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The Halloween update is live!ːemmadevilː ːemmaskullːːemmadevilː ːemmaskullːːemmadevilː ːemmaskullːːemmadevilː ːemmaskullː It contains some bug fixes, a few new monster types, a number of new rooms and some new bugs to fix later! If there are any major issues with the new content please let me know. Cheers, Bartek ːemmaː
The Halloween update is live!:emmadevil: :emmaskull::emmadevil: :emmaskull::emmadevil: :emmaskull::emmadevil: :emmaskull: It contains some bug fixes, a few new monster types, a number of new rooms and some new bugs to fix later! If there are any major issues with the new content please let me know. Cheers, Bartek :emma:
Hello Community, I am preparing a small update for Halloween - bug fixes and some new content. I will be regularly uploading updates to a beta branch so you can check them out faster (and help me test them as well). There are no groundbreaking new things, but some annoyances are being fixed and some new stuff will be added. The new content is for 64bit windows only. If anyone using Mac/Linux/Win32 wants to access the beta, please let me know in the comments and I will also update the version you are using. To start using the beta branch you need to: 1. right click Madness of Little Emma in your Steam library. 2. switch to last tab ('betas') 3. input special code 'kakaojestdobre' 4. click 'check code' I do my best to verify every update, but since it is a beta branch I am little more lenient with checking it, so there might be some new bugs, some broken rooms, etc. Around Halloween all the changes will be moved to default branch, so everyone will get them. Current patch notes for beta branch are: -fixed a bug with an item not unlocking and making it impossible to complete full collection. To unlock the item you need to kill ML with Chloe. -paper towel got buffed and you can float much further now. Now it works how it should have worked in the beginning -raven no longer eats bomb friend -super doll (the one that is combined from others) buffed - dmg x4 and much better accuracy (bigger hit box for laser) -you no longer get multiple zeppelins spawn in secrets on some levels -fixed shop music not being played in some heart shops -a bunch of new rooms for refuge/den. Please let me know if anything that is written in the beta patch notes is not working. If you are aware of any other major bugs that are out there or have some QoL suggestions feel free to post them in the comments section. Bartek
Hello Community, I am preparing a small update for Halloween - bug fixes and some new content. I will be regularly uploading updates to a beta branch so you can check them out faster (and help me test them as well). There are no groundbreaking new things, but some annoyances are being fixed and some new stuff will be added. The new content is for 64bit windows only. If anyone using Mac/Linux/Win32 wants to access the beta, please let me know in the comments and I will also update the version you are using. To start using the beta branch you need to: 1. right click Madness of Little Emma in your Steam library. 2. switch to last tab ('betas') 3. input special code 'kakaojestdobre' 4. click 'check code' I do my best to verify every update, but since it is a beta branch I am little more lenient with checking it, so there might be some new bugs, some broken rooms, etc. Around Halloween all the changes will be moved to default branch, so everyone will get them. Current patch notes for beta branch are: -fixed a bug with an item not unlocking and making it impossible to complete full collection. To unlock the item you need to kill ML with Chloe. -paper towel got buffed and you can float much further now. Now it works how it should have worked in the beginning -raven no longer eats bomb friend -super doll (the one that is combined from others) buffed - dmg x4 and much better accuracy (bigger hit box for laser) -you no longer get multiple zeppelins spawn in secrets on some levels -fixed shop music not being played in some heart shops -a bunch of new rooms for refuge/den. Please let me know if anything that is written in the beta patch notes is not working. If you are aware of any other major bugs that are out there or have some QoL suggestions feel free to post them in the comments section. Bartek
Hello Community, 1.7 will be available within the next few hours.
Hello Community, 1.7 will be available within the next few hours.
