





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
During the last few months, Sergeant Volkov and the Matriarch demonstrated their full potential when working as a team: Wolf & Owl have been proven to be an incredibly strong combination, because doubling the spawn rate of an Owl did not only mean twice the damage, but also twice the meat shield. Once they hit the field, fighting the almost endless stream of Mice quickly became a disheartening endeavor for the opponent. Preventing the duo, however, was not easy, either: especially Lizards, Snakes, Skunks and Machine Guns served as powerful tools to safely get to the late game. That is why this balance patch introduces several changes, not only to the interaction of Wolf and Owl, but also generally trying to empower aggressive playstyles in the early and mid game. It also contains some modifications behind the scenes that should improve ranked matchmaking and prevent occasional desyncs.
It's tournament finals weekend For Tooth and Tail! The modern meta master Tatanka faces off against the old school great Mishi today at 3pm CST (Sat, 21:00 UTC) on ToothAndTailTV for the grand finals of the 2021 TnT Champions Premier League!!
Tomorrow for the intermediate league finals we have our previous season winner Meek up against Xnor at 4pm CST (Sun, 22:00 UTC) on Tandordraco's Twitch channel!!!
A new season starting with clean ranked leaderboards, a couple quality of life features and fixes regarding multiplayer games, and a few balance adjustments come with this patch. You'll also find some news about past/current/upcoming community events at the end of this announcement.
https://www.twitch.tv/toothandtailtv Going live for the first episode of the 2021 Duels Summer Open! Broadcasted by Delthius.
Horus takes on Epicosity for the bronze and Kerpa takes on Tatanka for the gold in the TnT Championship Intermediate Division. See you there!
Today a new tournament series starts:
This patch comes with three new languages (Ukrainian, Esperanto, and Dutch) as well as a couple of balance tweaks to make certain playstyles a bit more risky. Most importantly: Barbed Wire no longer heals and Mole Warrens even deteriorate, so they keep most of their strength, but you better make it count!
See all the details about this and some other, small improvements below.
In "The Magnificent 21" five factions of mixed skill levels will fight each other. The first Episode of the community event goes live now, at 6pm EDT/ midnight CEST on ToothAndTailTV: https://www.twitch.tv/toothandtailtv
French localization, the ability to reveal cloaked enemies, and a ladder reset - these are the headliners of this patch. We also threw some small balance tweaks in the mix, mainly to make poking and siege strategies stronger, and added a few minor fixes and features (Fog of War on the Minimap and first steps towards Custom Mission support).
http://twitch.tv/jeteriksen
http://twitch.tv/wittypun7
http://twitch.tv/toothandtailtv
Most of the changes in this patch are rather subtle or even behind the scenes. Especially the balance changes are mostly about timing, e.g. allowing surprisingly quick Mole attacks and making it easier to get tier 3 units on the board. It should also lower the efficiency of the popular mass Falcon + Chameleon combo in the late game. On top of that:
A Championship for Tooth and Tail is about to start next week. This one is meant for beginners and experienced players alike! It will be a league system with different divisions, so you will only play against players at roughly your own skill level. All of the leagues are round-robin, so everyone will play everyone else in their group. There are three divisions playing at the same time: Premier Division: the crme de la crme of Tooth and Tail players split in two groups (until the playoffs). Intermediate Division: You are experienced but you can't compete with the top players? This is your division. There is only one group, but you can get a coach to give you advice and analyse games, if you want, to help you improve your game. Beginners Division: You are rather new and want to play without getting stomped brutally? This is your division. Almost the same rules as the in intermediate division, but with beginners or players who are out of practice. (Also with coaching, if you want.) Interested? Join the Discord channel "Tooth and Tail Championship 2020.1" and read the rules in detail, talk to the other competitors, and find a coach, if you are beginner or intermediate level. Or are you an experienced player who wants to support upcoming talents? Be a coach and/or play in the Premier Division! Deadline for sign ups is 9th March. The league will start on 13th March. Many of the games will be streamed by the following casters: Delthius / Tooth And Tail TV: https://www.twitch.tv/toothandtailtv Big Pimpintosh: https://www.twitch.tv/wittypun7 QQ: https://www.twitch.tv/ticklebandit Jet Eriksen: https://www.twitch.tv/jeteriksen (precise dates tbd)
The year starts with a new version of Tooth and Tail! Several new features are focused on more customization and comfort. The headliners are:
The 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.
