Name | Black Mesa | ||
Developer | Crowbar Collective | ||
Publisher | Crowbar Collective | ||
Tags | |||
Release | 2020-03-06 | ||
Steam | 7,49€ 7,49£ 9,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  415  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  12 Hours  | ||
Main Story + Extras |  12 Hours  | ||
Completionist |  16 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 424 | ||
Average playtime (last 2 weeks) | 311 | ||
Median playtime (forever) | 485 | ||
Median playtime (last 2 weeks) | 311 | ||
Public Linux depots | Black Mesa Linux [131.05 M] |
Hello again, scientist!
Gameplay
Dedicated Server Fix Soon
Auto-Aim As mentioned in the patch notes, we completely overhauled the auto-aim feature within the game. This can be configured by changing console settings in the game. Details here. If you would like to change the settings for the auto-aim permanently, all you have to do is go to Black Mesa\bms\cfg\skill.cfg and edit the numbers at the bottom of the text file. We are interested to hear what people think of the auto-aim (most of us are terrible at playing the game with controllers). Known Issues [h3]Video Settings Crash[/h3] We are aware that if you change certain video settings WHILE in game, it can crash the game to the main menu and not let you resume the autosave it just created. We are looking into this! [h3]Some UI Elements Need Localization[/h3] New HUD elements and controller options need to be localized [h3]Invalid Game Configuration[/h3] If you get a message like below, simply restart Steam and re-launch the game. Previous Necro Patch Notes: https://store.steampowered.com/news/app/362890/view/4174347361777844150 Thank you for your patience and understanding. Thanks to everyone who helped us test AGAIN. |
Virus Detection False Positive
[h2]Video Settings Crash[/h2] We are aware that if you change certain video settings WHILE in game, it can crash the game to the main menu and not let you resume the autosave it just created. We are looking into this. [h2]Dedicated Server[/h2]
[h2]Auto-Aim[/h2] As mentioned in the patch notes, we completely overhauled the auto-aim feature within the game. This can be configured by changing console settings in the game. Details here. If you would like to change the settings for the auto-aim permanently, all you have to do is go to Black Mesa\bms\cfg\skill.cfg and edit the numbers at the bottom of the text file. We are interested to hear what people think of the auto-aim (most of us are terrible at playing the game with controllers). We may be increasing these values to be more magnetic with the upcoming patch. Black Mesa and Steam Deck A lot of community members have asked about Steam Deck verification. We dont think well be able to meet the requirements to get officially verified. Were very happy with the progress that we have made, but full verification was never our goal (the main blockers being true full controller support, and performance in our more demanding levels). For now, using Protons latest version or latest beta is the best way to run the game on Steam Deck. Proton has solved a number of issues we had in the native Linux version, so give that a try with our newly implemented Steam Input (right after we put out the ladder fix above) If you get any drifting using gyro aiming, try calibrating the Steam Decks gyro. (toms guide article on how to do this) Well keep an eye on Steam Deck and see if there is anything we can do to help make it even better going forward. There are some other issues we'll be follow up with with the community. Thank you, again! |
Hello, fellow zombie scientist!
