have fun with switches, cables, battery, a door, a laser, a NOT gate and an AND gate.

To be more specific, we chose to separate logic and power supply. You have to handle both systems at the same time:

- Be sure supply power to your items with batteries and powercables (otherwise they may not function that well)

- Control your items with switches through logical cables

You can have more information in game pressing F1 (or TAB), we added a specific part in the codex for the electricity.


Motorail

https://youtu.be/JIKK1zXwygA

A new type of vehicle is coming: a motor on a rail. We decided to call it "Motorail"!
To function, it has to be connected to a battery and to at least one switch…

Those two elements (motorail and electricity) can seem pretty trivial but it actually multiply the creative potential of the game.
We cannot wait to see what you’ll do with it!


The HookBlade

https://youtu.be/3qiOOtc-WN0

It’s been a while since you have been asking us to add melee weapons. There you are: there is a blade in the game!
At the same time, we added a functionality to it: the grapple. The grapple allows the player to have more mobility.
You will find the Hookblade in the inventory in the creative mode (use the new “weapon” filter).
In story mode, you’ll find it during your adventure.

For now, the grapple only functions on walls. But we are planning on improving its uses and making it possible to target enemies.


Novo Ares



An update = a new planet. This time, we progressed pretty well on the Novo Ares planet.
Novo Ares is a very specific planet: very arid in the surface and tropical at the bottom of its canyons.


Syntonized Stellarium Lab



Here is the true dungeon of Merx : the Syntonized Stellarium Lab.

Robots took over an ancient human lab where humans did some research on Stellarium. Stellarium is a material about which we do not not much. We have to take back this lab!

Do not look for the old fortress, we erased it from the game.


Other interesting functions

- Share universes on Steam Workshop



Did you create a big dungeon? You can now share is worldwide!
Everything happens on the universe loading screen.

- Hunger



You asked for it, it finally is in game. Some items now restore hunger, others restore life.

- Difficulty levels



When creating a game (or loading it), you can now configure several difficulty options (such as make enemies easier to kill, activate hunger…)

- Block physics

It is still at an experimental level so it is not activated by default. However, you can test it by activating it in the game creation window.


All that is only a part of the main news of this version. You can find all the latest novelties in details in the updated release note here.

Note for all AZERTY players: you have to reconfigure your keyboard. You will find a new button, in the top right-hand corner of the option window to settle all the shortcuts into AZERTY.

As usual, do not hesitate to tell us what you think on our forum or on social networks. We gladly read all of your remarks.

But above all: have fun!



[ 2017-03-29 08:14:57 CET ] [ Original post ]

What is this place?

Here's a brand new music track from the game, but...For which place?

https://soundcloud.com/cubicaldrift/nmtuzjr8cco9


[ 2017-03-24 17:30:07 CET ] [ Original post ]

Help! I need somebody, Help!

As the famous band from Tellus said ( what was their name again? Oh yes, The Cubeatles!), everybody might need some help. Especially while discovering all the construction features in Stellar Overload!

Don't worry, "today all your troubles seem so far away"*.
For aspiring builders, "here comes the sun"*! A contextual help is coming so you'll soon get to know how to use the construction tools whenever you need to.

https://youtu.be/EsnYr38zGdc

What a "Revolution"*!!!
Now you shall have no excuses not to build your beautiful "Yellow Submarine"*!

PS: for seasoned builders, "we won't let you down"* you will be able to turn off the contextual help through the options window.

*Any resemblance to real and actual songs is purely coincidental.


[ 2017-03-23 16:30:20 CET ] [ Original post ]

An alien jungle?

To make a kind of alien jungle in the desertic biome, it is necessary to create alien vegetals. Here are some ideas I put on paper. Well on screen actually. Well obviously not directly on the screen but ... well ... here is a concept.

Let me introduce, from top to bottom, the Agavea, the Globulea and the Pachycereus (which Crounchan calls tirelessly the pachydermus...Disbeliever.)


[ 2017-03-21 11:35:11 CET ] [ Original post ]

So cute!