Hello Community, A bunch of announcements. TMoLE has 80% cut from its price for this week. I have finally managed to release the Demo Version for The Madness of Little Emma on Steam. It can be found here: http://store.steampowered.com/app/427630 I have uploaded a small update a few days ago fixing a number of minor issues and one major issue ('infinite love burrow'). Atm I am working on my second game, which should be released somewhere in november + a mid-sized update for The Madness Of Little Emma for Halloween (ETD: first of November), which is planned to have: -a new playable character - Chloe -a new mini-game mode - 'Arena' -a bunch of new monsters, rooms and items Cheers, Bartek
Hello Community, A bunch of announcements. TMoLE has 80% cut from its price for this week. I have finally managed to release the Demo Version for The Madness of Little Emma on Steam. It can be found here: http://store.steampowered.com/app/427630 I have uploaded a small update a few days ago fixing a number of minor issues and one major issue ('infinite love burrow'). Atm I am working on my second game, which should be released somewhere in november + a mid-sized update for The Madness Of Little Emma for Halloween (ETD: first of November), which is planned to have: -a new playable character - Chloe -a new mini-game mode - 'Arena' -a bunch of new monsters, rooms and items Cheers, Bartek
Hello community, 1.6 is live. I have started working on a new project so the updates will be smaller in scope then previously, but Emma is not dead and I will throw in something new every month. -all standard bosses have alternate colour version now (most of them are more difficult than ordinary), I did not have much time to playtest it, so if you find some of them too difficult let me know and I might consider tuning them down in a small update next week, -alternate colour bosses will also appear for those who have only unlocked ending 1 (but with significantly lower chance), the probability noticeably goes up if you have unlocked ending 2, -fixed a bunch of speeling mistakes, -Elizabeth can also float up using left controller stick, -moved dare button a little bit leftwards (so you don't fall on it if you press 'down' too long when entering the room from upper one) -if you have Love Letter, you can access Love Burrow from The Riddle -a bunch of new rooms and minor balance changes Ladder will be reset next month, I think bimonthly resets will feel a little bit better, let me know if you disagree:). Cheers, Bartek
Hello community, 1.6 is live. I have started working on a new project so the updates will be smaller in scope then previously, but Emma is not dead and I will throw in something new every month. -all standard bosses have alternate colour version now (most of them are more difficult than ordinary), I did not have much time to playtest it, so if you find some of them too difficult let me know and I might consider tuning them down in a small update next week, -alternate colour bosses will also appear for those who have only unlocked ending 1 (but with significantly lower chance), the probability noticeably goes up if you have unlocked ending 2, -fixed a bunch of speeling mistakes, -Elizabeth can also float up using left controller stick, -moved dare button a little bit leftwards (so you don't fall on it if you press 'down' too long when entering the room from upper one) -if you have Love Letter, you can access Love Burrow from The Riddle -a bunch of new rooms and minor balance changes Ladder will be reset next month, I think bimonthly resets will feel a little bit better, let me know if you disagree:). Cheers, Bartek
Hello Community, If you would like to skip some of the 'learning' in the game check out the guide I have just finished. http://steamcommunity.com/sharedfiles/filedetails/?id=686873156 It is pretty short, but it describes a few neat tricks. Also there is a few advanced stuff there as well (notably how to get endings 5, 6, and the Two Hearts ending). Cheers, Bartek
Hello Community, If you would like to skip some of the 'learning' in the game check out the guide I have just finished. http://steamcommunity.com/sharedfiles/filedetails/?id=686873156 It is pretty short, but it describes a few neat tricks. Also there is a few advanced stuff there as well (notably how to get endings 5, 6, and the Two Hearts ending). Cheers, Bartek
Hello Community,
Another huge update is here! The most important stuff:
Hello Community,
Another huge update is here! The most important stuff:
Hello Community,
1.4 is out.
Hello Community,
1.4 is out.
Hello Community,
I should be ready with 1.4 on thursday and among tons of other awesome things it will have a new playable character - Marah. Check out a small teaser for her:>
Cheers,
Bartek
Hello Community,
I should be ready with 1.4 on thursday and among tons of other awesome things it will have a new playable character - Marah. Check out a small teaser for her:>
Cheers,
Bartek
Hello Community, This a small patch fixing/balancing some stuff. I probably won't upload anything new until mid-april big patch (eta: 14.04). 1.3.2 will be available later on today, I'm uploading it right now and need to do some testing afterwards before going live. Patch notes: -you can rebind controller mappings in a config file (instructions at the end) -added new, pretty rare, herb type -fixed some of enemy explosions proccing on-explosion items (cannister, toxic bombs, etc) -chests can spawn in shops for "buying" -coin gun buffed, now it costs like one third of what it did previously. I will probably rework this item in the long run, but atm it is just a big plain buff, since it was probably the worst item in the game. -toxol/happil don't use plain text to show their effects anymore (but those hp up hp down short animations) -fixed teleports being displayed incorrectly (they used to cover hud for example) and Emma is no longer hidden behind them -heater deals like 35% more damage -spring boots and pogo added sound effects -herbs after killing boss are affected by magnet -toy car sound effect added -items found in secrets are correctly placed in the middle of the small hole -pixel candy gives you full health containers instead of empty, -mascara colours the spit which is enhanced by the item -magical wand added sound effect -twin herbs biig nerf, now there is a 50% chance to proc