Rendering/Performance
Controller Support Controller support for Black Mesa has now been given the love and attention it has been seeking. Black Mesa now fully supports and integrates with Steam Input, allowing both us as developers and you as the community to create your own custom controller bindings and share them! With Steam Input now implemented, we now have partial support the following devices:
To get started, simply navigate to the Steam Controller Layout configurator and select one of our official layouts and hit 'Apply Layout'. Details on how to use it here. User Interface
Bug Fixes
Known Issues
Next, we may look into more robust fixes that might break saves and switching over Linux support to Proton, but we dont have a timeline for that. Blue Shift Also, here is a sneak peak at what the HECU Collective has been up to with Black Mesa: Blue Shift. Check out their ModDB page and Discord for the latest news on their amazing work! More to come. Thanks to our community for all the help testing and bug reporting! This went very smoothly thanks to your work. Hope everyone is having a great spring! Discord |
GREETINGS! [h2]Weve also:[/h2]
[h2]You can access the beta by right-clicking the game on Steam, going to Properties > Betas > select public-beta in the dropdown menu. [/h2] Sorry for the time away, but we have been focused on other things, and it was a massive effort to overhaul our deployment system. This centralized the source control and build systems for the game, and allows us to better maintain and release builds of the game. Our goal is to get a safe mini patch up on beta and thoroughly test it. We will push it to the mainline once we know it wont break anything. After that we may do a more involved patch that might break saves due to level edits. Well make sure to let everyone know if we release a more dangerous patch (remember you can always restart the chapter if something breaks). [h2]So with that, some questions:[/h2]
[h2]Thanks for all your support! Be good to one another![/h2] [h3]-Crowbar Collective Team[/h3] |
Even headcrabs can be sentimental . We're trying to spread the love, by getting you some Black Mesa action, at a deep discount! Be sure to grab your copy of Black Mesa, NOW 80% OFF! |
Can we take just one minute today to share how PUMPED we are about this? What started out as a labor of love, turned into this amazing adventure we are on today. We're extremely proud of what our team has built, and thrilled so many people are connecting with it. We couldn't have done it without all the love and support from our community! Game on, Scientists. Game on. |
Attention, scientists! |
Back to where it all began. Come hang out, let's talk about the design of Half-Life, and take a trip back to 1998! |
Greetings, all Black Mesa personnel! |
Attention, all Scientists! |
|
|
|
|
|
Greetings, Scientists! |
Greetings, Scientists! |
|
|
We can't wait to see your fantastic impressions and celebrate the Half-Life universe with you all! Follow us on Facebook, Twitter, and Instagram for the latest developer updates and news. |
|
|
Greetings Scientists! |
We are looking forward to seeing all our community members dessert making skills! Follow us on Facebook, Twitter, and Instagram for the latest developer updates, and news. |
|
|
We cant wait to see all the different kinds of hats that youll come up with! Follow us on Facebook, Twitter, and Instagram for the latest developer updates, and news. |
|
|
Attention, Black Mesa personnel, |
Attention scientists, |
Greetings scientists!
Previous chapters will be updated as well, so be sure to check them out before you play the 4th chapter! You can download the mods here after the 10th! [h3]ModDB Mod of the Year 2022[/h3] The ModDB Mod of the year returns for the 21st time. As is the case every year, now's the time to look back and give talented mod makers the recognition they deserve for their creativity throughout 2022. This is a department-wide effort! Let us all support and vote Black Mesa: Blue Shift as our Mod of the Year for 2022! Cast your votes here! |
Attention, Black Mesa personnel, |
Attention scientists! |
[previewyoutube=pkupkoaO_fs;full][/previewyoutube] |
Greetings, scientists!
[h2]Honorable Mentions [/h2] It was really difficult picking these three maps out of all the ones that we received. Because of this, we also want to give an honorable mention to two of the maps that came oh so close to winning, but ultimately just lost out by a slim margin. These two maps are: 4th Place - Imposter, by Dolmo 5th Place - Shadows, by OnTheMatter Both of your maps were a ton of fun to play, and we appreciate you taking the time to create them! Full details and results can be found here. Again, we want to thank everyone who participated in the competition, and want to offer a hearty congratulations to our winners! [h2]Where to play the maps: [/h2] If youre interested in playing the maps from the competition, we have just released an official collection of them on the Steam workshop. Additionally, you can go and download the maps from the ModDB web portal if you prefer. Go and give these excellent maps a try! Thats all for now, scientists! - The Crowbar Collective Team |
Hello, fellow zombie scientists! |
Attention, Black Mesa personnel! |
Hey there, scientists! Remember to read all the rules, and submit your entry via LambdaBuilds to be officially considered! Thats all for now! We are very excited to see what fun and creative levels our community comes up with, and we hope that you all have a great time making them! - The Crowbar Collective Team |
Attention all science personnel!
|
Greetings, scientists!
[h3]2nd Prize:[/h3]
[h3]3rd Prize:[/h3]
[h3]Important Links and Information:[/h3] Check out the LambdaBuilds infographic for complete rules, judges, and details. |
Attention to all science personnel! |
Attention to all science team personnel! |
Attention all science personnel! |
Save the date, Scientists! |
|
The Summer Sale is about to go critical! |
Our Steam page is about to go critical - as we announce that weve surpassed 75,000 Overwhelmingly Positive Steam Reviews! |
Black Mesa is about to go critical! |
The Administration and Noclip are proud to announce that the Black Mesa documentary is available to watch now! |
Ga'glah! |
Time flies so fast, Scientists! |
Happy Lunar New Year, scientists! |
Hurry up, scientists, I can't keep it open forever! |
Pay attention, scientists! |
Our Headcrabs are hungry, scientists! |
Our giveaway has gone critical! |
Weve got some exciting stuff going on!
