
Balance-wise, this patch is focused on reducing lizard spam through a fairly major lizard nerf and nerfs to both Bullet Hive and Featherwire, which have been used to establish containment chokes. Also, there's a major buff to Owl to bring her back into play.
On the single player side: Multiplayer stats have diverged significantly from single player stats since the game came out, so I moved the stat changes over to the single player campaign and rebalanced the whole darn thing in order to have a smoother difficulty curve.

New Features
* Players can now burrow to allied bases in 2v2
Balance Changes
* Lizard - 7 HP (from 8); 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range)

* Chameleon - 38 HP (from 40)
* Boar - Flamethrower Coverage of 6 tiles (from 10); Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air)
* Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10)
* Barbed Wire - 24 HP (from 30)
* Landmine - 12 Damage, 6 AOE (from 18/6); 0.4 second trigger (from 0.5 seconds); Can target cloaked Chameleons
* Machine Gun Turret - 28 HP (from 32)
* Artillery - 60 HP (from 50)
Bug Fixes
* Campfires no longer push back gristmill territory as if they had gristmill-sized range
* Artillery shots no longer remove decor objects (like trees) when they miss
* Lizard no longer hang out in back, waiting for a reservation position to open up
Story Mode
* Moved all single player unit stats over to Story Mode
* Snikaree Liberation (Hopper 1) - Start with Chameleons not Lizards
* Scrapetown Racket (Hopper 5) - Increase number of merchants by 2
* Frozen in Noe (Quartermaster 1) - Enemy spawn rate ramps up more slowly
* Howling Vell (Quartermaster 2) - Player starts with an additional mill
* Defense of the Cold Mark Lows (Quartermaster 3) - Archimedes starts with an additional mill, one fewer campfire on map
* Betrayal at Vacancee (Quartermaster 4) - Player starts with 2 additional farms
* The War For Meat (Quartermaster 5) - Player can build skunks, not pigeons, Campfires have Skunks not Pigeons, number of enemy on enemy kills required for Heroic reduced from 150 to 60, Enemies start with 1 mill with 4 farms instead of 2 mills with 3 farms
* What Might Be (Quartermaster 6) - Player can recruit falcon, boar and wolf instead of falcon, pigeon, skunk
* Awash in Solawa (Archimedes 2) - 50% fewer enemy landmines
* Vacancee Downfall (Archimedes 3) - Player can build mole instead of snake
[ 2018-03-06 22:39:35 CET ] [ Original post ]