HUGE Story Mode patch -- we've now got a Standard, non-random campaign and leaderboards! Players can choose to play Standard, Random, or with a Custom Seed.
When playing Standard, you can compete on leaderboards for time and score! Rank on the leaderboard is determined by your time in hundredths of seconds, plus the total food value lost over the course of the mission, minus your net worth at the end of the mission. Scores where your final net worth exceeds the total food value lost are displayed with a "+" before them. Leaderboards didn't make it to the PS4 build this patch, sorry!
If Story Mode isn't what floats your boat, there's also some balance changes and a major revision to map generation. Have fun!
Balance Changes
- Squirrel - 0.25 second movement freeze after shooting (was 0.4)
- Toad - 7 HP (was 8). Primary and AOE damage is now centered on closest tile when targeting 2x2 structures
- Chameleon - 40 HP (was 38)
- Snake 28 HP (was 30)
- Falcon - 1.2 seconds of firing, 0.8 second cooldown (was 1.5 seconds and 0.5 seconds)
- Owl - 40 HP (was 50), no longer stop moving over enemies
- Barbed Wire can now hit stealthed Chameleons
- Landmines can now hit stealthed Chameleons
- Structures no longer heal if they are not in your territory
- Territory now symmetrical on all sides of mills and fires, resulting in larger territory
New Features
- Story Mode Standard and Random Seeds.
- Standard Story Leaderboards
- Map generation now adds ramps around spawn to prevent high ground within 3 tiles of spawn farms
- Map generation now takes water into account when assessing fairness
- Map generation now compares natural expansion distances when assessing fairness
- Map generation changed to create more organic shapes around bases instead of fortress-like topography
- Map fairness variables added to map generation xmls
- Single Player Balance updated to current multiplayer stats
Bug Fixes
- Story Mode - Meat will no longer spawn inside rocks
- Repeating sound bug fixed
[ 2018-07-26 00:32:31 CET ] [ Original post ]
🎮 Full Controller Support
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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