





Hi everybody, I am super happy to present you today the first After Beat article, in which I will dissect the music of the game.
Let’s start with a question that almost nobody asks itself except me: is there a leitmotiv in the game?
Well, since not everyone is necessarily a specialist in music, we will first define what a leitmotiv is. Let’s take the Oxford dictionary definition, which is very clear:
«Leitmotiv: A recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation».
So, did I use a leitmotiv in Stellar Overload? Yes, and even several, for factions, characters, etc. But today we will just focus on the most important: the leitmotiv of our character.
It consists of a short melody of 8 notes (just because 8 is my favorite number, that's it...) that we will be able to hear for the first time in the main menu of the game, towards the very end (At 03.42 precisely). Concentrate on your left ear and spot it played by a kind of "electronic flute":
https://www.youtube.com/watch?v=yaM8klGIK88&feature=youtu.be&t=3m41s
This little melodic figure, which stumbles but always arrives higher, is there to represent the difficult task of our hero. All this is also perceived visually by taking a glance at the score and the way it is composed:
Following the curve drawn by the course of the notes, one sees well the stumbling side but which always goes up higher.
And I hid this leitmotiv in many important places of the adventure, either related to the scenario, or related to particular gameplay situations. For example, here in the cinematic intro of the game, played at the Glockenspiel, the first time we see our character asleep (at 0.30 precisely):
https://www.youtube.com/watch?v=S6badE21opk&feature=youtu.be&t=28s
The rebels are an important part of the formation of our character, thus the music of their camp on Merx also contains this theme sometimes (at 0.16 for example, in a little more serious tone than before):
https://www.youtube.com/watch?v=tVt1FcxRj_c&feature=youtu.be&t=15s
It is also present but modified in victorious jingles, or even in the captured music of an enemy building, where the victory of our character mingles with that of the rebels (at 0.15 precisely):
https://www.youtube.com/watch?v=BoQdKpLGkNA&feature=youtu.be&t=15s
The last example, more subtle and emotional, when we find our brother in the lab, here with the figure engrained on the piano to bring back a little tenderness in a place yet conducive to combat (from 0.37):
https://www.youtube.com/watch?v=a3ZUyUkX1qQ&feature=youtu.be&t=36s
Let’s finish with a really hidden detail. If several jingles obviously use the leitmotiv, it is much more hidden in the « medium » jingle, when you get a recipe kind of reward. In the excerpt that follows, you can hear the jingle at its normal speed then slowed down strongly, clearly revealing the melody:
https://soundcloud.com/cubicaldrift/jingle-medium
There are other examples of the presence of this melody in other musics of the game, or even in some trailers, but I let you find them by yourself now. I hope you enjoyed this little article, next time we will talk about the music of Merx!
See you soon, Keep on rocking!
[ 2017-04-21 09:50:17 CET ] [ Original post ]
- Stellar Overload Linux Dev [4.1 G]
- Stellar Overload Linux Release [4.1 G]
- Stellar Overload - Sound Selection
The playground
Story and important characters
Stellar Overload is a scenarized adventure game where you’ll go on a quest to free the planet Merx from the yoke of Imperium Machina.
Some characters, directly related to the main quest, will give you valuable information to help you progress.
Features related to the story and progression:
- Possibility to customize your character
- Dialogues related (or not) to the quests
- Monitor your quest objectives in real-time
- A progression curve related to the quests but also to exploration
- Planets (and enemies) of different levels
Exploration and craft
While progressing through the main quest, exploring the world and the dungeons, you’ll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.
You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.
Exploration and craft features:
- A global map of the planets
- A minimap
- A jetpack to travel through the caves more easily
- Possibility to create a vehicle to move faster
- Different craft stations
- Glowblocks will help you enlighten the caves
- Different levels of gauntlet in order to pick up the various blocks of the game
- Teleportation (within a dungeon or between planets)
- Semi procedural dungeons
- Evolving music and soundscape based on the day-night cycle
Combat
To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.
The Block-Thrower is an exotic weapon, it can load any of the game’s blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.
Features related to fighting in this early access version:
- 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
- 1 armor to greatly reduce damage
- 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
- A boss in the fortress
Construction
Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.
You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.
A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.
Construction features:
- 6 different shapes of blocks
- Easily place and destroy walls (straight or sloping)
- A tool to "paint" the targeted area with a certain material (adjustable size)
- A tool to save a construction and place it elsewhere ("copy/paste")
- Possibility to define an alignment grid (to facilitate the placement of shapes)
- Undo / Redo : very useful in creative mode!
- More than 200 different materials
A few numbers in blocks
Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!
For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i5 or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)Network: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i7 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 480 or NVIDIA GTX 970Network: Broadband Internet connection
- Storage: 5 GB available space
[ 5975 ]
[ 1709 ]
[ 1755 ]