Name | Stellar Overload | ||
Developer | Cubical Drift | ||
Publisher | Cubical Drift | ||
Tags | |||
Release | 2016-10-11 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 32 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 32 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Stellar Overload Linux Dev [4.1 G] Stellar Overload Linux Release [4.1 G] | ||
DLC | Stellar Overload - Sound Selection |
Discover new items: the flashlight and the bags! |
Discover the agriculture's first proof of concept! |
We have fixed several bugs from your feedbacks. This new version is now available for download on Steam. |
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In this last episode, cross the musical universe of Stellar Overload: discover the colors, the interaction with the planets and the close relationship with the player. |
From the brainstorming to the boss being in-game, follow the path through the various development trades necessary to create a boss. |
The team introduces all the tools you can use in Stellar Overload: see all the possibilities of creation of enigmas and dungeons from complex or simple blocks. |
A while ago, we showed you the art concepts of the new crafting stations. |
After exploring the Stellar Overload Genesis, you'll discover the creation process of a planet: from the flat cube to the planet's geology, fauna and flora. |
We are happy to announce the big winners of the escape room construction contest. |
Those last few months, we worked hard to show you what is going on behind the scene. We created 5 episodes of a Dev Diary series. The whole team will deliver you some Stellar Overload trade secrets. |
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Here's a concept art of our new crafting stations! They were all redesigned to fit the new crafting system. The shapes were redefined for more diversity, and they will all be animated! |
To help with the understanding of the crafting recipes, we modified the natural resources of the Aevian System. |
In a world made of blocks, it is not always easy to maintain immersion. This difficulty is due, in large part, to the technical constraints involved in a fully editable world. |
A new version 0.8.8.2 (EA4 fix 2) is now available.
Have fun! |
Following the EA4 update, the construction contest returns: escape room! |
We fixed a few bugs found those last few days since the Early Access Update 4 is out! |
A brand new update is now available on Steam: the Early Access Update 4 (version 0.8.8.0). |
What if we could see all the electrical values of a circuit using a digital display block? What if we could display ASCII characters or a palletized color? It would be the cherry on the cake. |
Hi there! |
This is the third part of this presentation about the new logic system. |
Welcome to the second presentation about the new logic system. Here we will see that the cables do not simply carry a binary value, meaning 0 or 1. In fact, the logical cables carry values between 0 and 255. The video below shows some applications of this property: |
Here is the first part of a series of 4 small presentations about the new version of the logic system in Stellar Overload. |
Message From: “Unit 1MP3R@T0R-01” to “???” |
With all the new features of the last update, we wanted to give you a new construction contest: escape room! |
Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop. |
Hi everybody! Last time, we saw how I used a leitmotiv to characterize our character's journey, today I will tell you a little more about the music of Merx. |
Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop. |
Greetings. |
Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop. |
Hi everybody, I am super happy to present you today the first After Beat article, in which I will dissect the music of the game. |
You know how much I like all pink things, glitter dust, unicorns and torture devices! Well, I couldn't miss my favorite fluffy Fluttershy! |
We are happy to announce the big winners of the french garden construction contest. |
Dear citizens, |
Today, we’re gonna talk about music. |
We fixed a lot of bugs found those last few days since the Early Access Update 3 is out! |
https://www.youtube.com/watch?v=5Xvo0zOnCEE |
Here's a brand new music track from the game, but...For which place? |
As the famous band from Tellus said ( what was their name again? Oh yes, The Cubeatles!), everybody might need some help. Especially while discovering all the construction features in Stellar Overload! |
To make a kind of alien jungle in the desertic biome, it is necessary to create alien vegetals. Here are some ideas I put on paper. Well on screen actually. Well obviously not directly on the screen but ... well ... here is a concept. |
Lumiblobs, made by Squick, are so lovely that we had to give them very cute sounds. Each sound effect for the Lumiblob, whether it is for its movements or small squeals, is therefore entirely made from mouth sounds. Kawaii! |
As promised in the previous news "See the world in a better way", we are pleased to show you...the construction materials! |
We all need some friends that bring some light and colors into our lives... And guess what: the Lumiblob does just that! And they come in different flavors too! |
Watch out for the Agavosaur when you take a walk in the desert! The local cactus are not always what they seem...! |
The rebels on Istara... What are they building there? |
A new building contest starts today! The theme is: a French garden. |
Our weapons engineer, who is the last stand against the rebellion, is currenlty working on several ideas of colossal robotic entities. |
The detail textures of the block families are going to be updated. |
The Cubical Challenge #4 is over! |
Let’s go for the Cubical Challenge #4 on Wednesday 1st March at 7pm Paris Time (1pm in Florida and 10am in California)! |
The Stellargate construction contest is over and we have our winners! |
For English-speakers on vacation on the French Riviera, we will be attending the international Cannes Game Festival from 24th to 26th February 2017! |
Half robot and half human, who is this mysterious "Girlbot"? Stay tunned!... |
So! As you probably noticed, Squick's two Cubical Challenge entries featured bones, and it looks like it inspired the team somehow! |
Clones and Citizens, |
French philosopher Descartes said "I think therefore I am". What is important in this sentence is the word "therefore". The assertion, the logical "therefore": one thing implies another. |
To make navigation easier between all the UI windows, a new menu will be featured in the next version of the game. |
The Cubical Challenge #3 is over! |
Sorry, news about the game have been rare in the last few weeks... |
Let’s go for the Cubical Challenge #3 on Wednesday 1st February at 7pm Paris Time (1pm in Florida and 10am in California)! |
A new building contest starts today on our website https://www.stellar-overload.com! The theme is: stellargates. |
Today we deliver an update (0.8.6.2) with some minor improvements on the Steam Early access. |
The Cubical Challenge #2 is over! |
Today, weâ |
Are you ready for the next challenge?? |
Follow us on social networks so you won't miss any news! |
The first Cubical Challenge is over! |
First Cubical Challenge tomorrow Thursday 5th January at 2 pm (Paris time)! |
We are really happy to introduce Domino, she will be our community manager. |
All the team joins me in wishing you a happy new year 2017! |
We would like to test a new type of "sharing event" with the community. |
Just before going on vacation, we deliver some minor improvements to the last version (about 40 bug fix and about 20 new minor "features"). |
I am proud to announce that two new members joined the team some weeks ago : Bley and Angetsu. |
We are glad to present the 0.8.6.0 early access update! |
Today we show you Istara, the second planet. |
Death is now coming with loss of your equipement. |
A new building contest starts today! And it's theme is: |
Today we release a new fix for Stellar Overload EA1.
Every patch notes can be found here |
We have fixed about 40 bugs that you encountered this last week (you can read the complete patch note here).
Last added element: a free DLC with a music selection. It's a selection of 24 tracks that can be heard in the game. From the vast plains of Merx to the dark hallways of the dungeons, you can now enjoy the music without playing the game. Hope you'll like it! (Songs will be placed in your Stellar Overload folder in the Steam Directory: ...SteamsteamappscommonStellar OverloadSound Selection) Also, it seems that you had some difficulties to find the different updates we released before being on Steam. You have two pages for that on our website:
These two pages can be found on our website here. |
Sorry for the delay, we encountered some last minute issues with the Linux and Mac versions. These issues have been addressed for Linux, but sadly we are still working on the Mac version and are doing our best to deliver it as soon as possible. |
Sorry for the delay, we encountered some last minute issues with the Linux and Mac versions. These issues have been addressed for Linux, but sadly we are still working on the Mac version and are doing our best to deliver it as soon as possible. |