





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We are no longer able to financially support Polygod and must close our business down. Because of this we will be removing Polygod from the Steam Store.
Polygod is live!
Early Access has finally come to an end. It has been an epic 2 year journey and we could not have done it without such a supportive community. We at Krafted Games thank you! :)
Below is a list of all the polish that has been done in the days leading up to launch and includes all the bug fixes, balance changes and added content.
Hello Polygod Community! We at Krafted Games wanted to give an update on where we disappeared to for the last few months. Fear not! We have not forgotten about you. Over the last few months we have had our heads down working on getting Polygod ready for the Xbox One and Nintendo Switch. This unfortunately led to our wonderful Steam build getting neglected. However, this does not mean that Polygod development has been standing still. The game has been continuously worked on in the interim with our team trying our utmost to get this game as balanced and polished as possible. Updates will be coming soon so we ask for a bit more patience. Within the next couple of weeks we will be announcing a release date which we are extremely excited about seeing as it has been a 2 and a half year journey. Thank you for being such a dedicated community! :)
Hey everyone!
Today's update is a rather small one with just a few fixes and one new feature: a seed-saving system. You can now save seeds that you like through the pause menu in-game, and the death screen. Your saved seeds are accessible in the Saved Seeds menu which is in the New Game menu.
We hope you find this addition useful. As always, any and all feedback is welcome!
Hey everyone!
Today’s update has something special in store for any player who’s ever been curious about the strange little folk in the Polyverse…
That’s right, we’d added new NPC content!
Dr Dando, everyone’s favourite nutty Zoologist, has some new information about the creatures in Polygod, and if you’re lucky, a tale about the origins of Faceless the First. It turns out he’s quite a chatty guy.
Maya’s got some new musings, too, on her preferred topic of... you guessed it: FREEDOM! But will she ever actually be free as a bee? (Hint: yes. We game devs took pity on her and made it so.)
If you care to chat to the other NPCs, I’m sure you’ll spot a new line here or there, or perhaps a pun that would even make Faceless facepalm.
We've also changed the sizes of the levels: they no longer get bigger as you progress through the game. They're all the same size as the first level. Let us know how you find this change, as it will affect balance, difficulty and the time it takes to complete the game.
Have fun!
Just a small patch with some bug fixes and one small addition.
Today's patch is quite a large one where we have fixed a few bugs, improved the balance of the game and added two special state blessings which cannot be bought and can only be achieved by meeting specific requirements. However we are very excited to introduce the new content and fixes to the community!
Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in order to make predicting the teleportation patterns more readable.
Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input.
We have also added the last 12 blessings to the game giving us a total of 100 in game blessings!
Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready).
Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear.
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm.
Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multiplayer features.
This update includes a couple of small bug fixes pertaining to the most recent patch.
Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses.
Our primary focus has been on completing the multiplayer which is not quite finished yet but will definitely be ready next week. Instead we have this small content update with some new Faceless Ones to unlock.
Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI.
The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text.
After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance.
After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers for the upcoming online co-operative multiplayer update which has been a major undertaking.
Today's patch has a very exciting major visual update! We've adjusted the random generation algorithm for level one to make it more green and garden-like.
Another significant change was the addition of the seed to the pause menu so that players can always check what seed they are currently on.
Hello everyone, this update is a simple one fixing some of the bugs while also balancing the game a bit more. We are currently working towards a larger update for the next level.
Hello everyone, today we have a small update with some fixes to a couple of bugs that were introduced by the update.
Hello everyone. Today we have quite a big update! It's filled with tons of community suggestions and balance changes as we really wanted to focus on the player quality of life with update and wanted to improve a lot of little aspects of the game which should make play-throughs more enjoyable.
Todays patch is just a collection of small bug fixes and balance changes.
Hello everyone, I'm very excited about today's update! We are introducing the first phase of the much awaited Co-Operative Multiplayer update which is split screen local Co-op. This allows us to deliver co-op content to the community while we work on getting the implementation working online. We have also added player stats to the menus so that it's now easier to track how different blessings affect your build.
Hello everyone, today we have an exciting update! We've added a leaderboard for daily dungeon competition and created 4 alternative boss fights for the bosses from levels 2-5.
Hello everyone, today has a small update where we fixed a couple bugs and have now set up the Steam Controller support. You can download our Steam Controller config for Polygod here: https://www.dropbox.com/s/z8teblpud49ugjf/Polygod_Controller_config.vdf.zip?dl=0
Happy New Year to everyone! I hope everybody has had a great holiday season and I'm excited to bring you todays update. Our dedicated community has grown so much over the period and we are very happy!
The first change was the addition of Colour Pallets to the levels. This change was suggested by a member of the community and we liked it so much that we just had to implement it. From now on each level will randomly generated as one of 4 colour pallets providing additional visual variety to the levels which will especially benefit players who are stuck in the earlier stages.
Hello everyone, so we spent the weekend trawling the forums and wanted to just release a quick bug fixes patch covering some of the issues that were uncovered after our most recent update. This patch also includes some balance changes in accordance with your feedback.
Hello everyone! I'm very proud to announce our biggest update yet which is RAIKA's RAINFOREST! The level introduces 5 new enemy types, a new boss fight, a new room of rest and 3 boss blessings associated with the new boss. The engagement from the community has always been amazing and I want to encourage everyone to leave as much feedback as possible about the new level as it really helps us out!
Hello everyone after a successful update we received a lot of feedback and wanted to quickly address some of the bugs the community helped us find!
This update is the biggest one we've done to date and most of the content was inspired by this community! Thank you!
Hello everyone, todays update is mostly balance changes with a few bug fixes and a change to the pause menu for better conveyance.
We are also excited to state that the next planned update will feature a lot of new content and a form of a progression system which was much requested by the community.
The most visual change in today's update is the change to the pause menu which will now display Faceless the Blessed next to the menu buttons.
Hello everyone, your feedback has been amazing and has really helped us find a lot of bugs and address them. Here is a list of the latest updates and fixes.
Hello everyone, the community response has been tremendous and instrumental in helping us get these updates to you frequently! Todays update comes in three parts: new Blessings (which were submitted by community members), seeded generation in the levels and a blessing commune UI revamp. We also addressed a fair amount of the bugs which were reported and have been working our best to squash them all! Any and all bug reports help tremendously.
Hey everyone, just wanted to upload a small patch with some hot fixes for yesterdays update. I've also added a retry button to the death screen due to popular request.
Hey everyone, it's been amazing getting so much feedback from such an active and helpful community!
Hey everyone, It's been amazing handing out keys to such crazy dedicated and downright talented players! All in all I've handed out over 1750 Steam Keys so far. I just wanted to let everyone know that the friend requests have slowed down quite a lot since we got all that amazing media coverage and we will be stopping the promotion when our 10% off launch promotion ends, which is at 9:00AM PDT. Until then you can add yourself to this spreadsheet and I will check your achievements either before or after the promotion has ended and award you a key accordingly :) Just add your Steam username, a link to your achievements list, a contact email and the date you achieved your achievement to the spreadsheet. The promotion is officially over and the spreadsheet has been closed :) I will still be working through the spreadsheet to send keys to the people who added themselves and who i haven't yet got to.
Hey everyone, thanks so much for the amazing feedback and community response it's really been amazing! I wanted to do a quick patch addressing the most prominent things people addressed before I do a much larger update at the end of the week which will include some more content. The most prominent change everyone asked for was the addition of invincibility frames, I can completely see why this change would suit Polygod and have implemented it.
[ 5970 ]
[ 1964 ]
[ 1814 ]