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Big news, Rogue Singularity fans!
The Nintendo Switch edition of Rogue Singularity has been submitted to Nintendo for certification.
Once its passed certification well put it up on the Nintendo eShop, and well be launching the official final version on Steam the same day. In other words, after a long time in early access, Rogue Singularity is very, very close to a full official release on Steam!
This is a huge milestone for us. Our Early Access players have been incredibly patient with us tweaking the gameplay, experimenting with new features, and just generally changing stuff around. Weve learned a lot from your feedback and all of you have helped us to make Rogue Singularity the best game it could possibly be. Were absolutely thrilled to be so close to delivering a complete game to you all.
To celebrate this milestone, we have uploaded a new Steam build for you all. This isnt the official final version quite yet, but it does have a pile of new content, bug fixes, and polish that were sure youll love.
Thanks as always for your support. It feels like were finally coming to the end of a very long journey (we started making Rogue Singularity almost 4 years ago!) and its been wonderful to have so many of you awesome people join us along the way.
To keep on top of the latest news, check out our Twitter account.
See you on the other side of the official release!
Much robotic love,
Scott and Ed of Considerable Content
Hello you awesome speed-runners!
Weve been a little quiet for the last couple of months because weve been hard at work on the PC and Nintendo Switch versions of the game with an expanded team. We dont have a concrete release date to announce quite yet, but we can tell you that Nintendo Switch and Steam versions will launch on the same day, and were really close to announcing the date.
Were SO CLOSE!
In the meantime, we have some cool stuff to announce. In addition to new PC features, while working on porting the game to Switch we designed a bunch of new features that we liked so much we decided backwards-port them into the PC as well. (Backwards-port is totally a real thing and definitely not a term we just made up.)
Some of the cool things that will be in the game when it launches include:
Hello you awesome speed-runners!
We’ve been a little quiet for the last couple of months because we’ve been hard at work on the PC and Nintendo Switch versions of the game with an expanded team. We don’t have a concrete release date to announce quite yet, but we can tell you that Nintendo Switch and Steam versions will launch on the same day, and we’re really close to announcing the date.
We’re SO CLOSE!
In the meantime, we have some cool stuff to announce. In addition to new PC features, while working on porting the game to Switch we designed a bunch of new features that we liked so much we decided backwards-port them into the PC as well. (“Backwards-port” is totally a real thing and definitely not a term we just made up.)
Some of the cool things that will be in the game when it launches include:
Our eighth Brawl is now live on Steam. Are you ready to add a bit of extra spooky to your life?
Our eighth Brawl is now live on Steam. Are you ready to add a bit of extra spooky to your life?
Hello everybody!
We’ve been working our shiny robot butts off getting Rogue Singularity finished, which is really exciting. We started compiling a list so we could write this update and we were a little shocked about just how much we’ve been getting done! Here’s a quick summary...
Building better boss battles! We only have two boss battles so we want to make them perfect. We’ve put heaps of work into balancing fun and challenge, making them just the right level of difficulty.
Delivering closure! We’ve been putting together a really enjoyable “grand finale” that should be a satisfying payoff for players who manage to get all the way to the end.
Tightening up the talk! The story of the little robot and the galactic warlord has grown in the telling, so we’ve done a lot of rewriting on the dialogue and doing fresh recordings with our awesome voice talent.
Shhh! Secret stuff! Did you know that Rogue Singularity has secret levels? No? Well, that’s because they’re secret! We’ve spent a lot of time recently on making these hidden levels as cool as possible.
Prettying the place up! Graphical upgrades have been coming along for lots of different elements of the game, especially robot special abilities and the black hole mode.
Boring behind the scenes stuff! A lot of our recent work has been super-important but not all that glamorous: fixing bugs, improving load times, tweaking the procedural generation systems, improving controller support, adding Steam achievements, and so much more.
Thanks so much for your support as we finish this final sprint toward the full release. We couldn’t have achieved this without our wonderful Early Access players. You rock!
- Ed and Scott
Hello everybody!
Weve been working our shiny robot butts off getting Rogue Singularity finished, which is really exciting. We started compiling a list so we could write this update and we were a little shocked about just how much weve been getting done! Heres a quick summary...
