Hello everyone, the community response has been tremendous and instrumental in helping us get these updates to you frequently!
Todays update comes in three parts: new Blessings (which were submitted by community members), seeded generation in the levels and a blessing commune UI revamp.
We also addressed a fair amount of the bugs which were reported and have been working our best to squash them all! Any and all bug reports help tremendously.
Seeded Generation!
You can now seed levels in order to retry a dungeon you played which you thought was extra hard or had some unique feature you want to share. You can name the seed anything and it will generate a play-through based on your choice.
You can also randomize the seed to try out different seeded generations which you may want to come back to.
We have also included a daily seed feature which lets you play a consistent random generation for 24 hours. This way players can compete to see who can do the daily seed the fastest.
Seed generation also helps with bug testing because if you encounter an issue in a specific generation you can easily share the seed on the forums and we will be able to see the error in the dungeon it occurred in.
Our favourite seeds so far are:
- DarkSouls
- Gaia
- Minecraft
- Quake
- TheBeatles
- BranTheBottled
- DOCTORDANDO
- MAZU
- Rogue-like
- fps
- wwrgsrgs
UI Changes!
The commune blessing menu has been updated, the back and next bars have been removed in favour of a more visual design.
4 New Blessings!
All 4 blessings which are being added to the game today were submitted by community members. Shout outs to @Sid and @mjmoneghan for the ideas which were submitted in the blessings and balance ideas section of the community hub.
Soul Core

Soul Core causes each bullet you fire to cost a soul. However upon killing an enemy you will gain souls equal to the number of times you hit that enemy + 2 extra souls. Acquiring additional Soul Core blessings will increase the number of extra souls. Costs 10 souls.
Light Heart

Light Heart increases your hit points and jump height but decreases your rate of fire. Acquiring additional will activate double jump. Costs 10 souls.
Blood Sacrifice

Blood Sacrifice will give you a random blessing in exchange for 2 maximum hit points.
Impact Boots

Impact Boots will cause you to release a burst of bullets in all directions whenever you fall from a height of one storey or greater. Acquiring additional impact boots will increase the number of bullets released. Costs 10 souls.
Patch Notes
- Reduced health of Sphere O' (floating mine in level 1) from 7 to 6.
- Added Impact boots blessing.
- Added Soul Core blessing.
- Added Blood Sacrifice blessing.
- Added Light Heart blessing.
- Fixed free lunch not filling health bug.
- Fixed Aerial Bias bug where enemies which died in other ways would cause you to fail the achievement, this is no longer the case.
- Fixed Bring Back the Beatles bug where submarines which died of natural causes would cause you to fail the achievement, this is no longer the case.
- Fixed a bug with iFrames where high damage rounds could trigger false invincibility.
- Fixed a bug where sound effects wouldn't change to the correct volume if changed from the pause menu.
- Fixed a bug where music wouldn't change to the correct volume if changed from the pause menu.
- Adjusted the UI system for Blessing communing to be more user friendly and minimalist.
[ 2016-10-26 15:33:29 CET ] [ Original post ]