Hello everyone. Today we have quite a big update! It's filled with tons of community suggestions and balance changes as we really wanted to focus on the player quality of life with update and wanted to improve a lot of little aspects of the game which should make play-throughs more enjoyable.
UI Changes - Mouse Over for description

When choosing a blessing the menu has been changed from a text based list to a visual grid of blessing icons. When you hover over a blessing the description will now appear. This is to ensure that new players who don't yet know all the blessings can choose wisely in these circumstances.

In the pause menu if you hover your mouse over the blessing names you will now see the blessing description.
Health Shield
A Health Shield has been added to the game which allows players to store up to 10 extra health orbs when their health is maxed. If you take damage when holding extra health orbs you will lose the extra orbs before losing health. You can now shoot health orbs to get health from them.
10 new Blessings have been added

Heavy Coil
Cost: 10 souls
HEAVY COIL greatly increases your rate of fire by 2. However, it decreases your movement speed by 1.

Heavy Core
Cost: 10 souls
HEAVY CORE greatly increases your damage by 2. However, it decreases your movement speed by 1.

Feeble Feet
Cost: 10 souls
FEEBLE FEET greatly increases your movement speed by 2. However, it decreases your damage by 1.

Listless Feet
Cost: 10 souls
LISTLESS FEET greatly increases your movement by 2. However, it decreases your rate of fire by 1.

Metallic Feet
Cost: 10 souls
METALLIC FEET increases your movement speed and rate of fire by 1. However, it decreases your damage by 2.

Light Feet
Cost: 10 souls
LIGHT FEET greatly increases your movement speed by 2 and your jump height. However, it decreases your rate of fire by 1. Acquiring additional LIGHT FEET blessings will activate double jump.

Healthy Core
Cost: 10 souls
HEALTHY CORE increases your damage by 1 and hit points by 10. However, it decreases your movement speed and rate of fire by 1.

Unhoy Quick Core
Cost: 5 souls
UNHOLY QUICK CORE greatly increases your damage and movement speed by 2. However, it decreases your maximum hit points by 8 and your rate of fire by 1.

Religious Core
Cost: 5 souls
RELIGIOUS CORE drastically increases your damage by 3. However, it decreases your maximum hit points by 8, your rate of fire by 1 and your movement speed by 1.

Quiet Coil
Cost: 10 souls
QUIET COIL drastically increases your rate of fire by 3. However, it greatly decreases your damage by 2 and decreases your movement speed by 1.
Patch Notes
Bug Fixes
- Fixed a bug where the player stats were not displaying in the Pause Menu.
- Whenever you get a damage upgrade the colour of the bullet changes. It previously only worked for Bullet Core.
- Fixed a bug where you could hear the altar drone throughout the level. They now work on a proximity based system.
- Fixed a bug where Heart for Dance would damage you as you landed in the beginning of a level.
- Fixed a bug where the blood balls from the The Mozzie would not despawn if you killed it before the blood balls made it back to it.
- Fixed a bug where the souls text would be incorrectly sized while using a select Blessing.
Balance Update
- The bullet speed of the player has been increase from 55 to 100.
- The Spyder's hitboxes have been increased.
- The Grasschopper's hitbox have been increased.
- The Bee's hitbox has been increased.
- The Butterfly's speed has been decreased from 8 to 6.
- The Grasschopper's speed has been decreased from 15 to 13.
- Extended the fade time between the 3 different layers of music during a level.
- Blood Tithe has been changed from a 10 percent chance of healing the player to a 5 percent chance.
- Flaming Core now does the player damage per second rather than doing 1 damage per second.
- Indomitable Will now increases your rate of fire and damage based on percentage missing rather than being based on hit points missing.
- Medical Insurance now increases the chance of health orbs dropping by 20% rather than the previous 10%.
- Hand of Raika's chance of a killshot has been decreased from 10% to 5%.
- Power Lease has been changed to last till the next Room of Rest you encounter. This means it will be now be available during boss fights.
- Defensive Reaction does player damage only, whereas it previously took on bullet modifier effects such as Blood Tithe.
- Dragons Dash is now activated by hitting the "shift" key.
- Electro Shot has been changed from a 5x damage increase to an instakill.
- The Level 4 Boss will now adjust its speed based on the players speed.
- In the Pause Menu whilst viewing blessings, you can now hover over a blessing and the blessing name, icon and description will appear.
Description Changes
- All Blesssings that alter stats have had numbers put into their descriptions.
- Hand of Chaos' description has had been changed to include "Acquiring additional HAND OF CHAOS blessings will increase the number of times you can pray.".
- Proximity Mines' description has been changed to include "Acquiring additional PROXIMITY MINES blessings will increase the range that the mines will travel when shot.".
- Unstable Concoction's description has been changed to include "Acquiring additional UNSTABLE CONCOCTION blessings will increase thhe number of shrapnel pieces the bullet will let off.".
- Ethreal Bullets' description has been changed to include "Acquiring additional ETHREAL BULLETS blessings will increase the number of enemies the bullet will pass through."
- Exploding Core's description has been changed to include "Acquiring additional EXPLODING CORE blessings will increase the explosion radius."
- In Blood Tithe's description "Aquire" has been changed to "Acquire".
- "Does not stack." has been added to Battle Rage, No Chance, Spiritual Successor, Third Eye, Defensive Reaction, Copter Boots, Hand of Raika and Unstable Soul.
Sound Update
- The Pill has been given a shooting sound effect.
- The Spyder has been given a shooting sound effect.
- The Jumper has been given an updated attack sound effect.
- The Bee has been given an updated exploding sound effect.
- The Butterfly has been given a pulse sound effect.
- The Zepelin has been given an updated shooting sound effect.
- The Mozzie has been given updated blood suck sound effects.
- The Mozzie has been given a build up sound effect.
- Level 2 Altars have been given their own unique altar drone.
- Level 3 Altars have been given their own unique altar drone.
- Level 4 Altars have been given their own unique altar drone.
- Level 5 Altars have been given their own unique altar drone.
Added Content
- A health shield has been added which has a capacity of 10 extra hit points.
- The select menu has been changed from a text based system to an image based system and now provides the player with the blessing name, icon and description when hovering over that specific blessing.
- 3 blessings have had name changes:
- Heavy Core is now called Listless Core.
- Swift Core is now called Quick Core.
- Healthy Core is now called Healthy Coil.
[ 2017-02-17 12:39:27 CET ] [ Original post ]