Less than two weeks after Strawberry Series III (results & YouTube link below), a fourth season of the 21/12 Duels series has been announced, yet again with a new twist:
(thanks again to Glorious AYY FB / @WolfdawgArt for the artwork)
With last weekend's "Old vs New" tournament, a legendary Tooth and Tail caster from the days of yore returned:
Strawberry continues with Strawberry Series III!
Date: Sep 29, 2019 at 16:30 UTC (12:30pm EDT)
Stream: https://www.twitch.tv/strawberryspeedruns
Signup & more: https://challonge.com/de/strawberryseries3
As for the Old vs New tournament:
After 42 competitors, 7 casts and nearly 5 hours of streaming, it has been settled once and for all* that new is indeed better than old. Congratulations to Jakobi, who is now officially the best player ever, and to Gentleman, who came second by killing his own teammates!
Full list of participants:
(in the order determined by BlooCoon's matchmaking bot)
[table]
[tr]
[td]That Scar[/td]
[td]Jakobi[/td]
[td]rabbitking78[/td]
[/tr]
[tr]
[td]Mumbledore556[/td]
[td]PeZ[/td]
[td]ThisGuy[/td]
[/tr]
[tr]
[td]NookAndCranny[/td]
[td]Earus[/td]
[td]Strawberry[/td]
[/tr]
[tr]
[td]Arilou[/td]
[td]Herkras[/td]
[td]dzon[/td]
[/tr]
[tr]
[td]Rickibus[/td]
[td]Kolaru[/td]
[td]minebot47[/td]
[/tr]
[tr]
[td]Haru[/td]
[td]Big Pimpintosh[/td]
[td]FirstGuard[/td]
[/tr]
[tr]
[td]Mishi[/td]
[td]Sola[/td]
[td]Onyx[/td]
[/tr]
[tr]
[td]Magnusio[/td]
[td]ZenoAkoop[/td]
[td]Heartseed[/td]
[/tr]
[tr]
[td]Dino[/td]
[td]MrZiggy[/td]
[td]ChipFromSpace[/td]
[/tr]
[tr]
[td]lgustavoms[/td]
[td]Raben Lied[/td]
[td]Delthius[/td]
[/tr]
[tr]
[td]Mole Rush[/td]
[td]The Gentleman[/td]
[td]Citizen Weasel[/td]
[/tr]
[tr]
[td]Arbuz Budesh[/td]
[td]xnor[/td]
[td]JetEriksen[/td]
[/tr]
[tr]
[td]Kerpa[/td]
[td]EELuminatus[/td]
[td]Josh[/td]
[/tr]
[tr]
[td]Mastastealth[/td]
[td]TheChild[/td]
[td]Nathan[/td]
[/tr]
[/table]
*) until next year
The Distillery Brothers aka "Squirrels" have probably been the most reliable unit type in Multiplayer for a long time. Especially when defending on top of their own warrens, Squirrels often defeated even superior armies. Their safety is now going to be compromised by reducing the tankiness of cheap warrens and generally making mid-game units (tier 2) more of a threat to the small ones.
Also in this patch:
In celebration of Tooth And Tail's 2nd anniversary, players from the early days of the game will fight against those who joined the War for Meat more recently. Organized by Big Pimpintosh and BlooCoon, Streamed on: https://www.twitch.tv/wittypun7 Sunday, September 15th, 18:00 UTC (12pm EST) https://steamcommunity.com/sharedfiles/filedetails/?id=1854500956
While Andy has shifted his daily focus to streaming development of Pocketwatch's next game (Monday-Friday on the Pocketwatch twitch channel), Tooth and Tail shall live on! EELuminatus (you might have seen him playing with Lizards or advertising his mods) will be working on Tooth and Tail patches from now on. A new season has begun
Today's Deal: Save 85% on Tooth and Tail + Monaco!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
The community had a blast with the last 2v2 ("Bizarre") Tournament, and the next one is happening this weekend! Date: March 9th, 2019 1:00 PM EST Organized by: PremiumBow426 and Delthius Streamed on: https://www.twitch.tv/toothandtailtv Challonge (signup, teams etc.): https://challonge.com/tournaments/signup/0WoGcpNH67 Featuring old and new players, random and custom maps, and meat for the victors! Come and watch or, if you want to join, hurry and ask on the Discord server! (https://discord.gg/6TwVBdS)
Andy Schatz, creator of Monaco and Tooth and Tail, is streaming development of Pocketwatch's next game over on the Pocketwatch Twitch channel. Code-named Bowhead, it's a top-down open world Action RPG with some Monaco-esque visibility and stealth.
