





Testing and Raiding
The Raiders already played their six turns inside the Pyramid, looted as much as they could or got killed in the attempt. Turns 5 and 6 will be streamed tomorrow: Sunday, Nov 24, 12pm EST (= 5pm GMT / 6pm CET), on: https://www.twitch.tv/wittypun7 You can find a detailed recap of everything that happened in the Pyramid before (Turns 1-4) in this presentation (link), and here is a snapshot of the Pyramid at the beginning of turn 5:
The event, however, won't end with Sunday's stream! - The survivors who raided the most gold will fight the final battles live one week later, on Saturday, Nov 30.
Story Mode Difficulty Slider and more... A test version for the next patch is now available on the public beta branch. You can activate it by right-clicking the game in your Steam Library > Properties > Betas (tab) > and selecting "_public_beta" from the drop-down list. While playing on the public test branch, you will only find multiplayer lobbies/matches with other players on the test branch! In the beta version, the Story Mode's difficulty can be changed on the mission briefing screen (same button as map type selection, usually X, then "Select Difficulty"). For now, achievements & leaderboard entries are deactivated for any setting except standard difficulty (in the middle, 100%).


Be aware this has not yet been thoroughly tested, so the difficulty curve might feel off and there might even be some bugs left! I'd appreciate any feedback, especially on the lower difficulty settings, because those are hard for me to judge. The lowest setting (20%) is meant to allow everyone a comfortable playthrough, whereas the highest setting (180%) should make even the Longcoat's campaign tough for veterans. Other changes already available on the _public_test branch are:
[ 2019-11-23 14:05:24 CET ] [ Original post ]
The 21 Rooms Bizarre Adventure in the "Pyramid of Doom" is coming to and end, and a new patch is coming up - you can now test some of its features on the public test branch.
News from the Pyramid of Doom
The Raiders already played their six turns inside the Pyramid, looted as much as they could or got killed in the attempt. Turns 5 and 6 will be streamed tomorrow: Sunday, Nov 24, 12pm EST (= 5pm GMT / 6pm CET), on: https://www.twitch.tv/wittypun7 You can find a detailed recap of everything that happened in the Pyramid before (Turns 1-4) in this presentation (link), and here is a snapshot of the Pyramid at the beginning of turn 5:

The event, however, won't end with Sunday's stream! - The survivors who raided the most gold will fight the final battles live one week later, on Saturday, Nov 30.
Public Test
Story Mode Difficulty Slider and more... A test version for the next patch is now available on the public beta branch. You can activate it by right-clicking the game in your Steam Library > Properties > Betas (tab) > and selecting "_public_beta" from the drop-down list. While playing on the public test branch, you will only find multiplayer lobbies/matches with other players on the test branch! In the beta version, the Story Mode's difficulty can be changed on the mission briefing screen (same button as map type selection, usually X, then "Select Difficulty"). For now, achievements & leaderboard entries are deactivated for any setting except standard difficulty (in the middle, 100%).



Be aware this has not yet been thoroughly tested, so the difficulty curve might feel off and there might even be some bugs left! I'd appreciate any feedback, especially on the lower difficulty settings, because those are hard for me to judge. The lowest setting (20%) is meant to allow everyone a comfortable playthrough, whereas the highest setting (180%) should make even the Longcoat's campaign tough for veterans. Other changes already available on the _public_test branch are:
- Balance changes: Toad, Pigeon, Mole nerf; minor Skunk and Snake (daze) nerf; Boar buff and minor Badger buff; cheap & weak Barbed Wire and kind of a Landmine nerf; general Daze nerf (stacking --> starts low, maxes like before).
- Multiplayer map gen improvements: better fairness calculation; preventing spawns too close to the enemy in 2v2; preventing Cabins too close to spawn Gristmills; farms spawn in random positions, to make early game scouting and attacks more interesting, again.
- Some convenience improvements in menues: Options can be changed while in a lobby; crashes in/before the first campaign mission should no longer happen if the Cinematic is disabled.
[ 2019-11-23 14:05:24 CET ] [ Original post ]
Tooth and Tail
Pocketwatch Games
Developer
Pocketwatch Games
Publisher
2017-09-12
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2824 reviews)
The Game includes VR Support
Public Linux Depots:
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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