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Sometimes, you just have to admit you're wrong. A few of the changes that I've made over the past months haven't been received well, and I spent a lot of time trying to fix them when in fact the best thing to do is just back them out.
And because I was away for a week at GDC and I didn't have my finger on the pulse of the community, the changes in this patch are largely derived from mods that the community made -- in particular by the esteemed JetEriksen and EEluminatus.
The lizard changes from last patch are gone, and by community request, swift has been reduced from 2x speed to 1.75. This affects fox, lizard, and mouse. Boar bomb has been greatly reduced and boar has been given a modified agile: he can move at 50% speed while firing. This means that his bomb can both be buffed (to 20 DMG!) but reduced in range from a 9x9 radius to 3x3. Toad, skunk and mole changes also come directly from community modding and testing.
I've also made a couple of changes that I've wanted to do to Pigeon and Artillery. Pigeon now has less heal but a much longer range. Artillery has a slightly longer range and the bullet time scales with the distance it is firing.
We've also added German as an official language! Turkish is coming soon.
New languages
- German
Balance Changes
- Lizard - Reverted Diamond range to standard 2 range, 8HP (from 7HP), reduced Swift to 1.75x speed (from 2x)
- Toad - 8 HP, 12 Dmg + 3 AOE Dmg, no structure crit (was 9 HP, 6 Dmg, 3 AOE, double damage to structures)
- Mole - 22 HP (from 25)
- Pigeon - 1 DPS heal, 4 range (was 2 DPS heal, 1 range)
- Skunk - 32 HP (from 35)
- Fox - Reduced Swift to 1.75x speed (from 2x)
- Mouse - Reduced Swift to 1.75x speed (from 2x), 8 HP, 3 DMG (was 7 HP, 2 DMG)
- Boar - 4 DPS, removed structure crit (from 3 DPS + structure crit). Boar can move at 50% speed while firing. Boar bomb reduced to 3x3 (from 9x9) and boar bomb DMG is 20 (was 5 to units, 10 to structures), no longer targets commander
- Badger - No longer targets commander
- Artillery - 10 Range, Bullet lifetime 2 seconds, scales by range (was 8 range, bullet lifetime of 1.5 seconds at all ranges)
[ 2018-04-06 22:50:10 CET ] [ Original post ]
🎮 Full Controller Support
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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