Don't forget to follow the Pocketwatch Creator page here on Steam, our Twitter, and the Twitch channel or join our very active Discord channel for updates.
See you on stream!
Save some room after your holiday meals, you'll need it for all the meat in this patch! Sweeping balance changes, as designed and requested by the community -- including Moles that are built from warrens (instead of individually) and Landmines that apply a Daze effect. The Level Editor is now live and custom maps are playable online and offline. And new multiplayer features like Neutral Cabins guarding the campfires and healing water for those nasty multiplayer burns. Incoming!
Hi friends! Today marks the one year anniversary of Tooth and Tail's launch! A heartfelt thank you from me and the rest of the crew to all of our amazing, passionate fans.
(artwork by the amazing Glorious AyyFB)
To celebrate, Mishi and Delthius are hosting a one year anniversary tournament TODAY at 3PM Pacific on Mishi's twitch channel. I'll be entering for the first time, and I'm expecting to get crushed! I'm super rusty... because...
...my second daughter was born two weeks ago, so I've been away from work for a little while. I'm just EASING back into things now, but just to let you all know, I'm working on improving our modding tools. Have some patience as my schedule is still a touch spotty, but I should start streaming some of my work again soon on the Pocketwatch Twitch channel.
Don't forget to drop by the tournament, and follow us on twitch for more development news! I'm working on a new game too!
-Andy Schatz, Studio Director
Pocketwatch Games
^(follow me and the company feed on twitter too!)
TnT is almost a year old, and members of the community (TheGentleman and Delthius) have plotted a celebratory tournament! It is organized via Discord: http://www.discord.gg/Pocketwatch - in order to sign up, enter the Discord channel, head over to #tournaments, and give the pinned announcement there a thumbs up! Date: Wednesday, September 12, 2018, 6pm EST / Midnight CEST Format: 1v1, Open bracket, randomized/shuffled seed, single elimination, Bo3 with Bo5 finals (pocketbot cup format) Caster: Delthius, streaming at https://www.twitch.tv/toothandtailtv Brackets/Challonge link: https://challonge.com/fr/koqj4icp
HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.
When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!
If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!
Play Tooth and Tail for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Tooth and Tail at 55% off the regular price!*
If you already have Steam installed, click here to install or play Tooth and Tail. If you don't have Steam, you can download it here.
*Offer ends Monday at 10AM Pacific Time
With a big patch in the rearview and a couple of big patches on the horizon, it was time for a small balance patch with a few quality of life improvements and bug fixes.
Tooth and Tail 1.2 has arrived! PS4 Crossplay, a new territory game that integrates with our Discord server, 4 new languages, and the biggest balance patch we’ve done in months. Pull up to the table, here we go!
Ahoy everyone, starting tomorrow (the 19th), qualifiers for Season 2 of the League will open up! There will be qualifiers from the 19th - 22nd, and then from the 26th - 29th, with days alternating between NA and EU times. For all the details, please read: https://docs.google.com/document/d/1oTFgPqkzhYIvh_Vm7-i_8ElNYPil8t6LrTKsdOer_0c/edit?usp=sharing Qualifiers and registration will be handled purely through Discord and Pocketbot! This is brand new functionality, so please bear with us if we run into any bugs. Feel free to ping @mastastealth if you have any questions. If you want to get in on the competition, head on over to http://discord.gg/pocketwatch and ask around in the #tournaments channel to see how to join!
Since our launch on September 12, 2017, Tooth and Tail has seen over 100,000 copies sold, a resilient competitive community, 16 major patches with bug fixes, balance changes, and feature additions, numerous award nominations, and a growing mod community.
Looking to the future, we know we have some challenges ahead of us. Our player community is still very active via our discord channel, but the simultaneous Steam player count isn't actively growing. We still have a number of major bugs on the PS4 version. And the Story Mode content is still receiving complaints about inconsistent difficulty scaling. Let's take a quick look at the story so far and then figure out where to go from here!
Dont forget, you can follow development via our public roadmap or say hi to the devs in Discord!