Lumiblobs, made by Squick, are so lovely that we had to give them very cute sounds. Each sound effect for the Lumiblob, whether it is for its movements or small squeals, is therefore entirely made from mouth sounds. Kawaii!

https://youtu.be/O-gNpwsSNqk


[ 2017-03-20 18:09:20 CET ] [ Original post ]

Construction materials!

As promised in the previous news "See the world in a better way", we are pleased to show you...the construction materials!

They are at your disposal to...build and only to build. There is no building materials in craft recipes ...



For the moment, colors are limited but it is planned to enlarge this choice soon.


[ 2017-03-17 11:07:07 CET ] [ Original post ]

Lumiblob, lumilove

We all need some friends that bring some light and colors into our lives... And guess what: the Lumiblob does just that! And they come in different flavors too!



This little critter is still in concept right now, but you should find them soon lurking around in caves.

Adopt them all!


[ 2017-03-15 17:22:49 CET ] [ Original post ]

Yet another friendly face!

Watch out for the Agavosaur when you take a walk in the desert! The local cactus are not always what they seem...!



It will be thorny very soon...


[ 2017-03-13 14:58:32 CET ] [ Original post ]

It's in the tree.

The rebels on Istara... What are they building there?


[ 2017-03-10 10:51:52 CET ] [ Original post ]

New building contest: a French garden

A new building contest starts today! The theme is: a French garden.

You’ll have to build a French garden: regularity, garnitures, sculptures. And you can also build a little cabin if you want to.

Your creations must fit in the blue print you'll share on the Steam Workshop.

The contest’s rules and some building advices can be found here.

For this challenge, you can team up to 3 players to submit.



Note that:

- This contest is directly linked with the Steam Workshop (it is not anonymous anymore)!
- You can only be on the podium once (you cannot be on the first three places with three different constructions)

Take a lot of screenshots and choose the best pictures, you can submit up to 5 pictures!

[big]Note that you will only have 3 votes, beware were you put them ;)[/big]

The winning team elected by the community will be rewarded as well as the winning team elected with the developers’ prize. Both constructions will be integrated in the game!


[ 2017-03-08 14:52:58 CET ] [ Original post ]

The Last Stand

Our weapons engineer, who is the last stand against the rebellion, is currenlty working on several ideas of colossal robotic entities.


[ 2017-03-06 14:53:59 CET ] [ Original post ]

See the world in a better way

The detail textures of the block families are going to be updated.



Down you can find the old ones, up you can find the new ones.
From left to right: "dirt", "wood", "grass", "vegetals", "ore" and "rock".


Coming soon, new blocks with new textures...


[ 2017-03-03 15:30:35 CET ] [ Original post ]

Cubical Challenge #4 QA is over!

The Cubical Challenge #4 is over!
Thanks to Reymantha, Bushi, Guyk, Crounchann, CodingMarmot and Squick!

What do you think of their constructions?


See it again on our Twitch channel and on our Youtube channel very soon!

Congratulations to all our challengers!

Prepare other ideas for the next challenge on April 5th!


[ 2017-03-02 16:28:38 CET ] [ Original post ]

Cubical Challenge #4

Let’s go for the Cubical Challenge #4 on Wednesday 1st March at 7pm Paris Time (1pm in Florida and 10am in California)!

And this time, come to a Q&A session with NeoM!

Challenge us with some new construction ideas!
Each team member will have two hours to take up your challenges.

Remember: Cubical Challenges are now going to happen every first Wednesday of the month!


[ 2017-02-28 17:48:40 CET ] [ Original post ]

Here are our winners!

The Stellargate construction contest is over and we have our winners!



Congratulations to Edocon, Alexc103 and Georgia!


[ 2017-02-22 13:57:26 CET ] [ Original post ]

International Cannes Game Festival, here we are!

For English-speakers on vacation on the French Riviera, we will be attending the international Cannes Game Festival from 24th to 26th February 2017!

The entrance is free and we can't wait to meet you IRL!

Three community members will be on our booth with us, so exciting!


[ 2017-02-21 17:34:02 CET ] [ Original post ]

I/0 npc concept

Half robot and half human, who is this mysterious "Girlbot"? Stay tunned!...


