





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Things are off to a quick start at Crowbar Collective in 2025! Here is what we've been up to:
We are incredibly excited to share with the community what we've been working on...
Hello everyone, Welcome to Fall, and a Black Mesa beta patch post! We have pushed a build to public-beta that includes a bunch of fixes to some lingering issues, and WAY better Linux/Steam Deck support. ___________________________________________________________________
Happy Summer, fellow scientists! Hope the axial tilt is finding you well. Black Mesa is discounted for the Steam Summer Sale, so tell all your friends! https://store.steampowered.com/app/362890/Black_Mesa/ We also wanted to give a quick update on what we are up to.
Hello again, scientist! Well this has been excruciating. We apologize for any scares and the inconvenience of having the game get reported as a virus. We have fixed the issue and also put up a number of other patches! Here are the patch notes:
Hello, fellow zombie scientist! Weve just released an update to Black Mesa. Our goal was to improve performance, improve controller support, and fix a number of issues, without breaking your save files. https://store.steampowered.com/app/362890/Black_Mesa/ Here are the patch notes!
Even headcrabs can be sentimental . We're trying to spread the love, by getting you some Black Mesa action, at a deep discount! Be sure to grab your copy of Black Mesa, NOW 80% OFF!
Can we take just one minute today to share how PUMPED we are about this? What started out as a labor of love, turned into this amazing adventure we are on today. We're extremely proud of what our team has built, and thrilled so many people are connecting with it. We couldn't have done it without all the love and support from our community! Game on, Scientists. Game on. THANK YOU
Attention, scientists!
It is time for the Steam Winter Sale! Experience the epic Half-Life universe like never before in Black Mesa, featuring modernized graphics and refined gameplay mechanics.
As part of the Steam Winter Sale, Black Mesa is now available at an 80% discount! Take advantage of this fantastic deal from today, December 21st, through January 4th. Grab it before the offer ends!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Back to where it all began. Come hang out, let's talk about the design of Half-Life, and take a trip back to 1998!
https://www.twitch.tv/crowbar_collective
Greetings, all Black Mesa personnel!
We would like to celebrate the 1st Anniversary of Captive Freight with you and talk about Focal Point!
HECU Collective has been hard at work on the 5th Chapter: Focal Point and theyve just released an article showcasing some amazing graphics from it!
We are aware that many of you have been asking about the release date, and you can now [url=https://www.moddb.com/mods/black-mesa-blue-shift-remake/news/chapter-5-focal-point-december-2023-article]find out the expected time in the article here!
We hope you enjoy discovering all the amazing work theyve been putting into their project!
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, all Scientists! As the temperatures drop, daylight times become shorter, and the Winter Solstice is around the corner, I hope you are ready for the Steam Autumn Sale! Dont miss this golden opportunity, as Black Mesa will be at a magnificent 80% off! Face off against an army of classic enemies with better graphics and effects today! There has never been a better time to pick up the crowbar and play! https://store.steampowered.com/app/362890/Black_Mesa/
Happy Halloween, scientists!
Steam Scream: The Revenge is here! With it, we have amazing titles currently on sale, and among them is Black Mesa with an 80% discount!
For some of our veterans headcrabs may be just another target, but for those that are sensitive to scary aliens and seek the thrill, make sure to visit our page before November 2nd!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, scientists!
It is time for another sale! Step back into the world of Black Mesa and relive the legendary Half-Life story!
Take advantage of the 80% discount, available from September 18th to September 25th. Act fast before the week is over!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Greetings, Scientists!
Don't miss the chance to witness Gordon Freeman's unlimited power with his mighty crowbar in Black Mesa's "Return of the Sale"!
Get it now at 75% off from July 27th to 31st
Check out the Discord for more information!
Get the game today on Steam!
https://store.steampowered.com/app/362890/Black_Mesa/
Attention, scientists!
It is time for another Steam Summer Sale! Experience the epic Half-Life universe like never before in Black Mesa, featuring modernized graphics and refined gameplay mechanics.
As part of the Steam Summer Sale, Black Mesa is now available at a 75% discount! Don't miss out on this fantastic deal from today, June 29th, through July 13th. Grab it before the offer ends!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Greetings, Scientists!
In the spirit of National Selfie Day, June 21st, we're thrilled to announce the launch of our Community Cosplay Contest! If youre interested in participating, all you need to do is dress up as a character from the Half-Life universe, take a cosplay selfie (or picture!), and submit it to the #cosplay-contest channel on the Crowbar Collective Discord!
The winners will be chosen based on community votes. The top 3 cosplay photos that garner the most reactions will be declared winners, and the community members who submitted them will receive a Crowbar Collective Premium Pullover Hoodie!
How to Join
You may submit your cosplays starting today, until July 5th on the Crowbar Collective Discord server. Afterwards, we will lock the channel and allow community members to place their votes by reacting to the cosplay photos they like the best! The winners will be announced on July 12th!
Rules
1. Only 1 entry per contestant
2. The cosplay must be of a character from the Half-Life universe.
3. Your submission must contain a physical item with your Discord username written on it to prove the authenticity of your cosplay. (e.g. a piece of paper) Editing the picture to write your tag on it does NOT qualify.
4. Partial cosplays are accepted (e.g. face only with accessories and/or make up, torso only pictures etc) but please make sure to have your Discord tag written and visible in the picture.
5. NO content allowed that can be construed as pornographic, NSFW, religious, or political.
6. After the submission period ends, we will lock the channel and allow all members to react to the entries to place their votes.
Were buzzing with excitement to see all of your creative and impressive cosplays!
For the latest developer updates and news, follow us on Facebook, Twitter, and Instagram.
Greetings, Scientists!
Today we are celebrating Blue Shifts birthday, HECU Collective has been hard at work with Chapter 5: Focal Point for Black Mesa: Blue Shift!
In order to make this day even more colorful, HECU Collective has prepared an article, showcasing their progress. We were also very excited to see these sneak peeks, as well as the one below, shared exclusively with the Crowbar Collective community!
Check out the article for even more!
Greetings, Scientists!
Today is a momentous day for Black Mesa, and it is all thanks to you! We're over the moon to announce that we've reached an incredible milestone with 90,000 Overwhelmingly Positive Reviews on Steam! Your support, passion, and engagement have propelled us to this achievement, and for that, we are deeply grateful.
In honor of this accomplishment and our gratitude, we've decided to hold a special giveaway. We'll be sending out three exclusive Crowbar Collective Science Team Shirts to some lucky members of our community!
You're invited to join the giveaway until June 9th! Don't miss this chance to get your hands on our coveted Science Team Shirts! Check out this link for more details!
Once again, thank you to all our scientists for your tireless dedication and enthusiasm for Black Mesa. Your continuous support means the world to us!
Follow us on Facebook, Twitter, and Instagram for the latest updates and news.
Attention, all Black Mesa personnel!
This May the 4th, we're inviting you to celebrate with us in a galaxy not so far away! Black Mesa is cutting its price like a lightsaber, and for a whole week, you can grab the game at 75% off! Head over to our store page between May 4th and May 11th to take advantage of this deal!
Experience the Black Mesa facility, and unleash your inner Gordon Freeman, the scientist who might be able to give even a force-wielder a run for their money.
https://store.steampowered.com/app/362890/Black_Mesa/
A big thank you to YeetusNaggus for the art!
Happy Star Wars Day, and May the Source, be with you!
If you have already joined the rebellion, consider joining us on Facebook, Twitter, and Instagram!
Attention, all Black Mesa personnel!
The voting period for our Impression Contest has come to an end, and the results are in! We are excited to announce the top 3 winners of the contest, who impressed the community with their outstanding character impersonations!
1st Place: TSGPrestonEvans#0315
2nd Place: Amicus#1000
3rd Place: kamaano#1615
Join us in the Crowbar Collective Discord Server to check out all the entries!
A massive thank you to everyone who participated in the contest and to those who took the time to vote on their favorite entries. We truly hope you had fun during this contest!
We will be contacting the winners shortly for the delivery details of their Crowbar Collective Mugs!
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, all Black Mesa personnel!