Here's a recap of major developments and accomplishments since launch:
Sometimes, you just have to admit you're wrong. A few of the changes that I've made over the past months haven't been received well, and I spent a lot of time trying to fix them when in fact the best thing to do is just back them out.
And because I was away for a week at GDC and I didn't have my finger on the pulse of the community, the changes in this patch are largely derived from mods that the community made -- in particular by the esteemed JetEriksen and EEluminatus.
The lizard changes from last patch are gone, and by community request, swift has been reduced from 2x speed to 1.75. This affects fox, lizard, and mouse. Boar bomb has been greatly reduced and boar has been given a modified agile: he can move at 50% speed while firing. This means that his bomb can both be buffed (to 20 DMG!) but reduced in range from a 9x9 radius to 3x3. Toad, skunk and mole changes also come directly from community modding and testing.
I've also made a couple of changes that I've wanted to do to Pigeon and Artillery. Pigeon now has less heal but a much longer range. Artillery has a slightly longer range and the bullet time scales with the distance it is firing.
We've also added German as an official language! Turkish is coming soon.
Balance-wise, this patch is focused on reducing lizard spam through a fairly major lizard nerf and nerfs to both Bullet Hive and Featherwire, which have been used to establish containment chokes. Also, there's a major buff to Owl to bring her back into play.
On the single player side: Multiplayer stats have diverged significantly from single player stats since the game came out, so I moved the stat changes over to the single player campaign and rebalanced the whole darn thing in order to have a smoother difficulty curve.
A quick hotfix for all yout Midweek Madness customers. The game was being a bit of a hog with VRAM, which was producing some of the Black Screen, White Screen, and "SharpDX" errors on lower spec machines. I've reduced the Graphics Memory footprint when playing in Medium and Low Graphics Quality settings. Don't forget, you may also improve VRAM usage by disabling the cinematic under Graphics Options. I also replaced the Galaxy libraries to fix a crash upon leaving a lobby. Annnd, if you fail to join a lobby, it won't try to join that lobby again until you leave the Ranked screen. So for those instances where you kept trying to play ranked and it kept failing out, this problem should be fixed. As usual, if you have problems with the game, post on the troubleshooting forums, email me at support@pocketwatchgames.com, or best of all, jump into our Discord channel and chat with us directly in the #troubleshooting channel! http://discord.gg/pocketwatch
Patch 1.1.2 is a small bug fix/balance patch with big changes to Snake and Artillery. Sorry about the late patch notes!
A little hotfix for y'all that makes a more appropriate statline for the Tier 2 Drumfire Cannon. There's also a significant Mole nerf and some fixes for the new crossplay code. Yay!
Patch 1.1.1 is out, and with it, crossplay between Steam and GOG players is now live. There's also a number of stability fixes for Mac players, a ton of balance changes, and a revamp in the MMR points for winning in Ranked matches.
Season 2 has arrived, and with it a revamp of Ranked matchmaking!
In addition to launching two new languages, we've got a bunch of balance tweaks in this 'ere patch!
For those not fluent in Simplified Chinese or Korean, that reads MOLE MOLE MOLE, which is the major change this patch.
Also, don't forget to go vote for Tooth and Tail for Best Strategy Game in the 2017 Game Awards!
Tooth and Tail was nominated for Best Strategy Game in the 2017 Game Awards! Winners are picked by popular vote, so go vote now or I'll nerf lizards!
http://thegameawards.com/awards/
(also, please share wtih your friends! We can win this!)
This patch is mostly bug fixes and balance changes, no major new features to announce. We’re trying to fix some of the problems with the meta from the past couple of patches so we can push a patch to PS4!
SURPRISE PATCH! 1.0.5 is here, and it's got some nifty stuff in it.
I hope you're wearing your flame retardant undies, the Butterbomb is here.
Massive changes in this patch both from a feature perspective and balance adjustments.
It's true, we fixed all bugs, ever. Here's the list of those bugs. And to celebrate having fixed all bugs, ever, here's some wallpaper we made for promo art that we never ended up using. Enjoy!
Good news and bad news for you snipers out there: Kasha’s getting nerfed… but Thermal Airsnipers (balloons) are going beast mode. Patch 1.0.3 is out!
Patch 1.02 is live - We've fixed a bunch of problems pertaining to multiplayer and sanded down some of the mission difficulty. Hopper's campaign is less brutal across the board, and a couple of her heroics are made a touch easier. Howling Vell is significantly nerfed.