All in a sleek Corsair 4000D Airflow case (and did we mention it is custom?). The ORIGIN and Black Mesa team have been talking about doing a collaboration for years, and we finally were able to make it happen. We hope you are as excited for this promotion as we are. In addition to the PC, we are also giving away some Steam gift cards and Black Mesa game keys. You can enter until October 6th using the link above. The Sale Weve been 75% off before, but not since the game hit 1.0. The sale will last until Monday, September 20th at 10 AM PST. If you or one of your friends has been waiting to try Black Mesa, now is a great time to check it out! The Patch As we said before, this patch will break saves (sorry, we had to re-compile some maps for fixes) You may have to start the chapter again or continue by loading a map through the console. We went through a spreadsheet of issues reported by the community, fixed some issues with the game (big and small), and added some quality-of-life improvements for the game. Code Fixes
Options Menu
Closed Caption/Translation Fixes
Design/Art Fixes
Thanks as always to our great community, and thanks to the team over at ORIGIN for doing A LOT of the heavy lifting to make this happen, and being great to work with. If you are in the market for some new PC hardware, give them a look! Stay safe out there, and be good to each other! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: @BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ Twitch: https://www.twitch.tv/crowbar_collective |
Hello again,
Options Menu
Closed Caption/Translation Fixes
Design/Art Fixes
Needs More Testing
Known Issues
Thank you for your help and feedback! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: @BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ Twitch: https://www.twitch.tv/crowbar_collective |
The Black Mesa facility is proud to announce that weve surpassed 60,000 Overwhelmingly Positive Steam Reviews! |
Hello again, fellow scientists! |
Big day today, Freeman. |
Ah, there you are Freeman, |
Looking for some more Black Mesa? Youve come to the right place.
Mod Madness Like we said above, there is some GREAT content out there. If you are in the mood for some more Black Mesa, or even something that feels very different, here are just SOME of the things on the workshop! (In No Particular Order) [h3]bm_escapade[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=873700194 The transit system had taken Gordon to within a whisker of the surface, and safety. However the military, ostensibly there to rescue the facilities personnel, had cut power to all the surface access doors. The test reactor housed in Area 3's nearby laboratories offered a solution to this predicament. If Gordon could fire it up he should be able to redirect power to the access doors from the control room. The way ahead was dangerous, but with luck this would be the final escapade. Escapade is the (belated) follow up to my previous maps, Overtime and Quarantine. This will most likely be the conclusion to the series. Building all three has been a big learning experience and any feedback is most welcome. [h3]Last Awakener[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=1837111536 Survive the hostile environment and find the way to escape through elevator! A level inspired by ResidentEvil 2, hope you will enjoy :) [h3]Further Data[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2316239201 Further Data is a brand new take on Half-Life: Uplink - Valve's demo of Half-Life. It's a personal project of mine featuring new maps, new voice lines, and miscellaneous assets. To play, press the "Steam Workshop" button on the main menu and Further Data will appear. If you use the old UI, use the command "map fd01". [h3]bm_quarantine[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=798988742 Gordons misadventures in the Black Mesa ventillation system left him trapped within Sector C's chemical research wing. Like many areas of the facility, the wing had gone into quarantine following the resonance cascade in a vain attempt to contain the invading organisms. Gordon would have to find someway, or someone, to lift the lock down if he was to escape. Quarantine was my first fully complete map (though I must have started, and given up, on dozens). There are certainly things to improve on and any comments or suggestions are welcome. I nicked a few things from the offical maps, as well as some settings and ideas from Bravado, so thanks to the developers and Maki respectively. [h3]Superbus Via Inscientiae[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=1086124981 This is a Singleplayer custom map to Black Mesa. Gordon finds himself in the questionable territories of the Biodome Complex, but his goal of escaping Black Mesa remain the same. [h3]bm_overtime[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=799007153 Although Gordon managed to survive the resonace cascade and escape the laboratories, the situation was rapidly deteriorating. His only hope of