Hello Community, This a small patch fixing/balancing some stuff. I probably won't upload anything new until mid-april big patch (eta: 14.04). 1.3.2 will be available later on today, I'm uploading it right now and need to do some testing afterwards before going live. Patch notes: -you can rebind controller mappings in a config file (instructions at the end) -added new, pretty rare, herb type -fixed some of enemy explosions proccing on-explosion items (cannister, toxic bombs, etc) -chests can spawn in shops for "buying" -coin gun buffed, now it costs like one third of what it did previously. I will probably rework this item in the long run, but atm it is just a big plain buff, since it was probably the worst item in the game. -toxol/happil don't use plain text to show their effects anymore (but those hp up hp down short animations) -fixed teleports being displayed incorrectly (they used to cover hud for example) and Emma is no longer hidden behind them -heater deals like 35% more damage -spring boots and pogo added sound effects -herbs after killing boss are affected by magnet -toy car sound effect added -items found in secrets are correctly placed in the middle of the small hole -pixel candy gives you full health containers instead of empty, -mascara colours the spit which is enhanced by the item -magical wand added sound effect -twin herbs biig nerf, now there is a 50% chance to proc the effect when collecting a herb, I still think it might be too strong, but I hope it won't auto-win a run anymore -toy fighter now deals correct damage (fixed boss instakill with rockets) At the moment I'm working on new stuff for mid-april patch, which will also be pretty big and it will containt stuff like: -~10 new special room types -~10 new hidden side levels (sort of like love burrow, but much smaller) -new playable character -other minor gameplay and qol changes Rebinding controllers: ATM this is sort-of half of solution and I plan to add graphical user interface to this in mid-may patch, but you can rebind the mappings if you want to. There is a new file in the steam game folder "controller", this is just a plain text file with default setting. If you leave it or delete it, the game will use previous, default settings, but you can edit it however you like: for example a line jump=4 means using button '4' will proc a jump You can check which button is which and which axis is which using http://html5gamepad.com/ The last line: controller=-1 Describes which controller the game will use - if it is -1 the game will autoscan for controller and will use the first one that it finds, you can experiment with it, if you have any problems with controller not being detected. Some of the players have reported problems with gamepads in ArchLinux. I don't know much about Linuxes but some investigation showed that the controller works MUCH better with xboxdrv drivers instead of the default ones. Cheers, Bartek
Hello Community, This a small patch fixing/balancing some stuff. I probably won't upload anything new until mid-april big patch (eta: 14.04). 1.3.2 will be available later on today, I'm uploading it right now and need to do some testing afterwards before going live. Patch notes: -you can rebind controller mappings in a config file (instructions at the end) -added new, pretty rare, herb type -fixed some of enemy explosions proccing on-explosion items (cannister, toxic bombs, etc) -chests can spawn in shops for "buying" -coin gun buffed, now it costs like one third of what it did previously. I will probably rework this item in the long run, but atm it is just a big plain buff, since it was probably the worst item in the game. -toxol/happil don't use plain text to show their effects anymore (but those hp up hp down short animations) -fixed teleports being displayed incorrectly (they used to cover hud for example) and Emma is no longer hidden behind them -heater deals like 35% more damage -spring boots and pogo added sound effects -herbs after killing boss are affected by magnet -toy car sound effect added -items found in secrets are correctly placed in the middle of the small hole -pixel candy gives you full health containers instead of empty, -mascara colours the spit which is enhanced by the item -magical wand added sound effect -twin herbs biig nerf, now there is a 50% chance to proc the effect when collecting a herb, I still think it might be too strong, but I hope it won't auto-win a run anymore -toy fighter now deals correct damage (fixed boss instakill with rockets) At the moment I'm working on new stuff for mid-april patch, which will also be pretty big and it will containt stuff like: -~10 new special room types -~10 new hidden side levels (sort of like love burrow, but much smaller) -new playable character -other minor gameplay and qol changes Rebinding controllers: ATM this is sort-of half of solution and I plan to add graphical user interface to this in mid-may patch, but you can rebind the mappings if you want to. There is a new file in the steam game folder "controller", this is just a plain text file with default setting. If you leave it or delete it, the game will use previous, default settings, but you can edit it however you like: for example a line jump=4 means using button '4' will proc a jump You can check which button is which and which axis is which using http://html5gamepad.com/ The last line: controller=-1 Describes which controller the game will use - if it is -1 the game will autoscan for controller and will use the first one that it finds, you can experiment with it, if you have any problems with controller not being detected. Some of the players have reported problems with gamepads in ArchLinux. I don't know much about Linuxes but some investigation showed that the controller works MUCH better with xboxdrv drivers instead of the default ones. Cheers, Bartek
The Madness of Little Emma
Bartosz Bojarowski
Bartosz Bojarowski
2015-12-21
Action Indie Singleplayer
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(127 reviews)
http://madnessoflittleemma.com
https://store.steampowered.com/app/418150 
The Game includes VR Support
depot linux [365.5 M]
Gameplay
The Madness of Little Emma is a randomly generated action platformer with heavy Rogue-like elements. In her journey Emma will discover tons of varied items and encounter multitudes of unique enemies.
Key Features:
- Over 100 hours of challenging gameplay
- Over 250 items
- 5 playable characters - each with completely different playstyle
- Almost a hundred unique enemy types
- 25 bosses
- Five episodes and multiple hidden areas
- Persistent Steam leaderboard (with monthly resets)
- A curious story
- 6 cutscenes (intro + 5 endings)
- XB360 Controller support
- Top-quality pixel art
- Cinematic music
- Lots of Achievements and unlockables
- Tons of Secrets
- OS: Any Linux Distribution 2012+
- Processor: 2.5 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL Support. recommended dedicated graphics card
- Storage: 400 MB available spaceAdditional Notes: installed JAVA (1.6 or higher) Microsoft Xbox 360 Controller or Direct Input compatible controller
[ 5951 ]
[ 1903 ]