Hi friends! We just set version 1.0.1 is live. Accepting an invite from inside the game will no longer result in game disconnections.
mmmmm PATCHY.
Also, thanks to everyone, especially our fantastic alpha community, for helping to make this launch so succesful and so exciting. <3 As a bonus, here's the first ever screenshot of Tooth and Tail!
Tooth and Tail is Now Available on Steam!
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.
Build a base, lead your army, eat your enemies!
If you haven't played our last game, Monaco: What's Yours Is Mine, now's your chance. Click a button on the Monaco page and add the game to your library permanently!
And if you don't own Monaco, but you want that sweet-sweet pre-order discount on Tooth and Tail, all you have to do is add Monaco to your library, and then the 10% off pre-order discount will unlock for you!
I should probably close this announcement with some sort of clever punchline.
Uggggh arrrgh. I CAN'T HELP MYSELF. SOMEBODY STOP ME!!!..........
IT'S A STEAL!
Add Monaco to your account for FREE*! Once you add the game it will remain in your account permanently, so don't miss out on this great opportunity.
Additionally, check out Pocketwatch's upcoming title, Tooth and Tail, currently in pre-purchase. All Monaco owners receive 10% off now through launch on September 12th!
*Free period ends September 8th at 10AM Pacific.
GOG Galaxy, Steam, and PSN players will all be able to play together seamlessly!
https://www.youtube.com/watch?v=d5ICZxTxtx0
GOG and Steam cross-play will be available when the game launches on September 12th, and PSN to PC crossplay will be available shortly after launch.
https://www.youtube.com/watch?v=PwP_zAJmKdU Tooth and Tail’s extensive Story Mode follows the leaders of the Longcoats, the Commonfolk, the KSR, and the Civilized, and they fight for who will eat, and who will be dinner. With procedurally generated maps and a deep and engaging storyline, the Story Mode has endless hours of fun for those new to the Real-Time Strategy genre and strategic experts alike. Visit http://www.toothandtailgame.com for more information!
After Monaco came out in 2013, a friend of ours approached us about turning Monaco into a board game. While it was an interesting thought, we at Pocketwatch were perhaps a bit too protective about the world of Monaco, so we ended up passing on the opportunity. That friend’s name was Tim Fowers, and he ended up designing the game anyways.
Burgle Bros, a cooperative heist board game, is now listed as one of the top 300 games of all time on Board Game Geek.
We’re not passing on the chance this time: Tim is currently honing a real-time-strategy-inspired board game, based on the world and characters of Tooth and Tail!
It's still too early to share game details or a release date. But for those of you who follow Tim’s games, you know that a Tooth and Tail board game is bound to be great. Tim is well known for having full control over his games’ production, as well as his complex takes on simple designs. If that sounds similar to Pocketwatch Games, well, it’s no surprise that we eventually found a way to work together!
More about Tim and his games:
http://www.fowers.net/
Pre-order Tooth and Tail, available now, releases Sept 12:
http://store.steampowered.com/app/286000/Tooth_and_Tail/
Come join Andy Schatz on the twitch stream! We're talking about the rendering pipeline for Tooth and Tail.
twitch.tv/pocketwatch
Follow us too! We stream every Friday at 2PM Pacific.
Also, here's Andy as a nerdy kid.
Our massive alpha community has been absolutely amazing to us. They've helped test, run tournaments (check out the finals of last months Clash of Comrades), and run our Discord.
While we always said that we would be revoking the alpha keys before launch, when it comes down to it, we just can't quit ya. So everyone who got a key gets to keep it!
But we also know that some of you might want to support us. To that end, Valve set up a special thang for us such that those who already had a key could prepurchase the game anyways. You can do that via the TnT store page or right here:
http://store.steampowered.com/app/286000/Tooth_and_Tail/
We don't expect you all to buy the game you got for free... after all, you gave us something of great value by participating in our alpha. But if you feel like supporting us, and cranking up our precious pre-order stats, we'll give you a lotta lotta hugs.
And yes, that Wine Archie is for you, community!
Pre-order on Steam (10% off for Monaco owners), game launches on Sept 12:
http://store.steampowered.com/app/286000/Tooth_and_Tail/
Pre-order on Steam and get 10% off for owners of Monaco.
We’re as excited as you to get the game out there… help us spread the word and make our launch community packed with players like you!
Tooth and Tail, from the creators of Monaco, is Now Available for Pre-Purchase on Steam!