reaching safety was the Black Mesa Transit System. Typically the one available tram was on the far platform. With the bridging offices becoming increasingly overrun with hostile life forms Gordon would have to work overtime if he was to make it. Overtime is my second Black Mesa map and, in spirit, follows on from where Quarantine left off. I struggled with a few areas of this map and there is a visual bug with the tram that I've been unable to fix so, as always, comments or suggestions are welcome. [h3]bm_bravado[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=449141574 While attempting to escape Black Mesa, Freeman's tram is halted by a military lockdown. [h3]bm_uncharted_territory[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=1205460043 On his return from activating the track power Gordon was having serious reservations about confronting the gargantuan creature lurking by the trains. Those soldiers who intercepted him must have come from elsewhere. Perhaps it's time for a change in direction? Uncharted Territory was an entry to the RTSL BlackMesaDoorVille mapping challenge. The goal of the challenge was to pick any locked door from the Black Mesa main campaign and build what was beyond it. Full details and all challenge entries can be found at http://www.runthinkshootlive.com/posts/blackmesadoorville/. Uncharted Territory originates from the Power Up chapter, specifically a short corridor that opens up after reactivating the power. It's located just after the final HECU battle, between the storage area that explodes and the collapsed stairs, and appears to be where the soldiers came from. The player starts in this short corridor from the main campaign. The doors leading in are now locked, and the previously locked doors at the far end lead to an unexplored area of Black Mesa (my map). [h3]Stojkeholm[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2320533262 As the HECU tightens their grip on Black Mesa, an HEV-equipped scientist makes a desperate bid to escape the facility under the cover of darkness. [h3]Black Mesa: Blue Shift[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2424633574 The first chapter of the Half-Life: Blue Shift remake, Living Quarters Outbound, is now released! Relive the Black Mesa Incident as Gordon Freeman's best friend - Barney Calhoun! This first chapter will show you the start of what looked like a typical work day at Black Mesa. This can be a showcase of our current capabilities in mapping, soundtrack and voice acting. We would also like you to share your opinion on whether you like what we have done or not. [h3]Access Point[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2161275016 Explore a top secret storage facility in a frantic battle to reach the surface! Access Point HD Edition is a remake of my previous Half-Life map, Access Point. In this map, you'll have to fight your way through various warehouses and maintenence areas to find the last scientist who can open the blast door leading to the surface. But beware, you may not be the only one that have found your way down here [h3]Azure Sheep[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2288016896 Today we are proud to release the new, better version of the mod. Our team put all their skills and effort to make your experience a lot better and more interesting. Also we are really grateful to Cyvo, who breathed a new life in it with his expansions. [h3]Hazard Course[/h3] https://steamcommunity.com/sharedfiles/filedetails/?id=2329457048 Hazard Course Hazard Course features a complete re-creation of Half-Life's training level, including new dialogue and voice acting, HD models, textures, and detailed environments. Overview Developed by PSR Digital, Hazard Course is an add-on for Black Mesa centered around a completely new take on Half-Life's training level, "Hazard Course", featuring 6 maps, a wealth of new models and textures, an expanded introduction and outro sequence (based on the sequence exclusive to the PS2 version of Half-Life), and tons of new dialogue from the entire Black Mesa voice cast. This workshop item also includes the Five Nights at the Hazard Course bonus add-on. Originally built for our 2015 April Fools' joke, Five Nights at the Hazard Course is an unofficial minigame set in the Black Mesa Hazard Course, based on the horror game series by Scott Cawthon. -------------------------------------------------------------------------------------------------------------- Some of these mods are short and sweet, others are a bit longer and engrossing. This list doesnt even touch on content like Juniez's Classic Weapons Pack, which is a great way to add a new twist to Black Mesa. If there are any other workshop mods you think we should check out, let us know here or on our Discord. We would love to promote even more mods for our game. Hope everyone is enjoying the game, and this stellar community content! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ |
Hello everyone! Happy Spring? Is that what season it is?