We are thrilled to announce our Character Impression Contest! Put on your thinking caps and get ready to impersonate a character from the Half-Life universe. If you'd like to participate, all you have to do is record a short video clip (maximum 30 seconds) of you impersonating a character from the Half-Life universe, and submit your video in the #impression-contest channel on the Crowbar Collective Discord.
The winners will be selected based on community votes, and the top 3 videos with the most reactions will win a Crowbar Collective Mug each! Submissions are open now! We will be holding the community vote in the #impression-contest channel from 21st - 28th of April, so be sure to submit your entry before the 21st!
Rules:
[olist]
Get ready to fight off those Headcrabs once again, scientists!
Re-experience Half-Life with updated graphics and improved gameplay mechanics in Black Mesa. Put on your HEV suit and grab your crowbar, because the Headcrabs are hungry and waiting for you.
Black Mesa is on sale for a limited time for 50% off! This offer is only available until March 23rd, so grab it before it's too late!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, all Black Mesa personnel,
As the Crowbar Collective, we are thrilled to celebrate Black Mesas 3rd anniversary on Steam! It has been an incredible journey for us, from the early days of development to the game's final release on the platform.
We're humbled by the incredible response we've received from players all over the world. The positive reviews, fan art, and support have been overwhelming, and we're grateful for every single person who has played and enjoyed our game.
Black Mesa is a testament to the power of the Half-Life community, and we're honored to have been a part of it. We hope that our fan-made remake has introduced new players to the franchise and helped reignite the passion of long-time fans.
Greetings Scientists!
We are excited to announce the winners of the Black Mesa Valentine's Day Baking Contest! We received numerous entries showcasing your creativity and baking skills, and we were thrilled by the response. After a week-long period of community votes, we are now ready to announce the winners!
Without further ado, the winners of the Black Mesa Valentine's Day Baking Contest are:
1st place: Astraea#7019, with their incredibly baked Headcrab Cranberry Cloud Bread. Congratulations on winning the grand prize of It Takes Two!
2nd place: republica#4037, with their delicious White Chocolate Hearts & Heart Crowbar, they have won the second prize of Cuphead!
3rd place: John the Panda#0574, with their adorable set of Stained Glass Cookies. Congratulations on winning the third prize of Lovers in a Dangerous Spacetime!
We would like to thank all participants for their hard work and dedication to baking. We were amazed by the variety and creativity of the entries, and we are grateful to our community for voting to determine the winners.
Join us on the Crowbar Collective Discord for future contests and more!
Once again, thank you all for taking part in this contest, we are looking forward to more events in the future! Follow us on Facebook, Twitter, and Instagram for the latest developer updates, and news.
- The Crowbar Collective Team
Greetings Scientists!
Valentines Day is fast approaching, and we are excited to share that we are now accepting entries for our Valentines Day Baking Contest! If youd like to take part, all you have to do is take a picture of your home-made baked good or dessert, that includes a piece of paper with your discord tag written on it, and submit your image in the #baking-contest channel on the Crowbar Collective Discord!
The winners will be selected by way of community vote. The top 3 pictures that receive the most reactions will be the winners, and the community members who submitted them will receive the following rewards:
1st place - It Takes Two
2nd place - Cuphead
3rd place - Lovers in a Dangerous Spacetime
Greetings Scientists!
The Community Hat Contest has come to an end! Thank you all for taking part in this event, it was a genuine delight to see all the cool hats!
While we enjoyed all the entries in this contest, we can only have 1 winner! Hats off to @Shinotama#7918 for their excellent piece of headwear! Congratulations on the new Crowbar Collective Snapback Hat!
If you would like to get one for yourself, you are welcome to do so here!
Follow us on Facebook, Twitter, and Instagram for the latest developer updates, and news.
Greetings scientists,
We would like to wish you all a happy Chinese New Year and good luck with the year of the Water Rabbit! Dont forget to check for snarks in bunny suits before you put on your suits, scientists.
We would also like to remind that the Community Hat Competition is still ongoing in the Crowbar Collective Discord. Dont forget to submit your entries before January 27th!
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Greetings Scientists!
We are excited to share that we are now accepting entries for our community Hat Contest! If youd like to take part, all you have to do is take a picture of your hat, helmet, or other headwear, and submit your image in the #hat-contest channel on the Crowbar Collective Discord.
The winners will be selected by way of community vote. The hat picture that receives the most reactions will be the winner, and the community member who submitted it will receive a Crowbar Collective Snapback Hat!
Greetings scientists,
A brand new year is upon us! We want to thank all the scientists that have made the Black Mesa community so awesome this year! As a reminder, the Steam Winter Sale is still ongoing as well as the merch giveaway for those who wish to enjoy Black Mesa for 75% off or win some merch as a new year treat!
Have a safe, and happy New Years Eve. Well see you in 2023, scientists!
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, Black Mesa personnel,
With the Steam Winter Sale finally here, we wanted to do something extra for our wonderful community before 2022 ends. Thats right! Its time for a Holiday Secret Scientist raffle where you could win some of the new Crowbar Collective Merch!
There will be 4 winners total, each will receive one of the crates below, so if you want to throw your hat in the ring to win some awesome Crowbar Collective Merchandise, join the giveaway here before January 5th!
Black Mesa is now 75% off for the Steam Winter Sale! Get your Black Mesa access before January 5th here:
https://store.steampowered.com/app/362890/Black_Mesa/
Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention, Black Mesa personnel, The time has come! HECU Collectives Blue Shift mods Chapter 4: Captive Freight is out now! If you havent seen the trailer showcasing the new chapter you can watch it using the link below. The new chapter is available for download on ModDB or the Steam Workshop. ModDB Download Portal Steam Workshop Download Dont forget to play chapters 1, 2, and 3 trying out the newest chapter, as the previous chapters have also been updated with new features, and bug fixes! Watch the Trailer Trailer recorded and edited by ALLAN Soundtrack for trailer composed by Pawe Perepelica Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Attention scientists, We are pleased to let you know that we have launched a brand new Crowbar Collective merch store, just in time for the holidays! The store offers a wide range of themed merchandise thats sure to bring joy to any Black Mesa or Crowbar Collective fan. You can check out all the merch HERE! One tip before you head out scientists, the hoodies run a little on the small side. The medium sample we got fit a medium build, but was just a bit tight. The store has a 30 Day Make it Right Policy. We cant wait to see you walking around the facility in your new Crowbar Collective gear! We hope you all have had a great start to the holiday season! Thanks. - The Crowbar Collective Team
Greetings scientists! HECU Collectives Blue Shift mod is receiving a new chapter! Chapter 4: Captive Freight will be out on December 10th! The new chapter comes with tons of new content along with bug fixes and additional features for previous chapters! Fixes and added features:
Attention, Black Mesa personnel, The Autumn Sale is about to go critical! Black Mesa is now 50% off during the Steam Autumn Sale. Suit up, and step into the Test Chamber before November 29th here: https://store.steampowered.com/app/362890/Black_Mesa/ Follow us on Facebook, Twitter, and Instagram for the latest news and announcements, and join our Discord server for game tips and tricks.
Attention scientists!
24 years ago today, Half Life was released! We owe a lot to the Half-Life franchise, and it will always hold a special place as the series that Black Mesa came from. We are happy to have been a part of the source engine community all these years, and so today, join us in celebrating the 24th Anniversary of Half-Life! Are you feeling old yet?
Lets hope not! Happy birthday Half-Life from the Crowbar Collective team!!
Join us on Discord, and follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
[previewyoutube=pkupkoaO_fs;full][/previewyoutube] Greetings Scientists, At long last, we are doing a final update on the Black Mesa X Intruder mapmaking competition now that the judging process is complete. Due to unforeseen scheduling issues, we have prepared a wrap up video showcasing the winning maps and honorable mentions instead of the planned developer livestream.
Greetings, scientists!
At long last, we are finally ready to unveil the winners of our recent LambdaBuilds: Escape From Black Mesa mapmaking competition! We were blown away by all the entries that we have received and, despite how hard it was to pick out 3 winners, have finally determined the top-3 for this excellent event. Below are our top-3 from third place, to the grand prize winner:
Hello, fellow zombie scientists!