[ 2017-02-20 10:24:46 CET ] [ Original post ]

Looks like big bones are back in style...!

So! As you probably noticed, Squick's two Cubical Challenge entries featured bones, and it looks like it inspired the team somehow!

He was thus asked to make even more of these giant carcasses. You should probably find them all in the next update...!



Also, how about a little biology class? It's nice to see that we're all the same on the inside...!



[ 2017-02-14 13:57:23 CET ] [ Original post ]

A happy event!

Clones and Citizens,

We know how much you love these brave creatures which pay their devotion for your safety with their lives: The Arkuloids.

No, don't let sorrow overwhelm your mind, it is not the time to mourn, it is the time to be delighted!

Yes be delighted with us! And witness the birth of new Arkuloids*!
Stronger, smarter, faster, and most of all, even more devoted to your cause!

We have the honor to introduce:

The Explosive Arkuloids

https://youtu.be/4husiSKVjNM

These noble servants are ready to sacrifice their lives for you at any moment, literally at any moment!

The Rocket Arkuloids

https://youtu.be/qVhLIH1vqz8

Real trailblazers, these ones won't let you down!

The Glitched Arkuloids

https://youtu.be/BL3cKkPRBSw

Even if they can look unstable, be sure that you can count on this explosive's variant to restore balance!

We're not only celebrating the birth of new Arkuloids today, but a new victory in the fight against the constant terror which these so-called "Rebels" seek to propagate!

But let's not let these dark thoughts ruin our day, please be glad, citizens! Be delighted!

This was a message from the minister of Order and Peace.

*The visuals and names you can see on the videos are placeholders, and will change upon release.


[ 2017-02-09 11:55:24 CET ] [ Original post ]

It's all about logical!

French philosopher Descartes said "I think therefore I am". What is important in this sentence is the word "therefore". The assertion, the logical "therefore": one thing implies another.

https://youtu.be/b9oyI_rt_bs


"I activate a lever therefore...". It's now up to you to finish this sentence and create your own logic.


[ 2017-02-07 18:00:39 CET ] [ Original post ]

A brand new menu!

To make navigation easier between all the UI windows, a new menu will be featured in the next version of the game.

https://youtu.be/FvRmvy1q__g

Isn't it wonderful?


[ 2017-02-03 11:31:35 CET ] [ Original post ]

Cubical Challenge #3 is over!

The Cubical Challenge #3 is over!
Thanks to Reymantha, Bushi, Vaalac, Crounchann, Blockbuster and Squick!

What do you think of their constructions?






See it again on our Twitch channel and on our Youtube channel!

It's getting harder, but the Eiffel Tower is now done!
Prepare other ideas for the next challenge!


[ 2017-02-02 17:33:05 CET ] [ Original post ]

A minor change in the game

Sorry, news about the game have been rare in the last few weeks...

https://youtu.be/NKB26tdsGsI
Worth waiting...? :)

Starting in the next version, when you'll detach a small group of blocks from a planet or a vehicle, it will be subject to physical forces, and will fall on the ground.

If one of those groups of blocks is not modified for a while, and if it is not made into a vehicle by attaching a gyrograv block or an aeroblock to it, it will eventually be destroyed.


[ 2017-01-30 15:12:00 CET ] [ Original post ]

Cubical Challenge #3!

Let’s go for the Cubical Challenge #3 on Wednesday 1st February at 7pm Paris Time (1pm in Florida and 10am in California)!

Challenge us with some new construction ideas!
Each team member will have two hours to take up your challenges!

Note: Cubical Challenges are now going to happen every first Wednesday of the month!




Bring up some ideas! :)


[ 2017-01-27 17:47:38 CET ] [ Original post ]

New building contest: Stellargates

A new building contest starts today on our website https://www.stellar-overload.com! The theme is: stellargates.
There are different kind of Stellargates in science fiction universes, feel free to use any shapes and any material: let your imagination run free!


*The pictures here are only examples.

You are almost totally free for this contest, your creations have to fit in the blueprint you'll share on the Steam's workshop. The contest’s rules and some building advices can be found here.

