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Halloween Update


Highlights!


  • Linux client beta!
  • Added the ZECU - Zombie Marines
  • Translations - Added Russian closed captions!
  • Added new security Joop model
  • Workshop publish tool is working again
  • General workshop improvements (all workshop items must now be VPKed to work)
  • VOIP works in multiplayer


Model Changes


  • Added all new security Jeep models
  • RPG and Tau weapon viewmodels can now have blood on them
  • Fixed MP5 tracers originating from above the gun

Programming Bugfixes


  • Fixed the ragdoll T-pose bug. There should be no more instances of ragdoll corpses standing up in the T-pose position when loading a save.
  • Re-added the cool Tau and Gluon gib effects from the mod. Now the gibs get their fizzy electric effects, as they did before!
  • Disappearing weapons bug is fixed in multiplayer. We believe we have resolved the bug related to your weapons sometimes disappearing in multiplayer when you respawn. Please report it to us again (with steps to reproduce, if possible) if you experience it.
  • Fixed voice chat in multiplayer
  • Fixed “double crouch” bug, aka “schrodinger’s crouch.” Fixed a hitbox bug related to rapid crouching that would make the player’s hitboxes always stay crouched, even while standing
  • Reduced physical scale of player viewmodels to ⅕ their original size. This has no impact on the size of the viewmodel in game (as it’s a scaled projection), but means there will be no more weird lighting bugs on the weapons, as their scale is now accurately represented. We also rescaled all the particles and associated weapon drag cvars to match the new weapon scale
  • Crossbow Bolt is now a simulated projectile with a speed of 8000 (from 2000). The old Crossbow bolt moved at the max speed allowed by the physics engine, so we switched it out for a tracer with a simulated speed. It is now far more useful as a long range sniping weapon, as intended. Cvar viewmodel_lag changed to cl_viewmodel_lag now using different scaling
  • Fixed violence_hgibs and violence_agibs options
  • Implemented SetPointsPerFrag for mp_gamerules
  • Updated engine internals to Valve upstream
  • Fixed multiple crossbow bugs
  • Fixed multiple minor crashes and bugs

Language Updates/Fixes


  • Added Russian closed captions
  • Fixed UI not displaying translated UI prompts and chapter titles
  • Updated and fixed Finnish translation files
  • Updated and fixed German translation files

Singleplayer Level Design


bm_c0a0b
  • Fixed lighting on the helipad
bm_c1a0a
  • Fixed casserole explosion particle disappearing or not showing at all
bm_c1a1e
  • The crates during the platforming section are no longer physics objects, and are now static. This is to compensate for a physics engine bug which made jumping around here very unresponsive.
bm_c1a4d
  • Fixed airlock steam particle not appearing
bm_c2a2a
  • Added blocks on the tram lift platforms to stop the achievement hat from falling through them
bm_c2a4a
  • Hopeful fix for players getting stuck in the world after reaching the top of the ladder in the crusher
bm_c2a4f
  • Made the door at the end of the agrunt trip mine hall solid until the sequence has been triggered
Surface Tension
  • A minor foliage and rock overhaul in a few places throughout this chapter
bm_c2a5b
  • Added a block to stop players getting stuck behind a rock near the start of the minefield
  • Fixed a houndeye spawning under the ground near the start of the level
  • Fixed misaligned sprites next to the storm drain console
bm_c2a5h
  • Fixed pipe explosion not killing the player

Multiplayer Level Design


Crossfire
  • A prop fade distance pass has been done which should result in a frame rate improvement in many areas of the of map for users
  • Fixed visible nodraw near the middle of the map
Bounce
  • Fixed various texture issues due to CSM
  • Fixed floating props
  • Added extra details for jump pads including props and overlays
Known Issues
  • Crossbow Zoom has weird interactions with FOV settings. This will be addressed in a later update by us overhauling how the Crossbow zoom works.
  • Crossbow aims high
  • Minor shadow errors on Linux.
  • GUI hints for VOIP are missing
Note: This update does not contain Xen. We are working on Xen and hope to have some media to talk about soon!


[ 2016-10-28 03:33:53 CET ] [ Original post ]



Black Mesa
Crowbar Collective
  • Developer

  • Crowbar Collective
  • Publisher

  • 2020-03-06
  • Release

  • Indie Adventure Singleplayer Multiplayer
  • Tags

  • Game News Posts 166  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (109206 reviews)


  • Review Score

  • http://www.blackmesagame.com
  • Website

  • https://store.steampowered.com/app/362890 
  • Steam Store

  • The Game includes VR Support



    Black Mesa Linux [131.05 M]

  • Public Linux depots

  • Relive Half-Life in this highly acclaimed, fan-made recreation.

    Main Info
    Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

    Key Features
    Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

    Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.

    Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

    Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

    Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

    Run. Think. Shoot. Source..
    MINIMAL SETUP
    • OS: Ubuntu 14.0 or Greater
    • Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
    RECOMMENDED SETUP
    • OS: Ubuntu 14.0 or Greater
    • Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
    • Memory: 6 GB RAM
    • Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
    • Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver

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