Attention, Black Mesa personnel! Yesterday marked the official end of our mapmaking competition LambdaBuilds: Escape From Black Mesa. Before we get on to what's next, we want to take a moment to say thank you to both LambdaGeneration and ModDB for hosting this exciting event! We believe that these kinds of community-focused competitions are a great way to celebrate our shared love of Source Engine games, and are thankful to have had the opportunity to collaborate on Escape From Black Mesa with them.
Hey there, scientists! We wanted to remind all facility personnel that there is still time to submit an entry for our mapmaking collaboration LambdaBuilds: Escape From Black Mesa. The deadline is only a couple of weeks away, however, so be sure to grab your crowbars and get to work! Alongside this reminder, we also wanted to share a few pieces of helpful information.
Greetings, scientists! What is your favorite time of year? Ours is HALLOWEEN. We are excited to announce our Halloween Level Design Competition called LambdaBuilds: Escape From Black Mesa, a collaboration between LambdaGeneration and ModDB. We are obviously big fans of both groups, and have been wanting to do a level design competition for some time. So what better way to mix our favorite time of year with two really great communities? To kick off the festivities, Black Mesa is 75% off until Sunday! https://store.steampowered.com/app/362890/Black_Mesa/
Attention to all science personnel! Today marks 10 years since Black Mesa was released as the definitive way to revisit Half-Life on the Source engine! Were so proud of how far weve come since then, and are grateful for the tremendous support from our community over the past decade. Black Mesa wouldnt be where it is today if it wasnt for all of you. To celebrate this huge milestone, our friends at LambdaGeneration have released the Black Mesa sub-community on their website, which will act as the official fan page for all Black Mesa personnel! If you havent joined yet, please head here and sign up today! Furthermore, we are teaming with LambdaGeneration to hold a 10 year anniversary Gleam giveaway. Were giving away 3 sets of $50 Steam Physical Gift cards to the top 3 winners. To enter the giveaway, follow this link. Complete as many tasks as possible to earn more chances to win! The giveaway runs until September, 20th. Winners will be announced shortly after. Thank you for a great 10 years, scientists, The Crowbar Collective Team
Attention to all science team personnel! We are so excited to announce that the mapmaking competition featuring Black Mesa and Intruder has finally begun! Given that both of these titles are FPS games that developed out of a love of Half-Life, and its modding community, we thought that this mapmaking competition would be an excellent way for both the Black Mesa and Intruder communities to showcase their love for these games, and their creativity! With that being said, there are a few things we wanted to share with all you scientists:
Attention all science personnel! Fire up those DalSYS computers! On July 28 at 12 PM CST, worlds collide as the Black Mesa and Superboss Games developers will be playing Intruder with one another in an epic crossover livestream event! The stream can be found at right here! While youre at it, make sure to check out Black Mesa and Intruder using the links below! https://store.steampowered.com/app/362890/Black_Mesa/ https://store.steampowered.com/app/518150/Intruder/ Crowbar Collective x Superboss Games https://www.instagram.com/blackmesagame/ https://twitter.com/BlackMesaDevs https://www.facebook.com/BlackMesaDevs https://twitter.com/SuperbossGames https://www.facebook.com/SuperbossGames
Save the date, Scientists! The Black Mesa x Intruder mapmaking competition is coming on July 28th, and its coming in hot! Dont miss your chance to take part in the best mapmaking contest ever created to win exciting prizes! https://youtu.be/kZbVvpejxL4 Stay tuned to our socials and keep up with the latest news: Instagram: https://www.instagram.com/blackmesagame/ Facebook: https://www.facebook.com/BlackMesaDevs Twitter: https://twitter.com/BlackMesaDevs Make sure to check out Intruder on: Facebook: https://www.facebook.com/SuperbossGames Twitter: https://twitter.com/SuperbossGames And reach out to other map makers and players on our Discord server. See you on the Island, Scientists. Trailer made by SepkoSFM Crowbar Collective x Superboss Games
Big day today, Scientists!
The Administrators are excited to announce that we are collaborating with Superboss Games, the makers of Intruder, to bring all of you to the Black Mesa facility for an exciting new event, no HEV suit required!
Coming soon, we will be hosting an epic mapmaking contest to solve the scientific problem of combining Black Mesa and Intruder together!
https://youtu.be/eLKSEyx9utg
Teaser made by SepkoSFM
Join the other scientists on Discord, and follow us on Facebook, Twitter, and Instagram for more details on this exciting event!
Crowbar Collective x Superboss Games
https://www.instagram.com/blackmesagame/
https://twitter.com/BlackMesaDevs
https://www.facebook.com/BlackMesaDevs
https://twitter.com/SuperbossGames
https://www.facebook.com/SuperbossGames
The Summer Sale is about to go critical!
Black Mesa is 75% off during the Steam Summer Sale.
Suit up and step into the Test Chamber before July 7th here:
https://store.steampowered.com/app/362890/Black_Mesa/
Join the facility on Discord, and follow us on Facebook, Twitter, and Instagram for the latest developer updates and news.
Our Steam page is about to go critical - as we announce that weve surpassed 75,000 Overwhelmingly Positive Steam Reviews! We would like to thank every single scientist who has played and enjoyed the game so much over the many years. From our 2nd anniversary to the Noclip Documentary, the start of 2022 has been such a blast, and expect plenty of cascade-inducing events and announcements throughout the year! Join in the celebrations with us on Discord, leave your Steam review here to help us reach our next milestone, and follow us on Facebook, Twitter, and Instagram for the latest developer updates and news: bit.ly/3lQhVKs Look forward to hitting 100,000 real soon! The Crowbar Collective team
Black Mesa is about to go critical! Not only did Noclip release their Resonance Cascade-inducing Black Mesa documentary (watch below), but the game is now 50% off till 24 March! [previewyoutube=G_TcAxAKCAI;full][/previewyoutube] Tell your families and friends that this is the best time to purchase one of the iconic games ever made. https://store.steampowered.com/app/362890/Black_Mesa/ Dont forget to show your thanks and support to the Noclip crew by subscribing to their Patreon, and subscribing to their brand new YouTube channel. Noclip Patron Noclip Crew Youtube Channel Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for experienced player guidance and support.
The Administration and Noclip are proud to announce that the Black Mesa documentary is available to watch now! [previewyoutube=G_TcAxAKCAI;full][/previewyoutube] Join Danny and the Noclip team as they journey through our facility, discussing recreating Half-Life, from finishing Xen, and taking on the Nihilanth. Follow us on Facebook, Instagram, and Twitter for the latest Black Mesa news and announcements, and join our Discord server to celebrate this momentous occasion with us!
Ga'glah! After months of behind-the-facility work, were proud to announce that weve been working on a documentary about Black Mesa, exclusively with Noclip! [previewyoutube=NGureVWbxHo;full][/previewyoutube] As you may know, Noclip is a crowdfunded media company dedicated to creating video game documentaries. We took them on a journey through our facility, discussing the two decades of development, and revealing how a team of fans went on to fix Half-Life's unfinished final chapter. The full 2+ hour documentary arrives later this month (March 2022), exclusively on their YouTube channel. Follow us on Facebook, Instagram, and Twitter for the latest documentary news and announcements, and join our Discord server to celebrate this momentous occasion with us!
Time flies so fast, Scientists!
In just a blink of an eye, Black Mesa turns two today! We wouldnt be able to reach this milestone without the utmost support of our community, whose strength surpasses the Resonance Cascade. To celebrate this milestone, were giving scientists the chance to win one of two $100 Steam Gift Cards, and a Black Mesa key, from today till March 13th!
Enter here: https://bit.ly/3tuKTCi
Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for experienced player guidance and support.
Happy Lunar New Year, scientists! To celebrate, Black Mesa is now at a Resonance Cascade-inducing 50% off. Suit up as Gordon Freeman and relive the iconic FPS game, but hurry. This discount ends February 3rd! https://store.steampowered.com/app/362890/Black_Mesa/ Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for experienced player guidance and support..
Hurry up, scientists, I can't keep it open forever! Black Mesa is on sale with a 75% discount in Steams Winter Sale. https://store.steampowered.com/app/362890/Black_Mesa/ Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for game tips and tricks.