Note:

- This contest is directly linked with the Steam Workshop (it is not anonymous anymore)!
- You can only be on the podium once (you cannot be on the first three places with three different constructions)

Take a lot of screenshots and choose the best pictures, you can submit up to 5 pictures!

The first prize winner will win a figurine of the hero in the orange armor.


[ 2017-01-25 17:44:56 CET ] [ Original post ]

Early Access Update 2 Fix - 0.8.6.2

Today we deliver an update (0.8.6.2) with some minor improvements on the Steam Early access.

This version is mostly a fix version. Find the full release note here. https://www.stellar-overload.com/the-game/release-notes.html?rn=20

Notable changes:

- All the recipes are now known in custom mode.
- Switches and notes are now indestructible to prevent being stuck in the quest line.
- Fixed a synchronization issue between the quest tracking widget and the quest log.
- Items dragged and dropped from a container to the playerâ


[ 2017-01-19 17:22:40 CET ] [ Original post ]

Cubical Challenge #2 is over!

The Cubical Challenge #2 is over!
Thanks to Reymantha, Angetsu, Crounchann, Bley, Squick and Bushi!

Letâ


[ 2017-01-19 15:23:42 CET ] [ Original post ]

Musical trip through the swamps

Today, weâ


[ 2017-01-18 14:26:22 CET ] [ Original post ]

Second Cubical Challenge!

Are you ready for the next challenge??
We are !
Let’s go for the Cubical Challenge #2 on Wednesday 18th January at 3pm (Paris time)!

Challenge us with some new constructions ideas!
Each team member will have two hours to take up your challenges!



Bring up some ideas! :)


[ 2017-01-12 19:08:21 CET ] [ Original post ]

Follow us on social networks!

Follow us on social networks so you won't miss any news!



• Facebook: https://www.facebook.com/StellarOverloadTheGame

• Instagram: https://www.instagram.com/stellar_overload_official/

• Twitter: https://twitter.com/StellarOverload

• Youtube: https://www.youtube.com/user/PlanetsCube

• Website: https://www.stellar-overload.com


[ 2017-01-09 15:48:45 CET ] [ Original post ]

The first Cubical Challenge is over!

The first Cubical Challenge is over!
Thanks to Reymantha, Crounchann, Squick and Bushi !

Let’s take a look at their constructions ! What do you think ?

We hope you really enjoyed it. Prepare other ideas for the next challenge!


[ 2017-01-06 11:45:56 CET ] [ Original post ]

First Cubical Challenge tomorrow!

First Cubical Challenge tomorrow Thursday 5th January at 2 pm (Paris time)!

Have fun and challenge us! We have 2hours to take one of your challenges and we will post our creations on the workshop.

There is still time to post your ideas on the dedicated thread on the forum, on Facebook or on Twitter.

What do you think?

#cubicalchallenges


[ 2017-01-04 18:36:24 CET ] [ Original post ]

A community manager has arrived!

We are really happy to introduce Domino, she will be our community manager.

This position was lacking since the beginning, and I think it will really make the difference for you in 2017!

Let's welcome her warmly!


[ 2017-01-03 15:38:17 CET ] [ Original post ]

Happy New Year

All the team joins me in wishing you a happy new year 2017!
This year, nothing will block us !

Once again, we want to thank you very much for your support in 2016. We will do our best to surprise even more in 2017!

https://www.stellar-overload.com/fr/news/180/

#stellaroverload #happynewyear2017




[ 2017-01-02 17:53:33 CET ] [ Original post ]

The Cubical Challenges

We would like to test a new type of "sharing event" with the community.
Codename: The Cubical Challenges.

What is this thing?
Simple: you challenge us with some construction ideas, and we have a short amount of time to take up the challenge.

You post your ideas on a dedicated thread on the forum, on Facebook, on Twitter or even here on Steam.
Each team member who wishes to participate chooses one challenge and has a limited amount of time to build and post his creation on the workshop.



The first challenge will take place on Thursday, January 5, at 2 pm (Paris time): 2h to take up one of your challenges!


[ 2016-12-22 17:19:08 CET ] [ Original post ]

Early Access Update 2 Fix - 0.8.6.1

Just before going on vacation, we deliver some minor improvements to the last version (about 40 bug fix and about 20 new minor "features").