the effect when collecting a herb, I still think it might be too strong, but I hope it won't auto-win a run anymore -toy fighter now deals correct damage (fixed boss instakill with rockets) At the moment I'm working on new stuff for mid-april patch, which will also be pretty big and it will containt stuff like: -~10 new special room types -~10 new hidden side levels (sort of like love burrow, but much smaller) -new playable character -other minor gameplay and qol changes Rebinding controllers: ATM this is sort-of half of solution and I plan to add graphical user interface to this in mid-may patch, but you can rebind the mappings if you want to. There is a new file in the steam game folder "controller", this is just a plain text file with default setting. If you leave it or delete it, the game will use previous, default settings, but you can edit it however you like: for example a line jump=4 means using button '4' will proc a jump You can check which button is which and which axis is which using http://html5gamepad.com/ The last line: controller=-1 Describes which controller the game will use - if it is -1 the game will autoscan for controller and will use the first one that it finds, you can experiment with it, if you have any problems with controller not being detected. Some of the players have reported problems with gamepads in ArchLinux. I don't know much about Linuxes but some investigation showed that the controller works MUCH better with xboxdrv drivers instead of the default ones. Cheers, Bartek
Hello Community, This a small patch fixing/balancing some stuff. I probably won't upload anything new until mid-april big patch (eta: 14.04). 1.3.2 will be available later on today, I'm uploading it right now and need to do some testing afterwards before going live. Patch notes: -you can rebind controller mappings in a config file (instructions at the end) -added new, pretty rare, herb type -fixed some of enemy explosions proccing on-explosion items (cannister, toxic bombs, etc) -chests can spawn in shops for "buying" -coin gun buffed, now it costs like one third of what it did previously. I will probably rework this item in the long run, but atm it is just a big plain buff, since it was probably the worst item in the game. -toxol/happil don't use plain text to show their effects anymore (but those hp up hp down short animations) -fixed teleports being displayed incorrectly (they used to cover hud for example) and Emma is no longer hidden behind them -heater deals like 35% more damage -spring boots and pogo added sound effects -herbs after killing boss are affected by magnet -toy car sound effect added -items found in secrets are correctly placed in the middle of the small hole -pixel candy gives you full health containers instead of empty, -mascara colours the spit which is enhanced by the item -magical wand added sound effect -twin herbs biig nerf, now there is a 50% chance to proc the effect when collecting a herb, I still think it might be too strong, but I hope it won't auto-win a run anymore -toy fighter now deals correct damage (fixed boss instakill with rockets) At the moment I'm working on new stuff for mid-april patch, which will also be pretty big and it will containt stuff like: -~10 new special room types -~10 new hidden side levels (sort of like love burrow, but much smaller) -new playable character -other minor gameplay and qol changes Rebinding controllers: ATM this is sort-of half of solution and I plan to add graphical user interface to this in mid-may patch, but you can rebind the mappings if you want to. There is a new file in the steam game folder "controller", this is just a plain text file with default setting. If you leave it or delete it, the game will use previous, default settings, but you can edit it however you like: for example a line jump=4 means using button '4' will proc a jump You can check which button is which and which axis is which using http://html5gamepad.com/ The last line: controller=-1 Describes which controller the game will use - if it is -1 the game will autoscan for controller and will use the first one that it finds, you can experiment with it, if you have any problems with controller not being detected. Some of the players have reported problems with gamepads in ArchLinux. I don't know much about Linuxes but some investigation showed that the controller works MUCH better with xboxdrv drivers instead of the default ones. Cheers, Bartek
A small patch with some minor fixes for 1.3 -bubble balloon doesn't get stuck on platforms anymore -carrot doesnt change items/chests and everythng into frogs, only enemies, -remote detonator fixed (bombs weren't disappearing when using it) -if you have a baseball glove you can double tap right mouse button to put the bomb in place instead of throwing it -meat bag no longer spawns invisible monsters -lucky charm+tomato/tv no longer crashes the game -raven no longer has dove sound when fighting -a few descriptions fixes have fun:>
Hello Community, Sorry for delay, the patch was promised yesterday, but there were some unforseen problems. I haven't managed to finish everything that I have planned, but most of it is here. The patch is live right now. So this patch includes: -100 new items, that's right - we are now at 269 items total (not including small pickups), I think the number is pretty good for the time being;), -a new playable character, -a new boss in the first episode, -removed small graphical artifacts in some of the bosses that still had them, -added timer which is visible when game is paused (press esc), between levels and when you get to an ending, -fixed the messed up room which could have big maggot stuck out of player range, -charm effect changed - charmed monsters don't harm you and don't shoot bullets -active items have cooldown outside of coins cost (usually a few seconds), some active items have use cost reduced (for example lolipop is free to use, but only once per 10 sec) -fixed ball n' chain when the big bullet was flying leftwards. -fixed some problems with sound when too many things were happening at once (like 54354 bullets hiting something) -fixed ouija board+feather monster interaction - you no longer get stuck jumping -cardinal cross now only affects your main bullet, so for example if you have comb or fork extra bullets won't fly in the straight