Pay attention, scientists! Fall for G-Man all over again with Black Mesa, now 60% off in Steam's Autumn Sale. https://store.steampowered.com/app/362890/Black_Mesa/ Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for game tips, tricks and virtual Tesla Tacos!
Our Headcrabs are hungry, scientists! So reach for that crowbar and this scarily good discount of 60% off, till November 1st: https://store.steampowered.com/app/362890/Black_Mesa/ Follow us on Facebook, Instagram, and Twitter for the latest news and announcements, and join our Discord server for game tips, tricks and virtual Tesla Tacos!
Our giveaway has gone critical! Were delighted to announce, after much anticipation, the winner of the Black Mesa x Origin PC custom PC! We raise our crowbars to:
Weve got some exciting stuff going on!
Weve deployed a patch for the game (it will break saves), but more importantly, we have kicked off a BLACK MESA CUSTOM PC giveaway with ORIGIN PC!
You have from now until October 6th to enter to win the ORIGIN PC pictured below!
To really amp this up to 105%, we set the game to 75% off!
https://store.steampowered.com/app/362890/Black_Mesa/
The Custom Black Mesa PC
Click the link below to enter to win this beautiful piece of custom hardware. The team at ORIGIN PC made sure it didnt just have brawn, its got brains too!
Enter To Win Here!
(https://bit.ly/3nECs6f)
PC Specs
Hello again, Hope everyone is enjoying summer (in the upper hemisphere anyway, winter if not). If you are interested in helping us test a new patch (out on public-beta), wed really appreciate it. There are a few issues we cant reproduce on our end, so check out the Needs More Testing section if you have had any of those issues or want to help out. This Next Patch Will Break Saves We had to edit the levels for some of the fixes, which means we had to invalidate old saves to make sure it didnt break people's games. You can restart the chapter or load the map via the games console. Sorry for any inconvenience, hopefully you were not in the middle of a hat run! Code Fixes
The Black Mesa facility is proud to announce that weve surpassed 60,000 Overwhelmingly Positive Steam Reviews!
From Barney quotes to your love of Houndeyes, your reviews have been a joy to read over the years and we wanted to share our 3 favorites to celebrate this achievement. If youve left one of your own or have another you prefer, share it with us in the discussion thread!
But thats not all we have to celebrate. Weve also been ranked #106 in Steams Top 250 Best Games List, with over 65,000 votes!
So come share in the celebrations with us on Discord, leave your Steam review here and follow us on Facebook, Twitter, and Instagram for the latest game updates and news.
Look forward to hitting the next milestone!
The Crowbar Collective team
Hello again, fellow scientists!
Big day today, Freeman.
It's been quite a journey for the science team but today is the 4th and final part of our Xen Museum Mod stream!
To thank all those who have been watching, Black Mesas composer, Joel Nielsen, will be joining us to talk about the Xen soundtrack, sound design, and much more.
So join us in 2 hours' time at 1:00 PM CST, on our Twitch channel, for our final playthrough.
Dont forget to join us on Discord and follow us on Facebook, Twitter, and Instagram for the latest Black Mesa updates!
Till next time,
The Crowbar Collective team
Ah, there you are Freeman, You have (1) new message! You are receiving this notification because of your mandatory subscription to Black Mesas alerts. We would like to remind everyone that today, May 1st, is the final full day to acquire an official copy of Black Mesa at a mitigated cost; 50% off. Kindly take note, this anomaly will end officially on May 2nd. With our recent Xen Museum Update, our Mod Madness celebration and much more, now is the perfect time to step into the Black Mesa science labs! Dont forget to share your progress with us on the following sites: Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ Till next time!
Looking for some more Black Mesa? Youve come to the right place. The team took some time to play a bunch of our community mods, and we were blown away by the quality of the content on the workshop, but first...
Hello everyone! Happy Spring? Is that what season it is? We may have lost track of time, but thats only because we have been working away on a patch, and some other projects. Lots to cover, so lets go!
Patch for previous beta. Fixed missing closed caption files. Fixes default key binding setting change weapon to [ ].
Hello, Mesa friends!
Hope the winter has treated everyone well. We here at Crowbar Collective are excited for spring and what comes next for us. But first off, we have a beta for testing further controller support, some UI bug fixes, as well as new translations. Please let us know if you see any persisting issues using controllers or with the new UI.
Well be back soon to put the patch on the mainline and announce some fun events!
Fixes Pushed to Beta
Good day, Scientists of Black Mesa!
We have a huge deal that you dont want to miss! As part of the Steam Lunar New Year Sale, Black Mesa will be available on Steam at 50% OFF!
So, come aboard the Black Mesa Transit System and get your 50% discount by clicking here: https://store.steampowered.com/app/362890/Black_Mesa
Be sure to hop on our Discord server and follow us on Facebook, Instagram, and Twitter for more updates and news about Black Mesa.
Dont let this Steam Lunar New Year Sale pass by, get your 50% OFF on Black Mesa right away!
Well, this is... Outstanding news! Were honored to be nominated for the Outstanding Visual Style Steam Award!
We are blown away to even be in the mix with the other fantastic candidates.
Thank you to all those who nominated us. If we could ask for yet another favor, please vote for Black Mesa in the Outstanding Visual Style category! Voting starts today, and ends January 3rd at 9AM PST.
As a small indie developer, we are beyond floored with the amount of support we have had on Steam. The Art, Design, and Programming team worked extremely hard to make our game look great, and we are very proud of what we have accomplished. The Outstanding Visual Style award would mean a lot to all of us at Crowbar Collective.
Oh, and we are 50% off for the Steam Winter Sale, too!
https://store.steampowered.com/app/362890/Black_Mesa/
In other news, we are releasing a patch for the sale that further improves controller support, adds new closed captions, and fixes some game crashes!
Black Mesa has been hugely successful throughout the mod years, throughout the porting to Steam, throughout the development of the Xen levels, and throughout our 16 years of development, all thanks to the overwhelming support of our community. We are extremely proud of what we have built, and it bears repeating that we could not have done it without you.
So we have another favor to ask. If you could vote for Black Mesa as the Labor of Love Award we would be honored. We really believe this award embodies the blood, sweat, and tears that we have poured into this game year after year after year, and we hope that being nominated, and potentially winning this award will help bring the game to a new audience.
If you agree, please vote for us, and help us spread the word on social media.
Thank you for your consideration. Have a great Steam sale (and Holiday too)!
https://store.steampowered.com/app/362890/Black_Mesa/
Discord: https://discord.gg/crowbarcollective
Facebook: https://www.facebook.com/BlackMesaDevs/
Twitter: https://twitter.com/BlackMesaDevs
Instagram: https://www.instagram.com/blackmesagame/
We are happy to announce that we are releasing our final big update to Black Mesa as a free Definitive Edition update. Since March, we have worked to polish the game in terms of both art and design.
If you have been waiting to try Black Mesa, now is a great time to dive in. Well continue to support the game to fix major bugs, and the known issues below.
https://store.steampowered.com/app/362890/Black_Mesa/
Hello everyone, and Happy Halloween!
Black Mesa is a full 50% off until November 2nd for The Steam Halloween Sale. To celebrate we have released Black Mesa 1.5 to public-beta!
https://store.steampowered.com/app/362890/Black_Mesa/
To play the latest build, simply right click the game on Steam, click Properties, go to the Betas tab, and select public-beta from the dropdown menu.
Attention, Scientists! We have an exciting announcement and the launch of a new community-driven project around Black Mesa! We understand that you would love to see Black Mesa translated to your languages, and we have received numerous requests from players who wish to be involved in the process. We also want to make this happen! That is why we are starting a crowd translation project to translate Black Mesa into over 30 languages, but we will need the community's help! We prepared a Black Mesa project on Crowdin, a website that lets anyone help collaborate on translations. With everyone's help, we can bring Black Mesa to brand new languages and communities to give everyone the nostalgic feeling of fighting through the tunnels of Black Mesa once more. If you would like to help with any of the languages we have set, please don't hesitate! As translations are completed, they will be added to the game. Some processes and verifications need to be made once each language is complete, which we will discuss with you more in the future. You might notice that some languages have fewer words to translate. That is because we already have their translations done, and we need your help to see them to completion. If you would like to take part go to the link here: https://crowdin.com/project/black-mesa/ From there, choose the language and start translating whatever you can and however many you wish. It will be teamwork! Our staff will work with community members to verify and fix translations and implement them soon after. More exciting news about this project will come in the future. Please share this news with your friends, and let's bring Black Mesa to your languages! If you would like to discuss and coordinate this, join our Discord server, and use the #translate-bms channel. You can ask any questions or contact us if you have any questions about this through Discord, forums, or social media, as always. We will actively coordinate with you. Thank you, everyone! We are super thrilled about this, and we hope you are too.