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more.
Build a base, lead your army, eat your enemies!
Tooth and Tail launches on September 12, 2017!
Additionally, pre-orders will be available on all platforms this Tuesday, July 18th! For more information, visit the Pocketwatch blog
Wishlist Tooth and Tail to help us crank up our internal stats! Wishlisting will send you a reminder when the game is available for pre-order.
http://store.steampowered.com/app/286000/Tooth_and_Tail/
The long wait is finally coming to a close. We started work on Tooth and Tail in January of 2014, and now, three and a half years later, we’re excited to finally announce our release date. We’ve got the Cinematic Trailer hot off the presses too (which is the intro to the Single Player campaign). You’ll see all new screenshots and video on the TnT store page.
If you wanna chat with the devs, join us in Discord.
We’ve got lots more announcements in the coming weeks… We can’t wait to birth this 3 and a half year old baby!
Patch 28 features fully voiced commanders, live instrumentation for all music, and a slew of balance changes based on feedback! You can learn more about what's in this patch HERE
This latest patch is now live to all Alpha testers. If you want to learn more about Tooth and Tail, please jump into our Discord chatroom and talk directly with us HERE.
Hello community, As Tooth and Tail approaches launch and the sun slowly sets on the alpha stage of the game, alpha keys will no longer be given out BUT keep earning those lotto tickets in Pocketwatch Games' official Discord server, as there may be another wave of beta keys closer to launch. Until then, keep being the awesome community of Pocketwatch Games that we know you to be!
Patch 27 features Arena, a brand new way to play Tooth and Tail online! Everyone has been asking us for a ranked competitive mode for Tooth and Tail, and we’re super excited to finally be bringing this to the feasting table!
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
Check out full patch notes.
Patch 26 features an improved control scheme, which enables high level players to make more accurate targeting, while being more intuitive for low level players.
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
This year’s PAX East was by far the biggest and best event Pocketwatch has ever done! We had our biggest booth ever and if it weren’t for a miracle, we would have been overwhelmed!
Read the full post HERE!
Clash of Comrades is back with another 1v1 Tooth and Tail tournament. April Assault is a weekend long double elimination tourney, with a sizable prizepool, which will take place on the 15th and 16th of said month. Information about the tournament can be found here: https://docs.google.com/document/d/1NCYIu9EILMSJhrG7U8EzAb_7y509xTjk4VDsSYXS_k8/edit?usp=sharing
Interested in having your very own Tooth and Tail themed plushie? Let us know if this idea interests you via the form linked below! https://docs.google.com/forms/d/e/1FAIpQLSdfeV8r-oYjpHVjZb5PZGmt-LcM-3_zEWVhNhI05DHHeS8JVQ/viewform?c=0&w=1
We are happy to announce that Pocketwatch Games and Tooth and Tail will be at the Indie Megabooth for PAX East 2017! Check out the full post HERE.
Check out full patch notes.
Patch 25 features a revised lobby and army selection system, drastic balance changes based on player feedback, and new character lines for the Commanders.
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
Check out full patch notes.
Patch 24 features a brand new end match screen, some quality of life changes, and many balance changes to many units based on player feedback.
This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
2016 was an incredible year for Tooth and Tail, boasting a number of amazing events. The retrospective on GDC The MIX, Pax East, E3 The MIX, Pax West, BICFest, MineCon, TwitchCon, and PSX can be found here.
Check out full patch notes. This patch features many performance optimizations, updated graphs, and a number of balance changes. The world generation underwent some changes. Voiceover was added for a number units. This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our Discord chatroom and talk directly with us HERE.
The Steam Page for Tooth and Tail is now live! Please add us to your wishlist and tell your friends about it!
Also, please tweet or share on social networks! The more wishlists we get, the better the game will do at launch.
The Steam Page for Tooth and Tail is now live! Please add us to your wishlist and tell your friends about it!
We've been running a private alpha for over 2 years now with those who have interested in Tooth and Tail. In the Alpha you can regular test the game for new features and updates to balance, as well as talk directly to the developers and provide your own feedback.