line. -secrets have a small platform above them, so you no longer can go stuck if the secret is at the bottom of a pit, -boss monsters summoned by spirit no longer glitch the health bar, -items related to bombs give 2 bombs when picked up -shopkeeper calls you by your actual character name, -Heartbomb cannot appear for Amelia, -Zeppelin cannot appear for Elizabeth -snowflakes don't proc on monster killed effects (like silver marble) -if you start a ladder game and something is wrong, if you exit the game before leaving the first room, you should not lose points, -perfume generates more clouds and they live longer, -dolls shouldn't get stuck in the walls anymore -final notice should no longer give you lots of health when you leave-enter the boss room after killing the boss -shell slows lasts shorter and does not affect bosses, -in the meantime I changed Emma's ladders to public so you can view them using steam interface, -fixed some companions generating tons of blood when enemy bullet goes through them, -a number of other small bug fixes and qol changes There are still some things that I have planned and I will add them in the next small patch (eta: ~1 week from now). My next aim for the big patch (april) is general polish (I have a huge list of small things which I could do), more rooms variety, so this means much more room layouts and more special rooms types. Congratulations to EverTheCynic for getting the #1 place in ladder with impressive 74,050 points and floff who was pretty close behind with 71,144. Ladder will be reset when the patch hits live. Here you can read some hints on getting some of the hidden stuff (mild spoilers): https://www.reddit.com/r/madnessoflittleemma/comments/4al2hk/spoilers_some_hints_on_unlockables/ Cheers, Bartek
Hello Community, This is a small patch fixing some issues from 1.2.14. The patch will be available later today, when it is done uploading. -doves deal less damage and change focus if they cannot kill a target within a certain timeframe (so they don't lock in on a boss and just dps it to death) -fixed a room in which you could get stuck -companions start throwing their packages a little later, -fixed achievement for manless face elizabeth/amelia -added a guaranteed way to get noose if you want to "force" the related unlock, -snowmen drop bombs a little more often, -added visual/graphical effect instead of yum/yuck text, -jumping spiders in episode 2 will fall through platforms, -added missing sounds to some of the monsters, -changed pickup generation algorithm a little Other than that, I've started working on another big update. This time I want to solely focus on items and would aim to add at least a hundred next month, together with the next ladder reset, but it all depends if I get good ideas which can be implemented in a reasonable timeframe (atm I have like 30 of them). Cheers, Bartek
Hello Community, The patch is almost here - I am uploading it right now, so if I don't find anything gamebreaking in the meantime I will publish it within an hour or two. Currently I'm uploading a Windows update and 1.2.14 for Mac and Linux will be availabe a little bit later (max 24 hours after Windows version is uploaded, probably faster). Update is pretty big and it shakes some things around - my main focus was expanding the late game, so there are multiple objectives to take not only kill Spirit over and over again. So in no particular order, stuff included in the patch is: -phial decreases Emma's size properly -sandstone not breaking into smaller spit at certain angles fixed -all bullets can fly through platforms downwards -spikes are much more visible -fixed an uncommon crash after killing a boss when holding specific item combination -new monsters, rooms and items -whole new Valentine's themed episode (1-level long, with new unique monsters, bosses, rooms and themed items) -expanded hud -2 new unlockable characters (each with completely different playstyle) -2 new hidden/alternative end bosses -1 new ending cutscene expanding the story of Emma and Timmy (technically there are two, but one of them is pretty short and included in the second one) -fixed light bugs in lantern so they no longer move to a single pixel after walking around a room a bit -some active items disappearing after picking another one fixed -general tidying up -fixed visual artifacts (when some monsters blink after getting hit and in text) -you can no longer get stuck in The Pit when holding Bubble -explosions should no longer partially close the door when a secret was near -new sight icon (when little sorrows mark Emma, or when you hold sniper sight) -new ambient animals unique for each setting -black baby heads properly aim at Emma now -added sounds to some effects which did not have them previouosly -portal effect changed -21 new achievements I just want to point out that the new bosses are really hard and Spirit is no comparison to them, basically trying to go for them should be a conscious decision when you know that you have an above average run. If you die to one of them, you get more points than if you died to Spirit, however less than if you killed him. Killing each of the new bosses gives much higher ladder score than killing Spirit. Getting new endings is a little tricky and not straightforward, however if you just play the game well, sooner or later you will find out how to get to them. The new episode is a side-episode which requires certain criteria to be met (or some luck) in order to reach it. A new ladder season is started with the patch and the previous one is stored while I think of a good idea for an "eternal ladder" ranking players across multiple seasons. This ladder season will be finished somewhere on 14th of March There is a number of things which I haven't finished yet due to time constraints and they will be added in a smaller patch next week (a few items+more rooms) Let me know of any issues and I will try to fix them whenever I get some time(up to 24 hours in case of severe stuff). I really hope you will enjoy the new content! Bartek
Hello Community,
For the last few days I have been working on new stuff for Madness of Little Emma and the plan is to prepare a pretty big patch for the next month. I think that instead of having a constant drip of small stuff, it is much more exciting to have some really big changes every now and then.