Craig Mirfin
Chon Kemp
Chris Horn
Matt Young
A lot of you have requested for Black Mesa to be on NVIDIA GeForce NOW. Your wait is finally over! We are excited to announce that Black Mesa is now available on NVIDIA's cloud gaming service.
See you in Xen, Scientists!
Greetings, Scientists! We will be starting a new series called "Meet the Devs" where you will get a chance to meet the majority (not all) of the talent behind Black Mesa. For the next two weeks, we will release a daily series of questions and answers where the developers themselves answer several sets of questionsboth personal and their experiences while they have gone through the years of development of Black Mesa. This is an opportunity for everyone to meet the team and get some behind the scene information. You can also expect answers to some frequently asked questions, answers about Hat Run discussions, and even an arg challenge embedded in the series. The following will be the order they are shared with each dev interview coming out daily: [olist]
Greetings, Scientists! Black Mesa has well over 1,000 workshop creations, with many of them being fantastic, it is tough to pick favorites. But recently we held a vote to decide on what the communitys overall most favored creations were! The winners of this vote are: 1. On a Rail - https://steamcommunity.com/sharedfiles/filedetails/?id=608116737&searchtext=On+a+rail 2. Particle Enhancement Project - https://steamcommunity.com/sharedfiles/filedetails/?id=1945786736&searchtext=Particle+Enhancement+Projec 3. Azure Sheep Part One - https://steamcommunity.com/sharedfiles/filedetails/?id=1905759382&searchtext=Azure+Sheep 4. Black Mesa Character Expansion - https://steamcommunity.com/sharedfiles/filedetails/?id=2068862348&searchtext=Character+expansion 5. HD Pack Styled Sleeves - https://steamcommunity.com/sharedfiles/filedetails/?id=565475370&searchtext=hd+pack These are one of the many masterpieces created by fans, and we want to showcase them and others. These workshop submissions will be showcased by the developers during a live stream in the near future! Congratulations to the winners, and thank you everyone for participating!
Join in as Crowbar Collective's very own Chon Kemp aka DIGITAL SPORTS livestreams On a Rail! Chon will be streaming Half-Life's On a Rail and providing commentary on its design. He will also be streaming the Black Mesa version of On a Rail with his mod On a Rail Uncut installed and hosting giveaways in between games! Don't miss it this Sunday at 4 PM GMT only on our Twitch channel: https://www.twitch.tv/crowbar_collective
Greetings Scientists, There has been an amazing amount of fantastic workshop items for Black Mesa over the years, and we would like to showcase the best there is to offer! We will be showcasing the best-voted workshop items on Discord, Social Media, Steam, and possibly developer live streams! We would like the community to participate in this as well! Anyone can nominate their own or their favorite workshop items in the #workshop-nomination channel on the Discord server! After the nominations are all in we will create a vote for everyone to participate in and pick their favorites. To join the Discord server and participate follow this link: https://discord.gg/crowbarcollective
The Black Mesa team will be doing a community play session on Thursday, July 2nd!
Come face off against the Devs, and try out the new multiplayer beta!
The goal is to play the game and have fun, but well be tracking any bugs or issues along the way.
We will also be streaming the games on the Crowbar Collective Twitch channel.
https://www.twitch.tv/crowbar_collective
(Note: Our gameplay tests have been super smooth, but some UI issues have not been fixed yet like character select, and the MP disconnect bug).
Happy Summer Sale!
The game is 35% off for Steam Summer Sale 2020 (June 23rd - July 9th). We have a bunch of stuff going on, so lets get right into it!
[previewyoutube=3N_r8WDyTYE;full][/previewyoutube]
Do you aspire to work on video games, or are you already in the video game industry? Crowbar Collective has some fantastic opportunities for those with an exceptional attitude and the skills to match it! We have put together a superb group of people throughout the years from all over the world, and now we are looking for more.
Hope everyone is doing well during these tough times. Because we are a remote studio, work at Crowbar Collective is largely unchanged by the pandemic. Like everyone though, each of us has been personally affected by COVID-19.
To help, Crowbar donated $2,000 to various charities to support people on the front lines and those in need. The company gave:
$500 to Games Done Quick (who in turn raised over $400,000 for PPE!)
$500 to the CNY Food Bank
$500 to Meals on Wheels (North Syracuse)
$500 to RIP Medical Debt
We know this is a small step, and there is a lot more to be done, but we hope this will be just the first effort we can make to give back.
If you find yourself in a position like us, consider donating or volunteering for the many great organizations in need! Small donations can add up to big changes. If nothing else good comes out of this crisis, hopefully we can all see we are one big community, and the good can easily outweigh the bad.
Stay safe everyone, and wash... your... hands!
Discord- https://discord.gg/sDdzKx
Here are some tips and tricks for new and returning players to Black Mesa!
Hello, Science Team!
Launch day is finally here, complete with a brand new trailer! We are making a big push to let everyone know that Black Mesa 1.0 is OUT! Please share this great news with your friends and followers on any social media platform.
Hello again, fellow scientists! I bet you werent expecting to hear from us again so soon! Weve just pushed another update to the game based on feedback from yesterdays beta. As with the previous beta, you can find the latest update on the public beta branch. We found an issue with the updates deployment which meant that certain maps werent updated when they should've been. This led to some bizarre issues (which were not present on our internal build) with rainbow/pitch black cliffs in Surface Tension map A, or Gonarch C being unbeatable. Those issues should be resolved now. We have also deployed a few major UI and AI improvements. As always, please let us know what you think! As with the previous beta, we are mostly on the look-out for game-breaking issues. Here is a small changelog specific to just this new beta only. When 1.0 goes live on March 5th, we will post the full changelog for all of 1.0!
Hello again, Black Mesa friends! We have pushed another build to public beta on Steam. This is the second revision to the 1.0 update, which will take us out of Early Access on March 5th! If you are interested in helping us test, we would greatly appreciate it. You can find instructions on how to opt into the beta here. https://steamcommunity.com/games/362890/announcements/detail/1711867920418803575
In March 2006, two of my college classmates got onto the Black Mesa mod team. I applied as an artist, and they more or less vouched for me. The team hired me without even completing an art test. From there I became the art lead, a partner in the new Crowbar Collective LLC, project lead, and eventually owner of the company.
As I write this, I am realizing that we plan to FINISH Black Mesa exactly 14 years to the month from when I first joined the team. 14 years working on a single project, with a dedicated team, that had a vision, and saw it through.
There are probably a fair number of people who if you asked them Do you want to own a video game company?, would say Yes! Absolutely. Whatever it takes!, but it is easy to commit to something when it is guaranteed. If instead in 2006 someone said to me This will be difficult. You will consider quitting multiple times, and it is going to take you at least 14 years to complete. I am not sure I would have signed up for that.
Who would have blamed me if I didnt? For the majority of its development, Black Mesa was a volunteer project. Even after we got the green light to sell the game, we still did not make any money until late June of 2015.
I have heard you should never work for free, and I really couldnt disagree with that more. I did multiple free side projects in college that either eventually paid off, or got me connections I otherwise would not have had. I learned communication and leadership skills in my volunteer fire department. I got my first game industry job because of my free work on Black Mesa, and then after a round of layoffs, my job BECAME Black Mesa. The thing that was supposed to be a portfolio piece to launch my career, became my career, and I would not have been in that position if I didnt commit to the work as a volunteer.
The key to doing work for free is it has to be important to you AND it has to be important to other people. For Black Mesa, the quality of the source material, and the excitement of the community when we would post even the smallest amount of media is what kept us going.