The complete release note is here.


Main improvements:
- localized shortcuts: by default, the shortcut configuration now takes your local language into account. And a new button appeared in the option panel: to reset the shortcuts depending on the keyboard layout (QWERTY for example)
- Workshop window: ergonomics update, bigger blueprints' preview
- We now receive a notification when another player discovers a new secret in a dungeon
- The orange destruction ghost now disappears when it's not necessary (when targeting a metablock with no gauntlet in hands for example)
- Recorder's ghost is now purple (blue is for construction, orange is for destruction)
- You can now use the N key when placing blueprints, which gives access to a new placement mode
- When recording a blueprint, you can now define the pivot point


[ 2016-12-21 15:29:30 CET ] [ Original post ]

Fuuuuuusion!

I am proud to announce that two new members joined the team some weeks ago : Bley and Angetsu.


Bley and Angetsu, fusion attempt... Bletsu?


[ 2016-12-20 15:48:39 CET ] [ Original post ]

Steam Early Access Update 2 : it's today!

We are glad to present the 0.8.6.0 early access update!
Here are the main new features you will find:

Istara



Our second planet, Istara, has been highly improved, graphically and technically.
Istara is a cold forest planet with three biomes in it: the swamps, the sequoïa forest and snowy forest.
A new population of animals appeared : spiders, brakhs (a local boar) and bees.
New trees were also added: pines, spruces and above all, the giants sequoïas.


New vehicle : the Spacejet



3 new control blocks have been added: the Gyrograv block, the Spacejet cockpit and a directionnal thruster.
You can now get into space by building a spacejet with those new elements!

The thrusters allow you to control the direction of your ship. You will need 6 thrusters, one for each direction to fully control your ship (Forward, backward, move laterally to the left, or to the right, up and down).
If you put only 2 blocks forward and backward for instance, you will just be able to go forward or backward.

Do not forget to check the key bindings options: we added a vehicle section so you can set your bindings according to your preferences, with no effect to the character bindings (on foot).


Workshop on Steam feature : Share your plans with the community!



You want to show to the community your brand new spaceship you just made? You want to try a house a friend of yours did?
By pressing the “P” key while in game, you will open the plan sharing tool.
This tool allow you to share every plans you created with all your local saves, but also with the rest of the world directly on Steam Workshop.
Just drag and drop a plan from this new screen to your inventory and put it in your world (if you have the right blocks to build it!)
Just drag and drop a plan from your inventory to the workshop, add it and bam! It’s online!


New community feature: Transforming a creative universe into a custom universe



Build your world in creative mode, then transform it into a custom universe (“C” button on the universe’s list). The custom mode is your universe with no scenario. You will start with an empty inventory and a knowledge of every recipes.
More options to customise this mode will be added in the future.


New features for the creative mode



You can now put creatures to create your own swarming dungeon! Eww... !

You can now define the spawn point for the players by using the /setspawn command. Use it for example to set the spawn point in front of your dungeon.

You can also enable or disable the inertia using the command /togglemomentum. Our artist team asked for this option, and some of you will definitely like it too!


Recorder improvement, and plan setting enhancement

Right click now registers automatically an object. The algorithm now spreads to all the blocks linked to the one you are targeting. You’d better separate your object from the ground before you do that ;)


New death system

Death is always hard to balance and above all, today we don’t have every tool to do it.
From now on, when you die, you will loose all your inventory but your weapons, ammo and armor.
You will need to come back where you died and click on the bag to loot your inventory.
Make some backup chests before you go kill some monsters, who knows ;)


New quest log



You can now follow a secondary quest by selecting it from the journal (press “J” key) and by clicking on the “Follow” button on the top right corner.
3 characters will wave at you at a moment during the adventure (at the end).
Keep an eye open ;)


You can also check every modifications and improvements we have done in the last seven weeks on the detailed release note of this new update here.

We hope you will enjoy these new features as much as we enjoyed making them!

