Hello Community, Sorry for delay, the patch was promised yesterday, but there were some unforseen problems. I haven't managed to finish everything that I have planned, but most of it is here. The patch is live right now. So this patch includes: -100 new items, that's right - we are now at 269 items total (not including small pickups), I think the number is pretty good for the time being;), -a new playable character, -a new boss in the first episode, -removed small graphical artifacts in some of the bosses that still had them, -added timer which is visible when game is paused (press esc), between levels and when you get to an ending, -fixed the messed up room which could have big maggot stuck out of player range, -charm effect changed - charmed monsters don't harm you and don't shoot bullets -active items have cooldown outside of coins cost (usually a few seconds), some active items have use cost reduced (for example lolipop is free to use, but only once per 10 sec) -fixed ball n' chain when the big bullet was flying leftwards. -fixed some problems with sound when too many things were happening at once (like 54354 bullets hiting something) -fixed ouija board+feather monster interaction - you no longer get stuck jumping -cardinal cross now only affects your main bullet, so for example if you have comb or fork extra bullets won't fly in the straight line. -secrets have a small platform above them, so you no longer can go stuck if the secret is at the bottom of a pit, -boss monsters summoned by spirit no longer glitch the health bar, -items related to bombs give 2 bombs when picked up -shopkeeper calls you by your actual character name, -Heartbomb cannot appear for Amelia, -Zeppelin cannot appear for Elizabeth -snowflakes don't proc on monster killed effects (like silver marble) -if you start a ladder game and something is wrong, if you exit the game before leaving the first room, you should not lose points, -perfume generates more clouds and they live longer, -dolls shouldn't get stuck in the walls anymore -final notice should no longer give you lots of health when you leave-enter the boss room after killing the boss -shell slows lasts shorter and does not affect bosses, -in the meantime I changed Emma's ladders to public so you can view them using steam interface, -fixed some companions generating tons of blood when enemy bullet goes through them, -a number of other small bug fixes and qol changes There are still some things that I have planned and I will add them in the next small patch (eta: ~1 week from now). My next aim for the big patch (april) is general polish (I have a huge list of small things which I could do), more rooms variety, so this means much more room layouts and more special rooms types. Congratulations to EverTheCynic for getting the #1 place in ladder with impressive 74,050 points and floff who was pretty close behind with 71,144. Ladder will be reset when the patch hits live. Here you can read some hints on getting some of the hidden stuff (mild spoilers): https://www.reddit.com/r/madnessoflittleemma/comments/4al2hk/spoilers_some_hints_on_unlockables/ Cheers, Bartek
The Madness of Little Emma
Bartosz Bojarowski
Bartosz Bojarowski
2015-12-21
Action Indie Singleplayer
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(127 reviews)
http://madnessoflittleemma.com
https://store.steampowered.com/app/418150 
The Game includes VR Support
depot linux [365.5 M]
Gameplay
The Madness of Little Emma is a randomly generated action platformer with heavy Rogue-like elements. In her journey Emma will discover tons of varied items and encounter multitudes of unique enemies.
Key Features:
- Over 100 hours of challenging gameplay
- Over 250 items
- 5 playable characters - each with completely different playstyle
- Almost a hundred unique enemy types
- 25 bosses
- Five episodes and multiple hidden areas
- Persistent Steam leaderboard (with monthly resets)
- A curious story
- 6 cutscenes (intro + 5 endings)
- XB360 Controller support
- Top-quality pixel art
- Cinematic music
- Lots of Achievements and unlockables
- Tons of Secrets
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL Support. recommended dedicated graphics card
- Storage: 400 MB available spaceAdditional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
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