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Patch 1.6: "As You Like It" + Season 4
![](https://clan.cloudflare.steamstatic.com/images/6948997/0f825d7131bb19d69aa9cef2b5531872cdf9eabc.png)
On top of that, the patch also comes with:
You can now scale the difficulty of the campaign whenever you are on the Mission Briefing screen. 20% (lowest) should allow you to get past even the hardest missions, 180% (highest) is supposed to be challenging even for Tooth and Tail veterans. Note that leaderboard entries are only available for standard difficulty (100%), and speedruns as well as heroic achievements are not necessarily easier on reduced difficulty.![](https://clan.cloudflare.steamstatic.com/images/6948997/c33d58e8cbdf42fe542f79d23f90befe492b8f5c.gif)
It's finally live! On Steam you can use the Workshop to upload and play Mods! Mods can include balance changes, completely new units, weapon swaps and more... Try it! Go nuts! Here's a guide on how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=1934816955
Seven players got past 1000 points on the ladder in Season 3, in this order: The Gentleman, ThisGuy, Arilou, Haru, Legomann96, Imari, and James! Congrats! steamhappy Now everyone gets back to their starting position and the new season begins!
All the changes in a nutshell: Toad, Pigeon, Mole nerf; minor nerfs to Skunk, Cham and Snake (daze); Boar and Badger buffs; cheaper (& weaker) Barbed Wire; kind of a Landmine nerf; general Daze nerf (stacking; starts weaker, maxes like before); randomized spawn Farm positions.![](https://clan.cloudflare.steamstatic.com/images/6948997/202e3b76f6a06c2c756c5386c2ea46df2b2b2d6f.gif)
All the juicy details:
The 21 Generals event has started! In the pre-season tournaments last weekend, the three faction leaders have been decided:
[ 2020-01-10 19:25:18 CET ] [ Original post ]
The year starts with a new version of Tooth and Tail! Several new features are focused on more customization and comfort. The headliners are:
- a difficulty slider for the campaign,
- and Steam Workshop Mod support for multiplayer.
![](https://clan.cloudflare.steamstatic.com/images/6948997/0f825d7131bb19d69aa9cef2b5531872cdf9eabc.png)
On top of that, the patch also comes with:
- a ladder reset (Season 4),
- multiplayer balance changes,
- some fixes for multiplayer map gen issues,
- and a couple of smaller improvements & bug fixes.
Difficulty Slider for Story Mode
You can now scale the difficulty of the campaign whenever you are on the Mission Briefing screen. 20% (lowest) should allow you to get past even the hardest missions, 180% (highest) is supposed to be challenging even for Tooth and Tail veterans. Note that leaderboard entries are only available for standard difficulty (100%), and speedruns as well as heroic achievements are not necessarily easier on reduced difficulty.
![](https://clan.cloudflare.steamstatic.com/images/6948997/c33d58e8cbdf42fe542f79d23f90befe492b8f5c.gif)
Steam Workshop Support for Multiplayer
It's finally live! On Steam you can use the Workshop to upload and play Mods! Mods can include balance changes, completely new units, weapon swaps and more... Try it! Go nuts! Here's a guide on how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=1934816955
Ladder Reset: Season 4
Seven players got past 1000 points on the ladder in Season 3, in this order: The Gentleman, ThisGuy, Arilou, Haru, Legomann96, Imari, and James! Congrats! steamhappy Now everyone gets back to their starting position and the new season begins!
Multiplayer Balance Changes
All the changes in a nutshell: Toad, Pigeon, Mole nerf; minor nerfs to Skunk, Cham and Snake (daze); Boar and Badger buffs; cheaper (& weaker) Barbed Wire; kind of a Landmine nerf; general Daze nerf (stacking; starts weaker, maxes like before); randomized spawn Farm positions.
![](https://clan.cloudflare.steamstatic.com/images/6948997/202e3b76f6a06c2c756c5386c2ea46df2b2b2d6f.gif)
All the juicy details:
- Toad: 8 HP (from 9 HP), 2 damage in aoe (from 3), 4 direct (from 3), direct damage with 2x structure crit (from no crit)
- Pigeon: 3 HP (from 4 HP), 2s cooldown and healing duration (from 1s)
- Mole: 12 HP (from 14 HP)
- Skunk: 5s gas duration (from 6s)
- Chameleon: 34 HP (from 36 HP)
- Snake: Daze effect is slowly stacking (see below)
- Boar: Boar bomb has 2 tile radius = Lizard range (from 1 tile = melee/Toad)
- Badger: 64 HP (from 60 HP)
- Barbed Wire: 10 Food cost (from 20 Food), 18 HP (from 28 HP), 2 DPS (from 4 DPS), slowdown to 0.4x speed (from 0.2x speed), 0.25s sell time
- Landmine: triggers only if a unit is on the same tile (from 1 tile radius = adjacent tiles), Daze effect is slowly stacking (see below)
- Daze: slowdown by 10% per stack (i.e. 2 stacks slow down to 0.8x normal speed), max. daze slowdown is 0.6x (needs 4 stacks)
- Farms: spawn positions are randomized (again)
- Fairness calculation overhauled (mostly based on type, accessibility, and elevation level of expansions per player/team).
- Cabins are guaranteed to spawn out of range of a spawn Gristmills' farms.
- In 2v2, no player can spawn closer to an enemy than to a teammate.
Convenience Improvements, Fixes, Other
- You can now access Options (e.g. volume, controls...) without leaving an unranked lobby or the ranked queue.
- Crashes in/before the first campaign mission should no longer happen if the Cinematic is disabled.
- Fixed some translations and unit descriptions.
- Editor no longer crashes when trying to create a new map on Linux (affected only some systems, maybe also Mac).
- Commander portraits on the victory screen are positioned correctly, again (opposing factions no longer overlap after 2v2 etc.)
Community News
The 21 Generals event has started! In the pre-season tournaments last weekend, the three faction leaders have been decided:
- Jakobi for The Legion (red),
- Mishi for the Penal Squad (green),
- James for the Royal Knights (blue) - because he prevailed in the last two installments of the 21 Duels.
[ 2020-01-10 19:25:18 CET ] [ Original post ]
Tooth and Tail
Pocketwatch Games
Developer
Pocketwatch Games
Publisher
2017-09-12
Release
Game News Posts:
83
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2824 reviews)
The Game includes VR Support
Public Linux Depots:
- LEADtoFIRE Linux [622.35 M]
In victory we feast. Our enemies will be dinner.
Tooth and Tail is a Real-Time Strategy game set in a world of animal revolution. The Commonfolk, the Civilized, the Longcoats and the KSR are at war over who will eat and who will be eaten.
Lead the Revolution
Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco: What's Yours Is Mine, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
An RTS for e-sports and casual couch play alike
Tooth and Tail has an incredibly high skill-cap without getting bogged down by high APM/micro requirements. It's the type of RTS that can be enjoyed by competitive gamers and total gaming noobs alike. Pick up a controller and play with your friends on the couch, or hop online for intense competitive play. Tooth and Tail pits you in an animalistic war for food where the stakes couldn't be higher.
- Original Soundtrack by Grammy Nominee Austin Wintory
- Online play
- Split-Screen
- Story Mode
- Arena mode
- Advanced Bot AI
- Up to 4 players, mixed split-sceen and online
- Controller or Keyboard/Mouse
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: 2 GHz ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: (Driver mesa 10.6) 1.5gb video card required to play. nVidia 320M. Radeon HD 2400. Intel HD 3000 or better
- Storage: 1 GB available space
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