The fact is, all roads are long roads. If you fear that, youll shy away from choosing the one that excites you most, and has the biggest reward. Not everyone is going to have reliable friends to pull them onto projects, not everyone is going to have the opportunity to own a video game company, but if there is something you want to accomplish theres nothing left to do, but to do it. You can not win the game if you dont play.
Through luck, hard work, and maybe a bit of ignorance we didnt shy away from our goal of bringing this game to completion. We are proud of what we built. We think this upcoming 1.0 release is the best, most polished, and most fun version of the game yet. The anticipation and excitement around our project is beyond flattering.
Black Mesa is a video game, it is our video game, and it has its strengths, and its flaws. As Leonardo da Vinci said, Art is never finished, only abandoned and while we plan to fully support this game after 1.0 with bug fixes and more, it will never be a perfect game.
This is not to downplay, or make excuses, but as the person who drafts most of these media posts, I think it is important to break away from the marketing and the hype. Before Astroneer launched, they made a blog post about managing expectations for their game, and it really resonated with me, and inspired me to someday write a post like this one. We are super excited to have Black Mesa be complete, but acknowledge it is not perfect and wont ever be perfect.
I hope that everyone has something that inspires them as much as Half-Life inspired us. I hope that everyone embraces the setbacks and challenges that come, and I hope no one fears the long road in front of them.
Black Mesa 1.0 will launch Thursday March 5th on Steam.
Thank you,
-Adam Engels
-The Black Mesa team
https://store.steampowered.com/app/362890/Black_Mesa/
Crowbar Collective and Black Mesa will be at PAX East this year in Boston, MA, booth 24081, located on the map below (and be sure to check out the super handy app):
The expo will be from February 27th to March 1st and there are still some passes available. Come say "hi" to some of the team, check out the game, take a picture in the HEV suit, and get some free stickers (if we have any left)!
This is our first big convention, and we are excited to see everyone, and experience PAX for ourselves.
We plan to have more information for everyone about the game in the next few days.
Hope to see you there!
Discord - https://discord.gg/PSZfh8N
Hello Black Mesa friends,
We have pushed a build to public-beta on Steam. This is our candidate for our release out of Early Access! If you are interested in helping us test, we would greatly appreciate it. You can find instructions on how to opt into the beta here:
https://steamcommunity.com/games/362890/announcements/detail/1724246478625804044
Happy Lunar New Year from the Black Mesa team!
We wanted to let everyone know we are close to having a release candidate for Black Mesa 1.0! We also wanted to give an update on what is going to be included in the full release, what our road map looks like going forward, and to mention we are 20% off for the Lunar Sale.
https://store.steampowered.com/app/362890/Black_Mesa/
Happy Holidays! Did you remember to get your Steam tokens and cards today?
Xen is OUT, Black Mesa is on sale for 20% off, lots of other great games are discounted, and I am sure everyone has caught up on their gaming backlog in anticipation of the Steam Holiday event, right?
Yeah, neither have we...
Happy December!
We've been murdering ourselves to get the Complete Black Mesa Beta out to everyone. We are really proud of what we have built, but there are still some rough edges we hope to smooth out. Like before, we wanted to mention some known issues, but first just some of the fixes weve implemented:
Happy (almost) Halloween! I cant speak for the whole team, but this is one of my favorite times of year. I hope it has been treating everyone well.
We wanted to update everyone on our progress, and mention we are discounted 40% for the Steam Halloween sale.
https://store.steampowered.com/app/362890/Black_Mesa/
We are dropping in art and final refinements for our LAST 5 MAPS. We cant believe we are just 5 levels away from having a completed game. While it has been quite a challenge, it is surreal to be getting down to the last bits. We want to make sure the art and design in Interloper, Nihilanth, and Endgame are as polished as they can possibly be, even for a beta.
The team has a plan in place to go back and check the entirety of the game in preparation for some important upcoming dates.
Our major focus is of course making sure Interloper, Nihilanth, and Endgame are as good as they can possibly be, as well as:
Interloper time!
We have pushed 5 maps of the Interloper chapter to Steam Public Beta. Give em a play and let us know what you think!
The team has been crunching hard to release the last chapters, and the game has been fighting us every step of the way. We will be releasing the last 3 maps of Interloper shortly, after a final art and polish pass. Our current plan is to release Nihilanth and Endgame with those maps, but we may stagger the next releases to better refine the last fight and to get more concentrated feedback from the community.
While we've been focused on completing Interloper, we have also been making fixes to the previously released parts of the beta. Here are some fixes and known issues:
We wanted to have the first Interloper beta out last Friday, but we ran into two bad crashes in Interloper map A and B that were not present in earlier compiles. Weve fixed the crashes and are doing some final tests on Steam.
In the meantime, here are some other known issues for the upcoming beta:
Hello everyone,
Heres a teaser for the upcoming Interloper release! (link to higher resolution). We are testing release candidates for Interloper A, A1, B, B1, B2. Well have news on Interloper C, C1, and D when we put out the first set of maps (theyre close!), as well as details for what is left on our to-do list for Nihilanth and Endgame.
We also want to use this mini update to highlight some of the work we have been doing to the already released chapters based on the beta feedback (still more to implement). Well continue to update the maps as the team and community finds issues.
Improved godray performance in all maps
We hope you guys are enjoying the latest beta. We've been watching and listening closely to your feedback, and we have pushed our first hotfix. This is a code patch to fix bugs and beta issues with the Gonarch and the new UI. We will have additional code and level fixes in future hotfixes/updates. Thank you so much for your continued testing!
Hey all,
We are compiling release candidates of all 9 maps for deployment testing. Unless we find a truly game breaking bug, it will be set live on Steam public beta August 1st. Just one of our levels can take up to 20 HOURS to compile, so it can be quite the process to test final maps. Major issues found by community testing will either be fixed in a later hotfix, or with the release of the rest of the chapters. Before you are able to jump in and help us beta test this Xen thing, please take a quick look at some of our known issues (to help avoid duplicate feedback on things we are already aware of):
-Linux is launching, but we are still working on getting the graphics to display properly. We apologize for this taking so long.
-You will see large black voids in the levels if you look back the way you came. These are the areaportals (a technique used for optimisation) not interacting correctly with the fog/xog. We have a simple fix for this that will go in for later patches.
-Some props have the wrong material properties. This is most noticeable in Gonarch where it sounds like you are walking on boxes instead of rocks.
-We have greatly increased performance across all maps, but there is still a noticeable frame drop in the Xen swamps as you leave the door into the lower swamp.
-Beneathicles (underwater barnacles) dont respond to Gluon or explosive damage. This makes them a bit of a pain to clear, but will be fixed!
-Long jump sound effect sometimes plays on map load. We havent yet been able to pinpoint why this his happening or why it only happens on some computers.
-Knockback Houndeyes occasionally push you into and through walls, causing the player to get stuck.
-Occasional crash to desktop in Gonarch Chapter. We think it is something related to the mortar attack.
-In order to fix a crash, HEV crystal chargers temporarily do not have a dynamic light.
-Bebcrabs sometimes walk on 2 legs instead of 4 its hilarious.
-Gonarch can occasionally run past you in an important chase sequence. We have tweaked the map to fix this, but it may still happen.
We wanted to talk about these first, so players know what is out there before they dive in. As always, if you have any issues or crashes please go to our Discord or post them on the Steam forums (avoid questions in the news update as it is really hard to respond to them).
A personal thanks to all the devs who burnt some serious midnight oil getting this together. We will post another news update when the update goes live!
https://store.steampowered.com/app/362890/Black_Mesa/
Discord - https://discord.gg/PSZfh8N
Twitter - @BlackMesaDevs
Facebook - https://www.facebook.com/BlackMesaDevs
Greetings!
We are working on final polish for Xen and Gonarchs Lair, as well as dropping in the final art, lighting, and fog for Interloper. In addition to that, heres a quick update for everyone.
Hope everyone in the states had a good holiday, and everyone is having a good summer overall. We wanted to give an update on what to expect for Xen.