Fixed in game Voice Over IP (VOIP) not showing icons on hud. Note: if your input device is not set correctly in windows, there will be no icons in game. Additional Translation Files Arabic Portuguese (Brazilian) Greek Indonesian Japanese Lithuanian Spanish (Mexican) Vietnamese Supported Languages Now Include: Arabic Chinese Simplified Chinese Traditional Croatian Czech Danish Dutch English Finnish French Georgian German Greek Hungarian Indonesian Italian Japanese Korean Norwegian Lithuanian Polish Portuguese Portuguese (Brazilian) Romanian Russian Spanish Spanish (Mexican) Swedish Turkish Ukrainian Vietnamese More to come soon! Thanks! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ |
Patch for previous beta. Fixed missing closed caption files. Fixes default key binding setting change weapon to [ ]. |
Hello, Mesa friends!
Additional Translation Files
[h2]Supported Languages Now Include:[/h2]
Thanks! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ |
Good day, Scientists of Black Mesa! |
Well, this is... Outstanding news! Were honored to be nominated for the Outstanding Visual Style Steam Award!
[h2]Additional Controller Support/Options[/h2]
[h2]Closed Captions[/h2] Added closed captions for:
[h2]Bugs/Fixes[/h2]
Thank you again for thinking of us. Have a great holiday! |
Black Mesa has been hugely successful throughout the mod years, throughout the porting to Steam, throughout the development of the Xen levels, and throughout our 16 years of development, all thanks to the overwhelming support of our community. We are extremely proud of what we have built, and it bears repeating that we could not have done it without you. |
We are happy to announce that we are releasing our final big update to Black Mesa as a free Definitive Edition update. Since March, we have worked to polish the game in terms of both art and design.
Known Issues
Media Changes Since Last News Post [h2]Code[/h2]
[h2]Art[/h2]
[h2]Audio[/h2]
[h2]Level Design[/h2] [h3]Game-Wide[/h3]
[h3]Anomalous Materials[/h3]
[h3]Unforeseen Consequences[/h3]
[h3]Office Complex[/h3]
[h3]Weve Got Hostiles[/h3]
[h3]Blast Pit[/h3]
[h3]Power Up[/h3]
[h3]On a Rail[/h3]
[h3]Apprehension[/h3]
[h3]Residue Processing[/h3]
[h3]Questionable Ethics[/h3]
[h3]Surface Tension[/h3]
[h3]Forget About Freeman![/h3]
[h3]Lambda Core[/h3]
[h3]Xen[/h3]
[h3]Interloper[/h3]
[h3]Nihilanth[/h3]
Want More? Check Out Even More Patch Notes Since 1.0 https://steamcommunity.com/games/362890/announcements/detail/2925611484592371252 Thanks Everyone. Stay safe and have a great holiday season! Make sure to follow us on Discord and Social Media as well! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ |
Now - if you are in the beta, and the mod has been updated to the latest version of the beta, all you have to do is click subscribe to use the mod. Please let us know if you have any issues with specific mods, and we will look into it or reach out to the mod creator. [h3]More Languages for Closed Captions[/h3] We have implemented some of our new translations from Crowdin. Thank you to everyone who helped translate and proofread! Your support was phenomenal. We plan on implementing all completed translations into the full release of the definitive edition. Russian (redone from scratch) Italian Spanish French Finnish Norwegian German Ukrainian (new language) Full Changelist Here is the complete list of updates (includes changes made for the previous summer beta) [h2]Code[/h2]
[h2]UI/Multiplayer [/h2]
[h2]Art[/h2]
[h2]Level Design[/h2] [h3]Game Wide[/h3]
[h3]Unforeseen Consequences [/h3]
[h3]Office Complex[/h3]
[h3]Weve Got Hostiles[/h3]
[h3]Blast Pit[/h3]
[h3]Power Up[/h3]
[h3]On A Rail[/h3]
[h3]Apprehension[/h3]
[h3]Residue Processing[/h3]
[h3]Questionable Ethics[/h3]
[h3]Surface Tension[/h3]
[h3]Forget About Freeman![/h3]
[h3]Lambda Core[/h3]
[h3]Xen[/h3]
[h3]Gonarch[/h3]
[h3]Interloper[/h3]
[h3]Endgame[/h3]
Known Issues
Thank you everyone, and have a great fall season! Make sure to follow us on Discord and Social Media as well! Discord: https://discord.gg/crowbarcollective Facebook: https://www.facebook.com/BlackMesaDevs/ Twitter: https://twitter.com/BlackMesaDevs Instagram: https://www.instagram.com/blackmesagame/ |
Attention, Scientists! |
Joel Nielsen |
Mike Hillard |
Ben Truman |
Anthony Stone |
Nathan Ayres |
Johnathan Welsh |
Craig Mirfin |
Kevin Sisk |
|
Brian Dale |
Spencer Rose |
Chon Kemp |
Chetan Jaggi |
|
Matt Young |
Adam Engels
|
A lot of you have requested for Black Mesa to be on NVIDIA GeForce NOW. Your wait is finally over! We are excited to announce that Black Mesa is now available on NVIDIA's cloud gaming service. |
Greetings, Scientists! We will begin this tomorrow (8/21) and end on September 3rd, so keep an eye out! If you have any follow up questions about any of the devs, feel free to comment under each announcement, and we will answer them. Thanks, and we are excited to tell you all more about "the many faces" behind Black Mesa. |
Greetings, Scientists! |
Join in as Crowbar Collective's very own Chon Kemp aka DIGITAL SPORTS livestreams On a Rail! |
Greetings Scientists, |
The Black Mesa team will be doing a community play session on Thursday, July 2nd! |
|
To learn more and apply, go to our website by clicking here. If these positions do not fit you, please share it with those who might be a suitable candidate. Were interested in building a team, not just a game. Come work with us! |
|
|
|
|
Hello again, fellow scientists! I bet you werent expecting to hear from us again so soon!