The aim of the patch is to make all the runs less straightforward, more varied and with more robust end game. The patch will also start regular monthly leaderboard resets while also starting an 'eternal leadeboard'. The only way to gain points in 'eternal leaderboard' is to be in the top 100 in the standard leaderboard at the time of the reset, for example #1 will earn 100 points, #2 95 points, ...., 91-100 3 points. The specific score values probably will be different - this is just to show you the idea.
Here is a little teaser of some work-in-progress
If you are interested in getting information about Emma more regularly follow me on https://twitter.com/hugeowl
Cheers,
Bartek
-few new shop layouts -weight gravity effect is a little smaller (bullets will fly further) -medicine ball buff -jetpack buff -lucky charm effect changed a little -tv minor buff -repulsor buff -force of the 3 buff -sand buff -ball and chain buff -changed the way collision works for bigger spit (it should be easier to fire through small holes) -reduced unlock requirements for 3 items -tentacles miniboss has pretty rare champion version (not much stronger, but noticeably and pretty rare, also expect other minibosses to get champion version as well in the future) -there was one minboss in ep.3 which was not unlocking - I fixed it, but it will take some time before you unlock it
-changed the room with difficult/impossible jump which was mentioned in the discussion yesterday -moving the stick on gamepad upwards doesnt make you jump anymore -the issue with options switching randomly in menu and game crashing after running should be fixed (if not then press F12 in main menu, it fixes this, and let me know) -devils teleport range from Emma is changed depending on your madness. The more insanity - the closer they appear. So devils you encounter in ep.2 will usually teleport a little further than previously, devils in ep. 3 same as previously/ a little closer, devils in ep.4 teleport a little closer than previously (like 3 pixels closer) -fixed the issue with invulnerable flower shield remaining after a fight with Sp -casual mode -fixed sporadic crashes in first and fourth episode when switching rooms -fixed the issue when the second form of a boss in lvl 8 was sometimes duplicated -fixed the issue when Emma was unable to destroy wooden boxes after picking up Bumper -fixed the issue when big monsters seemed to not get hit by explosions -reduced the fire rate of TV (sort of like Lucky Charm), I might change it a little in the future, but yesterday's TV was definitely too strong
1. Bubble should no longer let you skip bosses 2. Zeppelin is much more responsive and no longer useless 3. Bombs from TV explode on contact with enemies 4. 10 new rooms in episode 1 (not much, but there will be more) 5. The point on a sprite from which Emma spits her spit is changed a little, now it is much easier to shoot downwards from the edge of a platform 6. When the game closes unexpectedly your ladder score will be submitted next time you launch the game (as if you died in the room where the game was closed). Also this should fix any issues of score not being submitted. 7. If anyone has problems with the selected option in menu moving by itself there is a little workaround - press F12. This will be fixed more "properly" in the next patch Regarding all the problems with game crashing in lvl 2. This seem to most often happen while streaming/recording (with OBS) - the first idea would be to try to switch to "window capture" instead of "game capture", if this does not help - switching windowed mode / full screen might help it. Full screen is a problem lots of Java games have on some machines, the most known one being Minecraft.
-fixed 'Liquid Sisters' achievement : the achievement should unlock by itself (if you killed them before) after some time of playing even without killing them again -fixed 'Good at Dodging' achievements : these achievements were sometimes unlocked even though the proper condition was not met
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