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Patch 1.1.3: Diamonds (are a Lizard's Best Friend)
* Players can now burrow to allied bases in 2v2
* Lizard - 7 HP (from 8); 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range)![](http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6948997/4c65393ee3d8c5dd7573af509469e01447e794f9.jpg)
* Chameleon - 38 HP (from 40) * Boar - Flamethrower Coverage of 6 tiles (from 10); Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air) * Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10) * Barbed Wire - 24 HP (from 30) * Landmine - 12 Damage, 6 AOE (from 18/6); 0.4 second trigger (from 0.5 seconds); Can target cloaked Chameleons * Machine Gun Turret - 28 HP (from 32) * Artillery - 60 HP (from 50)
* Campfires no longer push back gristmill territory as if they had gristmill-sized range * Artillery shots no longer remove decor objects (like trees) when they miss * Lizard no longer hang out in back, waiting for a reservation position to open up
* Moved all single player unit stats over to Story Mode * Snikaree Liberation (Hopper 1) - Start with Chameleons not Lizards * Scrapetown Racket (Hopper 5) - Increase number of merchants by 2 * Frozen in Noe (Quartermaster 1) - Enemy spawn rate ramps up more slowly * Howling Vell (Quartermaster 2) - Player starts with an additional mill * Defense of the Cold Mark Lows (Quartermaster 3) - Archimedes starts with an additional mill, one fewer campfire on map * Betrayal at Vacancee (Quartermaster 4) - Player starts with 2 additional farms * The War For Meat (Quartermaster 5) - Player can build skunks, not pigeons, Campfires have Skunks not Pigeons, number of enemy on enemy kills required for Heroic reduced from 150 to 60, Enemies start with 1 mill with 4 farms instead of 2 mills with 3 farms * What Might Be (Quartermaster 6) - Player can recruit falcon, boar and wolf instead of falcon, pigeon, skunk * Awash in Solawa (Archimedes 2) - 50% fewer enemy landmines * Vacancee Downfall (Archimedes 3) - Player can build mole instead of snake
[ 2018-03-06 22:39:35 CET ] [ Original post ]
Balance-wise, this patch is focused on reducing lizard spam through a fairly major lizard nerf and nerfs to both Bullet Hive and Featherwire, which have been used to establish containment chokes. Also, there's a major buff to Owl to bring her back into play.
On the single player side: Multiplayer stats have diverged significantly from single player stats since the game came out, so I moved the stat changes over to the single player campaign and rebalanced the whole darn thing in order to have a smoother difficulty curve.
New Features
* Players can now burrow to allied bases in 2v2
Balance Changes
* Lizard - 7 HP (from 8); 2 range only covers a diamond shape rather than a circle shape (slight reduction in attack range coverage at 2 range)
![](http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6948997/4c65393ee3d8c5dd7573af509469e01447e794f9.jpg)
* Chameleon - 38 HP (from 40) * Boar - Flamethrower Coverage of 6 tiles (from 10); Boar bomb 5 dmg (10 to structures), no longer hits air (was 7/14, hits air) * Owl - 1 mouse per second up to 3, 7 second reload, leading to 3 mice every 10 seconds (was 1 mouse per 5 seconds), they live for 30 seconds (was 60), mice have 7 HP (was 10) * Barbed Wire - 24 HP (from 30) * Landmine - 12 Damage, 6 AOE (from 18/6); 0.4 second trigger (from 0.5 seconds); Can target cloaked Chameleons * Machine Gun Turret - 28 HP (from 32) * Artillery - 60 HP (from 50)
Bug Fixes
* Campfires no longer push back gristmill territory as if they had gristmill-sized range * Artillery shots no longer remove decor objects (like trees) when they miss * Lizard no longer hang out in back, waiting for a reservation position to open up
Story Mode
* Moved all single player unit stats over to Story Mode * Snikaree Liberation (Hopper 1) - Start with Chameleons not Lizards * Scrapetown Racket (Hopper 5) - Increase number of merchants by 2 * Frozen in Noe (Quartermaster 1) - Enemy spawn rate ramps up more slowly * Howling Vell (Quartermaster 2) - Player starts with an additional mill * Defense of the Cold Mark Lows (Quartermaster 3) - Archimedes starts with an additional mill, one fewer campfire on map * Betrayal at Vacancee (Quartermaster 4) - Player starts with 2 additional farms * The War For Meat (Quartermaster 5) - Player can build skunks, not pigeons, Campfires have Skunks not Pigeons, number of enemy on enemy kills required for Heroic reduced from 150 to 60, Enemies start with 1 mill with 4 farms instead of 2 mills with 3 farms * What Might Be (Quartermaster 6) - Player can recruit falcon, boar and wolf instead of falcon, pigeon, skunk * Awash in Solawa (Archimedes 2) - 50% fewer enemy landmines * Vacancee Downfall (Archimedes 3) - Player can build mole instead of snake
[ 2018-03-06 22:39:35 CET ] [ Original post ]
Tooth and Tail
Pocketwatch Games
Developer
Pocketwatch Games
Publisher
2017-09-12
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2824 reviews)
The Game includes VR Support
Public Linux Depots:
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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