HECU
|
Hello again, Black Mesa friends! |
|
|
Hello Black Mesa friends, |
|
[h2]Earthbound Update[/h2] After the game leaves EA, we would like to go through and touch up Earthbound to make sure we are using all our new graphical features, improve gameplay, and try and make the whole game feel cohesive. We jokingly call this the Black Mesa: Definitive Edition but the scope will be fairly small. We want to add a couple of gameplay improvements based on what we have learned over the years, and add a couple of visual improvements now that we have a lot more experience making natural structures using Wallworm. A major goal of this update would be to add these changes without drastically affecting performance. 0.9 Change Log We took in A LOT of feedback from the last beta, and worked hard to get some major improvements to performance in Interloper and other chapters. Here is a comprehensive list of what we have changed and improved in this update. Thanks as always! The betas have been more valuable they we ever thought possible! [h2]Build Changes[/h2]
[h2]Gonarchs Lair[/h2]
[h2]Interloper[/h2]
[h2]Nihilanth[/h2]
[h2]Endgame[/h2]
Known Issues
Hope you enjoy! -Crowbar Collective Discord - https://discord.gg/PSZfh8N |
|
|
|
Hope everyone enjoys the season. Well have some more spooky Interloper for you soon. Discord - https://discord.gg/PSZfh8N |
|
Interloper Map A1 Interloper Map B1
Were really looking forward to watching everyone play these levels! We will continue to polish and improve performance, as well as implement any feedback from the beta once it launches. |
|
New UI Fixes / Changes If you are interested in testing the work in progress UI, use -newgameui as a launch command.
Known Issues
https://store.steampowered.com/app/362890/Black_Mesa/ Discord - https://discord.gg/PSZfh8N Twitter - @BlackMesaDevs Facebook - https://www.facebook.com/BlackMesaDevs |
|
|
|
|
|
|
|
|
|
|
Happy Halloween! |
Hello again, |
Happy fall from the team, |
|
We are currently troubleshooting
Multiplayer We also found a nasty bug on our Linux servers. We are working on getting that sorted as soon as possible. For the time being our MP servers are down. Once we have them up, we will plan a play date so we can REALLY test the servers and blow off some steam with everyone! Thank you to everyone who reported bugs and helped the community fix problems. |
Today's Deal: Save 60% on Black Mesa!* |
|
LOOT ME$A |
|
|
|
|
|
We just may have some other guest developers swing by as well. |
Happy Holidays! |
We have released the first hotfix patch for the Halloween Update! Enjoy! This addresses a few short term issues with the last patch.
Coming Soon to a Hotfix 2 Near You! A second hotfix patch is in the works, and we hope to have that one out relatively soon too. The next patch has these things currently planned (but not set in stone):
|
Happy Halloween! |
Model Changes
Programming Bugfixes
Language Updates/Fixes
Singleplayer Level Design bm_c0a0b
bm_c1a0a
bm_c1a1e
bm_c1a4d
bm_c2a2a
bm_c2a4a
bm_c2a4f
Surface Tension
bm_c2a5b
bm_c2a5h
Multiplayer Level Design Crossfire
Bounce
Known Issues
Note: This update does not contain Xen. We are working on Xen and hope to have some media to talk about soon! |
Note: This update does not contain Xen! We are hard at work on Xen. This is a small stability update aimed at lower-end users.
|
Come play with Devs on our NYC3 DM server! Happening now! |
Thanks to everyone who has supported us so far! |
Note: This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update.
