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![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/286000/ss_d1de4f74f38444d705f6856799d095f5837b028a.1920x1080.jpg)
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Patch 1.1.1: GOG Crossplay
All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures. Here are the stats:![](http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6948997/dc7242c2e006cb735698ad755e26238a991292aa.png)
Points for winning vs players with the following tier differentials are now:
[ 2018-01-12 22:31:47 CET ] [ Original post ]
Patch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There's also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches.
Features
- GOG players and Steam players can now play together! You will notice that you need to select your region before playing online, which you can always change via the options menu.
- Global Pick and Win Rates now represent last 2 weeks of data rather than all time
- Ranked Bottom tier no longer loses points upon loss
- Sneaky hidden option for saving out minimaps (figure it out or ask me in discord!)
Balance Changes
All the balance changes in this match were based on the Global Pick and Win Rates in the last two weeks of Ranked play. I nerfed Falcon, which had a very high pick rate, and over 50% win rate, and I buffed some Tier 3 and a bunch of defensive structures. Here are the stats:
![](http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6948997/dc7242c2e006cb735698ad755e26238a991292aa.png)
- Toad: 6 DMG, 3 AOE; 12/6 vs structures (was 9/3, no structure crit) - This is just fixing a mistake from the last patch, the new numbers were the intended design.
- Falcon: 5 DMG 17 HP (was 6 DMG 15 HP)
- Boar: 10 tile flamethrower coverage (was 8), Death bomb does 7 DMG, 14 vs structures (was 6/12)
- Fox: 0.3 second cast time, 0.3 second movement cooldown (was 0.25+0.5 seconds) - Fox now is rooted for a total of 0.6 seconds instead of 0.75. Back when everyone thought she was overpowered, she was at 0.25. Hopefully players can still counter her.
- Owl: Mice have 10 HP (was 12)
- Wolf: 50 HP (was 60)
- Landmine: 18 DMG, 6 AOE (was 15/5); Vision increased to 4 tiles (was 1 tile), trigger time returned to 0.5 seconds (was 0.25)
- Barbed Wire: Vision increased to 4 tiles (was 1 tile)
- Artillery: Tier 2! Costs 120, build time is 20 seconds. 45 HP (was 60). 3 shots fired over 1 second, with a 2 second cooldown before next volley. Each shot does 6 DMG, 3 AOE. (Was 5 shots over 2 seconds with 3 second cooldown, each shot was, oh hell, the math was weird, I have no idea).
- Tier 3 build and production time increased to 50 seconds (was 45)
- Warren health 50 HP for all tiers (was 50/65/80)
MMR Changes
Points for winning vs players with the following tier differentials are now:
- 6: 80 (was 100)
- 5: 78 (was 90)
- 4: 74 (was 80)
- 3: 68 (was 60)
- 2: 60 (was 45)
- 1: 50 (was 30)
- 0: 40 (was 20)
- -1: 30 (was 10)
- -2: 16 (was 5)
- -3: 8 (was 4)
- -4: 5 (was 3)
- -5: 2 (was 2)
- -6: 1 (was 1)
Bug fixes
- Wolf buffed toads no longer fizzle
- Crash when using boar fixed
- Random Mac crashes fixed
- Mouse position on weird Mac resolutions now lines up to buttons correctly
- Duplicate flag design for Hopper mission 6 fixed
[ 2018-01-12 22:31:47 CET ] [ Original post ]
Tooth and Tail
Pocketwatch Games
Developer
Pocketwatch Games
Publisher
2017-09-12
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2824 reviews)
The Game includes VR Support
Public Linux Depots:
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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