Hello Community, The patch is almost here - I am uploading it right now, so if I don't find anything gamebreaking in the meantime I will publish it within an hour or two. Currently I'm uploading a Windows update and 1.2.14 for Mac and Linux will be availabe a little bit later (max 24 hours after Windows version is uploaded, probably faster). Update is pretty big and it shakes some things around - my main focus was expanding the late game, so there are multiple objectives to take not only kill Spirit over and over again. So in no particular order, stuff included in the patch is: -phial decreases Emma's size properly -sandstone not breaking into smaller spit at certain angles fixed -all bullets can fly through platforms downwards -spikes are much more visible -fixed an uncommon crash after killing a boss when holding specific item combination -new monsters, rooms and items -whole new Valentine's themed episode (1-level long, with new unique monsters, bosses, rooms and themed items) -expanded hud -2 new unlockable characters (each with completely different playstyle) -2 new hidden/alternative end bosses -1 new ending cutscene expanding the story of Emma and Timmy (technically there are two, but one of them is pretty short and included in the second one) -fixed light bugs in lantern so they no longer move to a single pixel after walking around a room a bit -some active items disappearing after picking another one fixed -general tidying up -fixed visual artifacts (when some monsters blink after getting hit and in text) -you can no longer get stuck in The Pit when holding Bubble -explosions should no longer partially close the door when a secret was near -new sight icon (when little sorrows mark Emma, or when you hold sniper sight) -new ambient animals unique for each setting -black baby heads properly aim at Emma now -added sounds to some effects which did not have them previouosly -portal effect changed -21 new achievements I just want to point out that the new bosses are really hard and Spirit is no comparison to them, basically trying to go for them should be a conscious decision when you know that you have an above average run. If you die to one of them, you get more points than if you died to Spirit, however less than if you killed him. Killing each of the new bosses gives much higher ladder score than killing Spirit. Getting new endings is a little tricky and not straightforward, however if you just play the game well, sooner or later you will find out how to get to them. The new episode is a side-episode which requires certain criteria to be met (or some luck) in order to reach it. A new ladder season is started with the patch and the previous one is stored while I think of a good idea for an "eternal ladder" ranking players across multiple seasons. This ladder season will be finished somewhere on 14th of March There is a number of things which I haven't finished yet due to time constraints and they will be added in a smaller patch next week (a few items+more rooms) Let me know of any issues and I will try to fix them whenever I get some time(up to 24 hours in case of severe stuff). I really hope you will enjoy the new content! Bartek
[ 2016-02-14 18:48:32 CET ] [ Original post ]
🕹️ Partial Controller Support
- depot linux [365.5 M]
Gameplay
The Madness of Little Emma is a randomly generated action platformer with heavy Rogue-like elements. In her journey Emma will discover tons of varied items and encounter multitudes of unique enemies.
Key Features:
- Over 100 hours of challenging gameplay
- Over 250 items
- 5 playable characters - each with completely different playstyle
- Almost a hundred unique enemy types
- 25 bosses
- Five episodes and multiple hidden areas
- Persistent Steam leaderboard (with monthly resets)
- A curious story
- 6 cutscenes (intro + 5 endings)
- XB360 Controller support
- Top-quality pixel art
- Cinematic music
- Lots of Achievements and unlockables
- Tons of Secrets
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL Support. recommended dedicated graphics card
- Storage: 400 MB available spaceAdditional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
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