A brand new update is now available on Steam: the Early Access Update 4 (version 0.8.8.0).
In this update:
You'll find:
• Lots of new electrical boxes! Which brings a billion possibilities! We can't wait to see your creations!
On our side, we will use these mechanisms to animate our donjon and create enigma.
https://youtu.be/vAfNUBfdkWQ
Find all the other videos here: https://www.youtube.com/playlist?list=PLKegiEyKUln7EFhqAKNX7uyejSxcnamsh
• Welcome the "mini planets"
A few modifications in our engine were necessary, but it's finally done! Now, we handmake those little planets and use them in the story mode. Those planets will soon be used for some key points in the adventure!
https://youtu.be/xZ5AEqg70go
https://youtu.be/ovadBBNwHNA
https://youtu.be/oM6u7CvGwzI
• Welcome the Avis planet, directly linked to the "Stellar Overload". All the revelations on this planet will only be revealed in the story mode, (as and when release come out) don't try to make us talk!
A new wallpaper on Aevis is available here: https://www.stellar-overload.com/fr/galerie/fonds-ecran/296/
All the details of this update here: https://www.stellar-overload.com/the-game/release-notes.html?rn=23
The following of the story plot is asking us a little bit more effort than planned. We actually wanted to improve some gameplay elements (your feedbacks were very useful!).
The dedicated server is not totally stable yet, but we solved the main problems. It should be out for the next update.
[ 2017-06-22 13:27:54 CET ] [ Original post ]
- Stellar Overload Linux Dev [4.1 G]
- Stellar Overload Linux Release [4.1 G]
- Stellar Overload - Sound Selection
The playground
Each planet has its specific set of resources. By exploring them, you will unlock access to new technologies. Merx, the small green planet, is the first planet of the game.
Story and important characters
Stellar Overload is a scenarized adventure game where you’ll go on a quest to free the planet Merx from the yoke of Imperium Machina.
Some characters, directly related to the main quest, will give you valuable information to help you progress.
Features related to the story and progression:
- Possibility to customize your character
- Dialogues related (or not) to the quests
- Monitor your quest objectives in real-time
- A progression curve related to the quests but also to exploration
- Planets (and enemies) of different levels
Exploration and craft
While progressing through the main quest, exploring the world and the dungeons, you’ll unlock more and more recipes. These recipes will help you get stronger and go further into the adventure.
You will need raw resources to create various objects (tools, weapons, armors...). You can find these resources by different ways: pick them up directly on the planets, find them in chests or get them as quest rewards.
Exploration and craft features:
- A global map of the planets
- A minimap
- A jetpack to travel through the caves more easily
- Possibility to create a vehicle to move faster
- Different craft stations
- Glowblocks will help you enlighten the caves
- Different levels of gauntlet in order to pick up the various blocks of the game
- Teleportation (within a dungeon or between planets)
- Semi procedural dungeons
- Evolving music and soundscape based on the day-night cycle
Combat
To defend yourself against your enemies, you will rely on the creative talents of some important characters in the story, and learn how to create weapons and armors.
The Block-Thrower is an exotic weapon, it can load any of the game’s blocks and throw them at enemies. Depending on the nature of the blocks, damage and effects will be different. Damage aside, if you throw a Glowblock against a cave wall, it will enlighten the cave.
Features related to fighting in this early access version:
- 5 different weapons: the pistol, the rifle, the Block-Thrower, the sonic carbine and the grenades
- 1 armor to greatly reduce damage
- 6 different enemies (Arkuloids, Cognitrons, Legionnaire robots, Plasma turrets, Tesla pylons)
- A boss in the fortress
Construction
Since Stellar Overload is a game made of blocks, the construction (and harvest) is an important aspect of the game.
You can build all types of structures but also vehicles, which will facilitate the exploration of the planets.
A creative mode is available, allowing you to unleash your imagination without worrying about the scenario.
Construction features:
- 6 different shapes of blocks
- Easily place and destroy walls (straight or sloping)
- A tool to "paint" the targeted area with a certain material (adjustable size)
- A tool to save a construction and place it elsewhere ("copy/paste")
- Possibility to define an alignment grid (to facilitate the placement of shapes)
- Undo / Redo : very useful in creative mode!
- More than 200 different materials
A few numbers in blocks
Merx, the first planet of the game, which is also the smallest, is 1200 blocks long per side, with an area of 1.4 million blocks for each face.
It has a total area of 540,000 m² and is composed of about 2 billion blocks!
For the planet Skahar, the largest, which is 8000 blocks long per side, each face has an area of 64 million blocks. The whole planet has a total of about 500 billion blocks!
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i5 or AMD equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)Network: Broadband Internet connection
- Storage: 5 GB available space
- OS: Ubuntu 15.10 or above (64-bit Operating System Required)
- Processor: Quadcore Intel Core i7 or AMD equivalentMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 480 or NVIDIA GTX 970Network: Broadband Internet connection
- Storage: 5 GB available space
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