Thank you so much to everyone that played the technical beta and reported bugs! It was extremely positive and motivating for us. We have already fixed a large number of the issues reported, including some we never would have found on our own. The amount of quality feedback from our community has prompted us to update our release plans.
On August 1st we will roll out the complete Xen AND Gonarch's Lair chapters to public beta. Soon after (think weeks, not months), we will release the concluding chapters, Interloper, Nihilanth, and Endgame to public beta:
The same rules apply as before: If you want to be a part of cutting edge testing and don't mind helping us squash some bugs, this beta is for you! Otherwise, we suggest you hold out a little longer.
We think this staggered release will allow us to more thoroughly test all components of this massive game, and catch bugs faster. Once we can ensure a smooth launch, we'll push the whole Xen campaign out of beta for everyone to enjoy.
Thanks again for the feedback and comments. We will be back shortly with an update showing off some new stuff!
We are still on sale for 60% off until July 9th. As far as we know, this will be the last major sale before the release of Xen, so now is a great time to grab it for yourself or a friend!
https://store.steampowered.com/app/362890/Black_Mesa/
Discord - https://discord.gg/PSZfh8N
Twitter - @BlackMesaDevs
Facebook - https://www.facebook.com/BlackMesaDevs
HAPPY STEAM SUMMER SALE! We have some big updates for everyone, and Black Mesa is 60% off.
https://store.steampowered.com/app/362890/Black_Mesa/
We have a couple things planned for later this month, but we wanted to give everyone a mini update, so no one thought we had disappeared for the summer. Here are just a few of the improvements/fixes we have been working on alongside Xen.
Hello from the Black Mesa team! We have been GRINDING on this Xen thing, so lets get right into where we are at:
Hope the new year started off great for everyone.
We are really happy with the progress we made this month. We wanted to show some of it off and keep the information flowing while we wrap up the last 5 chapters.
Gonarch
Our biggest effort went into getting the entirety of the Gonarch chapter arted. Now it is in the hands of our animators, who will take the artists hard work and destroy it!
Displacement/Sculpted/Arted - By Matt Young
Cinematic Physics - By Russ Briggeman
Nihilanth
No pretty pictures for this one, but we would be remiss if we didnt mention we have made huge strides with the end boss of Xen. Our lead programmer Chetan Jaggi and lead animator Nate Ayres have worked together to build out an entire feature set of attacks, defenses, AI, as well as effects for the Nihilanth. Now were balancing all these features and building the planned finale. Id normally say more to come but we probably wont have any more updates on this last fight as we want to keep it a surprise for everyone.
Before and After
In October we revisited some of our released media and posted some #Blocktober dev diaries. Here is the comparison of how far these shots have come since when we first posted them (You can open the image in a new tab for better viewing). Full disclosure: I did some light Photoshop work to make them read better at size and because our sun effect is just a bit too hot in its current form.
We really enjoyed putting together the #Blocktober posts, and want to do more write ups like it in the future.
Again, hope the new year started off great for everyone! Well be back with more updates before launch.
-Crowbar Collective
Hope everyone enjoyed last months trailer. Here are some additional updates and features we have added for the upcoming Xen release.
Happy Birthday Half-Life! Wed like to thank Valve for creating this masterpiece; an important part of gaming history. Nobody on this team would be where they are today if it werent for this amazing, inspirational game. We are lucky to share in a tiny bit of their legacy.
Happy Halloween!
For our last installment of #Blocktober, we thought we would tease something weve not shown yet (aside from a small tease in a dev blog post a long time ago). The Xenian swamp!
There is a lot of lore around Half-Lifes development cycle that talks about the larger plans, cut levels, and more planned locations for Xen. Due to time or technical reasons, many of these ideas never made the final cut. One of these was the idea of the Xenian swamp. The area was actually briefly seen during Half-Lifes resonance cascade scene, but was never revisited beyond that, though it is quite likely that Valve originally intended for you to end up back there at some point during the Xen chapter.
Hello again, We continue #Blocktober with another section weve shown off previously, the Xen cave. This part shows up after last weeks arch island, and exists in the same badlands biome. The goal was to call back to the original Half-Life, where water and life collected more on the interior of the Xenian land formations.
Happy fall from the team, We will put out some tasty updates soon, but FIRST it is #Blocktober! We wanted to not only post images, but also show how our maps have progressed and evolved.
Hey all,
A quick mini update for everyone.
Today's Deal: Save 60% on Black Mesa!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Happy Holidays, and happy Steam Winter Sale everyone! Black Mesa is currently $4.99, our largest discount yet.
We released an update for Black Mesa (currently on public beta) that adds real-time dynamic lights, lens flares, god rays, and a host of other features to the existing earthbound sections of the game. The goal of this update is to get the released version of the game as close to our internal build as possible. This way, the final Xen release can be closer to a simple map drop; with less potential for engine and code issues affecting players on their first time playing Xen. We are hoping to test the engine and solve all feature and performance problems before the real release, so that everyone can enjoy our definitive vision of the game without issues.
As promised, here is an update on where we are at with developing the Xen chapters.
We are striving to make sure Xen is fun, well thought-out, and cohesive. Each chapter has its own theme and artstyle, and we are developing them in parallel to ensure they are all at the same high standard of quality. Xen, in its current form, is made up of 14 maps across these final 5 chapters, with each map alone being significantly larger than the originals. We are putting our full effort into completing Xen in a timely manner so that everyone can have the complete Black Mesa experience!
Straight to the bad news: we are pushing back the release of Xen. We are truly sorry for getting everyone's hopes up and then delaying... again. We worked very hard to make December, but we are not yet ready. As a team, we take FULL responsibility for that. We have an internal deadline we are confident in, and we will be getting everyone more details as we get closer to that date.
Thank you again to our community and Early Access supporters. The funding from Early Access has allowed us to hire many new talented developers, and has allowed older developers to put more time in the project. Simply put, Xen has proven to be an enormous undertaking, and while we are managing it to the best of our ability, it is proving to take longer than we estimated.
The good news is that we will be releasing a large update in December to test all of the new features that have been developed for Xen. We have changed a number of things within the Source Engine, and we want to make sure they all work on the myriad of PCs out there. By enabling the new tech on the Earthbound section of the game, we can get the engine/code fully stabilized on Steam before we drop the final chapters.
In December we will also have an update on where our Xen chapters stand, show some additional media, and deploy the engine update.
Here are some features that will be in the update:
We recently became aware of an exploit that allows remote code execution via Source multiplayer. We patched the current build of the game to protect our players. More information about it here:
https://oneupsecurity.com/research/remote-code-execution-in-source-games
Happy summer all! We hope that everyone is having a great start to their summer. To celebrate, we proudly present to you our first public screenshots of a Xen exterior. All running real-time, in- game, with no edits.
Unfortunately, as some of you may have already predicted, we are going to need to push back our planned release of Xen to later this year, in December. We know that this is not what anyone would want to hear, but after taking a long and hard look at what we want to achieve, we have decided that this is for the best. We do not want to compromise on Xen’s quality in any way. That said, we consider December to be a do-or-die deadline.
To soften the blow of the bad news, here are some additional tidbits and updates regarding what we have done for Xen so far.
Example of the Level of Detail We Are Going For
Interloper Map B Scale
New Dynamic Light System
As part of our continued efforts to bring Xen’s graphics up to the best possible standard that they can be, we have upgraded Source to a new deferred rendering system that supports fully dynamic lights! These new “next-gen” lights cast real-time light, shadows and god rays. These won’t replace all the lights in the game, but we can use them in many special cases where we want the lights to be particularly gorgeous. These lights are much better optimized than other Source implementations of dynamic lights, and are more robust.
Not only will this new lighting system help crank parts of the the game up to 11 in terms of graphical fidelity, these will also be powerful tools for modders as well!
Color Correction
We’ve started a color correction pass for the whole game. The goal is to better unify the game’s visual style and to add full screen effects during the more intense sections. Most of these effects will be quite subtle, but here is a more noticeable example.
Weapon Holds
We fixed the soldiers holding the weapons wrong. It took some serious animation trickery to retarget the bones on top of the existing Half-Life 2 animation library, but it worked well once we figured it out. No more hands clipping through the guns!