Note for all the AZERTY players: You need to reset your key bindings manually in the game options, due to the new spacejets mechanics, we currently can’t mix US and FR key settings anymore. We will provide a fix in a future patch regarding this issue.

Note for the builders: you can now access the old “EA1” version to create all the blueprints you want, and then copy them to the new version folder. To access the old version: right-click on Stellar Overload in your game list, choose “properties”, and go to the “betas” tab. Select the “steam_ea1_v0.8.5.2” version in the dropdown list.

As usual, we have open a new section on the forum. Do not hesitate to tell us your feelings about this new version of the game.

And most importantly : Have fun!


[ 2016-12-14 13:07:15 CET ] [ Original post ]

Istara Preview

Today we show you Istara, the second planet.
https://www.stellar-overload.com/news/176/



[ 2016-12-09 16:11:40 CET ] [ Original post ]

Death upgraded

Death is now coming with loss of your equipement.

https://www.stellar-overload.com/news/172/


[ 2016-11-30 19:01:35 CET ] [ Original post ]

New building contest: a Treehouse

A new building contest starts today! And it's theme is:

Treehouse: an ecologic and futuristic building.


The shape of the house in the picture is only an example.


The contest’s rules and some building advice can be found here.

One of the challenges of this contest will be to display the full potential of your construction in only one image. Take a lot of screenshots and choose the best!

The 5 houses elected by the community will be integrated to the game, most likely in the EA2.


[ 2016-11-02 18:46:21 CET ] [ Original post ]

Version 0.8.5.2 (EA1 Fix) : Mac Version + bug fix

Today we release a new fix for Stellar Overload EA1.

Mac users will finally be able to play the game on their computer!

And we corrected some other bugs:


  • Fixed a crash when loading or saving a game.
  • Updated the game's icon.
  • Fixed an issue preventing to loot level 2 recipes and above.
  • Removed access to /settime command in story mode.
  • Removed green flashes when looking at a vehicle's cockpit or thruster.




Every patch notes can be found here


[ 2016-10-26 14:38:05 CET ] [ Original post ]

Version 0.8.5.1 (Fix EA1), first corrective update: freezes other bugs new features

We have fixed about 40 bugs that you encountered this last week (you can read the complete patch note here).
The major one was the problem of freezes some of you encountered, it now should never appear again.
Thank you for all your feedbacks!


We also implemented some new small but useful features during this week:

  • Possibility to use healing items in the action bar, without having to select them. Just use the key shortcut, and it will heal you. You can keep your weapon in your hands!


  • A research field on every inventory (the new button on the left)


  • A new camera tool in creative mode! We decided to give you access to our dev tool, which we used to make the trailer. But only in creative mode. See commands /addTravellingWP, /addTravellingTimedWP, /startTravelling, /resetTravelling, /saveTravelling and /loadTravelling

  • There is now a close button on every window in game

  • There is now an icon on the map for each vehicle allowing you to find them quickly



Last added element: a free DLC with a music selection.



It's a selection of 24 tracks that can be heard in the game. From the vast plains of Merx to the dark hallways of the dungeons, you can now enjoy the music without playing the game. Hope you'll like it! (Songs will be placed in your Stellar Overload folder in the Steam Directory: ...SteamsteamappscommonStellar OverloadSound Selection)



Also, it seems that you had some difficulties to find the different updates we released before being on Steam. You have two pages for that on our website:

  • The roadmap page showing major features of each “big” updates (and the planned features of the next update)


  • The release notes page, where you can inspect in detail each updates since the beginning of the project

These two pages can be found on our website here.


[ 2016-10-19 18:55:13 CET ] [ Original post ]

The Linux version is now available!

Sorry for the delay, we encountered some last minute issues with the Linux and Mac versions. These issues have been addressed for Linux, but sadly we are still working on the Mac version and are doing our best to deliver it as soon as possible.


[ 2016-10-13 12:47:48 CET ] [ Original post ]

The Linux version is now available!

Sorry for the delay, we encountered some last minute issues with the Linux and Mac versions. These issues have been addressed for Linux, but sadly we are still working on the Mac version and are doing our best to deliver it as soon as possible.


[ 2016-10-13 12:38:17 CET ] [ Original post ]