Level Design C2A5G (Surface Tension Uncut)
C2A5H (Surface Tension Uncut)
Multiplayer
Miscellaneous/Notes
|
New Features Include: You can check out the full patch notes here: http://steamcommunity.com/app/362890/discussions/0/364041776188597284/ |
Coming Soon |
Save 50% on Black Mesa during this week's Midweek Madness*! |
We've released a patch to Black Mesa main client |
See official forums for patch notes! |
Welcome to December Update, Part 2. You can read Part 1 of our reveal about the December Update here.
Bugfixes
Crossfire, and a Singleplayer Update Next part, we will talk about the main MP focus of the update: Crossfire! That's right, Crossfire is coming in the December Update, better than ever! And we also have a Singleplayer Update lined up for Content Update 2, which we suspect a lot of you have been anticipating and excited for (reiteration: it is NOT Xen!) Work in Progress. Map is still being polished! Join us soon for the next part! |
You may have previously seen the Crossbow Update which we posted on our forums. We figure it's time to give you a bit more than that, as we've been quiet for a while on the communication front. We are very hard at work on the massive Content Update 2 (note: the update will not contain Xen, it's not ready yet) which we are going to release as a big update in December. We originally had two patches planned, but we decided to merge them together into a big one!
Remember, this is a very small sample of what's to come. Stay tuned for further information about the December update. It's going to be awesome! |
Hello Scientists! Today we introduce a small patch that resolves some of the recently reported issues. Please find the patch notes below: |
We just released our first major content update for Black Mesa. You can read the details here! |
Happy summer everyone! We are very excited to introduce our first content update to you, 0.1.0. This update contains new features, a new deathmatch map, and bug fixes that will enhance your experience with our product. Please find the changelist below:
Unforeseen Consequences Map A (bm_c1a1a)
Office Complex Map A (bm_c1a2a)
Blast Pit Map D (bm_c1a4d)
Apprehension Map B (bm_c2a3b)
Residue Processing Map A (bm_c2a4a)
Questionable Ethics Map E (bm_c2a4e)
Surface Tension Map G (bm_c2a5g)
Forget About Freeman Map A (bm_c3a1a)
Lambda Core Map H (bm_c3a2h)
MULTIPLAYER CHANGES dm_stack!
dm_gasworks
dm_subtransit
MODEL CHANGES
PROGRAMMING CHANGES
Reminder: Please be sure to restart your Steam client and download the latest update. Running a dedicated server? Please be sure to run an update to bring your build up to date. Players running on the new client version will not be able to connect to out of date servers. As always, be sure to report any issues you find in our discussion forums and thank you again for the support. :bms_crowbar: |
This hotfix contains a critical fix that affects dedicated servers. Please find the changelist below:
Reminder: Please be sure to restart your Steam client and download the latest update. Running a dedicated server? Please be sure to run an update to bring your build up to date. Players running on the new client version will not be able to connect to out of date servers. As always, be sure to report any issues you find in our discussion forums and thank you again for the support. ːbms_headcrabː |
This hotfix contains a critical fix that affects dedicated servers. Please find the changelist below:
Reminder: Please be sure to restart your Steam client and download the latest update. Running a dedicated server? Please be sure to run an update to bring your build up to date. Players running on the new client version will not be able to connect to out of date servers. As always, be sure to report any issues you find in our discussion forums and thank you again for the support. ːbms_headcrabː |
The new patch is released! Introducing Black Mesa 0.0.2.
WEAPON TWEAKS Crowbar
Alien Grunt
SINGLEPLAYER TWEAKS
MULTIPLAYER TWEAKS
MODEL CHANGES
Reminder: Please be sure to restart your Steam client and download the latest update. Running a dedicated server? Please be sure to run an update to bring your build up to date. Players running on the new client version will not be able to connect to out of date servers. As always, be sure to report any issues you find in our discussion forums and thank you again for the support. ːbms_crowbarː |