Straight to the bad news: we are pushing back the release of Xen. We are truly sorry for getting everyone's hopes up and then delaying... again. We worked very hard to make December, but we are not yet ready. As a team, we take FULL responsibility for that. We have an internal deadline we are confident in, and we will be getting everyone more details as we get closer to that date.
Thank you again to our community and Early Access supporters. The funding from Early Access has allowed us to hire many new talented developers, and has allowed older developers to put more time in the project. Simply put, Xen has proven to be an enormous undertaking, and while we are managing it to the best of our ability, it is proving to take longer than we estimated.
The good news is that we will be releasing a large update in December to test all of the new features that have been developed for Xen. We have changed a number of things within the Source Engine, and we want to make sure they all work on the myriad of PCs out there. By enabling the new tech on the Earthbound section of the game, we can get the engine/code fully stabilized on Steam before we drop the final chapters.
In December we will also have an update on where our Xen chapters stand, show some additional media, and deploy the engine update.
Here are some features that will be in the update:
Lens Flare
We've created a custom lens flare entity, and have added lens flares to important light sources in the game. Don’t worry, we will spare your eyes and not go overboard with our new lens flare tech. We think it adds a nice layer of polish to the Earthbound lighting and we hope to use it to really sell the alien feel of Xen... and add endless frustration to the debate about whether or not Gordon wears a helmet.
Dynamic Lights
We’ve shown some dynamic lights in the last update. Here are a few other sections that got the dynamic light treatment. Lights can simply cast light, cast shadows, and even cast volumetric godrays. Security Joop with Dynamic Lights and Lens Flares
OAR Rocket Launch with Dynamic Shadows, Light Rays, and a Lens Flare
4 Way Texture Blends
We incorporated a 4 way texture blending system like the one seen in Counter Strike: Global Offensive, and improved upon it. Our level designers have 4 texture layers to blend, each with its own bump map and environment map (SSBM OR Normal Bump). Like other versions of the shader, level designers and artists can blend between the 4 layers procedurally using light and dark values of the diffuse textures.
Image Based Ambient Lighting
Lighting can now be generated from the image of the skybox texture. This gives level designers a very quick and accurate base lighting for outdoor maps. The example below has just a light_env in the scene, with no colors. All colored lighting is created automatically from the skybox image.
CSM and Godray Performance
We’ve improved the performance on Cascade Shadow Maps and Godrays and made them both more straightforward to implement on the Hammer side. Godrays are now placed with our newLight_Dir entity and automatically get ray angles from the light_env. Rays not only run better, but look smoother as well. Environment Light Godrays
Rays From New Dynamic Lights
Xen Concept Art
Concepts as seen in PCGamer. In addition to the Xen screenshots we have released, these Interloper concepts highlight the difference in environment types we have.
Black Mesa 60% Off
We are also on sale until November 28th for the Steam Thanksgiving sale!
Stay Tuned
We will have a bunch more information next month!
(Old SFM Test By James McVinnie)
[ 2017-11-24 19:40:33 CET ] [ Original post ]
🕹️ Partial Controller Support
- Black Mesa Linux [131.05 M]
Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!
Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!
Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will included as a free update when it is ready.
Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!
Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!
Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!
Run. Think. Shoot. Source..
- OS: Ubuntu 14.0 or Greater
- Processor: 2.6 Dual Core Processor or GreaterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
- OS: Ubuntu 14.0 or Greater
- Processor: 3.2 Quad Core Processor or GreaterMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 3 GB Dedicated Video Card or GreaterNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Does not support the Nouveau display driver
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