Building better boss battles! We only have two boss battles so we want to make them perfect. Weve put heaps of work into balancing fun and challenge, making them just the right level of difficulty.
Delivering closure! Weve been putting together a really enjoyable grand finale that should be a satisfying payoff for players who manage to get all the way to the end.
Tightening up the talk! The story of the little robot and the galactic warlord has grown in the telling, so weve done a lot of rewriting on the dialogue and doing fresh recordings with our awesome voice talent.
Shhh! Secret stuff! Did you know that Rogue Singularity has secret levels? No? Well, thats because theyre secret! Weve spent a lot of time recently on making these hidden levels as cool as possible.
Prettying the place up! Graphical upgrades have been coming along for lots of different elements of the game, especially robot special abilities and the black hole mode.
Boring behind the scenes stuff! A lot of our recent work has been super-important but not all that glamorous: fixing bugs, improving load times, tweaking the procedural generation systems, improving controller support, adding Steam achievements, and so much more.
Thanks so much for your support as we finish this final sprint toward the full release. We couldnt have achieved this without our wonderful Early Access players. You rock!
- Ed and Scott
Our seventh Brawl is now live on Steam. With this brawl we're playing with gravity in exciting ways! Negative gravity and extra strong gravity await you, are you up to the challenge?
Our seventh Brawl is now live on Steam. With this brawl we're playing with gravity in exciting ways! Negative gravity and extra strong gravity await you, are you up to the challenge?
Our sixth Brawl is now live on Steam. This Brawl is allowing us to test a whole new bee-based zone theme which might be converted from a Brawl test into a complete level in the final campaign. Give it a try and let us know what you think!
Our sixth Brawl is now live on Steam. This Brawl is allowing us to test a whole new bee-based zone theme which might be converted from a Brawl test into a complete level in the final campaign. Give it a try and let us know what you think!
After a slight delay caused by updating and improving our game engine, our fifth Brawl is now live on Steam. In this brawl we're testing a whole new jungle-based zone theme which may or may not graduate from a Brawl test to the final campaign. Give it a play and let us know if you would like a more polished version in the final game!
After a slight delay caused by updating and improving our game engine, our fifth Brawl is now live on Steam. In this brawl we're testing a whole new jungle-based zone theme which may or may not graduate from a Brawl test to the final campaign. Give it a play and let us know if you would like a more polished version in the final game!
Our fourth Brawl is now live on Steam. This brawl has an abundance of obstacles but they only move/change when you jump. This brings a bit more strategy to your movement through the levels and changes the feel of Rogue Singularity quite a bit. You're going to love this experiment!
Our fourth Brawl is now live on Steam. This brawl has an abundance of obstacles but they only move/change when you jump. This brings a bit more strategy to your movement through the levels and changes the feel of Rogue Singularity quite a bit. You're going to love this experiment!
Our third Brawl is now live on Steam. It's all moving platforms, all the time! This Brawl will really test your platforming skills.
Our third Brawl is now live on Steam. It's all moving platforms, all the time! This Brawl will really test your platforming skills.
We've just pushed our second Brawl live to Steam. Jump into Rogue Singularity and experience some Christmas cheer!
We've just pushed our second Brawl live to Steam. Jump into Rogue Singularity and experience some Christmas cheer!
We've been hard at work on Rogue Singularity and we've just pushed our first Early Access content update live to Steam. Please check out the notes below for what’s in this update.
We've been hard at work on Rogue Singularity and we've just pushed our first Early Access content update live to Steam. Please check out the notes below for whats in this update.
We have another small patch for you today, addressing some bugs/feature requests that you have reached out to us to let us know about: - Fix character shadow disappearing and never returning - Fix sound turning off and not returning when it should - Add VSync option to the options - Add master volume control to the options We have some big features coming soon that aren't quite ready to show off. We can't wait to release them to everyone! As always, please reach out to us via the Steam Community Hub if you encounter a bug or have any suggestions for the game. We love hearing from you!
We have a small patch for you today, including some bug fixes for some bugs that you have reached out to us to let us know about:
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