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Name

 Black Mesa 

 

Developer

 Crowbar Collective 

 

Publisher

 Crowbar Collective 

 

Tags

 Indie 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

Release

 2020-03-06 

 

Steam

 7,49€ 7,49£ 9,99$ / 50 % 

 

News

 162 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 415 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/362890 

 

How long to Beat

Main Story

 12 Hours 

 

Main Story + Extras

 12 Hours 

 

Completionist

 16 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 1,000,000 .. 2,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 424  

Average playtime (last 2 weeks)

 311 

Median playtime (forever)

 485 

Median playtime (last 2 weeks)

 311 

Public Linux depots

 Black Mesa Linux [131.05 M] 




LINUX STREAMERS (29)
tux79hexdslivoriesablazehamishtpb
linuxplayersec0rpthestradusdreamcast88
tuxplaydejsidefoxeverythingiscoveredindustsirsamsai
linuxgamecastjohnnycarsinogenbasscatazendrom
corben78theonlytikidhalucariogotch_futchian
gnugit1LinuxSaunaAnnoArincassmrdaylight
cidermcdreadnabiuxhesirroblinuxreinventorofwheel
torrenezzi10




January 2019 News Update



Hope the new year started off great for everyone.

We are really happy with the progress we made this month. We wanted to show some of it off and keep the information flowing while we wrap up the last 5 chapters.

Gonarch
Our biggest effort went into getting the entirety of the Gonarch chapter arted. Now it is in the hands of our animators, who will take the artists hard work and destroy it!

Displacement/Sculpted/Arted - By Matt Young


Cinematic Physics - By Russ Briggeman


Nihilanth
No pretty pictures for this one, but we would be remiss if we didnt mention we have made huge strides with the end boss of Xen. Our lead programmer Chetan Jaggi and lead animator Nate Ayres have worked together to build out an entire feature set of attacks, defenses, AI, as well as effects for the Nihilanth. Now were balancing all these features and building the planned finale. Id normally say more to come but we probably wont have any more updates on this last fight as we want to keep it a surprise for everyone.

Before and After
In October we revisited some of our released media and posted some #Blocktober dev diaries. Here is the comparison of how far these shots have come since when we first posted them (You can open the image in a new tab for better viewing). Full disclosure: I did some light Photoshop work to make them read better at size and because our sun effect is just a bit too hot in its current form.





We really enjoyed putting together the #Blocktober posts, and want to do more write ups like it in the future.

Again, hope the new year started off great for everyone! Well be back with more updates before launch.

-Crowbar Collective


[ 2019-01-31 18:31:47 CET ] [ Original post ]