Thanks as always to you guys, our wonderful community, for your support! As always, we will continue to work at full speed on Xen, and we hope to have more updates, information and media for you guys soon.
We just may have some other guest developers swing by as well. Server: Deathmatch NYC 3
Happy Holidays!
The team remains, as always, hard at work on Xen! Currently our specific focus is on gameplay: crafting a fun and cohesive experience from start to finish. We want our version of Xen to feel like it really belongs with the rest of the game in terms of mechanics, cohesion and progression. But we also want to push the boundaries and explore this unique and varied setting; to build an experience that feels both fresh and familiar to players from all walks of Half-Life veterancy. While our Xen is certainly going to be gorgeous, we are first and foremost really committed to making sure that the gameplay works on every level.
To give a bit of an exciting tease into what we’re doing at the moment, and as our own little holiday gift to you lot, please enjoy our first ever publicly released screenshot of Xen!
We will have more media for the community in the coming months, as well as more detailed updates as to how we are progressing. Right now we are up against a tough deadline, but we are committed and excited to work towards it and to finally unveil the definitive Black Mesa experience for everyone to enjoy.
Be kind to each other out there, and again, have a happy holiday!
We have released the first hotfix patch for the Halloween Update! Enjoy! This addresses a few short term issues with the last patch.
Happy Halloween!
We wanted to use the holiday and the sale to announce our rough timeline for Xen. We are currently targeting a summer 2017 release. We will keep you up to date on our progress and we plan to show off some media as we finish developing Xen to give everyone a glimpse at what we are working on.
Why so Long?
We can’t overemphasize how much work it was to get the game on Steam. Most of our effort before launching was put into porting to the retail engine and getting the game to work better than it did in the mod. Since release, the team has been focused on developing Xen. We even planned our updates to have features that would help improve the earthbound levels and Xen (for example CSM).
We want to do Xen the justice it deserves, and have it be the definitive climax to the Half-Life 1 story. To do this we have completely redesigned and expanded the Xen levels to what we think Valve would have done without the limitations of the time.
To help illustrate this, here are some comparison shots of our levels to the original Half-Life levels in Hammer. Not only are our maps substantially bigger than the originals, there are more of them as well.
Comparison of HL1 and Black Mesa's first Xen Map
Comparison of the first map of Interloper
As always we want to thank our awesome community for supporting us in Early Access and for being as passionate as us about Half-Life. We have been working really hard on Xen and we hope you are as excited as us to see the full release of Black Mesa. We’ll have more in game media to show off in the near future!
Patch
We also wanted to quickly mention that we have a patch coming for our latest update. This patch fixes:
-The hitching on Linux multiplayer servers and on Linux single player
-Russian closed captions
-UI fonts being broken for people that do not have Steam set to English
-Workshop publish tool not launching
-ZECU torso crashing hammer and the game
Thanks!
-The Black Mesa Team
Note: This update does not contain Xen! We are hard at work on Xen. This is a small stability update aimed at lower-end users.
Come play with Devs on our NYC3 DM server! Happening now!
Hope you all enjoy the Summer Sale! If you have not yet checked out Black Mesa, now is a great time.
Quick Recap of Our Features
Note: This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update.
Our latest update is now live. Check out the new an improved lighting and extended version Surface Tension!
Save 50% on Black Mesa during this week's Midweek Madness*!
*Offer ends Friday at 10AM Pacific Time
We've released a patch to Black Mesa main client + Fixed bouncing Bolts from the crossbow in MP + Fixed a bug in the balanced spawn system + Fixed Shotgun Collision model + Fixed various spelling errors and missing .wav files in dialouges. + Fixed the Crossbows lighting origin + RPG rocket won't clip with the rocket when reloading. + Dr. Kleiners head and hands are now properly smooth (smoooooth as jazz) + Fixed blood not splattering on the MP5 + Fixed the where placing 11 satchels crashed the MP server + Crossfire Optimization increased - will run much smoother now. + Added muzzle flash dynamic light checkbox to options menu. + Added godrays enable checkbox to the options menu + Minor optimizations made to netcode. + Fixed 'FIX IT DENIZ' skin on monitor in UC. + Fixed game_round_win Entity to actually win rounds. + Polished the workshop tool. (There are still some things that need to be fixed, and will be fixed in upcoming patches). All workshop content and addons will now be read from the SteamApps/Workshop/Content/362890 folder, instead of the previously used black_mesa/addons folder. This update may corrupt and break save files. If you're experience any issues with old loads, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on. Additionally, if you are experiencing issues with missing models or textures in-game, you have a legacy error with mods. If you have subscribed to any mods since launch and are experiencing these issues please do the following steps to fix the issue. 1. Unsubscribe from all Black Mesa mods 2. Go to ***SteamAppsworkshopcontent362890 (where *** is the location to where your steam games may be) 3. Delete all folders within this folder 4. Launch Black Mesa, and you should be good to go. Once you do this, you should be able to re-subscribe to any and all mods that you want. Not sure which mod to download first? Why not try On a Rail Uncut - now officially released on the Steam Workshop. - ːvortː (Edit: it is known that the "Workshop Addon" button does not work in the Main Menu. It will be fixed in a subsequent patch)
See official forums for patch notes! Enjoy and Happy Holidays from the Crowbar Collective. - ːvortː
Welcome to December Update, Part 2. You can read Part 1 of our reveal about the December Update here. Important Point: This update WILL NOT contain Xen. We are hard at work on Xen and are preparing media to show to you guys. But there will not be a release of Xen soon and we still do not have a timeframe for it. Here are some more interesting details for what's to come in December's Content Update 2. This list is not exhaustive. The update is huge and there's going to be A LOT of stuff.
You may have previously seen the Crossbow Update which we posted on our forums. We figure it's time to give you a bit more than that, as we've been quiet for a while on the communication front. We are very hard at work on the massive Content Update 2 (note: the update will not contain Xen, it's not ready yet) which we are going to release as a big update in December. We originally had two patches planned, but we decided to merge them together into a big one! We historically have been all about surprise updates, but now we want to be more open to show people that we are making progress, and to hopefully build some excitement for the December update. So throughout this month we will be posting previews of the coming features. You will be able to find these regularly on the Steam forums and on our public forums, though we will post major snippets here too. What you are about to see is just a very small taste of what's to come!
Hello Scientists! Today we introduce a small patch that resolves some of the recently reported issues. Please find the patch notes below: Patch Notes: * Fixed wrong texture being displayed on _mp glock. * Fixed glock idle animation pop. * Replaced $basealphaenvmapmask with $normalmapalphaenvmapmask. * Removed autoaim settings from options. * Fixed zombie hands in singleplayer. * Fixed chargers not working with some savegames. * Disabled autorun by default. * added Single Player Source files in bms/mapsrc. * added bm_mp_environments.vmf in bms/mapsrc. ... we're not joking. Thats all the .vmf's for Black Mesa Single Player. Enjoy :)
We just released our first major content update for Black Mesa. You can read the details here! If you are having strange issues with the latest content update, it is most likely to do with using old save games from before the update. It appears the issues do not happen if you start a new game. If you are experiencing weird bugs (such as having zombie hands in SP, health chargers not working, sprint being stuck always on), try starting a new game from whatever chapter you were on. You will lose your progress in the chapter, but the bugs will be resolved. You may still find sprint is stuck permanently on. If that is the case, you just need to untick "always run" in the Black Mesa tab of the options menu. We apologise for the inconvenience, but the way Source handles saves with updates is unfortunately something we have very little control over. Thanks for playing, we hope that aside form this minor blip that you guys love the patch!
Happy summer everyone! We are very excited to introduce our first content update to you, 0.1.0. This update contains new features, a new deathmatch map, and bug fixes that will enhance your experience with our product. Please find the changelist below:
This hotfix contains a critical fix that affects dedicated servers. Please find the changelist below:
This hotfix contains a critical fix that affects dedicated servers. Please find the changelist below:
The new patch is released! Introducing Black Mesa 0.0.2. This is a much larger patch than the last one. We hope that this patch has resolved most of the serious performance issues and stuttering in multiplayer. Please find the full changelist below:
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