If you want to join the Alpha for Tooth and Tail:
Join our Official Discord Channel: http://www.discord.gg/Pocketwatch
Watch our weekly stream at: http://www.twitch.tv/Pocketwatch
The return of our Community Spotlight features one of our most dedicated fans, who has been with the Tooth and Tail alpha through it’s many iterations. He’s constantly adapting his strategy to stay at his best despite all the ongoing changes to the game. Here’s what he has to say. Kvothe “Roughly 18 months ago a group of friends bought a humble bundle which included, among others, Monaco. This led one of said friends to find Tooth and Tail, (then LEADtoFIRE), which he promptly introduced me to. Since then I’ve gotten over 800 hours registered in the game on Steam and I’ve gotten introduced to one of the best communities I’ve ever been part of, as well as one of the best games I’ve played in my life. The combination of strategy and fast paced matches makes for an incredibly intense experience while still being more approachable than most other games in the genre.” -Kvothe
Reposted from PWG blog. It’s been a while since we reported patch notes because we had our heads down crunching for GDC. With that out of the way, we have our sights on PAX East. Here’s a summary of all the new features we cranked out for GDC. This latest patch is now live to all Alpha testers. If you want to participate in the Tooth and Tail Alpha, please jump into our chatroom and talk directly with us HERE. Gameplay All damage now operates on a damage per second system, instead of damage per 5 seconds New players often had difficulty reading the original damage numbers. Before, Squirrels were listed as 10 ATK, which meant that Squirrels did 10 damage over 5 seconds. People interpreted this as Squirrels doing 10 damage per bullet and were confused why enemy Squirrels did not die instantly. We changed the number to now reflect how much damage that unit does per 1 second. We didn’t convert to a damage per bullet system because many units have different fire rates, so we believe this is the easiest way to convey how much damage a unit generally does. Fox now instantly casts shots, instead of waiting 2.5 seconds Fox is now 30 DEF, down from 50 Fox sniper shot is now previewable by the enemy for .25 seconds Fox Tier 3 Units and Structures now have a 30 second build time and production time, down of 40 seconds Tier 3 has fallen heavily out of favor in the current meta. We believe this is due to a change we made to map generation in the last patch. In an effort to make matches shorter and more dense with action, we shrank overall map size by 10%-15% on average. As a result, it became more difficult to get away with Tier 3 production. With this new change, Tier 3 will be a more viable option. Snakes now fire once per 1 second instead of once per 2.5 seconds Snakes now deal 1 damage per second on their poison, but poison lasts forever. Poison does not apply to commanders. Lizards now have 3 ATK, down from 4 Skunk gas now does 2 damage per second, up from 1 per second Wolf buff now has a 10 second cooldown, down from 15 Wolf won’t target or trigger its buff on enemy Commanders anymore Barbed wire no longer blocks movement, slows units to 25% of their movement speed, and damages all units adjacent to it. Only melee can damage it. Barbed wire is now 20 DEF, down from 30 Anything can now target Barbed wire while it’s building Toads can no longer hit Barbed wire We removed the ability to use Toads against Barbed wire because it is generally a really bad trade. If players ended up wasting Toads to kill Barbed wire, they were actually worsening their strategic position. Mice spawned from Owls no longer have Swift Badger ATK increased to 30, up from 28 Landmine damage is now 5, down from 10 Pigs now have 10 health, down from 15 Pig health was lowered to increase the risk of going full economy, since rushing was falling out of favor in the meta. It is no longer 100% safe to go all farms in the beginning of every match. Artillery Cannon is 12/100 up fro 6/60 and is now a Tier 3 structure We wanted to explore the idea that we have structures in each of the Tiers. The Artillery Cannon is now the most powerful defensive structure in the game Artillery volleys now take 2 seconds to hit their target instead of 1.5 This change was made to make Ferrets primarily an anti-structure unit, rather than a combat unit as we had seen during a recent meta. You can now sell HQs, Pigs, and structures at any time for up to a full refund value. If the structure takes any damage, you will only be refunded a percentage of food based on the percentage of HP remaining. For example, if a structure has only 90% of it’s health remaining, you will only be refunded 90% of it’s food. Toads are now 5/15, instead of 10/10 Pigeons now heal 1 per second, down from 2 per second After burrowing, you may now choose which target windmill you will spawn from Audio Temporary voice over added for each commander Performance Fixed a bug that was causing Skunk gas to do 5x its intended damage Pathfinding optimization improves performance PAX East is only 2 weeks away, so we will be unable to make new patch notes until afterwards. We are hard at work at some amazing new features we can’t wait to tell you about, so please stay tuned for the coming weeks! -AndyN.
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